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Worth saying, this is not the moment as a staff member to be trying to win arguments against the community lol. The server's current state revoked that privilege. You do not make the staff or server look better by scoring points rn.
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Couldnt have said it better myself. Theres plenty of games that are decades year old that have a HUGE playerbase to this day.
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The whole "hacks ruined the server" argument is lazy. Every online game has cheaters. Always has. Always will. That is not unique to LS-RP. In competitive games like Call of Duty, cheating actually kills the point of the game because it's all about winning. This is a roleplay server. That logic does not apply. People have been hacking on LS-RP since the very beginning. Way before 2014. Way back in 2007 when many of us first joined. Wallhacks, aimbots, teleporting, all of it. And guess what? The server still thrived for years. If hacks were the real problem, LS-RP would have died a decade ago. Blaming cheaters for everything is just an excuse to avoid talking about leadership, culture, and direction. Every server deals with hacks. Only failing ones pretend that's the reason they’re dying.
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Take a look at other old games that've relaunched and are currently flourishing. Comments about "SAMP Iis dead lol" or "it's just nostalgia bro" misses the point entirely. GTA San works because its simple enough and complex enough at the same time. Look at Old School Runescape. It has more players than RS3. OSRS is hardly the same game it was in 2007, though that was the initial idea. Since launch they've implented so many new additions to the game that one can hardly argue it is the same game still. So it cannot be nostalgia, since these features never existed prior. Compare OSRS to WoW classic. WoW classic is declining. Why? Because it is ran in two completely different ways. The community decides what goes in OSRS, and that is why it is constantly reinventing itself. Use the same formula. Use the monthly newsletter for this. Right now its "here's this month's goyslop" and everyone's unhappy. Let the newsletter be a way of updating the community on what's new, but also an invitation to suggest new updates. Use the most popular suggestions of the month and poll the community, then publish a monthy newsletter on the progress. Already there you have synergy and transparancy between staff and the community. Like Deadlocz said; revise the faction rules as a start and just lax the system overall for the time being, at least until the playerbase picks up and the server's busy again. Right now the server cannot afford it. I'm talking business leases, or just anything that could create some interesting roleplay at the moment. It is ridiculous that there are business lease applications that were published 3 weeks ago, yet no response. Delegate if it is so difficult to get to them for "irl reasons" or whatever. Delegate more responsibility across the board, everything's too slow and when the server is dying time is essential. Look at Aloosh's reply and the recognition he receives instantly. We're essentially being gaslit and as soon as a staff member acknowledges what we already know, we're relieved and grateful just for the recognition. Aside from that, Aloosh is the same way in-game. Always helpful, goes out of his way to help out factions with whatever could improve our experience in-game. Give the man authority and the ability to delegate.
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Dont loosen the rules. Mass unban, get the playerbase up, some will take the opportunity and play good, since some admins leave people waiting since October on their appeals, will be an opportunity for them to come back easy and play. Some people will realize what they missed. Some people will mess it up and take the opportunity to troll and cheat or whatever. However, you got a easy fix for that, and it's called /ban, takes you about a second to do. What's the other alternative? Just let it die? That's what I mean by a drastic change, it's controversial I know, but with risk comes reward. Rule is as old as time.
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Which rules and restrictions are you specifically talking about that have ruined your time here? The one you mentioned about PK's is just common sense.
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@risen It’s human nature not to want to lose. Not everyone has the same mentality as some of the “true roleplayers” and you can’t expect them to just “not play on a roleplay server”. You’re missing the point here however. These so called rules that you claim encourage “realistic interactions” actually do anything but that. It only encourages hackers and a play to win mentality, which is to be expected on any game/roleplaying platform. If you can’t see how the two coincide and cause a toxic, hacker riddled environment then you need to give your head a wobble. Ask anybody that’s played LS-RP 2010-2017 how much better, more immersive and less toxic the community was prior to all the bullshit changes.
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A drastic change like what? LS-RP will always try to be a heavy roleplay server, loosening the rules and standards will not happen. The servers mentioned are not in the same category as LS-RP. How is treatment unfair? What transparency do you need when it comes to player punishments? I've never said that it isn't dying, I'm not blind or dumb. I've experienced it as it happened, I've been active since 2014 or so, and I can pinpoint a shift in players behavior and it was around the time when people started wanting to win more, nametag hacks got popularized and it has taken away from the feel of the game completely. If you can't see that then you're looking at this all wrong. As I said before, it's not the only problem, but it's a big, hard hitting unsolvable problem that has grown and spread to (estimating here) around 60% of active players having some type of cheat installed when they log onto the server. Straight back into the server in order to keep it running, you'd be surprised at the costs.
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Good. Now, let's be productive and fix it. It's fixeable. What do we have to lose? Just try something drastic and change dramatically. We have nothing to lose, what can get worse?
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Aloosh said it the best, whatever suggestion was had was either overlooked, outright ignored or it's gonna take another 8 months to come out. The devs are stuck between worlds, SAMP and V and the damage because of it is shown. People are placing on a blindfold when looking at the current state of the server, clinging onto hope that the decrease in the playerbase is because of holidays, but when in reality, it's the time of the year when people have more free time to spend being in-game, the server has been going downhill before the December's inactivity. It's a fact that IFT has little to no use without proper support, there has been 0 development support, no modding support, no mapping support. The interest just isn't there, the status and the value the server had just isn't there anymore, and we are to be blamed for it.
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Mmartin done pulled a KONY 2012 on us :dead: On a serious note, the product here is not the issue. The server itself is established and has a good legacy, the game itself is not something we built up (thanks Kalcor, R*). There are two layers to this as mentioned in the thread; external and internal. Externally, we seriously lack marketing. While some may think "we didn't have marketing back then", we had minimal done by the server because most of the attraction was outputted by players. Through faction trailers, random RP situations, funny moments, etc. Today, 99% of LSRP videos are just DM videos with lousy soundcloud rappers with a screenshot of them getting banned lol. Why did the former cease is because of the playerbase, granted, but admins haven't done too much to enhance the server experience for regular players. Not just factions and VIPs. Admins can create objects, spawn vehicles, and God knows what else the script provided that they're not utilizing. You have more than the ability to punish rulebreakers. Look at SOLS and how much media they're pumping out. Their media is circulated enough that it's reaching irrelevant servers (non-roleplay based) and getting people asking questions like "this is cool, what is it?". However, the pb question with SOLs is mostly about their gamemode. LS-RP is prime. It's roleplay, with realistic standards, well established infrastructure and script and a knowledgeable playerbase. But when was the last time you came across some cool LSRP media pushed out by the staff for marketing purposes? Christmas trees and beach events don't cut it, gang. Internally, holy fuck, you guys are more sensitive than a night nurse's cunt with crabs when it comes to criticism. This thread is an exception for not getting shut in a few replies. A lot of criticism instantly gets deleted on forums, I personally lost my tester status for reacting to a post and then forum banned for months, causing me to plummet when it comes to faction media (I was very active and wasn't fucked after the unban). I won't talk about server development cause Mmartin is an absent father, but if you guys can find a way to migrate development and kick him out, do it. I don't know how server control functions work so I won't say anything. Past few months, staff team catered to the newer groups popping up on the server (newer factions, scenes, etc). That's good, but you can't put more sand in the scale of either and neglect the other; cater to newcomers, don't forget the veterans. All these staff critics out there are not just hatewagons, I get it if they were all new dudes. But you're looking at the most active members who contribute both IG and on forums. Some are even staff members of your own, but you're shunning it all to not deal with it. This dog "if I don't look at him, he can't see me" logic doesn't work for shit. Also, stop treating the server like a corporation. You don't need to hold roadmap meetings, reading minutes and whatever the fuck. Just find an idea, do it. If the majority reject it, stop doing it. Rinse and repeat. When you're dealing with community issues, the response time and EXECUTION of the solutions need to be done quickly. For example, EHC complained about some ROE shit, it took months to get an acknowledged response, I'm not even sure if the solution was actually rolled out at all. There are SMALLER issues that made it feel like we're dealing with a DMV rather than a roleplay server. Do better, the server will pick itself back up, I guarantee it. This server is huge, consistency will do its job for you. It's not players that need to pick their weight, its those in charge of the server (top to bottom). LS-RP is the last standing legacy roleplay server with the standards the majority of RPers look for. You're literally holding the whole cow and going out looking for expired milk instead.
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I can't really blame the developers for this because at the end of the day, they are volunteers, not making any money and frankly I wouldn't be wasting my time adding to a server where the owner just leaves and goes radio silent for 6 months. But as a developer, that feature I mentioned is embarrassingly easy to add and would have taken somebody maybe ten minutes to do, since we are talking about editing an existing feature.
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@RisenDemon Not gonna lie, saying cheats ruined the server is crazy and you know it, there's cheaters everywhere and in every game, if you can't say that the server is dying and YOU know it is and your going around the issue and blaming it on other issues. Then there's a serious problem. I see why people are upset
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I sound like a broken record player, but I’ll suggest it one more time… Can we please temporarily shut down the server, open a role to community members for a board of suggestions/discussion? We start here at the very least? While you guys argue over specifics, I’ll remind you guys none of the other shit matters at this moment, with a 15 player peak. It’s not constructive.
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The current development team's work is insulting, and it feels like they're doing the bare minimum rather than working out of passion. Last year, when threads of this nature were popping up, suggestions were made to streamline the new player experience (fixing the janky UCP, changing the spawn point to a more populated area so people don't have to run all the way there, making skins pick-able on character creation so people don't have to log in with a clown skin), those suggestions were acknowledged by the admin team at the time. You also have hours on hours of work to be done, which lay in the suggestions subforum - a subforum that might as well not exist. Angellify suggested a /changeclothes tweak MONTHS ago and that suggestion has never been looked at. In fact, I have another one which IFT has actually PUSHED to be worked on, still to no fruition. If we can't get simple script changes (that the players actually want!) pushed, because the development team is working on... ...Then you cannot blame anybody for shitting on the staff team at large. And this 'blaming' is another gripe people have, and have voiced, with the admin team. In the past you have shut down threads like this for going off topic, in your pursuit of 'keeping things clean', you give more power for trolls to get threads shut down. Threads that serve as a great forum for people to voice their opinions; you just need to make the bare minimum effort of skipping past obvious shit-stirrers.
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What do we have to lose by doing a drastic change? Trying something new? Can it get any worse? You've got this impossible mindset that nothing is getting better, no point in trying, from the actual lead admin, you're the leader of the pack, come on. Boost the morale. Let's go.
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Then those people shouldn't play a roleplay server, how are the rules that encourage realistic interactions at fault because you can't handle being the losing party? You're not gonna win every situation, absolute childish response and mentality.
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I want to genuinely respect and acknowledge @Alooshwho chose to speak honestly in this thread. That kind of transparency takes courage, especially when it risks your position. The comment felt real, not defensive or scripted, and it showed that you actually care about LS-RP and want it to survive. It’s also very clear that many staff members are reading this thread, yet very few are willing to speak openly. That silence is dangerous. When people are afraid to be honest, nothing improves and the server slowly dies. This is the moment to speak up. Not later, not in private, but now. If those who care stay quiet, the community will lose all faith. Whether people agree on everything or not doesn’t matter. Honest dialogue is the only way forward. We have to come together now. If we don’t, this server will not get another chance.
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SAMP has that gritty feeling that GTAW doesnt. During Covid was 900 players online, GTAV was out for 6-7 years then, why didnt they play that then? How can you say there is no magic tiktok video or instagram ad that will help? Have we tried? It's easy to go viral on TikTok. I know myself how I felt when I first saw these: https://youtu.be/5HZNRXG5Vbk?si=-rQjpmbk14IEIP8s https://youtu.be/oUBwArCln1w?si=ZzHnrOIXju45NAdR https://youtu.be/BTl3J2MDeNg?si=hJdYMyDC1K6_BPrb https://youtu.be/7g7Ir3A4xfU?si=gLHJa8TJnckIjBXn nobody comes close to this.
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samps dead, if u cant see that ur blind moving to 5 is the only way forward but no half measures, fuck samp off for good and focus on 5, nobody playin this shit lol
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Could not have said it better myself. Truly appreciate the honest reply. It shouldnt be so divided between staff and regulars players like it has been. Admins and staff do not lose their power or authority for discussing how to improve with regular players. and makes us respect Aloosh even more.
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Hacks absolutely ruined the server. The amount of nametaggers is insane, you have nospread users that are hard to prove and blanat people using all other kind of hacks and posting videos about it when they mass DM and get banned. Rinse adn repeat. I have to ask what you are smoking because that is just not possible. Let's me REAL here for a second. Everyone that played LSRP is now onto GTA:W. SAMP is a dead platform. Hardcore text RP is a niche within a niche within a niche. There is no marketing to be made, no magic tiktok video or instagram ad that will suddenly bring 500 new players. Only way you get 600-1000 active players is if you drop from a hard core text RP server to a light core where good english is OPTIONAL. Gee, I don't know: scripts that have been continuously developed, staff that seems to listen, a complete revamp of IFM once they were found to be corrupt and such, active management, and not to mention a new platform. GTA V is way better than SAMP.
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This is where the crappy rules come in play. How thick in the skull do you have to be to not realize that 7 day/permanent PKs only encourage DMers and hackers? They want to win every interaction because they don’t want to be perma pked. This only incentivizes hackers and a play 2 win mentality. It’s the same on gta world; despite the “healthy playerbase”, everyone still hacks. Nobody wants to lose even if it means paying a $20/month subscription for hacks and in the end, roleplay suffers. Revamp the rules and stop trying to be mimic gtaw/“modern” rules
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@AlooshI do appreciate the feedback, it is honest. @risen I can't help but agree with packer.
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I don’t buy the whole “hacks ruined the server” argument, honestly. That’s just not how it is. The anti-cheat on here is solid and it’s super rare for hackers to actually mess things up in any serious way. If you’re talking about that so-called weapon detector thing, come on, nobody even puts their guns in their cars anymore. That’s not what killed the server. The real problem is the attitude. When even the lead admin flat-out says, “any reopening or new server ends the same way,” that just tells you the mindset at the top. Meanwhile, servers like HZRP still have over 200 players on every day, and the Russian servers are pulling thousands. So, clearly SA:MP isn’t dead it’s just that some people gave up trying. And yeah, marketing used to be one of the best parts about LSRP. The old official LSPD cops videos the staff team made, the Gangland videos, even content from people like Deuce G, that was all gold and actually made people want to join. That’s the kind of stuff that built the community in the first place. As for the “mass unban would do more harm than good” thing. I don’t agree there either. Most of the people posting here aren’t even banned. Go through the thread, you’ll see it yourself. People just want fair treatment and some transparency back. Acting like every critic is a banned troll just makes it worse. There's also references from other threads where people say the same stuff, and the playerbase should speak for itself, you mean to tell me the reason is because you banned everyone, and thats why the numbers are so low? It's not true. How come other servers dont have that problem? Perhaps check your policy again then. How come servers like GTA World pull in a great active playerbase with text RP. Get this impossible mindset out, we used to be the best, and no one can honestly compete if we get the numbers up and change the approach and that's a fact. At the end of the day, the playerbase didn’t vanish because of hacks or bans. It’s because the spirit that made the server great in the first place just isn’t there anymore, and that’s something that can be fixed if people actually want to fix it. We literally had YBN Nahmir playing on the server, talking about it after the fame, there was a golden opportunity for marketing, but blew it yet again. Ads? Something. Mass unban and ads, great content. Go. Fuck it, what do you have to lose now? Less players? It's rock bottom. It's only up now.