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spectralevergaol

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    Ada_Lyons

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  1. Some things are a little bit confusing or haven't been extensively toyed with, which is fine. I believe that the things I'll list below are no more than teething, growing pains for the server that every community has to experience in some shape or form. Lack of things to do. Currently, most players are focused on getting a head-start by grinding out script jobs. Be it trucking, mowing lawns or trash collection. This means that roleplay happens scarcely and it's not a whole lot more than just a fleeting interaction between two strangers and it's mostly just a short breather from the next script job. There aren't any businesses around, nor are there any meaningful ways to interact with people without going to the script job spot and trying to start up a conversation with people who are watching a Netflix show on their second monitor and are barely paying any attention to the game because they're doing a repetitive task on autopilot. Maybe this is a differential due to me playing at some wacky/strange times, but I feel like I find myself wandering around a lot. Textbox/chat limit. The current iteration of the chat is very restrictive and limited. It's around 140 characters, I believe. 250 characters would be a lot better, but if that's too much of an ask, 200. Maybe it's just a me problem, but the current chat limit is insufficient for my basic dialogue and it looks very ugly when I have to chop it up into three pieces. Ideally, we'd have it going for a lot more than that, and if people spamming it are a concern (trolls will do this once in a while), they can be reported since I don't see this being spammed and going unpunished, it's kind of effortless to regulate if an issue crops up. You either did spam it or you didn't. If advertisements and other global channels are a concern (which they should be), then those can keep the current limit or have a reduced character input limit for brevity. Taxi & /acceptride As it stands, when you want to drive people around in a taxi, you do /acceptride. That is all fine and well, but the issues with this are that if you tab out for minute to check something, or just leave your computer for an unfortunate second, you will miss the ride request, and you have no way to check if there's any outstanding fares. A command like /listrides (that lists the 5-10 last rides, or opens up a scrollable menu) would amend these issues, as well as having /acceptride print different text. Instead of just a popup saying "Invalid Ride ID - Most likely accepted by someone else.", it should print something like so: Ride Accepted for when you accept a valid and outstanding fare, Invalid Ride ID for when you accept a ride that does not exist. (e.g. /acceptride 89, but the last made ride is ID 73) Invalid Ride ID, fare completed for when you accept a ride that another driver is handling or has handled in the past. This would bring a lot of clarity to taxi stuff and would be a tremendous quality of life addition. It'd also be nice if the rides appeared in chat as opposed to a popup by the minimap, or an option to choose between the two would be really, really nice. Also, the wiki has nothing about taxis at all, same goes for trucking, which is probably one of the more popular jobs on the server at the moment. Logging out and spawning. It has been mentioned before, but logging out (and logging back in) should give you a prompt that lets you spawn on your last location. Upon connection loss, the server should log the player's XYZ position and the dimension respectively, and if they choose to respawn, put them back in there. If they do this in an interior and getting people to spawn in those is finicky, could put them at the interior entrance. Faction recruitment. The server had just started, yes, but this ties into the lack of things to do. Some players like myself simply don't see them grinding out a script job. While yes, I do taxi people around, I focus on the chatter during the ride as opposed to slamming out thirty fares a second, hopefully providing people with some passive roleplay on their way to the next grinding spot. I just don't want to do a script job, I just want to tell an interesting story. I think factions are a great way to do so, and while they're around, it seems like none of them are recruiting and have no indication as to when they will start. Here's a comprehensive list of legal faction recruitment timetables with their sources. LSPD - Closed/TBA ( https://police.lsgov.us/viewforum.php?f=391 ) LSSD - Closed/TBA ( https://sheriff.lsgov.us/viewforum.php?f=233 ) LSFD - Closed/TBA ( https://fire.lsgov.us/viewforum.php?f=41 ) City - Mixed ( https://forum.lsgov.us/viewforum.php?f=6 ) - It seems how there's some recruitment going, but the focus appears to be Public Works & Traffic Officers, with other positions such as Social Services, Office of Finances, Licensing Bureau, Medical Examiners, Port Authority and Public Health have no information available at the present. I think that players would have a lot more incentive to roleplay with their faction-mates if given the chance, but there's really a lack of things to get into as a new player that aren't mindless grinding or wandering around. I hope this helps even a little bit and I look forward to seeing what's in store!
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