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IdleStacks

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Posts posted by IdleStacks

  1. 6 minutes ago, holaa. said:

     

    he lost his character, he lost the ability to RP with the people he rp'd with due to terrible IC decisions  ???? 

     

     

    lmfao people who do that shit don't care, they're going to namechange, go right back up their OOC friends and restart the process. I've seen it happen in real time (over VOIP, yes) probably more than 50 times in the years I RPed on LSRP. They're not here for the roleplay, they're here to be on VOIP with their friends while they find thinly veiled excuses to shoot people for sick block wipe compilations on youtube. This has happened as long as there have been RP communities and it will continue to happen, forever.

     

    trying to fight shitty rpers by hurting everyone is just fighting a losing battle. They will always be there and it's why ajails and bans were made. LSRP already forced you to CK in these situations IIRC anyways. It just rarely applied because only very rarely are you actually caught in a situation where a CK is truly justified.

  2. 47 minutes ago, holaa. said:

    spacer.png

     

     

    it just works 🤷‍♂️

    have fun playing there then? tf

     

    this is just proof that this shit doesn't actually do anything but get people to spend money on namechanges, or else it wouldn't happen at all

  3. I don't agree with universal forced CKs. The only thing that results in is shittier characters because you have to pump out another every time you get hit with a stray in a city where crime will undoubtedly exceed the rate of the average warzone. Faction CKs have always been there. CKs for shootouts with the PD give too much power to legal factions unless you want to start enforcing them for both sides in which case it results in the first problem anyway. I'm OK with CK applications though and especially faction CK wars as always.

     

    I think LSRP had it down fine. This is a bad/good roleplayer issue and bad roleplayers should eventually be weeded out. You have to remember at some point that it's a game. No one's gonna shit themselves and die if you don't roleplay having been in a thousand shoot outs.

     

     

  4. Just now, philadelphia shooter said:

    Then we need something in place to prevent spamming. In no way it's realistic to go on a spree.

    For sure. Can't really come up with a system I'd call good though. Applications for house break ins could work but it basically kills any possibility of organic roleplay and adds more OOC steps to rp, and may just end up in the situation you described where you don't get replies for ages.

     

    Maybe an application for being able to use a /breakin command freely for a character? If found chain-robbing or doing it way too often remove privileges. But I can't find an angle that doesn't involve OOC work before/after.

  5. Requiring admin supervision is too much. However it works, it can't be strictly like that. No one wants to waste their time watching others roleplay, admins included. They normally have better things to do in any case.

  6. Can we get a section to find new people to rp with? Personally no use for it right now but finding people to make a faction or roleplay family members or whatever would be a lot simpler than hitting up your same OOC friends constantly.

     

    Also please let us have longer profile pics and an option to remove the "rank" thing.

     

    also give verified samp veterans a badge with year of joining so i can flex on these youngins

  7. 31 minutes ago, Mikee said:
    • 2) Create a Discord Channel where you can see all the news posted ( actually you can even create 3 channels - SAN News - Buying and Selling - Autonomous etc.. )

    no offense but I don't want to have to go on discord to view IC news

     

    when IC shit can be kept ingame, keep it ingame. the phone idea is great

  8. 7 hours ago, r0yal said:

    I think a LOT more small time events should take place day to day. This is something me and a few other admins / players experimented with on LSRP when the events team eventually dissolved and we were allowed to just do our own shit to create unique roleplay.

     

    We roleplayed things such as; money transportation, roadwork crews, and a lot of other small immersive events that made the game feel more real and offered the ability to interact with a situation you wouldn't be able to normally.

     

    I'd like to see admins given the same permission to do so here as it was both fun and well received by community members. Hopefully with the encouragement of civillian roleplay these type of things will happen more commonly on their own too.

    For sure. Events are going to be important to keep players coming and keeping them in, especially at the start.

     

    Money transports for unique criminal roleplay opportunities (this doesn't mean every one of them needs to be hit)

    Allowing bank jobs rarely

    Opening up the amusement park

    NASCAR was a good shout from another user here

    Sports games (baseball would probably be the easiest to roleplay but it would have to be  super condensed because no one's gonna watch or play a 6 hour game)

    Stunt airplane shows

    Stunt car/bike shows

    Monster truck rallies

    Boxing bouts

     

    A ton of this stuff could be left up to IC companies and people but realistically speaking that's a hard sell for most people to roleplay because there's not much you can do in the down time. I don't know how big the events team is but I'd consider making membership fairly fluid or making temporary memberships a thing (a monster truck rally may require 15 people, a money transport two, a NASCAR event 30, whatever).  The possibilities are fairly limitless especially because GTAV is if nothing else, a huge game and some of the GTAO content isn't completely retarded and can be appropriated for use by us.

     

    I don't know if it's possible or done before but one-off characters used by events team members are basically required for most of these. Recruiting from the playerbase for stuff like amusement park/stadium staff, boxing bouts or money transport is maybe possible but for stuff like stunt shows I wouldn't count on it.

     

    The smaller stuff like chili cook offs, roadwork crews and such IMO could safely fall within "people will get this done IC'ly".

     

     

  9. 3 hours ago, La Tweaker said:

    I never saw that, most clubs ive been to were sadly playing the same old bs ass, recycled dubstep crap that rapes ur ears, im not saying it should be limited, but i hope they take the demographics of the city into account and try to play stuff that americans would listen to in clubs

     

    like u said tho i guess its on them if they miss out on customers and shit.

    That's because clubs are many times owned by OOC Europeans who think anyone who isn't in the EU actually listens to that past 2010, much less in LA. So really it boils down to slightly unrealistic roleplay because people just aren't aware of what actually gets played in RL clubs in LA. Which I'm not blaming them for because I don't know either lol.

     

    Letting them have consequences IC is a good thought but this isn't real life and a mostly Euro playerbase isn't going to know it doesn't make sense in any case, which just leads to the clubs seeming like they teleported in from a different continent. Can't do much else other than spread the word and be aware that as much as you may like dubstep in clubs in real life, it probably isn't a good idea to play it in your dingy LS nightclub populated by gangbangers and greasy-looking people.

    • Thumbs 1
  10. 11 hours ago, $CAR said:

    late 2012 and I still remember when the server was at Its peak, constantly having to que up at 600 players

    that feeling when you timed out in the middle of rp,someone took your spot and you had to wait like 10 minutes to log back in

    • Clap 1
  11. What real people have. Quirks, flaws, likes, dislikes, biases, things they're good at and things they aren't, even if it may bring you some disadvantage somehow in the future. A fat character can't run away from police for long, someone who can't swim isn't going to swim as well as GTA lets you, and a guy who's afraid of bees may avoid parks. Simple things, but ones that add character to your character.

     

     

    • Thumbs 3
  12. 5 hours ago, Kane said:

    - It takes away from the GTA 5 character customization experience and no one wants to see duplicate skins like we have on SAMP.

     

    Not gonna lie that's a positive for me lol the experience is ass, GTAO's character creator is really, really, really bad. Like low effort MMO from 2004 bad. It was outdated the moment SR1 came out in 2006. I have no problem keeping it in for the people who will inevitably want to spend a lot of time customizing what their character wears and shit because that's a big part of the roleplaying community now but for me, what you actually end up with instead of unique people is a bunch of weird looking subhumans who all look similar and very vaguely resemble wax figures of people.

     

    Not gonna comment on the dev stuff though because I don't know anything about that, but I feel like while the uniforms are probably really cool and a great idea... I don't think they're worth losing ped skins for.

     

    Edit: If what Yekim said is true, that would be some absolute game-changer shit. The kind of things we could only dream of on SAMP.

    • Thumbs 1
  13. Going to copy paste what I said on another thread

     

    Quote

    I don't agree. You have to think on this; crime is, increasingly, harder to commit, as avenues of making money through illicit means either get more esoteric or disappear completely, or the police crack down on them. As these activities become more esoteric, it also gets way, way harder to properly simulate them in a game that wasn't made with simulating them in mind; how do you simulate one of the most common criminal activities today, for example, card skimming and other credit-card related scams? You can't. The game isn't equipped for it and trying to program such a thing, make it useful and balance it in how hard it is to do and how much money it gives is a herculean task. We have to make some concessions to modern-day realism like keeping weed illegal so that illegal roleplayers can actually have easy avenues of making money, or else you end up with a situation where RPing a criminal is a chore where you're making 20 bucks per day selling crack to the one guy on the server bothering to roleplay a crackhead.

     

    I'm not sure what other systems are going to be in place for criminals to make money but wiping away one of the few easy avenues of it doesn't strike me as a great idea.

    • Thumbs 1
  14. 1 hour ago, Apophis said:

    You are not going to siphon everybody, and from what I've gathered speaking to individuals, I don't think it's possible to simply refuse to engage with the civilian "second life" population because you or I disagree with their approach to role play. There just isn't enough of us.

    That may well be true, but I do think that the server will inevitably have to cater to one or the other demographic more unless we pull off some fairly impressive balancing act. For example, do you, as an admin, take the side of the criminal who beats up a civilian wearing the wrong colored clothes and being the wrong race in the wrong neighbourhood, which isn't unrealistic or really deathmatch-y or do you take the side of the civilian who thinks he got the shit beaten out of him for no real reason because he doesn't know these things are important, since he has no interest in illegal roleplay? Siding with the criminal may leave the civilian thinking the server is biased for them, and vice versa.

     

    And in general, if people just want to roleplay with their friends and have fun and they'd really rather not have to deal with much criminality how are we going to attract them to a server where there's, probably, going to be a lot more of it, and get them to stay?

     

    1 hour ago, Apophis said:

    Everything else

     

    All good points.

     

    It's worth saying that people had been asking for more scripted civilian jobs since, at the very least, when I joined around 2013-2014. They never came and as we well know civilian RP was mostly left to wallow in its own misery as a brave few did their best to make it enjoyable, spending what they made off savings to create whatever roleplay they could with a very limited script, having to call admins for tons of stuff and a community that frankly looked at most businesses as a place to either start retarded fights every 4 minutes or show up and rob every day with 4 AKs. I say this because it's not all about the script: the community needs a bit of a mentality shift in how illegal factions interact with eachother and the rest of the server, because in V they'll probably suddenly be doing so a lot more in player-owned businesses.

     

    Expecting people to switch servers because of a cool-looking taxi script (which I have some problems with by the way, but that's for another thread) or whatever is just not realistic, for sure. I'd very much like to see a lot more from the development team on what's being done scriptwise for legal roleplay and what if any OOC systems are going to be put into place to govern it/make sure it's going smoothly. In general it's easy to say (and I've been seeing this type of shit a lot) "it's going to be way better dude, it's in GTA V and RageMP has more possibilities etc etc" but I'd like to see some concrete systems being displayed like we got for the taxi & music.

     

    Anyways my posts aren't meant to convey that I think illegal roleplay should be favored over civilian, obviously in a perfect world the three sides are well balanced, just that it may not be very viable for LS:RP as a server that always kinda prided itself on the quality of its illegal/legal roleplay (at least in the heyday) to follow down the path of World. Like you said, why would people leave their friends and factions to join a server that's doing all the same stuff?

    • Thumbs 1
  15. 10 minutes ago, yekim said:


    lsrp can definitely compete with gta:w when it comes to civilian roleplay. there's a pretty toxic civi vs criminal discussion going on rn due to a lapse of quality in factions spiking chain robberies & crimes against the innocent. intrusive actions aren't fun when u have to encounter them whenever u hop on. a good representation and focus on illegal rp helps mitigate these issues because it becomes a lot more self governing. not to mention a lot of the civi focused features on gta:w are fluff n dont really serve a purpose other than to pad the server - people will happily go without them if it means a more immersive and fun experience

     

    there's also lot of disdain for groups like RPQ and IFM, with the general consensus being "why are noobs enforcing how i rp when they cant rp themselves" 

    That's good to know. Internal rifts and strife is always fairly easy to exploit even without trying. A good launch (hopefully with no more delays) and competent handling of illegal roleplay could give us a real leg up.

  16. Let's be real here; LSRP isn't going to be able to compete in the same market segment of legal roleplay as GTA:W if everything I hear about it is true (I don't play it), at least from the very start. They have more experience in GTA V and RAGEMP as a platform, a bigger playerbase (presumably), and a ton more scripts (and maybe better, if you're right) put into place already, not to mention that LSRP is severely late to the party and has already been delayed once. So what can we do? Is it all over before it begins?

     

    Maybe not. We can simply gun hard for a different segment of the community. If we can bleed GTA:W of illegal and LEO roleplayers - then the people who just want to be social with eachother in GTA V will soon find themselves playing a more complicated version of Second Life, which I presume isn't the point,  and if it is, then nothing we ever do is going to bring them back in my opinion because to me the point of LS:RP isn't to sit in a chatroom with socially awkward people who can't talk to eachother in real life so they do it on a GTA server - it's to do things that you'd be ill-advised to do in real life to a bigger extent than what 99.99% of games on the market allow you to do.

     

    I understand your point about catering to the illegal RP community exclusively not being viable and I agree somewhat, but I don't think trying to compete hard with a server that specializes in legal roleplay would be very wise. LSRP is NOT the big dog anymore - we have to take what we can get, and if illegal roleplayers really are in the minority these days, then, well, we'll just have to start with the minority.

     

     

     

  17. 15 minutes ago, Bluman said:


    I find it fairly warranted.

     

    I dunno if it changed in SAMP's later years but you couldn't use spaces in your username so we had underscores. As far back as 2010 and earlier, servers couldn't even omit the underscores so it looked like: "Chris_Bluman says: ..." It's just a legacy thing but I'd rather us use underscores and have the script omit them when we type.

    Yeah maybe it's just retarded nostalgia speaking (I thought the underscores looked stupid when I first joined too) but I'd like to see them return.

  18. I don't like the concept of giving too many exclusive things to official factions. Not everyone can get official and I'd assume once there's an official MC, FM would be more likely to give official status to some other type of faction, which could easily lead to one MC having a clear advantage in terms of recruitment and general roleplay past what they already get from being official.

     

    In my opinion official advantages should be kept to what they are, they're already big enough since, assuming all stays the same and I'm not missing anything, official factions will be able to request mapping and be the only ones with direct access to drugs & guns.

  19. 49 minutes ago, Benavides said:

     

    I am interested in seeing concrete examples of our faction power-gaming and meta-gaming being shown in this thread, and ourselves dismissing it.

     

    See this is the big problem with VOIP. We don't get to see concrete examples because half the roleplay is hidden to the party that isn't in the PD. How's anyone but the people currently inside the TS channel going to know if the officer was powergaming by speaking while shooting or pulling sick ass maneuvers with the PD cruiser?

     

    And in most cases, how is anyone but the officer himself going to know if he powergamed? Allowing use of VOIP essentially creates an unpunishable rulebreak unless whoever did it is stupid enough to record it and post a video of it. Not that I'm sure typing everything out would be very viable.

     

    And in any case I'm hoping the GTA V being huge will help with this as officers take longer to reach scenes, ending the problem of people being doomed to lose if they take more than 10 seconds to shoot down an officer and gtfo.

    49 minutes ago, Benavides said:

     

    Regardless, I do hope that our faction members will be able to provide you with quality police role-play in-game when the server launches.

    I hope so too because without the PD we may as well be playing a more boring version of team death match.  I hope my posts aren't misconstrued as blind hatred of the faction because both sides have to co-exist on the server and be relatively balanced or else there's no point to playing the game.

     

    49 minutes ago, Benavides said:

    It is indeed unfortunate that you haven't been around to experience the changes in our faction. However, you seem to be forgetting that other versions of this faction were actively using cheetahs, bullets and M4s for every single situation.

     

    I'm not sure when this change happened but I spent the last year and a half or so (2016 to 2017 maybe?) roleplaying in the DOC and I think I still caught them while I was RPing in a gang, or at least there'd been movements towards punishing people who went to the M4 as a first resort already.

  20. Kind of funny that all posts with criticism regarding use of VOIP, PD powergaming and metagaming were met with a dogpiling of "that doesn't happen anymore" and then I go do a cursory search through Youtube that immediately tells me that no, VOIP use isn't heavily moderated, and no, care isn't taken to actually act like it's an IC radio. Most videos, wisely, drown out Teamspeak by use of terrible music so people outside the faction don't really get to see much of it. Keep in mind that I'm taking no side in this argument because I'm not sure if typing everything out is viable, but don't try to pretend like it's a flawless mechanic that's 100% fair.

     

    https://www.youtube.com/watch?v=6uC2sMqHFtA

    https://www.youtube.com/watch?v=kiK8503EI6Y

     

    These were just the two most recent (and frankly, embarassing) examples from around a year ago, probably just before server shut down? I haven't been on LSRP for years and it doesn't seem like much changed regarding police, this entire thread has just been people giving their opinions and suggestions and PD reps replying that, actually, PD is the perfect faction and everything is already being done as well as it possibly could.

     

    Very low expectations for any not-forced improvement from this faction come server release from what this thread showed me, hopefully they're proven wrong. I'd just be happy if some officers tried having a personality this time around so interactions with the police don't boil down to one of the parties typing out a bunch of canned lines and commands and then driving to jail. If I had to guess, it'll be more or less the same as LSRP where the average cop may as well be an NPC for all the RP you're going to squeeze out of him (not that the average gangbanger is much better) and detectives and the GND are the only people worth even trying to interact with.

     

     

     

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