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Showing content with the highest reputation on 01/06/2025 in Posts
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Special shoutout to the LS:RP staff team who ensured the event wasn’t ruined by trolls and DMers, and also to Bellomo for their assistance in facilitating the arrangements for the event. Special thanks to the Bellantonios and the Serbian Transnational Criminal Organization for being in attendance.8 points
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I speak on behalf of everyone in Bellomo by saying this: it was a pleasure. It's truly a beautiful thing to see so many people and factions come together for something like this. I wasn't there unfortunately but I heard it was pretty special and that's exactly how we wanted it to be for you guys. Really glad you guys are happy with it and enjoyed it ❤️3 points
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Yeah, if you high on copium or go back to 2000s to RP. June 2023: Server was uncooked, basic QOL features missing, unfinished scripts, horrible launch, A lot of people went back to World because the server was missing a lot of features deemed necessary for roleplaying. What features I want to see? Capable management and an actual plan going forward. For the past few months everything was kept on a hush, the staff themselves seemed divided between RageMP and SA-MP and I still don't see any incentives or ways to build a viable player-base on V.2 points
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Roleplay was never about the scripts in the past. If that were true now, we could all sit on Discord and roleplay using plain text. Like it or not, things changed and people do absolutely need scripts to roleplay. LS-RP was at its peak back then because it was the only server around doing something like this. Things have changed however, and in order to stay competitive, you do need to bring something new to the table. GTA:World at its inception was sooo bad yet it had the basics there: /me's, /do's and thats it. But if they wouldn't have kept building the systems up, the server would never enjoy the success it has now. Yes, scripts and features attract players and that also goes hand in hand with having a trustworthy and reliable staff. LS-RP:V's problem is not the script. It's the fact that most people won't be bothered to try again after N times management and staff have done a poor job with leading the server and building the community's trust. There's zero incentive for my friends that be on GTA:W to make the switch.1 point
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I've said this before and I'll say it again: LS-RP:V's script on launch was really good. Way better than what GTA:World's cobbled together over the years. The UI and UX was great, the scripts were working, starting from zero and with a clear vision in mind showed. A few features were missing/were incomplete on launch, but as it stands today, LS-RP:V's script blows GTA:World's out the water. Unlike GTA:World, where whenever I hop on after a break I literally forget how most of the things work/where they are at and the UI and UX is a mess. The scripts and features are not the issue. It makes zero difference if LS-RP:V comes out with the ultimate diddy erp script simulator v2000 if all my friends keep playing on GTA:World. For prison factions, you need a strong player base. SA-MP relaunch at its peak couldn't get prison active (~300 players). Only way LS-RP:V can succeed is if it manages to build a healthy player base (read ~300). Anything less at peak hours and it will meet SA-MP's fate. You need a solid player base in order to be able to engage in most avenues of roleplay without the server feeling dead. So what incentives are there to play? Yes, GTA:World has its issues, but Nervous has proved himself a reliable manager and there's a reason the server keeps hitting 900 players at peak hours. Whereas LS-RP's management and staff have disappointed us and shown us they are not reliable time and time again. Still hoping to hear what the actual plan for this to actually succeed, because more scripts won't do it.1 point
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LSRP:V won’t survive a year. GTA W already dominates GTA V RP, and this desperate attempt to compete is embarrassing. Stick to SAMP, the only thing keeping this community afloat, because even that’s on shaky ground with the way things are being handled.1 point
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Roleplay, lore and a focus on giving an immersive experience as opposed to copy-pasting California in the game. With those, the only features a roleplayer needs are /me and /do.1 point
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I remember the same thread but for GTA 5 back when it got released. A lot of people said no, never etc and here we are. Management itself made a big show of it and said SAMP is here to stay then shut the thread down only to then shut SAMP down and focus on LSRP:V. Anyway, GTA VI RP will absolutely be a thing, it's not a question of if, but when. If LSRP wants to have any chance on that platform it needs to be there first. That's the biggest reason why LSRP:V failed and won't succeed, because Nervous is running a monopoly and why would people up and leave something that's already good and they already been playing for years?1 point