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Showing content with the highest reputation on 12/23/2024 in Posts
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Don't worry, you can grant them all the powers you want as there's no way the factions currently known as LSPD and LSSD would ever be able to close down a faction because they couldn't organize an investigation and roleplay around it if their lives depended on it, for the simple reason that they're not the LSPD and the LSSD anymore. Sure they have the name and the graphics, but there's almost zero interest in character development, long-term storylines, carefully crafted scenarios or anything that resembles roleplay, as both factions have more or less been taken hostage by a pool of players for whom the law enforcement script is an easy way to get free weapons and armors to go around and "pack" people. And that's when they don't victimize their own factions by using their alts to mow down waves of the few good members who naively attempt to interact with them. In what surely is a coincidence, anyone who suspects these players, catches wind of their exploits or attempts to stop them is promptly met with a removal from the faction they're in or forced to resign after being put in a position where they're unable to actually change things. Meanwhile @Mmartin, @badhbh and @izumi, nominal members of LFM, are either sleeping, legally blind or willfully complicit in the downfall of two factions that, though not always great, have nonetheless provided countless interesting encounters and a much needed balance to the criminal scene. The law enforcement part of the server went from the handcrafted investigations of the Westbrook times to a bunch of glorified DM teams that occasionally use /me and /do, and they're going to sink further and drag the server down with them unless some people stop running cover for their friends and start taking the tough decisions they're supposed to take. The old faction takedown system had some glaring issues that had to be fixed, but it still worked better than the free-for-all the server has now. Back when Ethanol was head of LFM, some tweaks and updates to the system were proposed: instead of factions "shutting down" and being put on a cooldown period before reopening they would merely lose official status and script privileges ("descripted") and continue operate as normal, with major players being offered the chance to go through an IC trial on selected charges (to prevent clogging the courts with jaywalking cases), those who weren't involved in the investigation being allowed to keep running the faction and anyone who roleplayed skipping town forfeiting their rights to a trial and being sought as a fugitive (to prevent people from going inactive for a few weeks and resume their spot in the faction immediately after). This proposal got some support from the illegal factions at the time, AP-13 in particular, but then, ironically enough, AP-13 got descripted and its leaders lost access to the FM section where the discussion was being held, the FM at the time either resigned or was couped and everything went down the drain real fast as their successors didn't have much interest in changing things as they had in preserving the status quo. Official factions have always been the priority when it came to case files. Detectives have typically focused on factions that had a high-profile OOC, rather than IC, and treated the whole investigation as a giant, monolithic entity instead of pursuing single crimes (murders, smuggling, extortion, etc.) and use those to build a bigger and more robust case. This mentality being accepted, however, rarely fell to the single investigators and it was more of a systemic issue: on one hand, you had the faction leaderships who promoted a "results-at-all-costs" strategy, regardless of the methods or the actual roleplay involved (as seen in the detectives constantly taking surveillance pictures over actual confrontations); on the other, as you correctly point out in your post, it was a Faction Management that accepted pretty much anything at face value once the casefile became big enough (D'Aquila being an excellent example — it's a mystery how FM could accept that casefile). For the system to actually work well you need several components to work flawlessly together, including an illegal faction that's willing to play fair, law enforcement members who can prioritize IC threats over OOC glamour and an FM who's willing to put time and effort into reviewing the cases instead of just rubber stamping whatever LEOs bring to their table. But even in the case where the system doesn't work like clockwork, it'd still be an improvement over whatever's in place at the moment. Correct. And roleplay-wise, they still manage to be worse than they were in 2013.3 points
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The deer sanctuary has hit San Andreas and set up in Flint County! In aid of the cause we have a Christmas inn and a winter forest for you to explore on site! Merry Christmas!2 points
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Instead of granting legal factions the power to shut down factions as a whole, I would suggest leaning towards giving life sentences to certain characters involved in the most extreme crimes. Obviously, this would need to be backed with a sufficient amount of evidence, and I would even go as far as allowing an actual court trial to take place. Implementing this gives the opportunity for power shifts and tests the integrity of said faction to roleplay high profile arrests, and also gives them faction leaders a chance at controlling the faction from prison. In the past, giving LEOs the power to shut down factions promoted the toxic trait of shutting down factions just for shits and giggles. The factions that operated behind closed doors were often targetted more than factions that were performing hits in broad daylight and hosting drug and gun deals in public. The case files weren't even concrete enough to allow a faction to be taken down; an example being the D'Aquila Crime Family's profile. 80% of the case file was filled with nothing but surveillance photos of mobsters talking in public and barely any evidence confirming who held what rank other than twisted OOC narratives being intertwined IC. There weren't any wiretaps of anyone confirming who killed who, who ordered the hit on anyone. Not to mention the only substantial amount of evidence that they had was 2 years old and it was a recorded interview of two associates who were quitting the server and as a last "fuck you" to the faction they were in, they turned informant. You also had two cancers of the VICE Detective division; Ben Mason (who arrested someone from D'Aquila for calling him a "cocksucker" IC and charged them with sexual harassment) and Jamie LaVetta (who had a weird OOC obsession with shutting down factions who rarely made noise). There was also a wiretapped conversation between two soldiers who were in the middle of furnishing an interior that was bugged and one of them mentioned something along the lines of guns being bought, but it was obvious they weren't using the /b command to differentiate from the IC speech and yet the FM at the time still granted it as solid evidence of a gun deal, despite the dialogue being all lowercased and clearly just an OOC conversation between one another. There's a whole lot that could go wrong with granting LEOs that sort of power.2 points
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Seeing guns through is negotiable because cops can simply put lsrp's ip in the config and make sure guns aren't visible through the windows on lsrp anymore. It's something that can be avoided but people choose not to. Even when I told those cops who confessed they pulled me over because they saw guns through silentpatch. > Also, let's not kid anybody, who really does character development of all the illegal roleplayers running around 4-deep I assume you're a legal roleplayer because you obviously don't know how it goes as an illegal roleplayer. And if you're a illegal roleplayer, you'd know how much people emphasize on character development in bigger factions. Out of all the traffic stops I've been at, and all the traffic stops that I've witnessed, all of them were traffic stops with atleast 6 cops with a /meg "Step out with your hands up:", I got pulled over multiple times and cops trying to arrest me because of "suspicious driving". People are just making up reasons as they go. Not recently you've had cops (who by the way is one of the ppl who is part of the cycle) banned for cheats and others being accused of it. I know you want to defend your friends but don't say things you don't know and what others value. I'm sure some people play the victim card, but by far not everyone. The fact you're instantly saying that shows me you genuinely don't care.2 points
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Ello Ello Ello! I thought it's about time I made one of these so people can say hello and how totally amazing I am (definitely not bribed).1 point
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And this whole comment proved my point. You got no idea what I'm talking about, you're not aware of the rules and you're not genuine in your speech. It's not just one person, but a whole group that I can name, whereas I have many others backing me up on those names, with very similar experiences. If I get a traffic stop everytime I hope on a certain character, there must be some kind of pattern. I never mentioned immunity, I come from the time where our faction was being monitored by detectives and we've had a lot of fun roleplaying paranoia. But those guys were pretty OK apart from some issues, willing to make it fun for both parties, not a group of cops that pull over randoms all the time. It can't be a coincidence that every interaction I have with cops is that I'm being put in a felony stop, when I coincidentally happen to have a bigger gun with me? If it happens once or twice, sure. But every single time, with every time being the same group? It has to be a pattern. > I simply want to shed light on the illegal roleplayers like you, who always get a sudden case of yappatito bullshididis when they are about to be held accountable for something and > > begin spewing out the dumbest arguments to defend their case. As someone who's been through most era's of PD and SD in recent times, it's a fact that law enforcement changed drastically, and is in no shape the same as a few years ago. I remember the times when detectives would be so fun to roleplay when I was an associate in 2017, now when I see a cop I wonder if they're going to think of some random reason to try anything to perform a felony stop. Why do I only get pulled over when carrying big guns? It remains a mystery...1 point
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While I do agree with you, with the current state of PD and SD I would rather not see something like this implemented. I've never in my life witnessed such a play2win, metagaming group of people. Of course there's a bunch of good ones aswell, but there's a whole squad of bad apples ruining it for the rest. There's cops who are using nametags, who are using the samp addon thingy that lets you see guns through windows and cops that pull people over because there might be a chance that they're armed, just to provoke a shootout. I've had to witness this multiple times and everytime I've had to get an admin to come and fix it, with them ruling in our favour each and every single time. There's also situations where the admins don't arrive. Back in the days I used to be very surprised if people shot cops to avoid a prison sentence, because shit like this wouldn't happen. But now I can see why it's a decision people make: no one wants to ruin their character development and serve time in prison because certain people had to ruin it. Giving these people the power to close down factions is going to make it even worse.1 point
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Can we bring back quality illegal factions instead of DM squads who somehow only have M4s and AK47s. I've been shot at with a handgun only once in the past month. All the other times it was M4s and/or AK47s. Also honorable mention to a shotgun, again a singular time. Where are they getting all these weapons from? It's insane how LSRP is supposed to be heavy rp yet every other street gang is running deep like cartels in Mexico.1 point
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All good my friend, it’s good to hear from you after long time. Enjoy some throwbacks.1 point
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Wassup foo... Sureño RPer since 2011-present day Previously known on LS-RP as ChoppaCityChino Roleplayed in: Kilo Block, Cartel De Sinaloa, Tres Puntos/Sureño Car, Florencia Tokers 13, Chete's MS-13, 18th St Willowfield Gangsters, Brown Pride 216 w.e. tf, Choppa City Souljas, Tortilla Flats Locos 13, Hillside Bulldogs & many more(mainly SUR n some Norte facs) I can't remember off the top. I hope some of my old friends from back in the day still around - hit me up Currently RP'ing with S/S 38TH STREET and recently became a Tester, thanks for having me1 point