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Open Multiplayer (open.mp)


asapdev
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Just now, asapdev said:

 

Yes, but I have only done coding for the website, and I am the Turkish Regional Coordinator for Open.MP.

it's great to want to make the SA universe evolve, it can still live a long time!
But personally, I don't know what can be added now? We can do almost everything without worries, I understand Kalcor a little, what more do you want to add? We can script what we want and we can add objects directly via the server, so what more can we do? I think that's why Kalcor decided to stop developing SA:MP.
The only point where I don't agree with Kalcor is that he decided to close the forums/official site, it's a shame

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3 minutes ago, richselect said:

it's great to want to make the SA universe evolve, it can still live a long time!
But personally, I don't know what can be added now? We can do almost everything without worries, I understand Kalcor a little, what more do you want to add? We can script what we want and we can add objects directly via the server, so what more can we do? I think that's why Kalcor decided to stop developing SA:MP.
The only point where I don't agree with Kalcor is that he decided to close the forums/official site, it's a shame

 

Actually, there is still a lot to be done. SA-MP is currently far behind other GTA multiplayer mods. As Open.MP, we are overcoming this, even if it is late, and we continue to work on it. Thank you.

Edited by asapdev
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6 minutes ago, asapdev said:

 

Actually, there is still a lot to be done. SA-MP is currently far behind other GTA multiplayer mods. As Open.MP, we are overcoming this, even if it is late, and we continue to work on it. Thank you.

Do you have some examples of improvements that could be made? I'm very interested!
But yes, good luck to you, I hope you will succeed and not give up, it's a very beautiful project

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41 minutes ago, richselect said:

Do you have some examples of improvements that could be made? I'm very interested!
But yes, good luck to you, I hope you will succeed and not give up, it's a very beautiful project

 

The general purpose of the Open Multiplayer platform involves back-end code adjustments or SA-MP bug fixes. As for the front-end, if I need to provide an example of the features introduced, I can mention a better Tickrate. For more, you can browse through the update logs.

 

 If you have more questions, feel free to join the Open.MP Discord server. Thank you for your interest.

 

Releases · openmultiplayer/open.mp (github.com)

Edited by asapdev
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Maybe I'm too used to years of SA:MP but I felt the UI looked nice but unnecessarily complicated.

That being said, it's a noble idea and you're doing valuable work in providing people more routes to the server.

Edited by ColinB_new
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FRANCIS SUDANO

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  • 5 months later...

@asapdev So you're basically trying to adapt SAMP? Does that mean giving LSRP, as a server a chance to create better scripts that may enhance, possibly revolutionize SAMP itself? Can OpenMP do what MTA SA did? SAMP has a lot of desync issues, less scripting capabilities it seems. But with MTA, you were able to create your own gamemode n stuff, endless scripting/possibilities. 

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6 hours ago, GamerX27 said:

@asapdev So you're basically trying to adapt SAMP? Does that mean giving LSRP, as a server a chance to create better scripts that may enhance, possibly revolutionize SAMP itself? Can OpenMP do what MTA SA did? SAMP has a lot of desync issues, less scripting capabilities it seems. But with MTA, you were able to create your own gamemode n stuff, endless scripting/possibilities. 

 

Everything you said is true and exactly what you mentioned is our goals.

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Just now, asapdev said:

 

Everything you said is true and exactly what you mentioned is our goals.

I'll have to download it to give some support. I have some projects in mind I was looking to do, maybe you can give me some guidance. Check my PMs. 

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