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joxii

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Posts posted by joxii

  1. 14 minutes ago, ImperiumXVII said:

    Generally, I don't agree entirely with a wholesale replacement of California with San Andreas. It leaves very little scope for us to define our own history, and the LSPD and government agencies alike have their own history and policy that isn't 100% based on their real life equivalent. To scrap that all the way up to 2019 can be damaging to the factions. 

     

    Most other things look good to me, though. Bordering Oregon and Nevada doesn't sit well with me because we have a very real coastline in San Andreas. How could you explain away the east or north coasts? 

     

    How could we possibly hope to enforce a "San Fierro doesn't exist" rule, or Liberty City for that matter when so many people incorporate it into their roleplay and character? I don't think it should be officially mentioned but it certainly can't be banned. 

     

    San Andreas has always been roleplayed as the 51st state, a small island state in the Pacific Ocean. I see no reason to change this. We can still model from California; many places, especially police departments, use the LA model. NorSan and SoSan is also completely viable without having to completely erase California. 

     

    There's evidently a lack of communication and understanding from two spectrum's of the community, and I'm not sure on how it has come about. The LSPD and LSSD are emulating their real-life counterparts whilst incorporating new ideas that accommodate the game, but the direction itself is the key part which needs to be understood.

     

    What factions are going to be damaged by this stance? 

     

    I understand your concern with bordering Oregan and Nevada, but to have a long-term lasting direction we will need to make short-term sacrifices for the betterment of the server and I seriously believe this is one of those things. The north and east coast can be role-played as what it is, but it's more-so aesthetically people can mention Oregan and Nevada during role-play, rather than evidently show it. 

     

    I agree that we shouldn't out-right ban the topic of San Fierro or Liberty City, but we shouldn't endorse the speaking of it per se — this however, then creates an awkward divide once again. 

     

    I don't know where people have gotten this mindset of us role-playing San Andreas as the 51st state, because in my entire time of being on this server, in this community and in multiple factions and different areas — we've never role-played this or even had this discussed. I've never role-played this, the Administrative team never endorsed this and the server (publicly) never pushed that mind-set, so where has this come from? 

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  2. Scripted-jobs aren't player involved and they should be the minority rather than the majority. Keep the ability to create 'jobs' via role play as the main drive here. Hunting can be accomplished by role-play and it can be great if the script itself accommodates hunting (animals and so forth) but we should keep the amount if script-wise jobs to a minimum for role play integrity. 

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  3. 16 hours ago, LordSpyx said:

     

     

    Private vs Public:

     

      Reveal hidden contents

    "What is the Difference Between a Public and Private Hospital?

     

    A hospital can be a public or private institution, depending on how it is governed. If you would like to work in a healthcare setting and you are trying to differentiate between each of the hospitals that you can apply to, it is important to learn how care standards and settings can vary based on how the facility is managed and how it is controlled. Once you are able to identify the pros and cons of working in each of the hospitals, you will be equipped to decide if you want to be employed by a body controlled privately or publicly.

     

    How Hospitals that Are Governed Publicly Operate

     

    Any hospital that is said to be governed publicly is fully funded by the government and operates solely off of money that is collected from taxpayers to fund healthcare initiatives. Since the equipment, salaries, construction of new facilities, and prescriptions is paid for from a budget set by the local government, administrators will stay on top of spending and offer a limited set of services. Since costs tend to be lower in publicly operated hospitals, it is the best option for those who have restrictive insurance or who are not wealthy and able to pay for their healthcare out of pocket.

     

    How Hospitals that Are Governed Privately Operate

     

    Privately owned hospitals are funded and operated by the owner which is typically a group or an individual person. The owner of the facility will be in charge of setting the budget, managing finances, and ensuring compliance with strict municipal code, state law and federal regulations. The owner will also recruit staff, draft contracts with doctors, purchase the equipment, invest in maintenance, and control the services provided.

     

    Private hospitals tend to be the preferred choice because they are not as limited in their budget and are known for quality service in which patients receive individual care and attention. Patients also do not have to spend long periods waiting to be seen because the number of patients per doctor is low. The cost of services in these settings tends to be much higher and attracts more a more affluent set of patients."

    Source - https://www.healthcare-administration-degree.net/faq/what-is-the-difference-between-a-public-and-private-hospital/



     

    The only difference is insurance of the customer and how the hospital is set to work. You cannot force someone to go to the hospital if they do not want to go, and those who are unconscious and being transported, I'm sure would rather be alive and have a higher bill than to just be left to die because we stopped to check their pockets for insurance cards and which hospitals would be better.

     

    I will reiterate: hospital is overseen by LSFD Rank 1 on an OOC level only. This is per Management's request. We do not work directly with them or have any association with them on an in-character level. This was to avoid having to re-script an entirely new faction at launch, and to make sure they have a proper structure. This is to provide hospital roleplay without having to take time away from FD, who are not qualified to be doctors or nurses. FD can focus on pre-hospital care and firefighting, while the hospital staff takes over the roleplay from the hospital.

     

    Any connection between the two is strictly OOC.

     

    We as LSFD will not be employing nurse practitioners. We are focusing on Firefighter-EMT and Firefighter-Paramedics. We are responsible for pre-hospital care. Per policy, as Ryan stated, we go to the nearest hospital unless the patient is not in critical condition and can give a preference. You cannot be a medic without being a firefighter, as we are the Fire Department.

     

    There are many privately owned hospitals. Some departments don't even transport patients, they treat them and then have the hospital's ambulances come and pick them up. This isn't the case for LAFD, but they aren't going to not transport a critically injured person to a hospital because it's privately owned and not public. You can't just simply open a hospital without going through a strict qualification system. (Unless you're running it out of your basement illegally).

     

    It takes a hot minute to construct a hospital of that size, and you need to meet all of the requirements, have all of the certifications, the money, etc.

     

    We don't charge for ambulance rides to the hospital, and once they're in the care of the hospital, it's between them and hospital staff for billing. We do not charge for pre-hospital care as the fire department. How the billing and everything else works has zero to do with us.

     

    Appreciate the response, cleared up my concerns!

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  4. Can I get some clarification on the fluidity of this process, are LSFD going to arrive to a privately-run hospital with a patient (if you are online) and you are going to treat them? Or are you going to be privately-run medical responders on par with LSFD? 

     

    If the LSFD are treating a patient and bring them to a PRIVATELY ran institution, the liability from an IC-perspective is insane and you'd be sued for pretty much every possible thing in the world. Government responders wouldn't treat individuals via a private-medium.

     

    I may be incredibly stupid and misinterpreting what the idea is.

  5. The original parking and storage system(s) are fine and has never posed a significant issue. People who abused it were usually caught out so the system itself works how it is supposed to. I do think the scripts and systems that could be created here would invalidate the need for parking vehicles though, as we would be able to create in-depth storage systems with actual substance and importance towards them in properties and vehicles — but this is a long term goal.

     

     

  6. 1 minute ago, philadelphia shooter said:

    How would you like to see this approached? I only hope it could be under admin spectate but make it as a priority when it comes to the report if there's no actual script in place.

    Home burglaries are quite a unique experience but need scripts to accommodate it. The inventory system could come in handy here with furniture, equipment and so forth — selling stuff to stores or pawn shops would make an eco-system for it, but I definitely think for this to be actually feasible we'd need the inventory system to work in tandem with things inside houses.

     

    Administrators can spectate them and review them, however, the time-constraints of having an Administrator spectate this whilst simultaneously having order reports to handle can be a strenuous job. It's hard to have a balance but I do agree basic monitoring of the burglary should be made to ensure role-play quality is there and someone isn't just spam checking for inventory spots.

  7. The university idea would work better in GTA V. However, it needs to be ran a certain type of way so it doesn't result in it becoming a cult of e-roleplay with no actual role play inside it. The main aesthetic of the university is the college-dorm life and teens being teens, not the learning. No one willingly will sit in a class room for ages and learn something nobody knows anything about. 

     

    Put emphasis on group-orientated role play and group chats, college dorms, dramas, feuds, fights and drug selling/buying, BMX'ing, skating — it'll work well and can actually be very enjoyable. 

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  8. 43 minutes ago, Apophis said:

    Devil's advocate: marijuana being illegal opens up an avenue for criminal interaction with gangs for more role players. Even if it only amounts to street purchases, it creates activity for both parties, and at least in my opinion, these interactions are more interesting than being able to simply access it. Your average users (a good portion of OC role players, civilians, hell even off-duty cops) have no reason to buy any hard drugs, but giving them something they can role play around while maintaining proper character consistency gives them a reason to go and buy drugs. 

     

    Realistically speaking, you're completely right. That being said, exploring the issue from the lens of game design offers an interesting argument, at least in my opinion.

     

    What about a medical license approach? This opens up two completely separate illegal markets (growers, illegal reselling of medicinal), would justify marijuana graphics and storefronts, and would allow some form of LSPD / LSFD(?) oversight. 

    Licensing is (in theory) a good idea, but has never been executed well. Dispensaries from medical licensing would create an extreme strain (no pun intended) on the LSFD and having weed be on a waiting time until someone logs in is pretty boring. 

     

    Realistically, weed should be legal. Practically, and having the server in mind — it should remain illegal in some aspect. The way it could work is just for legal factions to have an internal policy for how much weed can be seized and the person not be arrested, this would in turn solve the issue and allow it be used by everyone and still pose for interesting role play. 

     

    1 hour ago, kendrick said:

    Marijuana will currently be legal for possession up to a certain amount and illegal to sell other than through a dispensary.

     

    This is good for now in my opinion. I think it solves all battles whilst still ensuring there is some type of illegal role play to be had.

  9. Civilian role play is a key part of an immersive experience for me. LS:RP had this weird divide and toxicity in relation to both criminal and illegal — we were mainly an illegal-focused community at the time and actual civilian role players were very far and few between. The importance, in my opinion, that we ensure the sides are half full for both aspects of role play within this community is high. 

     

    Other communities have been conceptually destroyed by complete civilian role play, but this is a community-wide issue and not something that you can just change over night. It's a delicate problem with very little clear ways on how to combat it directly. 

     

    In my opinion, the key factors that we, as a community, need to remember is that both illegal and legal can only work by working in tandem. Legal role play is a fantastic form of immersive role play and needs to be given the right tools to flourish. Scripts (whether it be phones, business-related scripts that support illegal role play with legal roleplayers) and direction are the most important. The legal role players in history were criminally underrated and they contributed a huge amount of role play towards the community over the years. 

     

    The economy is a very delicate issue, but I've never really came to a fix or strategy to actually keep it at a stable level. An economic enforcement of prices IS a good idea, but if it becomes comedic then people will just make their own prices up that sound aesthetically realistic. I find it important that we do have a structured economy but it needs to be reasonable and thought through. 

     

    The problem I have with these jobs that pay ludicrous amounts of money to all players to work in bars for four hours, is that they have absolutely no idea how to pour a drink or what alcohol is — this has ALWAYS been my gripe and something that money isn't necessarily good for. You're not going to hire someone if they don't know anything about the position, are you? So why did we excessively do it here? To merely open a business, and this IS an issue — but comes back to the feasibility issue legal role play has and always will have. 

     

    I don't know if this has been spoke about so please direct me if it has but the limitations on certain types of the same business opening at the same time NEEDS to be enforced. If we have five bars open at one time, none of them will look busy and this isn't the aesthetic that we should pursue. It will be extremely deflating and underwhelming going into five different bars and having a stretched player-base.  

     

    I've always been a fan of having a maximum amount of two 'bars' open at one time for an hour or so each. This allows a fluidity of different individuals being able to open their businesses on set times and allowing people to experience different bars with the same amount of players, rather than going into three bars with no players and one bar with all of them — it's important.

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  10. 4 hours ago, Florida said:

    Law Enforcement Voice comms is bad. You can ask us to move on but it's straight metagaming. 

     

    The only people defending it are career role-play cops who used it to their benefit for years.

     

    As someone who's role played both sides of the spectrum for years, I do agree it's bad (as a general thing) and I've always hated it as I personally feel it ruins immersion. It's a harsh reality that LEO factions do actually need it though, otherwise typing and trying to do things becomes an impossible task and ultimately wouldn't work. 

     

    I understand your issue but I reassure you this faction (and SD) have come leaps and bounds to avoid abusing it over the last five years. Internally there are extreme restrictions on when they can use it — we don't live in a perfect world and it can/has been abused in the past and will be in the future, but as long as the faction from an internal standpoint continues to punish those severely who do it, we will make progress.

  11. Role playing different times and sticking to that is impossible. It'll create an awkward divide between people who already are understanding of the concept, and people who have never heard of this approach before. There's absolutely no reason why we should role play set times for distances, just role play between whoever you're with or role play it what it is. 

     

    Creating this awkward paradigm will make things convoluted and unnecessary. 

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  12. 11 hours ago, ROZE said:

    I'd like to see LEO's also doing roleplay on their character outside of just doing police work. A lot of LEO characters do nothing else and don't develop their characters as well as they could be.

     

    I say this because I'd like to interact with more indepth characters and not just robocops. - Obviously there has been and is people that aren't like this, who have put some incredible development into their character, but it definately could be better for a lot of people.

    To expand on this concern of yours and in reply to the new recruitment system post I made earlier — we're not looking for cops, we're looking for characters. This new system will allow us to gauge an individual, their motives and what they plan to do (I.E if they state they just want to do LEO-related activities, this isn't something we will pursue with that individual).

     

    The recruitment and training sides of the faction are putting heavy emphasis on character development, realism and wanting people to put their characters first, not being a cop — it's something that internally will be monitored and new individuals will be gauged on throughout their probationary and pre-join period.

     

    Quality over quantity. 

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  13. To provide some transparency on the recruitment system being used by the LSPD — the long (and ancient) in-game method of entry via an in-game academy has been removed entirely. We are moving towards a forum-focused recruitment system with a departmental interview to test out of character mindset, role play quality and character motives. 

     

    We are putting a heavy emphasis on characters with this new system. We don't want cops, we want characters. We want people who provide in-depth, substance-filled role play and who can immerse themselves to portray realistic people. We are focused on ensuring that the faction does not endorse individuals who are merely here to police, rather than role play. 

     

    We find this change is required to move towards a better, more efficient process. The recruitment system will be structured as follows;

    1. Submit a preliminary application. 
    2. Departmental Interview (We will be heavily assessing role play quality, mindset, character motives and general plans for the individual's character)
    3. Invited to an 'Off-map' academy which gives them access to a theory side of the forums, which will contain theory of policies, mindset, character expectations and exam questions, this will be in-depth as we will only have one exam from now on, rather than two.
    4. Takes the Theoretical Exam which will be around 25-30 questions in total, in-depth and revision of the faction's policies, approach to role play and character expectations is expected. 
    5. Passes the exam, graduates and begins role-playing in the faction. 

    We aim for this process to take days at max, rather than weeks. If anyone has any questions or concerns, feel free to contact me or @lynx.

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  14. On 11/16/2021 at 5:45 AM, Chuckles said:

     

    • 1. People with no experience in a genre shouldn't be handling reports that require experience in said genre.
    • 2. People with no experience in a category or minimal experience in a category shouldn't be making decisions based on "rules" alone. They need to be able to put themselves in a character's shoes.
    • 3. In terms of transparency I feel that players should be clued in on the decisions that either negatively or positively effect their characters or accounts. These "discussions" sometimes remain hidden and secluded and I've witnessed my fair share of hidden agendas impacting decisions. It cancels out the bias claims that are always associated to subgroups and gives players clarity.
    • 4. Be consistent and forthright. If the community plays on this "case by case" or an arbitrary system then it opens it up to claims of double standard. Don't enforce a standard at your discretion. It must be on-size-fits-all.
    • 5. Be engaging and ingenuous with the community. "Verified discussions" was a step in the right direction but after the departure of the administration that implemented it it was neglected and the public were given very few answers. A system like that should be implemented universally.
    • 6. Put more power in the community's hands. In most communities discussions and decisions are open and closed. Meaning that any administrator or support member can close threads based on their discretion. In other words, if they don't like or agree with it then it's not worth the time of day. Stop this and let them play out.
    • 7. Don't confuse "heavy" roleplay with hyperrealism. On other servers your faction is given virtually zero chance of existence if it doesn't go in line with Southern California. In a nutshell, if you're not an Armenian, Russian, skinhead or gang banger then you're held to an outrageous standard. Let players do what they want as long as their concept treats San Andreas like Southern California. All this "they wouldn't be here" shit is nothing more than micromanagement. If their concept isn't too far fetched and outside the lines of realism then leave them be. Who gives a fuck if there's three Italian crime families and a Serbian faction?
    • 11. Give players breathing space. Less micromanagement and bureaucracy. If we have a business and change characters, let us keep our move our businesses without stupid levels of scrutiny. We shouldn't have to account for every little thing our characters do down to the color of its socks.

     

     

    Very important points. Point 1 and 2 are key issues that have been prevalent for years within this community. The issue(s) presented with the ''fix'' for those problems are that people who are right for the position are far and few between, and getting someone to handle the workload without having that management-type experience is a challenging task itself and always results in bringing people in who don't have the genre-specific experience, but the staff-specific experience alone.

     

    I think this community (and its staff) have moved in a much better direction in the last couple of years. Transparency, communication and cohesion between the community and the people who staff it has significantly improved — albeit with issues here and there. 

     

    One gripe I have always had with discussions and hot topics being debated over public mediums is the premature closure of them and it was (from experience) something that was cracked down internally pre 2020. I think it's important to let these threads run their natural course and let feedback be taken as what it is, feedback. People get frustrated and throw jabs here and there, however, one person shouldn't result in the execution of many others and their potential feedback. 

     

    Your last point is something I agree with, but you know as well I do that we've had several instances of people making abhorrent decisions without oversight, and this causes a faction and server-wide issue when it trickles down the grapevine. It should be competency-based and it should be case-by-case in my opinion. 

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  15. Restriction is the first way to ruin someone's experience. If you wanted to do something and the server automatically didn't let you do it, it would put a distaste in your mouth. I understand where you're coming from, however, it's not feasible or ideal. 

     

    The server will have its hubs, and it will have its general areas of congregation but that's how it has always been. Players aren't meant to be all in the same area, I've always been a fan of the spread playerbase because it allows you to role play around different cultures of characters. 

     

    I've never been a fan of multiple types of the same business open at once though and that is from a feasibility point of view — the business sector will need to be handled delicately (I'd argue the way we did it on LSRP, or a slightly altered version would be ideal long-term) due to the stretching of the playerbase already, it would only creative a negative perception of business activity. 

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