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MoonBoom

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  1. I have to post my thoughts on this. I think if this gets implemented all vehicles should be done separately, because I have witnessed some problems on other rp servers with the vehicles being too sensitive to damage. Besides that, I would like if skilled mechanics could fix a car on the spot. I'm intend on opening an off-road group. I have already done that on a different server, with a lot of members being irl offroaders. One of our main goals was maintaining realism with adding a little bit of structure and fun to the group (we had strict rules and a vehicle list of capable off-road vehicles, meaning it wasn't just a bunch of Elegies climbing the Chilliad, but we did climb mountains that we wouldn't be able to climb irl). HOWEVER, when we tried to rp all the crashes it was terrible. A lot of new members don't know how the group works and how GTA physics work. Sometimes we would have hard challenges during the trails, which would definetly possible irl, but would be harder to do IG, meaning that a few people would crash. What I'm trying to say is I don't want a small roll down the hill ruin the entire trail. Also, I'd like mechanics to have the ability to fix cars on the spot, at least partly and/or temporarily. This brings realism but for our group it would ruin all the fun. In this case I'd say it's fun>realism. You can have fun off-roading IRL but it isn't the same IG, so we had to adapt, meaning we would go on more dangerous trails on a daily basis, as running through mud in a forest IG isn't really an option. I'm staying neutral until I'm sure it won't ruin our entire plan on the server. Edit: if a system where it gets worse over time gets implemented I'm +1, if we could finish a trail and fix our cars AFTER it, everything would be fine. That's the amount of realism I can agree with.
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