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Hughesy

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Posts posted by Hughesy

  1. 39 minutes ago, Natasha Valentine said:

     

    You have unrealistic expectations of the server, the amount of resources it'd waste on forcing everyone's car to remain spawned would be pointless. I rather see those resources go towards exterior furnishing and less lag if any which would benefit rp way more then a basic parked car. Also putting restraints on people when they can park a car or not is ridiculous, that is a step backwards. Plus if players own multiple vehicles, like 5. That means all 5 would be forced to remain spawned on the server. Let the players decide what they want to use and when and if players non-rply despawn their car during a robbery or something then report them as we've been doing since 2007. Some systems do not have to change. This also helps prevents trolls that keep randomly bashing your vehicle with a baseball bat for no reason while running away then coming back hundreds of times, constantly interrupting your rp etc. There's plenty of other reasons why /vpark is a good idea, mentioned in several other posts above. 

     

    Same with going to server events which have a lot of lag or riots, at least players would be able to park their vehicle to ease server resources during large rp scenarios etc, it's not worth seeing a car if it's not in use and you aren't rping with it either. Makes it easier on the players and the server to allow /vpark at the players discretion. 

    It's not an unrealistic expectation, it is quite simple to implement. I've played on countless servers both MTA & SA:MP that have used a similar system with minimal resources with maybe 50-60 lines of code, and that is just the basic of keeping a vehicle in its constant xyz pos. If a player has five-ten-twenty vehicles, then so be it, but most could (including faction vehicles that are in a "garage") be in an interior/ seperate dimension. There is multiple work arounds to save on performance and stream issues, doing the same thing since 2007 isn't going to polish and keep a server up to date, systems are always being updated to new ways, and this could be one of them. Vehicles can despawn after a set time, after restart etc etc etc. 

     

    If a troll smashed your vehicle then its not hard to /report and have an admin /fixveh no? If not then buy a house with a garage and store it so it wont be destroyed in public.

     

    It's like having an iphone 3 and not upgrading because it still "works", but people do it anyways because its a new thing, not the same they've been using before and used to. 

    An unrealistic expectation would be having a convo with a player In-Character, asking if they have a truck and them going "Yeah man its just parked right here on the side of the road" and all of a sudden a vehicle appearing and so on. There is many ways to make it work flawless, having towing companys to control incorrect parking and impounding, admin commands to respawn a district or all server vehicles to spread them out via /parked location, or have it disappear cause the hobo on the corner jimmy rigged the lock and hotwired it. But said hobo can't steal a vehicle he was scouting for days if said vehicle is magically gone into thin air at the typing of a command.

     

     

  2. On 3/3/2022 at 6:17 AM, Tseard1 said:

    good idea on paper, bad idea when executed

    Your name looks familiar, you once played MTA no? if so you'd know exactly what im talking about.

     

    On 3/3/2022 at 10:14 AM, KR4STL said:

    I can see that a lot of people are disagreeing with this, I think it could be compromised so that vehicles stay on the server for at least 2 hours after a disconnect. That way there will always be cars parked around but not 10s of thousands.

    Ideally I too would love to see all cars always spawned in but looks like most people are against it.

    Even this, there is always a compromise to make it work one way or another.

     

    On 3/3/2022 at 10:38 AM, Biskit said:

    I believe that the city would look way cooler if all vehicles were to stay instead of being spawnable and despawnable. However there are a few issues that I see with this and I write this from experience. The issues that I can see in this are as follows:

    • The vehicles would be compromised to cheaters. (Players would refrain from storing anything in their vehicles)
    • There would be definitely a lot of unrealistic parking all over the place which breaks immersion for role-players in the area.
    • There is a possibility that with so many vehicles spawned it could cause some sort of lag.

    Because of these reasons I believe that it is a way better method to have a spawn and despawn system simply because players would use their vehicle when intended to for role-play, when they're done they would most likely end up parking it and despawning. That's just my two cents on the topic.

     

    Unrealistic parking would fall under having a towing & recovery faction/company to deal with said issues. Lag issues can be scripted to have it despawn after a set amount of time etc.

    10 hours ago, Natasha Valentine said:

     

    I agree, it'd create massive lag. I'd keep it exactly as it was on samp. Players can /v park their vehicles as they please. Don't make things more difficult for players then it has to be. Some players may want to despawn vehicles due to certain circumstances relating to rp etc. Don't "fix" what ain't broke, people liked it since the start of LSRP on samp all the way to 2021.

    /vparking in in quick succession is not realistic nor RP'ish at all. Nothing is making it difficult at all other than a car always being in its spot/driveway/garage at all (or most) times. As for the "don't fix what isn't broke", is more of a dwell on the past and more or so something that needs updating, like people say its 2022, not 2012, imo a better system should be made/ is needed cause from my past playing experience, /vpark and your car despawning at the moments instant is not realistic in the slightest. If i go outside my house irl, my car is in my driveway, not hidden away by a command to never be seen unless i spawn it. 

  3. 34 minutes ago, Flemwad said:

    I don't think it's entirely realistic to keep vehicles in-game when considering the vast amount of crimes likely to occur and the high number of vehicles thefts.  In real-life, you can lock your vehicle and go inside your house.  If your alarm goes off you'd likely hear it.  Whereas on here, we will be limited  to the amount of playing time we can dedicate to the game due to real-life obligations.  I think spawning and depsawning is necessary due to the constraints we have. 

    I find its not overly realistic either spawning in vehicles out of the blue. This could be tweaked too whereas if your offline your vehicle isnt spawned in, but logging in will spawn your vehicle in? Respawning areas can always fix the issue or periodic respawning to spread out vehicles can help aswell.

    23 minutes ago, Yuji said:

    Well, judging by the fact that you've came from an MTA server, the player-base there shouldn't be exceeding a hundred players on an English RP server. Can you imagine the same amount of cars left around, but multiplied by five times, or even more? This is a good thing to have on smaller communities, whereas LS-RP has been promising to become the place you'd go to for text-based roleplay. Simply put, there would be too much shit. The solution to this is just giving control to players whether they want their car to be spawned or not, there isn't really much else to do and has been working fine ever since that method was enforced.

     

    Summer months the peak was 240-270ish one time and even though a cluster of vehicles were everywhere (11K total vehicles around the map), the towing company dealt with majority of them and everything else was respawned to its original parked location like in garages and interiors, didn't drop performance much, ontop of that thousands of world dropped items etc. Text based roleplay does not mean you cant have quality of life scripts such as that, GUI's for menus for factions or scripted in gate system and the whole works. If it can be done on a game from 2005, surely there is a workaround for it to work in present day.

  4. 2 minutes ago, Cycool100 said:

    I totally see where you'd be coming from, it would make the city and any area your character would be in more lively, yes. I think it would just depend if that could affect the server's overall performance with lag etc. + other players experience may not bode well with this.

    I haven't been on V long as i just recently made a comeback from SAMP And MTA after 6ish years, so streaming issues and such i wouldn't know alot about. But theres always the possibility of respawning on server reset or by admin commands /respawnall putting the vehicles back to their /parked position. Vehicles in interiors would remove some of that issue if the interiors are in a seperate dimension no?

  5. So seeing as how player owned vehicles are /parked and /vget, why not make all vehicles owned by factions and players left ingame on the map. Coming from MTA where I've rp'ed on a lot of servers that ran the same similar setup, it makes the city feel more alive. Owning a garage or having one attached (interiors)  should be the only way that your car is not on the street unless parked in a driveway. Having vehicles always around on public streets and driveways would make the city feel more alive then bare streets and such, and gives players like myself the option of roleplaying opening a towing and recovery company/faction with contracts for government departments and such more to do with a scripted in impound lot and impound system, especially for mechanic roleplay.

     

    It also give more RP for the illegal sector for vehicle break-in and theft. Having your vehicle /parked in areas such as no parking, incorrectly parked etc would result in it being towed and having to pay an unimpound fee. Personally the despawning and spawning of vehicles doesn't seem to feel right, but that's just my own opinion.

     

    Thoughts?

     

     

    • Clap 1
  6. On 10/12/2021 at 11:17 PM, Kim V said:

    I'm in full support, it would be neat to be able to add little details like stickers to your car for people to examine. There was a community on MTA who managed to have it to where when the ALT button was held a box popped up with all the vehicle information and any damages someone might've been RPing- all the way down to a license plate bracket. I don't really see this being widely abused as it never was in said community, but if we could mirror that system rather than having to type in a command to examine the vehicle that would be lovely. 

    b9814ab62c.png 

     

    Im originally from MTA so this would be what you were referring to,

    • Love 1
  7. 6 minutes ago, Mikee said:

    Wow looks amazing. I was willing to buy an Acura, but I am waiting since my dream has always been Honda S2000

    Always liked S2000's. I find for how old is it for a honda/acura, its has a more modern look as if it was a 2010ish car. Stability and power especially with the 2.4L almost making 250whp is crazy fun for how light of a car it is.

    • Thumbs 1
  8. Anyone here a honda person/builder?

     

    Here is my 2005 Acura RSX Type-S

     

    Build List

     

    2-04 headlight and taillights conversion
    02-04 bumpers
    Aspec side skirts and rear lip
    Mugen front lip
    Raceland ultimo coilovers
    Type r high rise wing
    Hks hi-power catback
    Skunk2 Alpha header
    8000k HID fog lights
    8000k HID headlights

    Engine -
    JDM K24A 57,947 Km
    Competition stage 1.5 clutch
    Competition forged ultralight flywheel 8lbs
    Rbc intake manifold w/ ktuned manifold adapter
    Aem V2 cold air intake
    Ktuned fuel rail
    Ktuned oil cap
    Ktuned k24 post mount
    Ktuned breather filter
    HKS hi-power catback exhaust
    Hondata kpro v4
    Solid rear mount
    6 speed transmission
    Hybrid racing detent springs
    Hybrid racing shift selector springs

     

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