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EYECE

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Posts posted by EYECE

  1. On 1/9/2022 at 9:59 AM, Sheffield said:

    Definitely agreeing, I don't see a reason why they wouldn't implement it if a lot of people want to roleplay as a mechanic. There's a dutch horrible rp server where they implemented this. It's called the ANWB and they've got a lot of work and people that work for the company. It brings a lot of interaction.

     

    For the vehicle it would be nice to have a lay out like this when you step in your vehicle (see spoiler). If the engine turns orange, you know you need a mechanic. If it turns red your car is broken and won't drive anymore. You know if your car is locked when the lock is red, etc.

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    heat

  2. On 12/24/2021 at 1:17 AM, RamiTR said:

    I like the idea, but your vehicle's condition should only affect small aspects of your vehicle. For example; engine deterioration should affect how quickly your car turns on or having low tire tread should affect your brake distance & handling in the rain, depending on the condition. Stuff that doesn't make your car undriveable, but definitely more inconvenient.  

     

    yeah for sure. im sure there will be an abundance of conversations that take place pertaining to this, but I agree, make the vehicles more inconvenient to drive so you are inclined to get it repaired, but do not have to if you do not necessarily want to. 

  3. There needs to be consequences severe enough to counterbalance reckless decision making. Jail sentences for murder related charges should be lengthy, dying when orchestrating an attack on enemy gangs should mean CK, guns, or bullets, should be a difficult asset to acquire to reduce the amount of shells flying. 

     

    We live in different times now, but them old school shoebox gun days were always the move. One gun between the entire crew, she be gettin passed around like a hot potato every time shit got poppin. Now we've adopted Chicago era gangbangin, where young children buy dirty handguns linked to strings of murders across the Southside for the cost of an Xbox live membership.

  4. 4 hours ago, chrillzen said:

    I am dumbfounded as to why they would try to depict it in such a manner. It doesn't work. Ignore what the story says. Travel times should be travel times, nothing else makes sense. Whether or not the map is a realistic layout we cannot change and should just be accepted as it is.

     

    You right fam. Fuck all this interpretation bullshit. It is what it is. 

  5. 36 minutes ago, chrillzen said:

     

    If the demand is high, then there will always be a supply of mechanics online. It just has to be worth their time. It doesn't even have to be that expensive to get your car fixed for mechanics to profit. I don't know how fast bicycles are, but if they are fast, then just nerf their speed?

     

    It's jobs like these that we SHOULD encourage on the server. Not a checkpoint to checkpoint scripted job. It activates role play AND it is a viable means to earn some scripted cash.

     

    You hit the nail on the head buddy. You essentially intermingle the various demographics of rpers through scripted means. It would be a dope way to create roleplay, and viability to the jobs that you choose. I am also sure this can be applied to more than just the automotive related jobs though. 

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  6. 3 hours ago, Kuy said:

     

    Couldn't have said it any better.

     

    The amount of freedom and roleplay that could happen on LSRPV is beyond us. Hell, even witnessing people stream GTA RP servers (not the best but) with all of the creativity and roleplay they have feature-wise is amazing. I'd love to see that freedom of roleplay be brought to GTA V's atmosphere. As said previously by many, drivers would be more cautious instead of driving like complete assholes and we need more of calm, collected, cautious drivers in a game. Though it may be a chore, I truly feel that this is something to offer for all sorts of players.

     

    Definitely would encourage this and also would like to hear thoughts from Development team on such task to get this in, surely not by launch but some time in the future as it could be a handful to get scripted in seeing as there is a lot to get a hold of with RageMP/GTA V's scripts or even a script from scratch.

     

    +1

     

    appreciate the support homie. 

     

    considering the launch  was extended 2 months and change that should give them some wiggle room if the the feasibility of this idea is there and they are willing to implement. You right tho, I wanna know what the dev team has to say about this concept. 

  7. 1 hour ago, Bluman said:

    This may work if the script doesn't utilise mechanic components in the way it does on samp and allows for more fluidity when repairing vehicles. I also think the insurance system should be abolished, it enabled players to completely disregard repairing their vehicles and allowing them to be fixed automatically.

     

    You right bro, I a'int with all that "materials required" bullshit. It should be a quick and dirty script that puts on a 60 second timer and fixes it upon completion. In that time the mechanic can adequately roleplay the maintenance as they so desire to, whether thats RP'ing an oil change or rotating the tires. 

     

    I am not familiar with the insurance system. 

  8. 5 hours ago, Natasha Valentine said:

    I'm against this mostly as it'd just feel like a chore especially when owning multiple vehicles and having to run to a garage every so often. Imagine having like 500 to 1,000 players experiencing this. The garages would be constantly full, players would have to wait in line and depending on the script the mechanic shop would need to have employees running it to do upgrades for vehicles etc, elsewise you're screwed and if they are open then you'd wait 30minutes to an hour for it to be finished.  So if you're playing during a horrible timezone and there's no mechanic shops open well then I guess you're screwed. But who knows how mechanic shops will operate to begin with at server launch. 

     

    - Multiple vehicles = Multiple fixes every so often

    - Line ups since every player from ( 500 - 1000 ) would be experiencing this. 

    - No mechanics, no service. Not playing in a good timezone? Well too bad. (Depends on server script, not sure how it'll work.)

    - You have to get a ride from the mechanic shop and then have to go pick it up. (Multiple cars, or well players from 500 to 1000 doing this each time. )

     

    I'm okay with a simple oil change though, but it should take months. It shouldn't be a huge hassle/annoyance for the player and that's all I'm saying. And if any of this does get implemented make sure there's plenty of mechanic shops to handle these type of requests because in a game it's very limited, it might even be a chore to find a mechanic shop to begin with, we'll have to see. And also, without any of this I think mechanic shops are going to be crazy busy as everyone will always be buying new cars and upgrading them, you probably won't even need any of this. You'd do something like this if you had no business or people coming in to make rp. I think it'll be too much to chew at once. You'll need a bunch of auto shops.

     

    I'm not here to play mechanic simulator, but if the service is fluent and can be properly handled then sure. 

     

     

    I suppose, but the idea is that vehicle wear is variable, and based on how you drive. If you have to re-park your shit 30 times a day because you drive like Jackie Chan from Rush Hour, it shouldn't matter how much of an inconvenience it is to repair the vehicle, portraying realism is the intent of roleplay and life is riddled with inconveniences. You having to spend 10 minutes driving to a mechanic for him to roleplay a quick service shouldn't foster a bitter RP experience, it should send you down an avenue of RP you probably would not have normally experienced, or even chose to entertain.

     

    Having to visit a mechanic shop for all sorts of servicing is definitely not what I am suggesting here. I shall reiterate, one single value on the vehicles durability is all that is required. Once it reaches a certain threshold you should experience some kind of limitations while operating your vehicle. Anything such as reduced maximum speed to a reduction in handling. It doesn't mean your vehicle should shit the bed completely and require a tow, but the more you let the required repairs to fix your "durability" value linger, the more inhibited your driving experience should be. 

     

    In addition, based on the vehicle type / value, the rate at which your vehicle begins to incur symptoms that require repair should vary. Off-roading vehicles are meant to be durable, economy vehicles are meant to be a budget friendly option at the cost of durability. You catchin my drift?

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