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Biskit

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Posts posted by Biskit

  1. On 12/7/2021 at 11:37 PM, Mario said:

    I understand the desire to expand the map to accomodate more illegal roleplay, however I feel it is a bit premature to think about adding new gang-oriented neighbourhoods when we haven't even filled up the current neighbourhoods yet. South Central is an excellent place to roleplay and it makes sense to make it a dense and populated area where people can roleplay with each other in a more natural setting rather than spreading factions out so they have to drive across the map to find another faction to interact with. In the short term this would also go against the idea of keeping the scripted map dense so it's a bit more busy.

     

    I haven't specifically looked into the map mods listed in the topic but any gang hood that we add means we're removing a default area with a different setting. This in turn reduces the roleplay capabilities for non-gang roleplayers. Obviously there's room for expansion down the line but keep in mind that we're on a limited map and we'll have to sacrifice areas to add more gang neighbourhoods.

     

    On that note, before we add any new neighbourhoods in the future, our focus will be on customizing existing neighbourhoods to cater to those players already roleplaying there. I would personally rather have limited hoods that are well developed rather than having many hoods that lack depth in terms of map content.


    I can't help but agree completely with what Mario has written here. I see that there also were a lot of allusions to performance impact if these mods were to be added to the game server and I think that the possibility of that happening is certainly there depending on how many external objects load up at once. What Mario said about sacrificing one neighborhood landscape to get another makes perfect sense. It just seems pointless to me to go into this blindly and so I'm against this whole idea FOR NOW.

    Maybe in the future the LS-RP mapping team with a little optimization could make some dope mapping like Coconuty did back on SA-MP. Safe to say that this idea in general shouldn't be excluded nor forgotten about but for now we shouldn't be thinking about this at all.

    I've heard things from other GTA V role-play communities where their players are saying that the GTA V map is really huge and I think so too. With the little experience that I have with GTA V (only singleplayer) I've gotten lost so many times and couldn't memorize the map because of how big it is. My head was spinning. It is noteworthy that I'm talking here about a community with 1k+ players daily online and the city itself still feels really empty.

    So I solemnly suppose that nobody here would avail anything prior to actually seeing for ourselves what the LS-RP playerbase will look like. We need to first see if the city will feel dead or alive to us with the amount of people that will be playing LS-RP on day-to-day basis. If the city feels dead then there's no reason to be adding additional neighborhoods, the only logical assumption that I can think of on why the average role-player would want custom mapped neighborhoods under those conditions is for aesthetic purposes. I think that we should just be patient for the server launch and then shed light on this topic once we've checked the server out ourselves.

  2. I believe that the city would look way cooler if all vehicles were to stay instead of being spawnable and despawnable. However there are a few issues that I see with this and I write this from experience. The issues that I can see in this are as follows:

    • The vehicles would be compromised to cheaters. (Players would refrain from storing anything in their vehicles)
    • There would be definitely a lot of unrealistic parking all over the place which breaks immersion for role-players in the area.
    • There is a possibility that with so many vehicles spawned it could cause some sort of lag.

    Because of these reasons I believe that it is a way better method to have a spawn and despawn system simply because players would use their vehicle when intended to for role-play, when they're done they would most likely end up parking it and despawning. That's just my two cents on the topic.

  3. I don't want to go too in-depth on this topic because after reading everything I just don't see myself talking much about it as I barely see any debate. I'll throw in my own opinion and try to word it as best as I can just to voice myself out because I felt the need to.

    First and foremost it's true that Grand Theft Auto cities were based on real cities such as Los Santos being Los Angeles, Las Venturas being Las Vegas and so on. When I look at this topic in general from a perspective of someone who stands on middle ground then I just come to the conclusion that LS-RP as server, its factions and everything else gains nothing from changing the entire landscape to fit Los Angeles more, but on the same note it doesn't decrease any value of what it has going on for itself or rather what it had going on for itself back on SA-MP.

    LS-RP has pretty much allowed real life factions to exist on its server and take inspiration from the real thing and also has allowed fictional factions to be made which has proved over the years to be quite suitable to its current player base. I'm not saying that's specifically the only reason people played on LS-RP but there was clearly no problem with it which is why I see no point in this thread. I understand the idea and it could be "cool" to quite literally copy Los Angeles as best as the server can but I feel like that's just extra work for no reason.

    LS-RP as a server won't gain anything by doing this nor will it lose anything, it's just extra labor depending on what needs to done, such as renaming streets to real life counterparts. I personally feel more than satisfied with the way LS-RP functioned on SA-MP and I think that same system would just work here, there was nothing wrong with it and for that reason only I'm going to say that I'm against this idea. I wouldn't mind seeing Los Angeles being recreated in Los Santos on GTA V LS-RP but I don't see the point in doing it if nobody will benefit from it, it just looks to me like an aesthetic thing.

    The environment for factions (primarily illegal ones) has been set before along with standards, people role-played accordingly in gang factions by wearing sports gear, using specific slang words & more which made everything suitable. Same goes for criminal organization factions such as Italian crime families, they nine of ten times took inspiration from real life counterpart families, their slang, how they conducted themselves, accents, areas they were from and their criminal history and knowledge in illegal involvement.

    To summarize everything I've said; Why change something that was working perfectly and that everyone was happy with without the server benefitting from it?

    In case someone quotes me and responds to me, I'll definitely read it since I'm open minded and I'm honestly on the middle ground here like I've said. But I won't be replying to this thread again as I see no debate at hand.

     

  4. I'm a sucker for a Whiskey. Classic gentleman, although I don't like some of the more basic brands like Johnnie Walker. I also like some Cognac like Hennessy which I feel is kind of widely liked and more on the expensive side. I am however a lightweight and I don't often drink but those would be my preferred choices and what I mostly ask for at events.

  5. I'm not too big on books but some of the last books I've read were the ones posted below.
     
    • "The Black Hand" by Chris Blatchford
    • "Mainline" by Joseph McCarty
    • "Monster: The Autobiography of an L.A. Gang Member" by Sanyika Shakur.

    I've read books before for school prior to actually enjoying reading one, the first book I've enjoyed reading was Chris Blatchford's Black Hand which was concentrated around Rene "Boxer" Enriquez, a drop out of the Mexican Mafia faction and the infrastructure and life behind prison bars. I've read Mainline after that simply to enhance my own knowledge about prison gangs, the prisons themselves and the corruption of the law officials which make many of those things possible. I need to give a shoutout to Kushin for those, he put me on those by sending me the actual books printed out as a file in Wordpad. Now Monster was a book I've discovered by looking for good authors in the similar genre when I came across Sanyika Shakur. I had and still have plans to read more of her books since she's an outstanding writer and I would recommend her to everyone interested in reading or enhancing their knowledge about street gangs and the lifestyle in general. I've actually done the Monster Book as an audio book which was an amazing experience as well.

    If there's anything I want to point out then that's from the perspective of someone who hasn't ever enjoyed reading any books and has only read school novels I've came to actually learn a lot from the books I've read. I would heavily suggest you if you dislike books to find a genre you love, read about something you're interested in or you want to learn more about. I would also really suggest trying to read a book as an audio book or on the computer via a print out like I mostly did, because those methods kept my attention on lock. I'm not the type of person who enjoys literature in real life, who would physically pick up a book and read it, I dislike the method but there are many people who disagree with me which is fine. 

  6. This is just a rumor floating around the internet right now but it is rumored that Epic Games is making yet another Christmas games release this year like they did last year.

    All of this will be confirmed on the 16th when the next scheduled free Epic Games game release is going live. However up until now we've been able to see what the upcoming week's games will be prior to their release but this time we have a little present wrapped around for the holidays like they did in the 2020 Christmas release. So this is looking more and more likely to happen, you can read more about it below.

    • https://techraptor.net/gaming/news/epic-games-store-will-apparently-have-14-free-holiday-games
    • https://www.videogameschronicle.com/news/the-epic-games-store-will-reportedly-give-away-15-free-games-over-christmas/

     

  7. 21 hours ago, accursed said:

    Gives me Days Gone and Last of Us vibes. It looks pretty damn good. I'd play the hell out of it. 


    Definitely. I feel like it has that same Days Gone and Last of Us interaction system where you pick up materials and the way you use certain features like medkits. But overall it being an online RPG style of survival game is dope, I feel like creating my own camp of survivors.
     

    10 hours ago, ShelbyOne said:

    Looks damn good. I remember seeing this trailer about a year ago. Any official updates on the game so far?

      

    The Day Before is scheduled to release on PC on June 21, 2022.

  8. 11 hours ago, Chuckles said:

    I wouldn't really put too much thought into it honestly. Take-Two have been utilizing DMCAs for years but in light of the launch of DE they've just swung their dicks around that bit more. The modders they're targeting are those who transform the game's original map. Generally the problem is with porting an old game into a new game. If any server has to worry, it'd be the one who think they'll be able to open a Liberty City server.


    You're definitely right about that. They are right now targeting bigger projects, primarily those using old maps of older Grand Theft Auto titles and importing them into the GTA V engine and the only reason on why they would do that in my eyes is that they don't want someone to create a fixed new remastered game like Liberty City in GTA V engine completely playable and used on private servers. I imagine it could gain popularity and potentially shift the sales of Rockstar's titles if people resorted to downloading those games. However what if they at some point just make the decision that they're not only bothered by someone using the GTA V engine in their own way, what if they decide that other big projects by any means altering some things that are precious to them in those games are equally as responsible and then shut those down too.

    I think that in general they don't want modding to exist because the games are created and meant to be played the way they are. Even though none of the mods people use hurt anybody or the original content. The big question is will that screw take a turn now? will they target any other projects besides the modders using the GTA V engine? Many modders think that they will, and I can see the possibility of it happening but I don't want to completely surrender to the thought of it. Some modders decided to put their careers to an end, some others decided to fight back which is why there's such a huge uproar right now and everyone is coming together against Take-Two. I can't help but wonder if they will take that as a threat instead of passionate people fighting for what they've created or are in the progress of creating. One thing's for sure though, they have the legal ownership and can flail bureaucracy around.

  9. 7 hours ago, Chuckles said:

    The reason for these DMCAs is because they "make new games look old and devalue them." Those servers and communities previously taken down have done exactly that. That's why you don't see a lot of Liberty City maps on Rage or FiveM because they'll be almost instantly taken down. There's one server attempting to do this now but realistically they won't make it a month past launch, if it's even launched to begin with. The most known case of this was GTA Underground's takedown where Take-Two hit them with a DMCA for merging all three maps together.

     

    I don't think the problem's necessarily with modding default clothing and pedestrian skins, it's more so to do with adding old skins and maps into a new game.

     

    All these mods were ports of the locations, cities, cars, and characters of old Rockstar Games titles on newer Grand Theft Auto engines.” For example, Vice Cry: Remastered ported the Grand Theft Auto: Vice City map into GTA V. It was further noted that these mods will no longer be available to download and that Take-Two has "actively [banned] GTA mods since July." There are still a lot GTA mods online, but many consider this a blow to modders.

     

    According to a post on GTA Forums, Take-Two Interactive agreed to let players mod GTA games as long as they did not port old content into new games or mod online content. The post details how Take-Two supposedly went back on this agreement, changing the rules around mods to include no new content.

     

    I don't think any Los Santos-based server have anything to worry about granted that they don't excessively mod the landscape of the map itself.


    Well there are a few theories going around on how Take-Two will proceed and what not. I sure hope that you're right with what you've wrote because that would be lovely. However I still don't stand behind what they're doing, nobody harmed anyone, everyone played those games and servers and used those mods because they wanted to and because they were simply fun. I think they're taking it too far but I'm hoping for the best outcome possible. So far there's a huge uproar all around the GTA industry, modders are discussing on if they will proceed doing big projects, some are leaving GTA modding completely and I think that this all was very unnecessary.

  10. Hello everyone,

    I'd like to start by introducing a little bit about myself. I'm a long-term member of LS-RP, I've been roleplaying and been a part of this community since December 2008. Grand Theft Auto: San Andreas was my favourite childhood game and LS-RP has been home for me for quite literally a decade and change now. Over the years I have learned a lot of useful things that could benefit me as a gamer and individual on LS-RP which includes a little thing called modding which is what I want to primarily talk about on this topic. I want to beforehand state that I don't mean to offend anyone by any of my following statements, I'm merely voicing out my own opinion and bringing awareness to what is happening between Rockstar Games' legal team and some modders.

    Rockstar Games has a parent company called Take-Two also known as Take2 or T2 . Now what is Take-Two you might ask and why am I mentioning it in this topic? well Take-Two is an American publisher, developer and distributor of video and computer games but overall to simplify, Take-Two is sort of the legal branch of Rockstar Games. Now this company has publicly stated that a group of modders knowingly committed copyright infringement by reverse engineering GTA III and Vice City. Now they have filed a lawsuit against these modders which reverse engineered two of their popular titles under project names such as re3 and reVC which is why I've created this thread. Being an amateur self-taught Grand Theft Auto: San Andreas modder I've decided to voice out my opinion on the matter and raise awareness about the ongoing situation.

    Now you might ask what is re3 and reVC? well re3 is a project from a software developer and modder who goes by the alias td512 which simply put ports things into other games. In this case these two projects are completely focused on GTA III and Vice City. To once again simplify it, they simply enhance player experience for your average joe to enjoy the game more, they DO NOT harm anyone or anything. They might alter some things and open the doors to other modders or users to have a more joyful experience and share the creativity and love that the creators themselves have for the video game titles and the project, that's all. However Take-Two sees this as theft as can be seen in the following which was written in the lawsuit: "Defendants have made the games fully and freely available to the public, have appropriated a market that belongs to Take-Two (namely, the market for modified or handheld versions of the games), and enabled countless others to now create their own unauthorized derivative versions of the games." It clearly noticeable that they feel threatened that some other people (modders) will use this software to further on re-create or shape their titles without their consent or legal ownership of these digital components which is completely a-ok because as a content creator/modder myself I wouldn't want someone else to use my stuff without my consent unless I've released it to the public because at the end of the day I've put in work to create that project and it is up to me now as the legal owner of that project to decide what to do with it, right?

    However what isn't okay is the lack of vision that these projects do not harm anybody or the original content itself. From my point of view as a fellow modder these guys were simply expressing their creativity, inventiveness and good will to create something that will benefit the whole community of those video game titles. Because lets be honest most of us have at some point used some sort of modification in a Grand Theft Auto game, may that be a skin, a weapon, clothing, mapping, textures, script or whatever else you can think of. Now what is the big problem in all of this? the big problem is that Take-Two decided to resort to such drastic measures to sue a modder which might as well could've of been me, or the person who is reading this who is familiar with modding for simply trying to make something better for their own and others enjoyment as said here: 

    Take-Two is seeking damages and injunctive relief against the mod team, and suggests the group has already acted in bad faith by filing counter notifications that "materially misrepresented the legality of their content" when Take-Two initially tried to have both projects shut down.

    "When Take-Two attempted to remove Defendants' infringing source code from the internet, at least three Defendants (acting in at least one instance with other Defendants' participation and direction) knowingly filed bad faith counter notifications that materially misrepresented the legality of their content, apparently claiming that because they all 'reverse engineered' the games' source code, they somehow cannot be liable for copyright infringement," adds the filing.

    "Yet while making this claim, Defendants also have bragged that their derivative versions of the Games are functionally and visually identical to the originals, and have even suggested they be used for unauthorised 'modding purposes.'"

    Along with statutory damages, Take-Two is demanding all materials related to re3 and reVC, including all copies of the modified games, financial information, and the source code itself, be turned over.


    Which they successfully have achieved as can be seen here: 

    Spoiler

    zMwlPpN.png


    To be open about it, I don't know these content creators who have done this but I'm definitely seeing some sort of hypocrisy to an extent here. I would like to now take a moment and voice out my own opinion about modding in general from my own perspective on a Rockstar Games title (San Andreas). First and foremost San Andreas is a 2004 game but the online community of sa-mp has advanced beyond any persons imagination. Those very people who bought the title and played it wholeheartedly decided to learn how to make the game better, fix the small issues left behind by the original developers after they've moved on to other titles and so on. But never ever have I heard personally about someone harming someone else by creating a harmless script which might fix something for example like the rain bug in San Andreas or a trainer for changing pedestrian skins in singleplayer mode, have you?

    Many other communities have lost their whole foundation because of the spree that has been going on and it just seems that more modders are going to get hit with a lawsuit and have their work deleted. Here's an example:

     E6f0U5RXEAMtV3w?format=jpg&name=large

    It is safe to say that what they are doing is going a bit too far against the very same people who are so passionate to learn about their projects. Now recently a known modder and developer who goes by Silent who has created things such as the SilentPatch and Silent's Asi Loader and so on has voiced out his opinion on the matter and partially announced his departure from modding because of the recent events, he has some key points so I'll leave the image below for those interested in reading his opinion on the matter:
    LoHDjGo.png

    Now this isn't democracy nor do I have any malicious intent with any of this. I understand both sides of the story and I partially remain unbiased which is up to my own opinion. After seeing many modders departing from years of creation and Take-Two seemingly crumbling bigger content creators in their own games I can't help to wonder, who's next? It kind of seems that modding in general is coming slowly to an end in general because modders are now being threatened with lawsuits. The question I have is what do you guys think about this whole thing? do you think they will prohibit GTA V modding, do you think this is the end for modding in general and that every server will be forced to play on a stock game with no mapping, unique scripting or any other sort of harmless modification? I sure hope not but hey don't shoot the messenger, ok? I just haven't seen anybody talking about this so I decided to bring it forward to see what LS-RP as a community thinks about this.

    Thank you for reading all that if you have, I know it was a long journey to the bottom of this post but I believe it is a good topic for a conversation. I'll leave below also a video of someone else commenting on the matter as well. Peace!

     

    Spoiler

     

     

    • Thumbs 1
  11. 2 hours ago, Chuckles said:

    When a project is not yet live the only way you can do is dissect what worked and what didn't work from other communities. Reflecting on the actions of others helps put things into perspective and gives you, as management, an understanding of opinions. Not just opinions but the years worth of trial and error it went through. I don't know why you've managed to dilute the thread into a tug-of-war when the "end goal" is essentially to turn another community's known flaw into a strength. If we were members of any server past or present, we completely have a right to break down its deficiencies in an attempt to better them. This is the problem most people have and other communities in specific, they take any breakdown, criticism or comparison and turn it into an aggressiveness. As players of all of the servers we have the right to comparatively make a case for what we think worked and what we think didn't work. In this case, the illegal side of the server was completely neglected for years and it was never addressed. If you're not an illegal roleplayer, you wouldn't understand.

     

    A quote I find applicable to the intent behind this thread is, "A smart man makes a mistake, learns from it, and never makes that mistake again. But a wise man finds a smart man and learns from him how to avoid the mistake altogether." One of the servers I mentioned is a well oiled machine, the other is not. You seem to have taken my argument out of context misquoted me by making a reference to GTAw when a completely different server (that hasn't launched) was referenced to emphasize that with poor decisions, a server won't even get off its feet. You can read the second line of the paragraph you quoted to get a better understanding of what without picking and choosing what to reference. Micromanagement and bureaucracy is behind the majority of these problems listed and like I said, this thread is in the interest of the server itself making the right choices. We've all got its best interests in mind.


    Ah seems I misunderstood some elements of the post but overall you did make it clearer and I'm definitely keen to agree with you after getting a better understanding for it. I am however an illegal roleplayer and understand where you're coming from. In general I haven't really been ever a member of GTA:W or the other server that hasn't launched so I was giving an opinion from the perspective of someone who hasn't really experienced things from their end of the rope. My only real reference is from word of mouth and forums.

    I still stand by what I've wrote in my first post about definitely being with you on the topic because I do indefinitely see the value of the things brought forward to the attention of the community. I never meant to discredit you like Anthony might've thought but if I came across in that way then that's definitely my bad.

    Overall I'm pretty sure that LS-RP being the behemoth it was on SAMP can tackle things objectively and that majority of the things won't be a problem or seen to arise here. I'm sure that LS-RP will experience growth in terms of playerbase seeing that GTA V is more popular than SAMP and that the influx of these new players might bring different roleplay to it but however at the end of the day even those newcomers will eventually have to adjust to the way LS-RP functions. The reason I think that is because it is an already pre-established community where things like how heavy the roleplay, faction leading whether legal or illegal & similar other things are common knowledge by now.

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