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Showing content with the highest reputation on 05/27/2023 in Blog Entries
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Hey guys, At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below. The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you these feature previews at our weekly meetings right up until launch. Be sure to join this week's Community Meeting, scheduled for 21:00 server time, where we will have a few exciting announcements to share. Sign up to the event on our Discord channel. - Sal Head of Communications2 points
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Hi everyone, Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here. As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress. Just to recap, we've finished our feature development, and are currently working hard to eradicate the remaining bugs, and any that should arise during the rectification process. Development Update Bugs squashed this week: 13 confirmed, plus 26 awaiting re-testing Remaining bugs: Critical (ones preventing the server from launching): 3 (a new one was added here from last week) Major (issues impacting the functionality of features as a whole): 14 (was 17) Minor (typos, anything which affects gameplay in a minor way): 73 (was 94) Over 700 bugs fixed in total! Our focus is have LS-RP launched as soon as possible, without complication. We understand the eagerness of each and every one of you that has been patiently waiting for the release, and we're doing everything that we can to make that happen. To be completely transparent, we're currently considering the idea of moving forward with some features not being implemented to their full potential. This is something that we would prefer not to do, albeit, it would allow the community to start building characters, and becoming familiar with the server once again while we polish things up in the background. Unfortunately critical bugs have in some cases required system rewrites & rollbacks, resulting in significant time and resources being poured into them. With that being said, we've managed to eliminate one marked as critical in the last week. This is a significant step in the right direction as we continue to tackle the challenge ahead of us. We're planning to enter a code freeze on the 31st of May, then will begin migrating the data to the production server in the following days. Provided that there are no further critical bugs identified in the run up to that date, we aim to announce the release date at next week's meeting on the 28th of May. Sub-teams Updates Aside from the Development and script situation, many of our sub-teams are actively working towards ensuring that the launch goes as smoothly as possible. These include: Modding Team: Focusing on amending any existing mods that include real life brands, as per RageMP's recent policy update. Mapping: Working on filling requests for mapping, including City Hall, nightclubs, apartment complexes and more. Legal Factions: Working on updates to in-character laws, so everyone is aware of what's legal and what isn't at launch. Company Management: Setting up warehouses for future companies; the company system is otherwise ready to go. Property Management: Working on adding new properties all across the city, catering to a range of different characters and budgets. Player Support: Populating the Wiki and working closely with the Comms Team on ensuring everyone knows how features work at launch. Faction Team: Working on the Contraband System, opening up new and unique avenues for illegal roleplayers to make more money. Communications Update Thank you to everyone that took the time to complete the survey that was announced last week. We've received over 200 legitimate responses, and we're currently in the process of reviewing the feedback. We commit to taking all of the constructive criticism on board, and ensuring that it's escalated to the appropriate people. You can expect to see more surveys coming out as we continue to work with the community on how you're feeling, and what you want to share with us. We will also be publishing some new blog posts focusing on feature documentation, LSRP's Visions, and more. Keep an eye on the blog for the latest updates. Feature Showcase & Demonstration This week we looked at one of our core features, the Drugs System. Distribution & consumption of illegal contraband are an important aspect of illegal roleplay. In the video showcased exclusively to meeting attendees, we covered: What sort of drugs are featured, and what their effects are How drugs will appear in the inventory How different drugs are actually used How drugs can be traded with other players Our initial plan on how drugs will be introduced to the server, and what the drug economy will look like Future plans for the drug system The video will be uploaded to the Official LSRP YouTube Channel later in the week. If you want an exclusive sneak peak at feature demonstrations before they are released to the public, be sure to come along to our community meetings. Upcoming Meetings Our weekly development meetings, which up until last week were exclusively available to staff & early supporters, are now being made public. These happen regularly, and take place on a Sunday evening CET. If you'd like to participate, you can do so by clicking on the events tab at the top of the Discord, where we will always post the date and time of the meeting in advance. Finally, if you have any feedback on this week's meeting, be sure to let us know on this thread. Thank you, and we look forward to seeing you for next week's meeting on Sunday 28th May!1 point
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Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards. Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we get to launch. Bugs squashed this week: 36 Remaining bugs: Critical (ones preventing the server from launching): 3 Major (issues impacting the functionality of features as a whole): 17 Minor (typos, anything which affects gameplay in a minor way): 94 Our focus is to get LSRP launched as quickly as possible, and to have as few bugs as possible when we do so. We realise however that everyone is very keen to start playing, and as such are exploring options on how we may expedite this process. This may result in some features not being fully polished or finished at launch, which we'd rather avoid where possible, but it's something we are considering. A quick note on our critical bugs: these have proven to be tough to crack and in some cases have required system rewrites and rolling back, hence why these are taking a fair bit of time to fix. We are working on these as a priority however and dedicating resources appropriately. We know that you really want us to provide a solid release date, and we'd love to, but we've had our fingers burned with this on more than one occasion before, so we'd rather play it safe this time. It's hard to pin down a release date when some of the bugs we're dealing with are taking longer to solve than anticipated, and some bugs are still being found by the Tester team. Once we're confident in a release date, rest assured, we'll be sharing it with you. Communications updates The new Communications Team has been working on a few initiatives that are starting to take off now. These are: Surveys. We launched an initial community survey yesterday, and would encourage everyone to provide input. These will be regular, and the results will be discussed at the highest level. Additional discussions. Keep an eye on the forums over the next few weeks, as we'll be opening up certain topics for you to get involved with. More blogs. You can expect to see more frequent development updates, interviews with staff/leadership, deep dives into our visions for LSRP and updates from sub-teams on the blog. Visions. We'll be working closely with Leadership on clarifying LSRP's overall vision, along with our visions for individual features on the server such as the economy, property, factions and so on. Although these visions already exist, we figure it's best to have them clearly defined for everyone to see. Once all of the above is in hand, we'll be releasing some more information on our plans for marketing the server, including social media, trailers and so on. The old forums We know that you want to see the old forums come back, and have been working on this too. We're just in the process of setting everything up as "read only", and are exploring cost-effective options for hosting the forums for everyone to access. There's no ETA on this as we would obviously rather dedicate time to getting the new LSRP server launched, but rest assured, this is still in the works. Upcoming meetings We've been hosting these meetings exclusively for Supporters for the last couple of months, but we realise that the wider community doesn't necessarily see as much going on and could no doubt benefit from being involved. With this in mind, future meetings that take place will be open to the entire community, and we're exploring options on how this can work without descending into chaos (likely using Discord's Stage feature). Stay tuned for more updates on this. Sal Head of Communications1 point