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Correctional Facility System


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Script name: Correctional Facility SystemImage

Script author: krisk

 

 

 


 


Introduction

 

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Welcome to the comprehensive guide for managing and navigating the prison facility, specifically designed to enhance the roleplaying experience for both inmates and prison staff. Our facility is divided into several key departments, each with its unique structure and purpose, ensuring an organized and immersive environment for all players involved.

 


Facility

Department A & B

  • 2 cellblocks, cellblock (A or B)1 and cellblock (A or B)2. Each cellblock consists out of 19 cells, numbered with their corresponding figure.
  • Each cell has a set of objects (bed, toilet, table, chair/chairs). Each cellblock includes free access to phones.
  • Gym and showers.
  • Workshop and laundry room.
  • Access to the general population yard.

Department C

  • 2 cellblocks, C1 and C2. C1 is for IC unfit, meaning non-behaving inmates in an IC way (isolation, SHU - Security Housing Unit). C2 is for OOC unfit inmates, meaning inmates who are not capable enough of role playing correctly (doing anything in violation of the server rules).

Courtyards

  • Central courtyard, accessible by both department A and B.
  • C-block courtyard, accessible for inmates in cellblock C - has limited mapped features.

Main building

  • Lobby - the main entrance of the facility. Is accessible by any player.
  • Staff building - accessible by faction members of the Department of Corrections). Exists out of several offices and a staff room. Leads directly to the main lobby.
     

Commands

  • /cellinfo

Command allows you to view the current department and cell you're in.

  • /prisoncall

Command allows you to call someone from one of the prison phone booths.

  • /cellview

Prison Guards Only: Command shows you how many prisoners are currently online and where those prisoners are located.

  • /doorstatus

Prison Guards Only: Command displays a menu with statuses of all doors around the prison.

  • /gatestatus

Prison Guards Only: Similar to /doorstatus, this command pops up a menu with all movable gates around the prison. It shows you whether a gate is opened or closed, and gives you an option to manually change the door state (open or lock it), without being near it.

  • /in(tercom)

Prison Guards Only: Prison intercom system is used for announcing important messages throughout the whole prison (or specific block) to inmates. The range of intercom varies from a separate cellblock, to the whole prison, depends on your usage.

  • /movecell

Prison Guards Only: Command allows you to move a player to a specific cell in either department A, B, or C.

  • /paccess

Prison Guards Only: Command is used to operate cell gates.

  • /prisonstatus

Prison Guards Only: Command is mostly used to operate the prison in a quicker way, meaning quickly locking all cells, doors, and gates, as well as activating the emergency alarm.

  • /rubberbullets

Prison Guards/Police Officers Only: Command changes your weapon mode to non-lethal, meaning once you shoot someone, he/she goes into a drunk animation (whole screen starts spinning) and is forced into /injured position. The person cannot die, even if shot repeatedly. Another input of this command changes your mode back to lethal.

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