Los Santos Roleplay Posted May 23, 2024 Share Posted May 23, 2024 (edited) Script name: Drugs System Script author: & Introduction The drug system is one of the most dated scripts on the server. It was initially developed in 2011 and since then, there really hasn't been that much change to it. Over the years, the suggestions board has been filled to the brim with all sorts of ideas to improve the existing system and to help carry the role-play surrounding drugs to a new level. This is a guide which well help you understand the drug system better and to improve your confidence around roleplaying with drugs. This guide contains many different fundamental functionalities of drugs on LS-RP, including, how to use them, what they do, how you can acquire them and you can check the table of contents above to find out what is included in this guide overall. This guide will also make your knowledge better about the drug system on LS-RP, which will help in better understanding and for you to provide a better quality roleplay experience. At the end of this guide is a Frequently Asked Questions section, so if you have any inquiries about drugs, they may be included there. If you do not find an answer to your question, feel free to ask your question in the Player Support Section and our Support Team and players will be willing to assist you in your question! Foundations When created through the administration menu, drugs are put into one of two categories — recreational or pharmaceutical; that said drug is then assigned a create type which dictates how it's introduced to the server: Base Drugs — obtained through a drug production facility. Equivalent to the way in which the vast majority of drugs are currently introduced to the server. Home Produced Drugs — can be mixed by any player on the server if they have the right ingredients as long as they are in a property. Prescribed Drugs — only applicable to pharmaceutical drugs. Can also be obtained through a drug production facility to allow an alternative means of obtaining it. A significant aspect of the existing implementation is the way in which players can obtain a health point bonus. The health point bonus you get from taking a drug is entirely dependent on its strength. Through the drug administration menu, two values are assigned to each tier of strength (1-20, 21-50, 51-75, 79-90, 91-99, 100). The bonus is then randomised based on the two values assigned (e.g. a random number between X and X). DISCLAIMER: If you drop your drugs, they cannot be picked up again. Inventory Storage Options There is a finite number of "slots" which are occupied by a drug. There's no real script support for the role-play surrounding these "slots". You can used drugs in decimals. This allows for more adventurous measures of drugs and gives the player far more freedom in how they wish to distribute them. A drug "slot" is represented by a storage item - e.g. a Saran Wrap Ball. These are not physical objects. They cannot at present be set down in a physical form. Drugs can be stored in the following: Ziploc Bag (SMALL / MEDIUM / LARGE) Saran Wrap Ball (SMALL / MEDIUM / LARGE) Wrapped Foil (SMALL / MEDIUM / LARGE) Pill Bottle (SMALL / MEDIUM / LARGE) Wax Paper Wrap (SMALL / MEDIUM) These items have maximum capacities which are defined on a drug-by-drug basis. Drug Packages The ability to leave drug packages on the ground in the form of a physical object is possible. There are several objects that a player can use including (but not limited to) : burger boxes, milk cartons, cups, boxes, wrapped packages and more. Players can adjust these objects however they wish. These packages save when they are placed, meaning they will still be where you left them following a server restart. Each physical object that can be placed has a maximum capacity that is pre-defined by the script. As long as you are under the maximum capacity, you can continue to add different items to the package. How To Acquire Drugs 4 ways of acquiring drugs will be covered in this section of the guide. The ways you are able to acquire drugs are: Illegal Factions — acquiring drugs from illegal factions can be done in two separate ways - one is being a customer and the second one is being inside of their faction as an active member. • Acquiring drugs as a customer requires you to know one character which is involved with any illegal faction and is meddling with the drug trade. • Acquiring drugs as a member of an illegal faction would differ on a faction to faction basis, as each faction has a different style of roleplay. Drug Distribution Scheme — acquiring drugs from the drug distribution scheme involves a certain set of requirements which can be found HERE. Drugstores — acquiring drugs through drugstores is only possible by official faction leaders. Robbery — acquiring drugs can also be done in the form of a robbery. Make sure to follow the rules when robbing someone. How to Roleplay Drug Use Realistically Setting & Environment — Drug effects can differ due to various factors, such as where you are, who you are with, why you are with them, etc. For example, if you were with a group of friends in a club environment, you may feel more relaxed & comfortable, and therefore, you typically get the more positive effects of the drug. On the other hand, if you're with people you're not comfortable with, a lot of drugs can make you anxious or paranoid. This is the physical setting, the people you are with. Another factor is your mental state at the time of consuming these drugs. Body Weight & Height — Body weight & height are important factors when it coems to drug effects as well. The taller and bigger you are, the higher dosage you require. If you RP a 6'5 buff character, a 100mg line of coke to them would not be as strong as it would be to a 5'1" 113 lbs woman character. Take this into account when your character does drugs. Cocaine — Cocaine is consumed typically via the nose, although it can be rubbed onto a user's gums. Contrary to popular belief, cocaine does not take effect as soon as snorted. It typically takes between five and ten minutes, but can take up to thirty to take full effect depending on various factors. As the drug takes effect, you will slowly notice its effects kicking in. Depending on your dosage, these effects can "just take the edge off". You might just feel a little better in general. This is typically when you just consume a tiny amount of cocaine, from a key for example. With higher dosages (100mg+ lines), cocaine makes you confident, sociable, happy, energetic. You might notice you can talk to anyone with ease. The prior anxiety you may have had is easier to deal with. Cocaine does come with side-effects. Typically, it makes your heart beat faster. It can raise your body temperature or make you have no appetite. It can even make you anxious or paranoid. Or, with large dosages, you might become over-confident and do something you regret. This depends entirely on how much cocaine you have done. A simple 100mg line likely wouldn't be enough to make you do anything too stupid. This usually depends on your character a lot of the time. Cocaine can also cause dilated pupils (not too commonly compared to MDMA) or your jaw muscles may tight or move (also referred to as gurning.) As for long term side effects, a very common one is it ruins your nose. This can give you terrible nosebleeds, so a common cocaine user will be used to getting these. MDMA — MDMA, when consuming, typically tastes horrible. MDMA is a very intense drug. MDMA is the main ingredient found in Ecstasy, although MDMA is typically not the only thing in an ecstasy pill. It is very rare to find an ecstasy pill that's pure MDMA. MDMA can either be taken from powder form, or pill form. The dosage is very important with MDMA. Typically with MDMA, it makes users extremely happy, euphoric and energetic. MDMA releases serotonin which is what makes you happy. Users will be very lovey and love everything and everyone. Anxiety is gone. All of that social anxiety you may have had has dissapeared. You open up a lot on MDMA with people you may not even be too close to. MDMA also makes music sound better. This is why it is a perfect drug for party environments. MDMA also causes side-effects. It can give people anxiety, panic attacks, confused episodes or even paranoia. MDMA is a terrible drug for physical side effects. It causes dilated pupils almost 100% of the time, tingling sensations, tightening or moving of the jaw (gurning) almost 100% of the time, high body temperature and a faster heartbeat. Although it is not entirely impossible to not get certain side-effects, it is unlikely. A few videos for reference: As much of a big meme the second video is, this is a good example of what a man looks like on high amounts of MDMA. The first video is a spot on accurate example of how MDMA feels in full detail. Heroin — Heroin is a highly addictive opioid drug, and its use has repercussions that are very harmful for your health. It is typically sold as a white or brownish powder that is "cut" with sugars, starch, powdered milk, or quinine. The dark color associated with black tar heroin results from crude processing methods that leave behind impurities. Impure heroin is usually dissolved, diluted, and injected into veins, muscles, or under the skin. Heroin is extremely addictive no matter how it is administered, although routes of administration that allow it to reach the brain the fastest (i.e., injection and smoking) increase the risk of developing heroin use disorder. Marijuana — also called weed, herb, pot, grass, bud, ganja, Mary Jane, and a vast number of other slang terms—is a greenish-gray mixture of the dried flowers of Cannabis sativa. Some people smoke marijuana in hand-rolled cigarettes called joints; in pipes, water pipes (sometimes called bongs), or in blunts (marijuana rolled in cigar wraps). Vaporizers are also increasingly used to consume marijuana. Within a few minutes after inhaling marijuana smoke, a person’s heart rate speeds up, the breathing passages relax and become enlarged, and blood vessels in the eyes expand, making the eyes look bloodshot. The heart rate—normally 70 to 80 beats per minute—may increase by 20 to 50 beats per minute or may even double in some cases. Taking other drugs with marijuana can amplify this effect. Marijuana may also cause orthostatic hypotension (head rush or dizziness on standing up), possibly raising danger from fainting and falls. Studies have shown that in rare cases, chronic use of marijuana can lead to Cannabinoid Hyperemesis Syndrome—a condition marked by recurrent bouts of severe nausea, vomiting, and dehydration. This syndrome has been found to occur in persons under 50 years of age and with a long history of marijuana use. Cannabinoid Hyperemesis Syndrome can lead sufferers to make frequent trips to the emergency room, but may be resolved when a person stops using marijuana. Ketamine — Ketamine is a popular drug, made to be a horse tranquiliser. It is popular mainly in the UK but can be seen in other countries. Ketamine, like cocaine, is typically in powdered form, but can be seen in tablets. It can also be injected. Ketamine when snorted usually takes around 15 minutes to take effects, and the effects last between 30 minutes to an hour, depending on your dosage. Ketamine, due to it being a tranquiliser and an anaesthetic, it can make you feel very dreamy, relaxed and confused. It essentially "seperates the mind and body", and can make you feel quite weird. Writing how it feels spot-on is difficult. Hallucinations are common. It also lowers your ability to feel pain. It can alter your perception of time and space. When taken in very high dosages, it can put users in a "k-hole". This is where you feel your mind and body have completely seperated and you are unable to properly move. This can be a very scary experience, or for some users, an enjoyable one. Xanax — Xanax is a tranquiliser. It makes you calm, relaxed. It sedates you and slows down the nervous system, relieving anxiety. Xanax is a good way to sleep. It is not uncommon to end up falling asleep during the effects of xanax. To others, it may make you look extremely drunk and dopey. You might take it at one moment, and wake up the next day with no memory of what you did during its effects. It is very common to forget what you were doing during the effects of xanax. The duration of xanax depends how much you've taken and body height & weight and whether you have eaten. Drug Decay Every x amount of hours, your drug's strength will decay at a specified rate. Both the hours and decay rate are set in game by Faction Management. When your drug is first spawned, it will not be affected for 2 weeks. This means you have a 2 week period before the decay system gets to your drug. This also includes the drugs on players, in packages and vehicles. If a drug hits 0 strength, it'll permanently be removed from the server. There is no way of knowing when your drug will decay next. The current hour and rates are: Cocaine (0.30 strength every 18 hours) MDMA (0.25 strength every 7 hours) Xanax (0.25 strength every 7 hours) Heroin (0.20 strength every 17 hours) Meth (0.20 strength every 17 hours) Steroids (0.15 strength every 4 hours) Oxycodone (0.15 strength every 4 hours) Fentanyl (0.10 strength every 6 hours) Ketamine (0.10 strength every 6 hours) Rohpynol (0.10 strength every 6 hours) Drugs are affected whether or not you are online. Commands /mydrugs Used to view your own drugs and/or show what you're carrying to another player. /givedrug [Player ID / PoN] [package_id] Used to pass drugs to another player. /dropdrug [package_id] [amount] Used to drop a drug package. /usedrug [package_id] [amount] Used to use a drug. /checkdrugs Used in a vehicle or near a drug package to check for any drugs. This serves as a replacement for /vehdrugs & /propdrugs. /placedrug (/pd) [package_id] Used in the range of a placed object to add more drugs to it or alternatively, in a vehicle. /placealldrugs (/pad) [package_id] Places as many of the drugs a player is carrying as possible into a nearby package or in a vehicle. /takedrug (/td) [slot] Used to take drugs from a physical object or vehicle. /takealldrugs (/tad) [slot] Takes as many drugs from a physical object or vehicle as possible. /transferdrug [package_id] Brings up a menu which allows you to control how your inventory is managed. /buildpackage [player_package_id] [object] Used to place down an initial physical object with a player drug package inside. /adjustpackage Used to adjust a package you have placed. Edited May 24, 2024 by asapdev Quote Link to comment Share on other sites More sharing options...
Recommended Posts