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LEO's and Pursuit Driving


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I'll preface this. This isn't meant to be a bashing thread. I don't want this to become that.

 

I always try and roleplay collisions where possible, be it in PD or otherwise. It's the right thing to do. What i've noticed over the last few weeks is that this doesn't seem to be a shared sentiment, especially when PD/SD are in a pursuit. Quite a few times I've either been taken out or seen someone get taken out by an LEO player in a pursuit who then just drives off. Don't even comment on it, just plows into me/someone else at speed then continues on their way.

 

I've seen people roleplay the effects of an LEO involved collision but the LEO player themselves is already long gone by then. I know it's hard when LSFD are inactive to roleplay injuries etc but surely even just a "hey, you okay?" and swapping of insurance details is enough?

 

Has anyone else noticed this? Is it a culture thing? Just something that's accepted? How do we change it?

Adem Dervishi - Unassociated

Illegal Faction Team Member

2013 Gang

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  • 1 month later...

I appreciate you bringing this up in a constructive way. While pursuits can be hectic - especially when multiple units are involved and adrenaline is high - that’s not an excuse to completely disregard RP responsibility when collisions happen.

 

Even a brief moment of RP to acknowledge a crash or make sure someone’s okay can go a long way in maintaining immersion and mutual respect between players - or even an OOC note if absolutely necessary, those small things matter - and ideally should be standard practice.

 

While I don't speak for the faction, I know that the faction leadership aim to reinforce that realism includes accountability. In real life, officers involved in a collision during a pursuit are typically required to stop, report it, and coordinate with dispatch - so there’s no reason we shouldn’t be mirroring that in the RP, whenever it’s possible to do so.

 

That said, I know there are some gray areas. For example, when a suspect is still actively fleeing and there’s a legitimate safety concern. There is also the possibility that the crash is a product of "lag". But even then, it shouldn’t become a habit to just ignore those interactions entirely.

Edited by Karelia
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19 hours ago, Karelia said:

I appreciate you bringing this up in a constructive way. While pursuits can be hectic - especially when multiple units are involved and adrenaline is high - that’s not an excuse to completely disregard RP responsibility when collisions happen.

 

Even a brief moment of RP to acknowledge a crash or make sure someone’s okay can go a long way in maintaining immersion and mutual respect between players - or even an OOC note if absolutely necessary, those small things matter - and ideally should be standard practice.

 

While I don't speak for the faction, I know that the faction leadership aim to reinforce that realism includes accountability. In real life, officers involved in a collision during a pursuit are typically required to stop, report it, and coordinate with dispatch - so there’s no reason we shouldn’t be mirroring that in the RP, whenever it’s possible to do so.

 

That said, I know there are some gray areas. For example, when a suspect is still actively fleeing and there’s a legitimate safety concern. There is also the possibility that the crash is a product of "lag". But even then, it shouldn’t become a habit to just ignore those interactions entirely.

 

Appreciate the response.

 

I'd like to counter your grey area comment first if that's okay, instead of how I usually work which is top down. Reason being, I entirely disagree that there is a grey area. I'd rather PD or SD lose the suspect, roleplay the crash and then roleplay the investigation to find the suspect again. Furthermore, pursuing anything is difficult when you've just had a crash that should realistically be writing off your patrol car.

 

Trust me, I know. I did it IRL. And got laughed at for about a week afterwards AND had to sit a refresher course.

 

As someone who works in law enforcement IRL (UK I accept), public safety comes first. I did a three week blues course and a two week pursuit course and all of them are clear. If the risk is too great, abort the pursuit or the run. Better late than dead. I routinely abort pursuits (or used to, I have a comfy office based role now) for safety reasons or because I'm not comfortable for whatever reason. It used to throughly disappoint the students but oh well. Safety first. In-game, you routinely see PD and SD do some absolutely insane stunts to catch a suspect with little regard for themselves or their own wellbeing.

 

It seems (personally to me at least) our LEO roleplayers are that focused on catching the bad guys in a pursuit that sometimes they get the so called "red mist" and forget what's going on around them. Obviously not everyone falls under this banner and a lot of LEO roleplayers are class (special shout out to @Clack who has a future at the top of an LEO faction and should be nurtured to get there) but unfortunately a lot do.

 

I'd love to sit here and say that since I've posted this standards have magically improved but unfortunately they haven't. Police collisions (to use an IRL word we use in the UK, POLAC or POLCOL) continue to be at an all time high and I've still yet to see one where an LEO roleplayer actually stops. I'm sure they happen, but they're very few and far between.

 

Again none of this is there to bash anyone, I want to make that extremely clear. My goal was to bring awareness to it and start a discussion around how we can actually go about improving it.

 

(On a less serious, slightly jokier note to end I vote we hold an ingame driving session akin to the real world blues courses. Everyone would be in tears. Worst yet best thing I ever did)

Edited by GhostOfProtocol

Adem Dervishi - Unassociated

Illegal Faction Team Member

2013 Gang

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