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roskeii

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Posts posted by roskeii

  1. CPU: AMD Ryzen 7 7800X3D Eight Core CPU (4.2GHz-5.0GHz/104MB w/3D V-CACHE/AM5)

     

    RAM: 32GB Corsair VENGEANCE RGB DDR5 6000MHz (2 x 16GB)

     

    GPU: 12GB AMD RADEON™ RX 6750 XT - HDMI, DP - DX® 12

     

    SSD: 1TB SEAGATE FIRECUDA 530 GEN 4 PCIe NVMe (up to 7300MB/R, 6000MB/W)

     

    PSU: CORSAIR 1000W RMe SERIES™ MODULAR 80 PLUS GOLD, ULTRA QUIET

     

    CPU COOLING: CORSAIR iCUE H150i ELITE CAPELLIX XT RGB High Performance CPU Cooler

     

    MOBO: ASUS® ROG STRIX X670E-A GAMING WIFI (WIFI 6E, DDR5, PCIe 5.0

  2. it would be good to have a status page on the website, that shows the status of our current three things: server, ucp and forums. 

     

    can be a few options such as "planned maintenance", "known issues" and "no known issues". can also be a way for more information to be provided. 

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  3. 3 hours ago, Dionkoffie said:

     

    There's a difference between realism and a system that is fun and works on an rp server.

     

     

    I think this is the main takeaway here. I think we would rather start it off too harshly and have this sort of discussion than it be the opposite and then everyone has cars in a day or two that they own, a house, and a business. People IRL save up months and months for cars, even for financing, however, this is still a game so I think the economy could do with a little bit of boosting in terms of maybe pushing everything up by 5/10/15%.

     

    Someone somewhere can do the maths!

  4. 1 minute ago, Ese Reaper said:

    CKed characters shouldn't be force deleted, since you can just namechange and keep the assets you have dedicated countless hours into, that way you will not only sour up the roleplayers, but too throw them off the server. (Yes you can have 1 million in the bank, but still roleplay a brokie. Not everybody roleplays their assets, and it has been the case for years). . 

     

    Ah no sorry I meant as in in order to delete a character from a character slot, it should be marked as CK'd. 

     

    No forcing CK's for the exact reason you mentioned!

  5. 5 minutes ago, colorlessrainbow said:

    Up the limit (or keep it) to 5, and allow users to delete 1 character per week. 

     

    Yeah, definitely needs a limit on amount of characters that can be deleted. Maybe it should be forced that to delete a character they need to be CK'd. 

     

    Also raises the question if we are no longer connecting with Firstname_Lastname and instead our UCP accounts, are names allowed to be reused? Should they be? There's more than one Michael Jordan, David Jones, Chris Evans etc.. 

     

  6. 17 hours ago, Sal said:

    Hello sir 

     

    hello handsome

     

    5 hours ago, zUgg said:

    new pc inbound

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    just ordered my gta v floppy disk should be posted any day now by blockbuster 

  7. Actually a fantastic game and for a game studios first big AAA release, extremely well made. The facial expressions and features on launch were a bit meh, but eventually and with the last update they look amazing. I wish there was more to do post-story mode though! 

  8. LSRP slipped heavily towards the end to the point they took what they could to survive for as long as they could (which is completely understandable and respectable) especially in terms of role-players and staff (not people in particular, but the general atmosphere). The LSRP staff were immature, inexperienced and that was reflected in the role-play by the community, by the ad-hoc decisions that seemed to change based on opinions on certain players and factions instead of impartial and integrity of upholding rules equally.

     

    I think its changed now as LSRP moves on to something that is serious and bigger, with large potential, and for that, I am really excited and hope to see good changes and a new attitude towards the server especially from a management / administration perspective in treating everyone as equals, being honest and transparent and looking out for the servers interest rather than protecting their own, which sadly has been seen before. I think the current mangagement are well-intended as well as a large portion of the staff and in time, those bad apples will be thrown out. 

     

    This of course is just my opinion and what I experienced. 

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  9. 28 minutes ago, philadelphia shooter said:

    Maybe have some sort of script like the chop shop we used to have on SAMP. But this one could involve more roleplay with the people down the docks. I'll try to put up a plan for this but I'm pretty sure people would love to see it implemented. If I can't, someone could do it maybe. God knows how many scripted rp photos I've seen people driving cars into containers and nothing happening. Maybe, maybe...

     

     

    29 minutes ago, philadelphia shooter said:

    Maybe have some sort of script like the chop shop we used to have on SAMP. But this one could involve more roleplay with the people down the docks. I'll try to put up a plan for this but I'm pretty sure people would love to see it implemented. If I can't, someone could do it maybe. God knows how many scripted rp photos I've seen people driving cars into containers and nothing happening. Maybe, maybe...

     

    Maybe criminals steal the car, chop shop it at a random location (unknown to the police; maybe a criminal faction can chose one or two locations), make it into little bits and pieces, and then have a delivery driver deliver that to the port and then that gets put into a faction bank account? or individual bank if someone has the right career/job selected (like mechanic)

  10. I think using real-life content makes it a lot more interesting and dynamic. There obviously needs to be rules and guidance on what can and can't be used in game. When terrorist attacks happen around the world, then I think that should be monitored (not prohibited) as well as other tragic events.

     

    I don't see the harm in referencing real life situations and scenarios as it can only add to the Roleplay, not take anything away.

  11. I'd be swaying towards a real life timer; get imprisoned set amount of IRL days;

    • 3 days for evading,
    • 7 days for assault,
    • 21 days for firearms
    • and maybe 30/60/90 days for murder, attempted murder, all the way to life for mass murder, kidnapping etc...
    • (not as clear cut as this; aggravating factors and mitigating circumstance should apply and this is just an example) 

     

    Something just along those lines. You shouldn't be forced to spend so long in prison when it's not your vibe. This way, characters are still processing prison time whilst the owner isn't playing on that specific account and time is still relevant for that characterI loved criminal side of things, but eventually everyone gets caught, and  it's not fun being forced to stay logged in to that account.

     

    People will have a limited number of accounts, say 3 (maybe more with donators), so they can't just keep making new ones to circumvent prison times.

    DOJ (or whatever they are called now!) will have internal and external guidelines that allow people to appeal sentences that are longer than X amount of days; no appeals for 3/4 days but if it's 7/14 days then yes, make an appeal. It'll get them [DOJ] more involved too. Previous sentence behaviour plays a part, activity in the prison will also play a part in appeals etc.. 

     

    tl;dr please stop forcing us to login for 35 pay checks and idle in our cells. It was not fun and never will be!

     

     

     

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