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ImperiumXVII

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Blog Entries posted by ImperiumXVII

  1. ImperiumXVII

    General
    Hello and welcome to our November update! As I'm sure you've seen, there's been frequent development updates, but what about the community? We're full steam ahead for bringing more and more players to LS-RP, meaning on both our SA-MP server and our GTA V server. I've seen some ideas floating around this month that SA-MP was never a priority, and this is simply not true. We have people within the LS-RP staff team and indeed the wider community that are committed to only SA-MP, some that are committed to only GTA V, and some that are committed to both to varying degrees.
     
    One thing I do want to say by the way is thank you to everybody that applied to be part of the staff team - we got a whopping 58 Tester applications and sadly we couldn't accept everyone - if you didn't get in, I encourage you to try again in a couple of months' time when it re-opens as there were a lot of people that might have been accepted if not for the sheer amount of people that applied!
     
    SA-MP
    We are constantly working to update the SA-MP gamemode with features that we think will make players' time on our server better and more fun, and less of a grind - while modernising the script. Such plans include a revamped weapon system - which you can see a sneak peek of in #snippets - as well as drug addiction, changes and additional effects of drugs, and ingredients with their associated effects. I can't go into a whole lot of detail as we're still working out the final feature set to present to the community, but know that there are some script features with drugs that are pretty well already finished - this isn't yet another "maybe in the future", but an affirmation that some features that would be part of a drug rework are already completed.
     
    We're also testing and well on the way to developing SA-MP version 13.4.0, which will include old classics like Lenny Train, and vehicle furnishing! And I don't mean neon tubes or a taxi sign, I mean you can turn your car into a mobile pile of rubbish with /furniture. If you haven't seen it already, we've changed the taxi system so that you can roleplay what a taxi driver has become in 2024 - on-demand. You don't need to drive around in a taxi with a yellow name, waiting for someone to call 544 anymore. Just go on /taxi duty and you'll start getting calls, then pick people up from your own car, in your own time, for a much higher price than before ($25 maximum fare? No thank you!).
     
    RageMP
    As SA-MP is being constantly updated, so is RageMP. @Helius and @danut have taken the lead on RageMP development - both in a literal development sense, and in a community development sense. I'm not at liberty to share Helius's plans but I am confident in his ability and his passion to reignite our GTA V roleplaying scene after seeing what he's got in store. Danut has also been smashing it with development work for RageMP, and now that our new developers have settled in, more developers will be taking on roles with RageMP and the website themselves at their own leisure.
     
    I urge you to understand, however, that this does not mean priority is taken from SA-MP, or that somehow RageMP is a side project - both projects are being focused on equally by different teams of people; our attention is not split!
     
    Marketing
    There has been some chatter about marketing recently in the community as well, and why haven't we sent emails out to our old players? Well, we have in a way, but not for marketing - some of you may even still have the e-mail telling you that our terms of service have updated due to the relaunch of SA-MP. As for further emails, simply put the European Union (where LS-RP is based) has a law that you may have heard of called GDPR. This essentially means we cannot use your email address for marketing purposes without your express consent, and is exactly why we can't reach out to old players with promotional e-mails - they haven't given marketing consent. We are working with what we do have available to us, however, so fear not! 
     
    Anyway, onto the Staff Update. Congratulations to our newly promoted staff members ...
     
    Game Admin
    Maxolino - Proxy - unlawfulact
     
    Senior Tester
    barney - Justkid - n0de101
    RadioKilla - sousside
     
    Tester
    Alooshy - andr3y - Armed & Dangerous - Avine96
    BigTank - Can't Stop Mobbin - Commander
    c o s t i n - Curtis - Dag - DaMightyZee
    Demigod - destroy - Fiellavin - HolyAqua - HoodPope
    Justitiae - Klag - Kunis - Misanthrope - _MitevGK_
    NicaHistla - playbizzle - Polle - Slimi
    True To Money - TyDolla - wyp - XSystem
     
    And welcome back to our recently returned staff members ...
     
    Game Admin
    Lemon
     
    Tester
    cheeky
     
     
     
    ... And now a word from our sponsors:
     

  2. ImperiumXVII

    General
    Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes.
     
    - Adds new modernised taxi system - Changed taxi job to taxi license that persists through /leavejob - /taxi can be used in personal cars - Taxi license can be held even with a job and a sidejob - Taxi notifications now beep and show street location of the caller - Taxi fare is now between 250-650 per mile - Adds new accessible houses to East Beach - Adds new check to stop players from dying in car crashes - Adds ability to /prison and /remand in DCR buildings - Adds check for player being brutally wounded before allowing them to get up - Adds adjusting sentences and remand arrest reports - Fixes beeps for tester alerts going to nearby players - Fixes radio messages not showing in car - Fixes /meg not showing in businesses/apartments - Fixes radio message showing empty lines - Fixes /inmates showing parolees - Fixes invalid condition causing company system to catastrophically break  
  3. ImperiumXVII
    Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below!
     
    First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all!
     
    If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA!
     
    [RAGE Multiplayer Game Update 2.5] - Added serial scratching system for weapons - Added item rename option for Bag, Alcohol, Tobacco and Food item types - Added third parent option to character customization - Added spellcheck toggle to /settings (along with /spellcheck) - Added /removeupgrade to remove existing vehicle upgrades - Added /cancelrent for rental vehicles - Added information about cancelling rental after renting a vehicle - Added /searchanim (returns the first 10 results for the given keyword) - Added "No Gloves" tag in /clothes for the Torsos category - Changed nametags and /ame height - Fixed Torsos appearing out of order in /clothes - Fixed a bug when spectating players as an admin - Fixed an issue where throwing a weapon would freeze the player's inventory  
    [SA-MP Game Update 13.3.18] - Adds gun banning to prevent certain players from using guns rather than ajail/server ban - Adds sparrow and sandking as special vehicles to prevent them being sold to regular players - Adds proper audio stream restarts and allow for pausing restarts using /fixr and /stopr - Adds /detach command - Adds hints to /job - Adds better handling for custom vehicle name requests - Adds /report reminders when they have been waiting a while - Adds /refuel alias for /fill - Adds ability to /relog after respawning - Adds main character names for both illegal and legal factions in /factionon, toggleable using /togalts - Adds Discord logging for certain admin commands being used - Adds new UCP-based 2FA to the game server - Adds toggling BOLO/insurance targets to /togalpr - Adds new Fire Department skins/clothing - Adds /lock to company and faction vehicles - Adds 2 more clothing attach slots by default - Adds capability for factions to have trucker job - Adds more auction logging - Changes silenced pistol to no longer show "a shot was fired nearby" messages - Changes silenced pistol damage from 25 to 35 (drive-by damage is still 25) - Changes cargo slots to 4 for sadler, picador, and bobcats ` - Changes business free /enter duration from 3 to 10 minutes - Changes max player notes to 10 from 5 - Fixes bicycles catching fire - Fixes issue with vehicle not towing to correct location after parking it - Fixes issue to improve player experience of extinguishing fires - Fixes toll message for on duty legal faction members - Fixes ALPR issues - Fixes mechanic names being masked in certain warnings - Fixes for desync bans ("you have been banned from the server" after lagging) - Fixes faction messages going to civilians - Fixes garage furnishing not working properly - Removes audio stream from ALPR  
  4. ImperiumXVII

    General
    This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!
     
    Tractors have been added for the aspiring country folk among us (sus) and we've added the ability to help yourself up after 5 minutes with /getup. /localweather was added to change the inside weather (meaning we can have rain and such again now that open world interiors can be fixed). Faction businesses have a free parking radius around the entrance, just like houses, and we've reduced the mask requirement to level 3 and the boombox price to $2500.
     
    We've also - and get this - we've also fixed those pesky 12 second-long lag spikes with the great help of @Caledonite (not really, he caused a lag spike accidentally)
     
    Tester Applications
    Tester Team applications are now open - feel free to apply no matter where you roleplay in the server as we're always looking for new perspectives!
     
    And now the game update. Here's the changelog:
     
    Add vehicle fires for emergency responders or mechanics to extinguish Add texture search to furniture editing including .txd name search Add prison cell furniture to /door Add slightly increased limits for outside objects Add reduced ammo to tasers (from 150 ammo to 2 ammo) and reduce /taserid distance Add permission for characters that own apartments within complexes to unlock the main door if it is locked Add prevention for automatic frisk in vehicles Add the tractor to the dealerships Add free parking at faction businesses Add /localweather command Add /getup to help yourself up after being knocked out Add /girlsit to list Add /weaponlist command Add /cutdrug to /drughelp info Add weapons duplication prevention Add notes for off duty officers in the MDC Add button to lookup owner of vehicle in MDC Add registered vehicles lookup to players in MDC Add automatic armour to /duty and add /removearmour command Add California license plate format for faction vehicles Add baitcar operation command support Add admin property commands Add admin logging improvements Change /siren2, add /togsiren2 and allow the usage without being at the vehicle spawn Change OOC mask level requirement to 3 Change boombox price to $2,500 Fix random objects appearing on vehicles Fix for intermittent heavy lag spikes Fix money duplication glitch Fix sending faction messages to civilians Fix spike hit area Remove commands from /anims that don't exist Remove HQ beep sound to audio stream-related combat lag spikes  
     
  5. ImperiumXVII

    General
    Happy spooky season to all my spooky fellows! This staff update isn't going to be big as we're currently testing a game update and I don't want to take away from the big update post that we're going to be doing for the game update! I do have some cool news for this update though to share with you
     
    Illegal Faction Team updates

    I am happy to say that @Flip has been added to the Illegal Faction Team Council! Flip has been with LS-RP for a long long time and it's honestly a big development for IFT and the Council that he has been added to the team. I'm excited to see what Flip can bring to Illegal Faction Team.
     
    Further, if you haven't seen it, it was universally understood by the factions of yesteryear that IFT are the best authority to go to for knowledge on factions. Somewhere along the line this changed and so we have updated our server rules to bring IFT back into the loop on all things faction! When requesting permission to attack a faction property (house, complex, business, and more) then you will now need the pre-approval of the Illegal Faction Team Council - reporting ingame will no longer be enough to fulfil such a request.
     
    And without further ado, congratulations to our newly promoted staff members ...
     
    Game Admin
    Flip

    Trainee Admin
    Maxolino - kaibr - unlawfulact - Proxy
     
    And welcome back to our recently returned staff members ...
     
    Game Admin
    Spanion
     
    Tester
    FuLL
  6. ImperiumXVII

    General
    Here we have a myriad of bug fixes, a few cool new features that I'm sure everyone will love, and a nice new version number to go with it 🙂 Here is the changelog
     
    Adds vocal range adjustments based on vehicle window & door state Adds ~700 new furniture textures Adds 15 furniture material slots instead of 5 Adds highlighting of used furniture material slots Adds extra hours (0800-1300) to happy hour timeframe Adds the location of parked vehicles in the /v get menu Adds various map fixes and improvements around Los Santos Adds new mapping to the Flint County Gas Station trailer park Adds new flare/Hispanic month wristbands Adds high-vis vest Adds money number formatting when using banking commands Adds various admin commands Adds subrank information to /factionon, added RTO status if on duty to /factionon Adds mdc notes to players and vehicles Adds detection to ALPR for vehicles with no insurance Adds more faction skins Adds vehicle lookup fines history Adds fines history to vehicle lookups Adds on-duty personnel to pass weapons to each other Fixes /unpackage so that you can no longer lose/duplicate your weapons accidentally Fixes radio message being sent twice Fixes reconnect message being wrong Fixes metro and RTO duty persisting on disconnect Fixes virtual world and interior not resetting when relogging Fixes assorted spelling/grammar errors Fixes issues with taxi /licenseexam. Fixes exploit within the furniture system Fixes bug with text disappearing in /colors menu Fixes /lastame Removes 5 minute timer for /relog for admins on duty Removes construction mapping in Vinewood  
    Vocal range adjustments
    This means that your window & door state will now affect the volume level when you speak inside a car. Doing /low with all the windows closed for example will not allow anybody outside the car to hear you - it will function the same as /cw. Similarly shouting inside a car with all the windows & doors closed will be heard from a much lower distance, meaning that you can kidnap people and now actually have to think about whether or not you want to leave the window/door open when you leave them locked in your car. This also works the other way, so a person standing outside your car doing /low will not be heard unless you roll your windows down.
     
    I don't think we really have much else that needs explaining but as always you can use /helpme if you're stuck on something!
  7. ImperiumXVII

    General
    - Adds new prison/parole system - Adds automatic hiding of weapons when trunk is closed & windows are up - Adds new radio range system - Adds police/fire dispatchers - Adds more meta info to /stats - Adds free entry for biz employees - Adds ability for LSFD to despawn bodies - Adds new faction and company skins - Adds new company mapping - Fixes premium phone contacts not loading - Fixes to trucking system  
    First off, exciting news, we're expanding our dev team very soon - keep an eye out for the staff update tomorrow!
     
    Our primary focus right now in the development team is the inclusion of features that primarily benefit illegal factions and their affiliates. Something you may have heard chatter about is new maps, one of which you can see being built in real-time ingame already at the old Gang Field Unit building near Idlewood Pizza Stack!
     
    The new prison system is lifted pretty much straight from the GTA V server and rewritten & adapted to work on our SA-MP server. Here is a brief synopsis on how it works:
    All crimes are now for hours, not minutes Prison time will go down whilst the player is offline Players will never be released from prison unless they: are on parole, or type /releaseme Players are eligible for automatic parole after a set amount of time based on their charges Prison times & parole times are visible on https://law.lsgov.us Players will be sentenced for the entirety of the X hours they are prisoned for, e.g. if you commit murder you are sentenced for 120 hours with parole after 240 minutes After the parole eligibility period (240 minutes in the example above) a prisoner can use /paroleme automatically to be released For the rest of the 120 hours (5 days; counts down offline) the parolee can be monitored by DCR parole agent - don't turn off your phone... If a player is killed whilst on parole they respawn at their normal spawn point, if a player is killed by on duty police they will go back to jail with no more automatic parole You can apply for parole again in this case by going to https://corrections.lsgov.us Being killed by on duty police then being revived by the LSFD will not automatically send you back to prison, so make sure you stick around for the ambulance! The system is designed so that players spend less time in prison if they don't want to be in prison while still having real repercussions if they parole and go back to committing crime immediately  
    We hope that this change brings more life to illegal factions both in and out of prison by introducing a new dynamic that has never been really successfully done before in the parole system.
     
    Another way we're helping out our illegal roleplayers is by making it so weapons are completely invisible if they're /place'd in a car with the windows up and the trunk closed. This doesn't mean people with SilentPatch can still see them, it means they are gone - effectively deleted - while the car meets these conditions. This benefits illegal roleplayers in two ways:
    Other players cannot see your /place'd guns when you're driving, even with weapon finder cheats Other players cannot see your /place'd guns when you're parked, even with weapon finder cheats Now the only way another player will possibly see your weapon is if the window or trunk is open. Carrying a weapon on your chest does not count - it must be /place'd to be automatically hidden.
     
    Note that you can still /takegun while the gun is in its invisible state!
     
    The radio range system brings some more realism to the radios and walkie talkies that you can buy. All radio frequencies operate on a default range of 500m, which means when you speak in /r, only players within 500m will be able to hear you clearly. There are certain exceptions to this:
    Government base radios (dispatch) have 6000m range Police tactical radios (pursuits) have 6000m range Police simplex radios (local situations) have 150m range The CB radio (channel 30) has 6000m range The ATC radio (channel 20) has 6000m range  
    There are new restrictions on the CB and ATC radios in that you cannot use the ATC radio anymore unless you are in/near an ATC-capable vehicle, such as a helicopter or government vehicle. Similarly the CB radio is the same, except for trucks and company vehicles. This is to prevent people using ATC/CB to communicate to get around the range restrictions.
     
    And with the radio changes comes a police/fire dispatch system in which faction members can take on the alternate persona of a dispatcher - not very exciting to the wider community but provides many avenues of roleplay for these factions.
     
    And finally we've added some QOL tweaks like seeing your house number and position in /stats, and making it free to business employees to enter their place of work (no more spending $5000 just to do your shift)
  8. ImperiumXVII

    General
    We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area.
     
    We have also heard your cries to the heavens about trucking and what we identified was that amongst the main issues (there are apparently still one or two bugs left to fix...) trucking industries just didn't empty quick enough and were immediately filled again by other people trucking. We've increased demand for the following trucking commodities: Clothes, Furniture, Beverages, Meal (Food), Appliances, Fuel, and Transformer so that you aren't left waiting around doing nothing while you wait for that number to tick down. We've also increased the money you make from the ship so you're not left hanging out to dry when every other industry has filled up.
     
    As has been available for literal years now, we offer official factions and companies the privilege of having their skins added to the game, and that's what we've done, adding new skins for the Filthy Bastards M.C. and 3 companies!
     
    We have also identified the persistent server crash that we've been experiencing and we've squashed that mega bug (it was huge, I tell you, huge!) so we should see server crashes slow way down again.
     
    I have spoken to the IFTC folks (we use gender-neutral language here for no reason in particular) and got their blessing to look for ways to spruce the map up where illegal factions typically don't have much to do, for example in Willowfield - especially Gilmore Avenue. @Draxxler has also pointed out some areas that could benefit from a rehash so I've been looking into projects for the Mapping Team to make the server feel more alive and give more unique opportunities to the factions that occupy these areas. Notably, the police station next to Gilmore Avenue will be removed in the coming days to allow Willowfield factions to grow without literally being stared at through the window of a police building.
     
    All this is, of course, amongst a myriad of other features, additions and bug fixes, as seen here:
     
    [SA-MP Game Update 13.3.10] - Adds 1500 new furniture objects - Adds 3000 new furniture textures - Adds a trailer park to Flint County gas station - Increased demand for the following trucking commodities: Clothes, Furniture, Beverages, Meal (Food), Appliances, Fuel, Transformer - Increase the change per hour on the trucking production storages - Increase the buying cost on the trucking ship storages - Adds FBMC skins - Adds company skins - Adds new Vinewood gas station mapping - Adds /relog block when damaged within 5 minutes - Adds a freeze timer on /exit in case of custom mapping - Adds a patch for a game bug allowing shooting from further away than the game allows - Adds the ability for legal factions to change callsign without restriction - Adds Caligulas apartments + complex - Changes an incorrect URL on a billboard in Pershing Sq - Changes /transfer to be allowed with savings active - Changes /frisk to show up to $5000 instead of $500 - Removes 2 police stations (Fern Ridge and Idlewood) and replaces with 2 (Vinewood and Commerce) - Removes /newspaper - Removes a tree and a car blocking factions' env maps - Removes DOJ building gate  
  9. ImperiumXVII

    General
    Very big thanks to the hard working @danut to make this update happen, with (as I understand it) the help of @danielswe 🙂 This update focuses on modifying cars, bringing in new ways to upgrade your car's engines, brakes, and all-round sports performance!
     
    You can see the changelog below, but why not try it out later at the Grand Prix event? At 21:30 (server time) tonight!
     

     
    [RAGE Multiplayer Game Update 2.4] - Adds new vehicle performance system based on vanilla GTA upgrades (engine and brakes) - Adds /offerengine and /offerbrakes for mechanics - Adds /vehengines and /vehiclebrakes - Adds the new engine options to PDM.com - Adds vehicle impound history to MDC - Adds call button in the Messages app - Adds 10 new male haircuts - Adds 4 new vehicles (Walton L35R, L35L, L35S and Spirit Chopper) - Adds new weapon sounds for all existing weapons - Adds new siren sounds for LEO vehicles - Adds /reloadgun for LEOs to replenish their ammo - Changes ammo for on-duty LEOs to 200 for all weapons - Fixes the interior of the Medical Examiner van - Fixes burglary system quit behavior - Removes the old vehicle performance system  
  10. ImperiumXVII

    General
    This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition.
     
    This month we held a small, limited time, localised environmental event that we think contributed more to the roleplay scene of the server than previous month's Wonderland event. If you didn't spot it, it was the highway that collapsed in Pershing Square - let us know your feedback and if you think more environmental events like this should go ahead, rather than the big server-wide events like Wonderland!
     
    We are constantly evolving the server and always looking for ways to introduce new roleplay to in-game communities and groups. If you have any suggestions that could better the roleplay environment - or any issues that are affecting your roleplay environment - please reach out to the relevant staff member or send it to me directly and I'll forward it on! We're committed to keeping LS-RP the best place to roleplay and create storylines for other characters to be a part of, and we can't do that without your help!
     
    We said goodbye (he's not dead, don't worry...) to our Head of Operations this month, @Dos Santos, who has been a part of LS-RP for what feels like (and honestly probably is) a decade. Dos Santos has been a huge help and truly suited the Management position that he was promoted into, which started out as Project Manager and evolved into the Head of Operations when Ben stepped down. Dos Santos has done a smashing job with the re-opening of SA-MP and has kept on top of RageMP teams as well, something that has never had to be done before in the history of LS-RP, so we acknowledge what a hard task it has been. In light of this, we're recognising jack's hard work in particular and he will be promoted to Senior Lead Administrator alongside being given the role of Assistant Head of Staff to basically help me out as I take on other more involved roles in the server as well, with Dos Santos' departure. jack will remain the Head of Admins in addition to this new role, so please continue to communicate with jack re: the admin team!
     
    We'd like to showcase some of the images posted in #media as well to highlight the kinds of roleplay that make our servers totally unique and enjoyable for any type of player:
     

     

     

     

     
    And without further ado, congratulations to our newly promoted staff members ...
     
    Senior Lead Admin
    jack

    Game Admin
    celestine - Iudex - jungsaeo
    Kayayday - Spanion
     
    Junior Admin
    Conor
     
    Senior Tester
    Caleb410
     
    ... And congratulations and welcome to our newly invited testers!
     
    Junior Tester
    sousside - Justkid - Storm - lostindreams - smalls
    SHMONEY MOTIVES - Hayez - HootiePumpkin
    Cursed_King - milkslices - n0de101 - Cuppat
    Biscanin - Mr_Nobody - Ludacri$ - PerJon
    RadioKilla - barneymk - Vilbar - Nightmare.
    Usic
  11. ImperiumXVII

    General
    Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.
     
    - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server crash that happened when a brief network disconnect was experienced - Fixes an issue where offline admin jails put a player into regular prison - Fixes an issue that prevented offline admin jails from working at all - Fixes property auction winners not being automatically awarded the property on auction end - Fixes an issue that caused restaurants to spawn money to players when the type was changed - Fixes to the poker system that caused poker games to freeze - Fixes a crash in /tpda when selecting the Blueberry distribution hub  
    We are still focusing on what you voted for on the Roadmap - Los Santos Roleplay (ls-rp.com) and we expect to see some of that come to fruition soon!
     
    We will also be announcing staff reinstatements & new testers at the end of the month in our Community Update so look out for that!
  12. ImperiumXVII

    General
    Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:
     
    - Adds new logging method - Adds /closedoor as an opposite to /opendoor - Adds hearing gunshots outside a property from inside - Adds correct penal code to the MDC - Adds new LSPD skin mods - Changes max houses from 4000 to 5000 - Changes LSFD /duty to no longer give armour - Fixes grams changing to milliliters when doing /pad - Fixes businesses showing in /tpda that can't afford components - Fixes apartments not seeing gun shots from the hallway - Fixes TPDA setting wrong checkpoint - Fixes rare instance of a paid fine showing in /fines - Fixes /binds being activated in /carmenu - Fixes cell lock status in /cellview - Fixes property max ID display  
    Keep making Suggestions, we have taken a look at them recently and if you missed it, we've put some of them on our UCP for you to vote on. You can see what we're working on next by going to Roadmap - Los Santos Roleplay (ls-rp.com) and you can even vote on what you want to see!
     
    Happy gaming,
    Michael
  13. ImperiumXVII
    Hi all,
     
    Just want to say a massive thank you to the community and the staff members who are actively working in the background to make Los Santos Roleplay a great server to play.
     
    There has been a lot of teams working in the background to provide Los Santos Roleplay with the best roleplay possible and listening to our community with any changes that are needed.
     
    Let's not beat around the bush here. There is an obvious elephant in this room.
     
    What happened at Wonderland 2024? Also (sadly) known as the "Alien Event"
     
    We rushed it, plainly put. The event was originally scheduled for later in the month, with a much better marketing strategy, but due to other constraints - namely that we haven't had a big event since the SA-MP relaunch - it was pushed forward and what would have been a couple of months turned into a couple of weeks. This is no fault of the event organisers, @ROZE and @Xanakin, but is a consequence of Management deciding last minute that we need a big event ASAP to offset the fact we haven't had one yet without putting much thought into how the months of preparation could be condensed into two weeks in a way that doesn't over-saturate players. We've heard your feedback and we realise now that we truly did over-saturate you guys with the event.
     
    The general consensus within the staff team around the festival is that if you roleplay in an area in East LS that can see the festival, why not simply roleplay around it? People in and around Ganton can see the festival clear as day, so why not use this opportunity to do something different? Intercept the new civilian traffic in Playa de Seville, move your roleplay indoors to hide your shady dealings from the increased foot traffic, go to the festival and push pills, maybe even write a letter to the Mayor complaining about the noise?
     
    Unfortunately we failed to see that not everybody wants to roleplay the festival existing, and for people in the Killeen Mob turf in Playa de Seville, it was really hard to ignore. I only really realised this myself when I stood at Ganton 24/7 and I could see the giant UFO and red spotlights beaming out from behind it. I see why it's distracting when you want to ignore it. That's why we've reduced the render distance so you need to be on East Beach to see it, and we moved it up by Atlantic Avenue, so you cannot see it from Playa de Seville.
     
    The marketing was rushed. Again this is no fault of the organisers but a consequence of Management demanding that they pack months' worth of news articles, interviews, social media posts and announcements into two weeks. This means that, unfortunately, we did things like create UFO objects in the county which - originally - were intended to be very clearly movie props, with 3D text labels, construction equipment, etc., most of that was left out and people's imagination went wild with the fact a UFO has just appeared. We even saw the LSSD send out a bomb squad to make sure it was safe, which shouldn't have happened in any real, obvious-movie-prop scenario.
     
    What this rushed marketing caused is a cascade of people roleplaying actual aliens. We tried our best from the start to tell people they were just movie props and smoke machines, not an actual UFO crash, but it seemed to be too little, too late. We should have advertised Wonderland first, and then slowly introduced the theme, before any movie props were spawned. This turned into rumours, SAN ran away with an actual alien invasion conspiracy, and people started roleplaying things that are not acceptable on our server. We should have made it clear from the start it was a festival and not allow anybody to run away with the idea of an alien invasion being roleplayed.
     
    After all, LS-RP was built on its realistic portrayal of gang life, and dare I say that is the reason LS-RP exists. Police factions exist, pretty much, to mirror gangs. After all, legal civilian roleplayers rarely interact with police, so why would we need a police faction without the illegal roleplayers?
     
    And now the controversial UFO text. We repeatedly said, especially to illegal and gang roleplayers, "don't want to go to Wonderland? Just ignore it". You can't ignore it when we put text up in the middle of your screen saying "have you seen the UFO?". That was a clear and obvious mistake, and while it was only ~3 seconds that it was on the screen, it immediately pulled everyone out of their roleplay and, understandably, upset a lot of people. You can't ignore it when you stand at Ganton 24/7 and look east, and half your screen is filled with a giant UFO and red beams of light. We told you to ignore it, and made it impossible to do so for half the map.
     
    I think something we did do right is scrap the implementation of the alien skin. Although only 1 person was going to use it, there was a lot of upset that the skin doesn't look like a costume and that it might encourage people to roleplay seeing an actual alien, so we scrapped it.
     
    The Faction Team has done a great job of forwarding complaints around Wonderland 2024 from the illegal roleplayers of the server. Please keep directing your feedback to them and they will continue gathering it and directing it to us. After all, the Illegal Faction Team are part of the same staff team that I am part of, that the Head of Legal Factions is part of, that the Events Team is part of - we are one team and they do a good job of keeping illegal roleplayers' concerns heard. We can't improve for next time if you don't tell us how to improve, we (sadly) are not all-knowing, although sometimes it seems we act like we are, and that's something we're working on.
     
    But as much negativity as we got, we had over 100 people at Wonderland on Saturday enjoying the event, giving positive feedback, and generally just having fun! Wonderland is a place where people can be a little sillier, with their costumes, dance animations, and music. We try our best to keep this contained to Wonderland, however, so people outside of Wonderland aren't exposed to the silliness! Check out this video by Big Tank, one of our long-standing illegal roleplayers!
     
     
    Anyway. You want to ignore Wonderland 2024, I'm not going to bore you anymore with it. The event is still running for the rest of the weekend, albeit further north up East Beach and not directly outside Playa de Seville. 
     
    Now onto the rest of the community update.
     
    Surveys
     
    @Dos Santos will be releasing a community survey tomorrow. You will be able to find this at Surveys - Los Santos Roleplay (ls-rp.com) so make sure you keep an eye out! An announcement will be posted tomorrow when the survey is created.
     
    Development Team
     

     
    The development team, especially @danut and @stringer, have still been working hard on our RageMP server and have put together this update for you to enjoy! It takes elements from our SA-MP server and improves on them massively, while introducing new cars, vehicle mods, and other goodies.
     
    [RAGE Multiplayer Game Update 2.2] - Added ped-based corpses system - Added morgue functionality to MDC - Added initial corpse forensics (identification and wounds) - Added 6 new vehicles and their variations (Freeway, Roxanne, Slave, Remus2, Riata, Sandstorm) - Added company chat color menu to /company UI - /blockpm and /blockallpm are now available to all players - Changes Flatbed mission from timer to skill-check minigame - Changes /low chat color to be darker  

     
    Commerce and Estate Team - @Superb
      Business Auctions: 7 businesses were auctioned this month on forums, and more businesses are planned to be pushed in steady intervals. If you're interested in grabbing one, keep an eye on the following link: https://community.ls-rp.com/forums/forum/946-business-auctions/   In-game Auctions: We have been setting more and more properties into auctions IG to make sure the players having consistent supply of properties.  
    Business Leasing Success: Business leases are open once again this month, feel free to send in your application if you would like. More information: https://community.ls-rp.com/forums/forum/957-business-leasing/
     
    Office Leasing: We are currently setting up an office leasing system based on the players' requests, this was made feasible with the new properties cap increase. More information on this will be provided later this week. 
     
    Exclusive & Exotic Vehicles: We have pushed another 3 different exotic vehicles (Hotknife, BF Injection, & Sparrow) for the players to bid on, for more information:  https://community.ls-rp.com/forums/forum/948-vehicle-auctions/
     
    Illegal Faction Team Council - @badhbh @Spectre @Kev
     
    This month, we're happy to have taken on a number of unofficial factions into Official Faction Candidacy. These factions have been assigned faction handlers who are experienced in the factions area of roleplay, and will work with the leadership of these factions to heighten their quality of roleplay and assist them through the candidacy process in order to be accepted as Official Factions in the near future. 
     
    The Illegal Faction Team have been working hard to identify areas in need of improvement on the server. With the reintroduction of Faction Complexes, Faction Businesses and the Scenario Scheme which was highly requested, we hope to provide factions with new and unique roleplay opportunities to keep things fresh for the community as a whole. For more information on these schemes, and how you can apply, please visit: Information, Guidelines & Updates - Los Santos Roleplay (ls-rp.com) 
     
    The Illegal Faction Team has recently had an addition of several new and returning IFT members. Shaikh has taken over the role of Head of Turfs and has been working with factions to keep our Turf Map up to date. We'll be having a meeting between Illegal Faction Council and IFT to discuss future development ideas in order to submit them to our Development Team for review within the next week. We'll also be discussing many of the ideas presented by the Illegal Faction Public Team, if you'd like to join and have your opinions heard, please PM @KUnderwood who is currently looking after the Public Team while @Kev is on LOA. 
     
    Community Engagement Team - @ROZE
     
    The Community Engagement Team is currently sorting through a large back log of videos created especially to advertise the best parts of LS-RP and you will soon seen these popping up on our social media!
     
    Events Team - @danielswe

    First off, we are pleased to announce the addition of two new members to our team! In terms of events, this past month has been relatively quiet. The event we held this month was a boxing match, which was enjoyable for all involved.
     
    There was also consideration of a music festival, with preliminary talks held before the announcement of the Wonderland event, but it seems we were over-shadowed by Wonderland popping up out of nowhere! 
     
    Lastly, we are contemplating organizing a Los Santos Grand Prix event on the Rage server, utilizing the available F1 cars. To ensure a successful turnout, we plan to implement an out-of-character (OOC) registration process before finalizing the track mapping. Our goal is to secure participation from 10 to 15 attendees to make the event worthwhile.
     
    Staff Team - @Michael
     
    Today we're opening staff reinstatements and we're also opening Tester Team applications for those that haven't been part of our team yet, so make sure you get your application sorted as both avenues to (re)enter the team will close at 23:59 on Sunday, 7th of July!
     
    Congratulations to our newly promoted staff members ...

     
    Senior Admin
    badhbh

    Game Admin
    daidough - Eren - JesterJr - Joey
    shaikh - Ace - Cashew
     
    Junior Admin
    celestine - Spanion - Zaw

    Trainee Admin
    danut - matt
     
    Tester
    unlawfulact
  14. ImperiumXVII

    Development Updates
    Jumping straight into it, it's been a couple weeks since the last minor update which we didn't announce as it was only a small one, so I'll include 1.9.1's changelog here too
     
    [Minor Update 1.9.1] - Adds paintball guns and paintball shops - Adds 40mm baton launchers for law enforcement - Adds /uniforms to show saved uniforms - Changes Taxi job /join location to Downtown Cab Co. located in Mirror Park - Fixes /hairtie overwriting the primary slot - Fixes /barber not allowing eyebrow/chest hair/facial hair selection - Fixes anim positioner conflicting with phone animation  
    [Minor Update 1.9.2] - Adds context-specific switches for binds. - Adds fire rate selector for all weapons. - Adds 50+ new animations. - Adds clearer notification for /lock. - Adds paintball arena rulesets. - Adds extended staff chat. - Adds /event for extended staff members. - Adds new trash truck to waste management system. - Adds mods to /modshop for new vehicles. - Allows /impound with vehicle ID. - Increases auto-AFK time from 5 minutes to 15 minutes. - Refactors anim positioner. - Fixes an issue with /ajail. - Fixes property-related issues.  
  15. ImperiumXVII

    Development Updates
    Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet!
     
    This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. Here is the full changelog:
     
    - Adds second hand car dealership business type that can spawn 10 cars at a time - Adds ability for premium players to spawn 2 cars at once - Adds ability to buy properties as a player, company, or faction - Adds ability to rent properties as a company or faction - Adds ability to transfer properties between players - Adds ability to change phone wallpaper and lock screen background independently - Adds key bind (default: F6) to posiiton yourself whilst using an animation - Adds /toglevel to combine playtime across all characters - Adds /hairtie and selecting up to 3 hair styles at a barber - Adds /status to automatically display a /ame when a player gets within 30m - Adds Fire Department dispatch system beginnings - Adds admin/tester duty restoring after reconnecting - Adds /deletegps to delete a GPS entry - Adds /home as an alias for /gps home - Adds /helo for Maverick helicopters - Adds character name tracking to licence grants/revocations - Adds facial expressions to action wheel - Adds /modshop for non-government faction and company vehicles - Adds admin command to disable an interior's default music - Adds formatting to weapon licence page on MDC when a licence is expired - Adds new cars to pdm.com - Fixes /mic inside company properties - Fixes being unable to move non-money pack items out of cash convoy vehicles - Fixes impound state loading for company/faction vehicles - Fixes cash packs not being removed from cash convoy vehicles on restart - Fixes /examine - Fixes setting a waypoint showing the wrong name in the notification  
    How will house prices work?
     
    House prices have been automatically calculated based on their type and tier. These will no doubt be manually adjusted, but for now, the house pricing model is as follows:
     
    Apartments, trailers and garages will be set to a buy price multiplier of 12 x 3 of their current rent price. What this means in real terms is:
    Apartment costs $500 to rent $500 x 12 x 3 = $18,000 to buy  
    Apartment costs $1500 to rent $1500 x 12 x 3 = $54,000 to buy  
    Up to $2000, which we consider a higher tier of property. These prices are double this multiplier.
    Apartment costs $2000 to rent $2000 x 12 x 3 x 2 = $120,000 to buy  
    Houses are double whatever the apartment multiplier is for that tier, so a house that costs $500 to rent would be $36,000 to buy, a house that costs $2000 to rent would be $240,000 to buy, etc.
     
    Companies and factions can also buy these properties, so a company could buy up an apartment in Davis to use as a company headquarters, for example. Companies have a 33% increase on prices however, and factions a 66% increase on prices. A $18,000 apartment bought by a company would cost $24,000, for example, and $30,000 for a faction to buy it. Note that at the moment, only legal factions have bank accounts. Illegal factions will need to create a company to act as a front, but this comes with the benefit of it being 33% cheaper.
     
    Note that, yes, you can buy a house as a player for the cheapest rates and use it as a company building. This will soon be illegal in character and will be considered tax evasion, so if you do go this route, make sure you cover your tracks properly! Government code enforcement officers are always watching.
     
    How will second hand car dealerships work?
     
    For now, while we work on a proper display system, this will be a permission granted by a car dealership company to a player to spawn up to 10 vehicles. The player will have to make the sale, and the player will have to use /transfervehicle to sell these cars. I do have plans in the works to be able to set cars into 'display mode', where you cannot turn the engine on and can /buy similar to other existing car dealerships, but for now these second hand dealerships will be entirely player-managed. This means that they will fall under the robbing and scamming rules until full script support is in place.
     
    Social Media
     
    You may have seen some of our promotions recently on YouTube, TikTok or Instagram. If not, I encourage you to check us out! Our socials can be seen in #socials on Discord.
     
    In case you missed it, here is an example of the type of content being worked on by @Deceive and @CChef at the moment!
     
    lsrp1.9 troll teaser.mp4
  16. ImperiumXVII

    Community Updates
    Hey everyone, welcome to our January Update.
     
    There isn't much to report on this update, but to remind you all that we are continuously working towards our 1.9 update and our 2.0 update. These are updates you can read about on our roadmap.
     
    And welcome to our new Junior Testers:

    MAKO - livid - CChef
    Duckling - Kaos
     
    Development Update
     
    You may have seen recently that #git is looking a little sorry - rest assured we are still working on a concept we call "LSRP 2.0" - this is basically a total revamp of what you guys have been asking for since day one, a look at our current systems and what we can improve, and implementing features that we didn't necessarily want in our vision but have come to understand that they're a part of LS-RP, regardless of what game we're playing.

    Such an example of what we didn't want to add is savings - we recognise now that, after the removal of tapering and the addition of passive income through script jobs (barber shops, gas stations, etc.) that people do need a reason to be ingame and roleplaying, and what better reason is there than to make money? Savings will not look as it did, i.e. you drop a 100k into your bank account and in 2000 hours it's 20 million - no, we have a more immersive and realistic, but still completely passive, alternative which we are going to call "investments". You may have already seen the button for this in your Maze Bank app on your phone!
     
    The basic premise is that your investments can gain or lose value on a day-to-day basis. If you drop 100,000 into your investments, in 1 weeks' time it may be sitting at 99,175, and the week after it could be back up to 101,283. We don't think you should have to put major thought into investing, so it's going to go into a "pot" where the bank decides what you invest in globally, lore-wise at least. This is always going to net you a profit in the long run. We haven't figured out the exact numbers yet but to give you an example, daily losses could go up to 10% whilst daily gains could go up to 15%. If you deposit 100,000 and wait 100 hours before withdrawing then, on average, you should be approximately $5,000 richer than when you started. This could be more, it could be less, but the idea is that if you play the long game, you will never make a loss.
     
    We're also adding new cars to pdm.com thanks to the efforts of @Mitcholodolo and his fellow staff members that have helped fill out our Google Sheets form! More to come on that later, but we think many people will be happy with what's being added!
     
    There's not much more I can say that you can't already see for yourself on our "roadmap" list, but rest assured that we are all working hard! The end of January and the beginning of February is exam season in many places so we've had to slow down a little; don't take this the wrong way though!
     
    BBQ Event
     
    As always we're hosting another event this weekend and tonight, we've got a barbecue at 10pm at Mirror Park! That's right, it's February 3rd, and it's going to be like 15 degrees C, but we've got a barbecue on..! See below for info!
     

  17. ImperiumXVII

    Development Updates
    Hello and welcome to another Sunday, I hope you're all doing well. This major update features some stuff for everyone and unfortunately doesn't feature everything we wanted to do, but that's what minor updates are for, right?
     
    Here's the changelog:
    - Added armoured car transports and robberies - Added business types that will buy certain expensive items for a cut (pawn shops) - Added the ability to clean cash that was stolen from an armoured car in certain pawn shops for a roughly 60% cut - Added ability for ATMs to be operated by companies and set a usage fee - Added a $5000 cap to the cash inside an ATM to encourage frequent refills - Added company uniforms - Added camera object with 2 lenses available (default lens or add-on super lens) - Added ability for larger lenses to see /ame text from further away than normal - Added bank property type - Added vehicle suspension mods (/offersuspension) - Added more logging to use of certain commands and features - Added ability to change nametag font via /settings - Added inventory capacities - Added news broadcasting and live interviews for companies with the "News Broadcaster" contract - Added the ability for Testers to revive people that die to bugs if there are no admins in-game - Added the ability to change celcius in the HUD to fahrenheit via /settings - Added the ability to disable the temperature and compass in the HUD via /settings - Added a favourites menu to /gps - Added showing open businesses to /gps - Added new large data processor to fix inventory and command list bugs, and other large data-related bugs - Added the ability for ATMs to be created inside businesses - Added the ability for admins to default loans and remove cars from players - Added the ability to add new radio stations in-game (no policy yet on how to request one) - Added hospital interior type - Added the ability to toggle off news chats in /settings - Added the ability to sell vehicles back to a dealership that sells the same vehicle model for a loss - Added functional inventories for company, faction vehicles - Added "broadcast equipment" furniture tag to allow people to broadcast from properties - Added Gruppe Sechs (security) clothing mods - Added motorcycle club clothing mods - Added company duty system (/startshift) with pay adjustable by company owners - Added news vehicles - Added more security company vehicles - Changed vehicle loans to only take 1 payment per week, even if you missed the previous payment - Changed faction uniform loading to allow multiple factions to use the same uniform with different names - Changed duty pay to not count when tabbed out now that auto-AFK is disabled - Fixed /afk not disabling AFK status - Fixed vehicle loan payments not being taken - Fixed /awardcontract notice to include expiry date, not just time - Fixed admin-spawned weapons not having an ammo type despite having ammo - Fixed inventory infinite loading bug - Fixed command list not loading due to overflow - Fixed inventories freezing sometimes when an error occurs (like a frisked player walking away) - Fixed being able to see charges for state codes you do not have access to in /mdc - Fixed not being able to charge people with a crime in /mdc - Fixed inventories not returning after being paroled - Fixed parole not saving after being remanded at least once - Fixed weathers not setting correctly - Fixed muler tow truck not being able to tow vehicles - Fixed positioning of large vehicles on tow trucks - Fixed vehicle interaction constantly being on after tabbing out - Fixed animation sync in some edge cases where players were not streamed - Fixed binding the ALT key in /binds - Fixed some graffiti sync when dealing with preloaded movies - Fixed object selector not selecting far away furniture objects properly - Fixed list modal not updating the "confirm" button when a list option is selected - Fixed vehicle mod bone selection when 2 different mod types use the same bone - Fixed cruise control setting the speed on others' clients instead of own client - Fixed vehicle window state not syncing correctly - Fixed vehicle extras not syncing correctly in some cases - Fixed vehicle blinkers, engine and liveries not syncing when the vehicle was not streamed in  
    As before, @wdmcnr covered the Community Update side in his latest blog post, go check it out if you haven't already!
     
    Follow us on Instagram at @lsrpgta and on TikTok at @lsrpgaming
  18. ImperiumXVII

    Development Updates
    Hello,
     
    Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new.
     
    Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are introducing the ability to be employed in multiple companies - currently, you will be permitted to be in one server-owned company, and one player-owned company. This will greatly improve the flexibility of our players in roleplaying what they wish, without being unnecessarily restricted. In addition, we have allowed players who have previously (before today) added 2-factor authorisation to their account to reset it via the UCP, either on the login page or in their account preferences.
     
    The full changelog is:
    - Added 2FA reset ability on the UCP - Added ability to be in multiple companies - Added reward cut for companies - Added the ability to respawn individual cars for factions and companies - Added the ability to choose which company gets the profits from /pos and /servedrink - Added a reminder that you can run the taxi mission in personal vehicles - Added the ability to reward businesses per unique visitor - Added green icons on the map for open businesses - Added stock to gun stores throughout the city and county (pistol icons on the map) - Added the ability for companies to be awarded contracts from the government - Fixed a bug preventing people from using /respawnme - Fixed an issue where trucks despawned during missions and caused forklift issues - Removed the ability to shoot whilst driving Multiple Companies
    One of the most squawked about blocks to players' roleplay is the restriction that players can only be in one company. We have made a change so that players can now be hired to one server-owned company and one player-owned company. You are no longer restricted to just being a trucker if you want to become a bartender, or a mechanic. Further, you can be in two companies of the same type if you so wish! For example, the TaxiTaxi server-owned company, and a BetterTaxi player-owned company. In this case, you can use either your company car, or your private car, and you can choose which company to represent when you begin your taxi mission.
     
    While we are currently only allowing being a member of one server company and one player company, we will in the future be looking at expanding this to be in more than 2 companies, so be on the lookout for that!
     
    Company Positions
    Included with this update is the ability to set your members to other positions in the company using the /companyposition command. This will allow companies to assign different permissions to different members of their companies without affecting any other part of their game. Examples of permissions you might set include the ability to hire or fire employees - perfect for Human Resources members!
     
    Gun Stores
    As you may have seen, and heard in our last community meeting, licenses to purchase firearms (PF) are now able to be bought, and Ammu-Nations have been opened across the city. Anything you see in those stores is completely fair game - that includes the shotguns and rifles you see in there as well, and any of the ammunition you see. Do remember that these weapons have serial numbers, so if your weapon is stolen or sold, you can be held accountable.
     
    Roleplay Hubs
    You might have seen that the LSSD faction held a barbecue in Davis the other day, and a map icon to boot. We are now showing on the map green icons where player companies are open to show you, as a player, where the roleplay is happening. We hope that this increases the custom to different player owned businesses as well, boosting their income with our new feature - a reward amount per unique visitor, per opening!
     

     
    Thank you once again for all the feedback. It is so valuable to us and makes us as a team so happy that you all care about our passion project as much as we do. Please, keep the feedback coming.
  19. ImperiumXVII

    Development Updates
    Hello again on this wonderful Sunday,
     
    Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes.
     
    In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain illegal factions that can access the Vehicle Theft scheme, so if you want to take part, make sure you know how to evade the cops!
     
    As a side note, factions with access to the vehicle theft scheme are expected to also delegate the thieving of vehicles to other factions and players - a player shouldn't have to be in your faction to go and steal a car. Go find some poor sucker on a street corner and tell him you need a new SUV - surely you don't want to attract police attention to your faction! 
     
    If your car is stolen and sent away by pesky vehicle thieves, you cannot spawn it for 1 hour after it is delivered, so make sure you protect your car with the latest security upgrades if you need to use it. Rest assured, though, as once your car is stolen, it cannot be stolen again for 24 hours so you've got plenty of time to get that bread and splash out for an immobiliser.
     
    We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week.
     
    If you haven't seen, the video, you can find it on our Discord server in the #snippets channel.
     
     
    The full changelog is:
    - Added vehicle theft feature - Added /spellcheck - Added /resetpos (bindable in /keybinds, default F3) to reset your position to an interior's /exit point - Added /fixcar for faction members to fix their vehicles at faction properties (for free) or company-owned garages (for a cost to the faction) - Added the ability to /uniform anywhere - Added faction /duty time tracking for faction leaders - Added furniture function tags (so far, only "door" and "music) available for admins to add to furniture hashes - Added ability to /setstation on any furniture with the function tag "music" (so you can play music inside your house now) - Added /inmates to see how many prisoners there are online and offline - Added "other government employees" to /onduty - Added permission to hide people from /onduty, i.e. for hospital staff that do not count as first responders - Added the ability to use both company vehicles AND personal vehicles for the taxi job using /mission - Added a message when pressing F8 to explain how to take screenshots that save without any extra software - Changed chat limit to 256 characters instead of 128 - Changed bleedout time to be 50% speed, so you can bleed for longer before dying - Changed /door to only work on furniture hashes that have the function tag "door" - Changed /fill to now always use the faction bank, even if it is empty - Changed /mission for taxis so you no longer get warned for being inactive on your mission - Changed driver's licences to renew in 6 months rather than 1 month - Changed vehicle registrations to renew in 6 months rather than 21 days - Fixed some undershirt clothing objects that clipped through outer jackets - Fixed company vehicles not loading in /mdc Foreign Section
    Those eagle-eyed amongst you will have seen we have now set up our Foreign Section and have opened sections for 18 different languages and have opened suggestions in that section for more to be added, if there is enough support from the community. We will only be opening sections that have active moderation that speak the language, keep in mind! The rules in these sections is the same as the regular forum rules, with the exception of requiring you to speak English. These sections are moderated by the Foreign Section Team, which comprises @Mikee as its head and @Daidough as its assistant head. Feel free to take a look through the posts there and engage in other languages, whether you're simply learning German or are a native Arabic speaker, these sections are for you!
     
    Legal Faction Updates
    We have heard loud and clear from both members of legal factions and the people affected by them that something is not quite right. We have gathered lots of feedback over the past week and understand where the issues lie - for faction members, a lack of trust in the average player, too many guns in the server, and bugs not being fixed promptly, or a lack of necessary script features. Rest assured, we have heard them and are now working on the most requested features (roadblocks, spike strips, etc) as a priority, and have taken a step towards placing more trust in our players with the ability to use /uniform anywhere. Perhaps we are still leaning on our experience of SA-MP, when most people in this community were in their mid-teens and not as patient as they were now - we are still learning here, so please keep giving us feedback where you think we could do better!
     
    We do understand that some features need to be moderated, however, especially ones that give huge advantages over others. For this reason, the use of police helicopters for patrol is being reviewed through a lens of realism as we believe that they are used far too often for things that the city would not spend millions in operating costs on, for example regular patrolling of gang neighbourhoods.
     
    Something we have already implemented is the requirement for police to not engage with gang members or gang neighbourhoods too often. We understand that it should be a risk to stand outsdide and deal drugs on the street corner, but at the same time, we don't want to force all this roleplay to take place inside a house. Police presence in gang neighbourhoods, specifically Davis, should reduce - unless of course you're planning on starting a war with a rival gang, don't forget the LSSD has a patrol station in Davis and they will show up to any shootings!
     
     
     
  20. ImperiumXVII

    Community Updates
    A message from @Dos Santos
     
    We have recently expanded the company system by opening our first lot of private owned government contract companies. The main reason behind us locking it at the initial server launch was to make sure that we could monitor the economy and making sure that the system wasn't going to be over-complicated. I feel like I am now at a place, where we can have private owned government contract companies, this being mechanics and trucking companies.

    Cypress Logistics - The reward cut has been set to 40% - this means, that Cypress Logistics employees will be earning significantly less than a private owned trucking company. The main reason behind this is when a player joins the server we still want them to be able to earn money, and we understand that it may be tedious and unfamiliar with the script, but the main way to earn a good amount of money is going down the route and working for a private owned trucking company as this trucking company can set their own reward cut percentage. Good news for you, this means that there will be a market for competitiveness with different trucking companies. Myself, I have reached out to two individuals to kick-start the trucking system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. 
     
    Los Santos Customs - The reward cut has also been set at 40% - this means that Los Santos Customs will be at a disadvantage. But, if you work for a private owned company you have more chances of earning more money. And this goes down the route of providing more, great roleplay. Myself, I have reached out to four individuals to kick-start the Mechanic system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. 
     
    What are the benefits behind Player Owned Government Contracts?
    The person running the company is able to set their own reward cut, which means for them if another company is trying to gain a lot of their staff then this is a good way for a recruitment perspective. It will enhance roleplay, at the moment the scripted element of Cypress Logistics means you get in a truck, and you do /mission - hopefully with the player owned trucking companies they will provide, and cater a lot of roleplay to their employees. Certain amount of money goes to the company, so in-fact the owners of the company can have a reward system. So there is potential for you earning more money with the owners setting up schemes.   
    What's our plans?
    The plans at the moment are to make sure that we're getting people roleplaying and surely not focusing on the scripted jobs, as let's be realistic we want people to roleplay, we want these companies to be interlinked with factions, we want people to be communicating and starting their own enterprises. This is the greatest route towards the script that we have access to by allowing the company owners to set their own types of reward cut.
     
    How does the Reward Cut work?
    If you work for a private company - and the reward cut is set at 50% - if you earn $500 from your trucking route. $500 goes to the company, and then come payday 50% would go to yourselves, while the other 50% remains with the company so the company would keep $250, while you would get $250.
     
    We are still trialling this at the moment and changes should be expected. If we find that private trucking companies do not get much activity, we will look at lowering the company cut again for Cypress Logistics.
  21. ImperiumXVII

    Development Updates
    Hello,
     
    We have been hard at work this week finding areas of the script that we have lacked attention in and have been making some general fixes and tweaks to better improve your experience. There is not much fanfare around this update as there is no specific feature - maybe the ability to tow vehicles using a flatbed!
     
    The changelog for today's patch is:
     
    - Added the ability to start a conversation in your phone by using a contact's name rather than their number - Added push to start vehicle upgrade, available at mechanics or through pdm.com - Added the ability to see firearm serial numbers in the inventory menu - Added the ability to tow vehicles on a flatbed or city tow truck with /attachcar - Added /offerrepair to fix vehicles at a mechanic shop - Added an optional service fee for mechanics to charge for labour time - Added automatically getting up with full health if you are knocked out for 3 minutes - Added /readplate to read a vehicle's current license plate (within 10 metres) - Fixed an issue where you were charged for paintjobs you already had with /offerpaint - Fixed an issue where Sadlers were too far away to load cargo onto the back - Fixed an issue with refunded weapons not having serial numbers - Fixed an issue where duty time would show mask names - Fixed an issue where the price of fish would taper even if you didn't sell any - Fixed an issue where /towcars would not work in some cases - Fixed an issue with /setcar not updating the vehicle registry - Fixed an issue where you could use /resetpos to escape prison - Fixed an issue with government duty messages - Fixed an issue with a grey button when spawning company vehicles - Fixed an issue where you could /engine an impounded vehicle and drive off  
    We are planning another update within the next week, potentially with our next major feature, so keep watching #git to see what we're working on!
     
    And now some words on the Company Cut Update.
     
    Company Cut Update - This was an update to the in-game economy that we felt was a necessary measure to encourage players to interact with companies owned and run by other players, rather than a floating dollar sign prompting you to type /job - while I believe this is the correct direction to take, I am now also aware that the way in which it was implemented was not correct for the server. The idea was to make it more profitable to join a player's own company than to remain in the script-owned job, specifically Cypress Logistics (trucking), to encourage players to either set up their own trucking companies, or join one that offers higher profits. Whilst the intention was there, the way it happened meant that everyone lost money, whether they joined a player-owned company or not, with player-owned companies simply offering a lower loss. As a result of feedback from passionate members of the server and especially the Tester Team, we will be reverting the change and increasing the prices of Cypress Logistics by +40% to compensate for the loss of income from our change 1 week ago.
     
    We are still looking for ways to move players towards interacting with player-run companies rather than script-run companies, but it is clear that the preferred way we do this is to offer rewards for joining a player company, rather than penalties for not. A great suggestion by one of our trucking company owners is that we increase the payouts for player-owned businesses, so those that wish to remain with Cypress Logistics will not lose any money whilst those that choose to go elsewhere for trucking employment actually get a bonus.
     
    Further, you may have heard that we are looking at opening a prison guard faction, the Department of Corrections and Rehabilitation, shortly. We will be implementing, alongside this, more ways to make prison more enjoyable. We have already opened up the yard for prisoners to roleplay in, however we understand that's not enough. We will also be looking at overhauling the penal code to make prison time less of an OOC punishment and more of a tool to add to your roleplay experience. This was always an issue we had on SA-MP as well, and we are looking to try something new in the upcoming weeks!
  22. ImperiumXVII

    Community Updates
    Hello and welcome to the August 2023 Staff Update! There have been a few changes this last month, some very popular, some not so popular, and we've been monitoring where feedback is popping up and making changes.
     
    We have plenty of bug fixes soon to come and as you will have seen, we were busy last week pumping out updates almost daily in the run up to the weekend. As briefly mentioned before, we aim to be releasing updates as and when they are ready rather than waiting for a convenient time to release them (for example, on a Sunday). This means you may not see updates as rhythmically as usual, but you will see more little bursts of additions and fixes as we saw last week. As always, you can take a look at #updates and #git on Discord to see what the development team are currently working on.
     
    Property Requests - As promised in the last staff update, we have now created a property request section headed by @betonists who will be handling all your property needs. As of right now, we are finishing up the last of the custom shell interiors on the test server to be ported across to the main server, where users will be able to choose an array of custom business and residential interiors for their properties, as well as a limited choice of vanilla GTA V interiors.
     
    Here is our internal spreadsheet for tracking the last wave of feedback that our Communications Team collated:
     

     
    Of 20 suggestions deemed essential by the community, there are only 5 that we have not started and are able to, and 1 that we need clarifying. In this case, what are "inventory updates"? You can see yourself what the stats are for the other ones. I hope this helps you see how seriously we're taking your feedback, and though we don't always put out the features that you most want, do have faith that we are prioritising the most essential ones over ones that could maybe stand to wait a few more weeks.
     
    We want to once again thank our dedicated staff team for their hard work and activity in moulding the server into the direction we want to take it. We are not always correct, but our active testers do a great job of being ingame and involved in the server's life cycles, and providing us with feedback given to them by players. Our Tester Team has given a total of 4,026 hours, 2 minutes and 49 seconds this month alone between them, with an average of 77 hours and 30 minutes per Tester this month, which is an incredible amount of time to give to help build our community and presence on GTA V. Our Premium Members show similar levels of activity, with 70 hours and 40 minutes being the average time for a Premium Member to be ingame. A huge thank you to all who help build our community - we do this because we want a place to build for you to enjoy your free time.
     
    Leadership Changes
     
    Congratulations to @Kane on his well deserved promotion to Manager. His new role will be joining @Ben in the Head of Operations position, a responsibility which they will both share. Ben will serve as the Head of Community, opposite Kane as the new Head of Staff.
     
    Additionally, @ImperiumXVII has been promoted to Lead Administrator and takes on the new role of Head of Factions, with @kendrick taking over as Head of Legal Factions. Imperium will assist Kane and Ben as the Assistant Head of Operations, and will oversee Head of Legal Factions and the Faction Team Council.
     
    Please use our Management Structure page as your point of contact reference.
     
    Without further ado, congratulations to our newly promoted staff members ...
     
    Manager
    Kane
     
    Lead Admin
    ImperiumXVII
     
    Senior Admin
    Kendrick — Nature — Jack
     
    Game Admin
    almightybounter — risen — Marshall — betonists
     
    Welcome back to our returning staff members ...
     
    Junior Admin
    Kotwica — leo
     
    Junior Tester
    Wesson — For3v3r
  23. ImperiumXVII
    Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am!
     
    Jumping straight into the script update, here's the changelog:
    - Added the ability to re-bind the Y to unfreeze button in /settings - Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock - Added /rb as a macro for /roadblock - Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the command with - Added /setstation keeping the same volume when changing stations in cars - Added a 50% increase in rewards to both trucking and garbage collection jobs (this will be offset by a 33% cut in Cypress Logistics) - Added vehicle registration history to the MDC - Added a way for admins to set a vehicle's wheel colour - Added faction-specific loadouts to /loadout - Added a way to /lock furniture doors without being a property manager if you are in the same faction that owns the property - Fixed /towcars for companies again again again - Fixed /respawnme teleporting your vehicle into your spawn point with you - Fixed seeing heal messages if another player was in the same area but different dimension - Fixed not being able to create faction ranks with brackets in the name - Changed prison commands to be in the same radio message format as other radio messages  
    Weapon Economy
    The weapon economy has been hotly talked about recently, with legal factions arguing there are too many PF guns being used as crimes, civilian roleplayers arguing that PF guns are too expensive, illegal factions arguing that there is too much trigger happiness over the smallest beef - we have recently implemented a solution that we hope will help in solving these issues.
     
    The Faction Team Council has now implemented an OOC cap on buying weapons - it was decided before that there would be no cap to help factions get established, however now we feel we are in a place where factions in the scheme are established as black market gun dealers and we can safely begin limiting the amount of guns that flow from the darknet into factions' hands. This is handled the same way as we did on SA-MP, through OOC points. For those not in the know, certain guns (like an AK-47) cost 3 points, whereas a pistol costs 1 point (these numbers may not be accurate). A faction with 15 points has a choice, buy 5 AK-47s in a month, or 15 pistols. You get the idea - larger weapons will become rarer as a faction tries to balance what guns are brought in versus what guns end up in the hands of a dead mobster.
     
    Alongside this change, the gun store weapons will also be reduced in price back to the levels they were at, meaning legal guns will be around the $500 to $800 range for a pistol again. In addition to this price change, we are implementing OOC bans. You, as a gang member, are welcome to buy a gun at a gun store (as long as you don't have a criminal record). If you use that cheap legal gun against police and they end up killing you, the license will be revoked after your death and a PF license ban will be issued on your account, meaning you cannot legally buy guns on any character until it is appealed. The point of this system is: don't get caught killing police with legal guns. You can now see whether a gun is legally bought by right clicking it in your inventory. It will show a serial number.
     
    Server Connection Issues
    For the last week or so, we have been getting reports of connection issues from some people. It seemed at first that these people shared something in common, i.e. the first report to me was that a group of Bulgarian players were not able to connect with their normal ISP, but could via mobile data. The issue seemed to spread to people from other regions and there didn't seem to be anything in particular that connected everybody. We asked for logs and the flow of when you first connect to when you lose connection, and a lot of people helped us out with that. We logged the issue with our server host and they have been looking into it for the past week or so. For those of you that don't know, networking is a pain in the ass and I'm glad I never have to deal with it.
     
    Rambling aside, as of last night it seems that these connection issues have been largely resolved. When I went to sleep last night, people were able to connect that were not able to connect before, and so it is my belief that we have made progress on this issue. As always, please continue to report to us if you are experiencing connection issues, but most, if not all, that had connection issues before should be able to connect now.
     
    Here is a message that Mmartin dropped into #updates last night:
     
    This was a well-documented phenomenon known in the tech industry as a "networking meme".
     
    Future Direction
    To put it succintly, please keep sending us your feedback. I know sometimes it gets a little drowned out when we get hundreds of players giving their suggestions, airing their frustrations and asking for changes to be made on the server. Sometimes we may not even respond, but rest assured that we do see it and add it to the list. We had some Development Team applications come in last month and the past 3 weeks have just been too busy for some of us to actually get together and sort through them. We have a couple of people in mind and will be reaching out shortly, and with that, I hope we can start seeing some more development going on.
     
    In the changelog above you may have spotted a 50% increase for all rewards to waste management (garbage) and trucking missions. Cypress Logistics and Los Santos Sanitation will not see these increases - their rewards will remain roughly the same. Anybody who wants to stick around in these script jobs will not be at a loss, so don't worry about that. If you make $500 a day now, you will make $500 a day still. These reward buffs are aimed at player-owned companies, who will be able to take a cut of the payment and still offer a rate that's higher than the server-owned jobs. This is something we will continue to monitor and look at against other areas that have been historically under-used (like mowing, our #1 prime feature that we bet all our dreams against).
     
    Prison roleplay has taken off with the introduction of the SADCR faction, and if you didn't know, what character model you are using (male or female) determines where you end up! Males have a male-only cell block, and females have a female-only cell block. You can of course mingle in the yard, but we hope that separating each sex into discrete cell blocks will help keep the immersion up for some of our prison roleplayers. In addition to these two, we have a third cell block for isolation, for those that don't fit into either adult male or adult female cell block, or have been bad enough to end up in a concrete box. If you are interested in bringing more life to the prison, I encourage you to take a look at Prison Schemes.
     
     
    Kendrick as always will be taking your feedback about Legal Factions and anything related. Mitcholodolo and DDaniels are your guys for the Illegal Faction side. Please feel free to approach myself about anything that these guys can't help with.
  24. ImperiumXVII

    Development Updates
    Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy.
     
    GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update:
     
    Changelog:
    - Added Faction Management Page in UCP - Added Government Clothing - Added Vehicle Engine Performance System - Added the ability for administrators to issue refunds through the UCP - Fixes a problem where you could immediately unimpound a vehicle after it was impounded - Fixes a problem where female shirts were being offset by 1 in /clothes - Fixes a problem where furniture transparency was not reverting after existing the selection mode (/sf) - Fixes a problem where you couldn't select a furniture in an interior with more than 700 items - Fixes a problem where admin-duty staff could not un-impound vehicles - Fixed a problem where you could not rent vehicles when they were previously impounded - Fixed a problem where premium members did not receive the correct furniture slots for company and faction properties - Tweaks automation system to include new clothing mods - Tapered pay is no longer included in the company cut  
    As I'm sure you've seen in #git, we are hard at work pumping out updates for you guys that you've been requesting for a while - you may have also noticed we cleaned up the Suggestions board and forwarded a lot of it for us to discuss, refine and plan. Some things seem to have slipped in under the net, for example certain animations that you may find in /animations that are tailored toward a more niche style of roleplay...
     
    Without further ado, GiamPy's first major feature!
     
     
    Feature Highlight
    Vehicle Engine Performance System
    Author: GiamPy
     
    In the last few months, the server has led players down a road filled with questions about the true impact of engine upgrades. Prior to our latest update, investing in more powerful engines merely meant parting with your hard-earned in-game currency, with zero noticeable improvement in your vehicle's performance. Moreover, it often resulted in higher fuel consumption, leaving players pondering the wisdom of such upgrades.
     
    Listening closely to the valuable feedback from our dedicated community, we have embarked on a mission to revolutionize the gameplay dynamics associated with vehicle engines. This transformation hinges on a sophisticated and dynamic algorithm that can significantly alter the in-game experience based on the engine chosen during vehicle purchase on our in-game in-character, pdm.com.
     
    The Algorithm
    Our algorithm has been meticulously crafted, incorporating a multitude of factors, and as we continue to evolve our system, we may even introduce additional variables to further enrich the algorithm's accuracy.
     
    Here, we outline the key factors currently influencing the new system:
     
    1. Vehicle Class (weight)
     
    At the heart of our algorithm is the vehicle class, serving as the foundational factor. Although determining precise vehicle weight via RageMP is a challenge, we use vehicle class as a proxy for weight estimation. Each vehicle class is assigned a coefficient, influencing its weight-related attributes:
     
    Compact: 1.2
    Sedan: 1.1
    SUV: 0.9
    Coupe: 1.0
    Muscle: 0.95
    Sports Classics: 0.95
    Sports: 1.2
    Super: 1.2
    Motorcycles: 1.4
    Off-Road: 0.9
    Industrial: 0.85
    Utility: 0.85
    Vans: 0.9
    Service: 1.1
    Emergency: 1.1
    Military: 0.85
    Commercial: 0.8
    Open Wheels: 1.0
     
    A higher coefficient implies a lighter vehicle, while a lower coefficient indicates a heavier one.  Consequently, SUVs, despite potent engine options, begin with a handicap due to their inherent weight. We have also made adjustments to certain vehicle classes, such as Off Road, Industrial, and Utility.
     
    For sports cars, we've provided a boost, as they tend to be lighter than sedans or coupes.
     
    2. Fuel Type
     
    Our engine system currently features two fuel types: petrol and diesel (electric vehicles are in development). Just like in reality, each fuel type comes with distinct advantages and drawbacks.
     
    Diesel vehicles offer more torque, providing superior initial acceleration compared to petrol vehicles.
     
    Petrol vehicles, on the other hand, boast enhanced maximum speed, although their fuel efficiency may lag behind diesel counterparts, especially with high-performance engines.
     
    3. Emergency Vehicles
     
    In alignment with real-life counterparts, emergency vehicles (law enforcement, fire department, etc.) now exhibit superior performance, enabling them to keep pace during high-speed pursuits.
     
    All emergency vehicles have received a 20% performance boost (both max speed and acceleration).
     
    4. Engine Technology
     
    Engine technology takes center stage in choosing the right engine for your custom vehicle.
     
    Currently, we evaluate engines based on the number of cylinders they possess.
     
    Future updates may introduce more dynamic considerations, such as turbochargers impacting acceleration.
     
    Presently, engines with more than 6 cylinders (e.g., V6, i6, W6) receive performance enhancements, with the boost scaling linearly based on cylinder count (a V8 surpasses a V6, for example).
     
    5. Engine Volume
     
    Engine volume represents another crucial factor. 
     
    Realistically, engines with larger displacements generate more power than their smaller counterparts. Consequently, greater engine volume equates to higher maximum speed.
     
    Notably, this factor does not influence acceleration.
     
    6. Engine Horsepower
     
    Last but certainly not least, engine horsepower is a highly anticipated factor.
     
    It requires no elaborate explanation: higher horsepower translates to greater maximum speed.
     
    Realism and Perception
    To ensure that these performance enhancements are not only realistic but also perceptible to players, all final values are boosted by a factor of three.
     
    However, these enhancements are restrained within a plausible range, avoiding scenarios where 900HP 9.0L engines with 12 cylinders turn vehicles into rocket ships.
     
    What's next?
    In our diligent review of the diverse engine options available on pdm.com, we have observed instances where certain vehicles feature engine configurations that diverge from realism. For instance, there are listings for engines labeled as "TDi V4, V6, V8," which, as automotive enthusiasts are aware, defy the basic principles of engine design; an engine cannot simultaneously possess 4, 6, and 8 cylinders.
     
    Additionally, we've noted peculiar anomalies such as muscle cars offering diesel powerplants, a departure from the authentic characteristics of such vehicles.
     
    Rest assured, we are committed to enhancing the user experience with our forthcoming update.
     
    Our goal is to align all pdm.com vehicle listings with the genuine real-life counterparts found in the world of Grand Theft Auto V. This means ensuring that engine options reflect the realism and authenticity that players expect from the server..
     
    Conclusion
    While our system has undergone rigorous testing within our development environment by our dedicated Staff Team, we acknowledge that perfection remains elusive.
     
    We commit to continuous fine-tuning of the algorithm to achieve a balance between vehicle performance and the value of investing in pricier engine options.
     
    Your feedback is instrumental in our journey toward the success we envision.
     
    We hope you enjoy this exciting addition to the server and, most importantly, have a blast on the roads of Los Santos!
     
    Disclaimer: All coefficients, enhancements, and factors mentioned in this post are for in-game purposes only and do not reflect real-world automotive performance metrics.
  25. ImperiumXVII

    Development Updates
    Good afternoon, this one's just a quick hotfix to address some issues discovered since the last update, so there won't be much to talk about on this one. I do have some previews later though!
     
    - Fixes an issue where company owners would not load for doors and gates - Fixes an issue where companies could be awarded $∞ - Increases mechanic garage profit margin from 15% to 35% - Adds a way for the prison faction to see when prisoners log ingame and are released - Adds a command for players to refresh their furniture slots in case they do not have the correct amount - Fixes an error where faction members could not use the faction panel if they had 2 characters in the same faction  
    We'll have a much larger update with the things you see in #snippets around the middle of this week, so stay tuned for that! Yes, that includes new clothing and new vehicles...
     
    Here are some images of what's to come on PDM.com:
     


     
    And some of our new clothing items:
     
      
     
     

     
      
     
     
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