Jump to content

ImperiumXVII

Head of Game Development
  • Posts

    835
  • Joined

  • Last visited

  • Days Won

    23

Posts posted by ImperiumXVII

  1. 12 hours ago, domcexd said:

    You don't need a lot of players to roleplay or develop your character. Though you need others because there's only so much of developing you can do alone :]] Back in "tha day" there was a lot of interesting roleplay happening on the server - unique characters and factions. I remember LS-RP SAMP covid peak (700 players, full server), but even then roleplay quality was not that great comparing to what it was years ago. Player count is not the golden ticket. A lot depends on factions and quality of roleplay players create. The events are great don't get me wrong but what gets me going (and others I guess) is the developing of your character and achieving goals you want to achieve (motivation to play and grind?). You can't expect people to grind when there's no reward. Having 50 players does not motivate me to stay in game for hours. I miss factions you needed to up your game to be associated with (not just joining a discord) - there was roleplay going. And you didn't need to know anyone on Discord. I remember the madness back in the day... Getting shot? Getting robbed? Or just being a witness of something crazy? No one taking aesthetic screenshots? Yeah.

     

    Also... I get that having fun in-game can get people going but do you really want to "have fun"? "Going IG and having fun" is not a solution here. Though I think the player base will be going up with time if the management does not give up on LS-RP and keep up the God's work!

     

    Peace ✌️

     

    I agree with the whole shift to taking screenshots and turning it into like a movie of your character. I had the most fun when character showcases weren't a thing and people weren't doing silly /me lines for the sake of screenshots

    • OK 1
    • Strong 1
  2. This is far past the point of discussing the penal code and is now into the realm of discussing something that happened ingame

     

    I have changed the penal code to:

    Quote

    A person who solicits anyone to, or engages in, inappropriate sexual or inappropriate sexually suggestive conduct in any public place or in any place open to the public or exposed to public view

    to make it clear that it is inappropriate sexually suggestive conduct, as was the original intention of the code when it was written, without changing the meaning of the penal code.

     

    What is "inappropriate" in public is up to a reasonable person to decide at a later time.

     

    @Userone

    • Love 1
  3. 3 hours ago, Userone said:

    The problem is “inappropriate” is NOT necessarily a technical requirement for conviction, when someone is flirting, and thus reasonably engaged in “sexually suggestive” conduct as per wording of the current law:

     

    217. Lewd Or Dissolute Conduct In Public

    A person who solicits anyone to, or engages in, inappropriate sexual or sexually suggestive conduct in any public place or in any place open to the public or exposed to public view is guilty of a misdemeanor”

     

    Maybe you’re interpreting it as “inappropriate sexual or inappropriate sexually suggestive,” but that’s not what it says. It says “inappropriate sexual or sexually suggestive,” thus technically being merely “sexually suggestive” in public technically breaks the law when it should not.

     

    I disagree, the wording says "inappropriate sexual or sexually suggestive conduct in any public place", what you're saying is that it should be interpreted:

    • inappropriate sexual, or
    • sexually suggestive

    which doesn't make sense or is even remotely reasonable. Consider:

    Quote

    A person who solicits anyone to find a house with a blue door or walls

     

    Would you interpret this to mean a house with:

    • blue door, or
    • walls

    I'm not sure I would, nor am I sure that it's reasonable to think that's the case given the language. I would say the interpretation you are arguing would be written:

    • A person who solicits anyone to, or engages in, inappropriate sexual conduct or sexually suggestive conduct in any public place

    (added the word conduct to make each side of the "or" discrete)

     

    I'm on the fence in that I think it could create some fun scenarios and allow for different legal interpretations, but if you seriously think this is something that should be changed OOC for the sake of clarity, then we can change it. It's up to you whether you think the ambiguity is worth the OOC change, or if it should be left this way to potentially be used later IC.

  4. On 2/9/2024 at 1:23 AM, Userone said:

    I can understand how sexual conduct can be harmful and unnecessarily offensive.

     

    However, banning "engaging in sexually suggestive conduct in public" means you ban flirting in public, and this is a violation of the first amendment Freedom of Expression:

     

    Revise the statue to amend this issue IMMEDIATELY. Here's my suggestion:

    All I did was remove the "sexually suggestive" mention, as the government, by law, has no authority to ban freedom of civil expression as aforementioned.

     

    The key word is "inappropriate" here, a reasonable person would be able to tell what "inappropriate" means in the context of a public place. Flirting is not inappropriate, nor would any reasonable person believe it to be.

    • Clap 1
  5. 5 hours ago, Mahitto said:

     

    Unrelated from this topic but yeah lol, if you reaaally wanna put something like that you gotta mask it as being a community leader or something, bringing up video games in a serios manner in real world scenarios is almost always a turn off - job, relationships, family and all. Reddit is the same.

     

    On the flip side to that, I actually put on my CV that I worked for LS-RP for 2 years doing TypeScript, dealing with both SQL and NoSQL databases, web frameworks and NestJS, and I got a fair few offers of employment off the back of that. I would never accept pay for work on LS-RP though, as being paid means having an obligation to deliver. My only obligation to perform well in dev for LS-RP is to myself, and if I'm paid, suddenly I become responsible for delivering a product to deadlines and I don't want that. I would rather not be paid and have the option to not spend hours on it.

    • Thumbs 1
    • Love 5
  6. Something I want to mention is it was a vocal minority that was suggesting tapering/the hard economy be removed at the start. The surveys we put out showed an overwhelming (~75%) majority in favour of both tapering and the harder economy. Those players stopped playing and the opposing view became the majority, hence the change, so "timing" was not the issue.

    • OK 1
  7. 8 hours ago, Mahitto said:

     

    Can't an old backup of everything LSRP related be put up then? (a backup of the script, database, forums etc. from before we closed) That way no one needs to work on migrating anything. Sure, 15 people will lose some assets but they'd be irrelevant anyway as the servers are very different.

     

    Restoring an old backup of the database structure means the GTA V server loses its data. We said we aren't going back to SA-MP so the data loss didn't matter. If you're suggesting we just wipe the GTA V stuff and go back, how does anyone know that in 6 months' time the community wants to go back to GTA V again?

     

    Furthermore, the most populated English roleplay servers on GTA V eclipse the number of players of the most populated English roleplay servers on SA-MP. There is a higher market for players here, current and new - new players will not be navigating the complexity of open.mp and SA-MP to play a nearly 20 year old game whereas new players will be more than happy to try out GTA V, a currently popular game.

     

    So no, we're not going back to SA-MP, even if we figure out every problem we have and get it running flawlessly, SA-MP is gone and will remain gone permanently.

    • Clap 2
  8. 8 hours ago, Mahitto said:

     

    But do you (as staff members, not necessarily personally) at least have a plan for LS-RP? Because our playerbase has been decreasing continuously ever since we launched and it has not shown any signs of going back up over the long term. And it's not just the way it is - other servers (on both GTA 5 and SAMP or whatever it's called now, not just World and RCRP) are either stable or gaining players as we speak, it's not the community getting older and quitting gaming, it's something we're doing wrong, an edge we don't have etc. But I personally (correct me if I'm wrong please) have not seen any sort of plan against this. I have a few questions I would assume most people here are curious about...

     

    - Why are we losing more and more players every day?

    - What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

    - What about when we'll hit 1-2 players, or 0?

    - Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

    - Who's going to be paying for an empty server for months at a time and why?

     

    Or are we all just contributing (in various ways) to a community that's going to be closed soon? And if so, why would anyone log in, do 5-10-25 more days of character and faction development just for all of it to be lost?

     

    - Why are we losing more and more players every day?

    You tell me. Why don't you play every day, why don't your friends play every day? We have our data and we have an idea, but the constantly moving goalposts make it difficult to fix things. We have plans for the next few months to encourage people to do their part and go ingame.

     

    - What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

    So get ingame, get your friends ingame, get your friends to get their friends ingame. We could have the best roleplay experience on GTA V and it wouldn't matter if you don't get ingame or get your friends to go ingame, so what I say on this is people in the community that care so much about LSRP's low playerbase need to play their part and get their friends ingame when they don't want to.

     

    - What about when we'll hit 1-2 players, or 0?

    It won't get to that point so I won't talk about it.

     

    - Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

    Yes.

     

    - Who's going to be paying for an empty server for months at a time and why?

    Not the community, so you don't need to worry about that one.

    • Thumbs 1
  9. On 1/17/2024 at 8:22 AM, samplsrp said:

    I'm an LSRP fan since 2011, and also I'm a retard, you as head of game development, explain to me please, "I prefer SA-MP but the SA-MP LSRP script is a culmination of works by many people, works that cannot be shared without the permission of those that wrote it. As such, none of our current dev team would be able to develop it anymore" (I remind you I am an idiot and I don't understand what do you mean) can you explain, why you can't come back to the server that y'all made and kept for 10+ years? How is it possible? There's bunch of clones out there already and you can't re-open OG server that was running since 2007 or w/e? 

     

    What kills me the most is that, you have 10 players online in the most known, popular server of RP ever made, there's bunch of foreign country servers copying LSRP script style, factions that it had, inspirations and all other bs. And you can't re-open it for some reason :? How can you even be that positive when you got 10 people running around a huuuuuge ass GTA V map for months & you still tend to prove your point n keep it running. There's no chance LSRPV ever competes with GTAW, GTAW is a standart for GTA V like LSRP was for SAMP, no other servers could compete with y'all, they did not last. Same with LSRP on GTA V. It will not last, so that's why we SAMP players are urging y'all to atleast try to re-open it, put some effort into new youtube videos, maybe tiktok videos, some ads, some nostalgia videos, go through discord channels, remind people abt it. Make it blow up, make it as big as possible, 300 people hopped on RCRP with 1 month notice on just forums. Imagine what you can do if you make youtube videos, trailers of reopening and all the stuff mentioned before. Your LS samp server will have 200+ ppl always atleast for few months & it's still better than holding onto dying server. 

     

    Maybe run 2 servers? Find someone who's experienced, give him the domain of forum.ls-rp.com etc, let him run it & work on your GTA V project aside. 

     

     

     

    It was pretty clear what I said. The old dev team on SA-MP had to create separate scripts and send them to Kane to implement because only he could access the gamemode. If we go back to SA-MP it's going to be the same thing, and our current developer team (me included) will not be able to work on the script directly. Our database structure has also changed since moving to GTA V and the SA-MP script would need to be converted and the entire UCP remade. It's not that it isn't possible, it's that the logistics of it make it not worthwhile at all. We can't just turn it back on and away it goes. 

     

    As for the argument of RCRP having 300 players, LSRP had 300 players for a short period of time too when we launched on GTA V. It's just hype, people checking it out, I wish RCRP success but it'll fade away. 

     

    We are not returning to SA-MP no matter what great ideas you come up with. 

    • Love 3
  10. On 1/13/2024 at 2:26 PM, Ronnie2Polez said:

     

    This is a personal opinion and nothing more - but that's the nail in the coffin for this community. Not saying it's your mindset that going back to SAMP would be taking steps back, because IMO it's not - but I think taking steps backwards would be continuing with GTA V.

     

    People clear as day have showed interest in SAMP. I don't know how LSRP intends on bringing some more people to it's server but I think no matter what it does, it just won't happen. It doesn't matter how much more effort goes into V, the script, events - whatever.  Everything about GTA V is too much to strive on with a community that daily plays less than 100 people, averaging 30-50. Now would that be more possible on SAMP? 100 percent. Like stated above "On SA-MP everyone knows where the main hubs are and where to find other people" - and with clients such as Open MP coming one day (?) I think LSRP could be number 1 on SAMP again. I just can't see how people could play GTA V with 100-150 people on it, mind you most of the time I see 30-50 people on. What do you even do? 

     

    Discussion: what is Smitty's real name? : r/spongebob

     

    I'm not sure that you read the comment that was linked.

  11. On 12/19/2023 at 11:45 PM, Cursed_King said:

    Honestly, I've been very satisfied with the script, features and economy lately.

    Even though I've lost motivation to hop on because theres no one around, it's the same people everyday.

    I feel like the server needs more transparency and communication, most of the staff are very communicative and helpful.

    One last point I want to list, is the illegal side, I feel it's still suffers because LEO are overpowered.

    Beside that, I appreciate what the server offers right now, and hats off to the Devs who are putting in the work to develop amazing features.

    I highly encourage players to return and give LSRP another try, try something new, or get back to what they started.

    And please, no OOC drama.

     

    LEOs being overpowered is something I am constantly tackling, for example recently I've banned LEOs from using assault rifles unless they're facing people with SMGs or assault rifles themselves (meaning no more M4s coming out against AP Pistols, which I thought was stupidly overcompensating)

     

    I do think LEOs should be overpowered, and criminals need to invest more brainpower into escape plans and choice of weapons, but I don't think it should be a guaranteed L for an illegal roleplayer if they interact with police, so if you have any thoughts on that lmk

    • Thumbs 1
    • Strong 1
  12. So some things:

     

    Tapering does not reduce your cash flow, it boosts early cash flow. It's set based on cycles: trucking gets $1000 per 4 hours for example. Without tapering this is $250/hour, with tapering this is what we see now ($400, $300, $200, $100, then resets) specifically so you don't have to grind, but if you do then you don't lose anything compared to the system before. If we're going to discuss removing tapering, income is going to be cut for the earlier pays and increased for the later pays so it's all uniform.

     

    As for /work, we have /startshift and we could potentially find a script job to do this (such as a server-owned gas station) but the income would be minimal compared to joining a player-run company to encourage player interactions.

     

    A lot of stuff like /selldrugs doesn't line up with LSRP's goals so would not be considered.

     

    Robbing ATMs is coming soon(tm), for now you'll just have to rob the cash vans that refill the ATMs instead.

     

    As for the dumpster diving, this is also something I've considered doing recently - especially as we have the trash script, I would like to place random items like watches, radios, etc in these trash piles that accumulate when nobody does the garbageman job, and have it an open inventory as well so that players can put stuff there themselves. This makes things like dead drops possible, but also means they can dispose of a murder weapon in the trash before it gets destroyed by a garbageman, especially with the upcoming forensics script.

    • Clap 7
    • Love 1
  13. /fixcar everywhere is actually a bug that I haven't found reason to fix yet, the intentional behaviour is that you have to go to a mechanic garage to use it and it costs about 50% more than if another player mechanic does /offerrepair

     

    As for fixing the loans, it's not as simple as fixing the cause. The loan system will take 1 payment for every week you haven't paid, meaning some people will pay 20 weeks' worth of loan payments in one hour, which is no bueno

  14. On 9/13/2023 at 12:05 PM, ThePolterguise said:

    /me = what the person you interacting with SEES you do

    the person you interacting with cannot know how you feel.

     

    They cannnot read your mind - but they can read your body language

    so, you'll have to work around it, for example -

    DON'T - /me thinks kissing John is disgusting

    DO -  /me would make a disgusted face after hearing the offer to kiss John

     

    in both scenarios, if John is infront of you, he will think that you think that kissing him is disgusting, but one of the /mes makes sense and the other isnt.

     

    I think a good RPer, well, actually, half of the reason for being a good RPer, is to have that good usage of the /me and /do

    in a way where when you interact with another person, that person understands 100% of any action, mood, facial expression, feeling that you output and can follow up on that situation.

    If hes confused, not understanding the situation (which can mean he will follow with weird /mes of his own that will make you confused) or even using /do to ask you this or that (like, what do you do, how you react, all of that) -- means you're doing something wrong.

     

    Thats my 2 cents about it.

     

    Definitely. I personally split /me and /ame into thinks that make a noise (/me) and things that can only be seen (/ame)

    • Thumbs 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.