Jump to content

ImperiumXVII

Lead Developer
  • Posts

    868
  • Joined

  • Last visited

  • Days Won

    25

ImperiumXVII last won the day on April 11

ImperiumXVII had the most liked content!

About ImperiumXVII

  • Birthday 09/19/1996

Staff Position

  • Head of Game Development

Connect With Me

  • Discord
    @imperiumxvii
  • Ingame Name
    Clarke_Walker

Recent Profile Visitors

5186 profile views

ImperiumXVII's Achievements

Mentor

Mentor (12/14)

475

Reputation

  1. Jumping straight into it, it's been a couple weeks since the last minor update which we didn't announce as it was only a small one, so I'll include 1.9.1's changelog here too [Minor Update 1.9.1] - Adds paintball guns and paintball shops - Adds 40mm baton launchers for law enforcement - Adds /uniforms to show saved uniforms - Changes Taxi job /join location to Downtown Cab Co. located in Mirror Park - Fixes /hairtie overwriting the primary slot - Fixes /barber not allowing eyebrow/chest hair/facial hair selection - Fixes anim positioner conflicting with phone animation [Minor Update 1.9.2] - Adds context-specific switches for binds. - Adds fire rate selector for all weapons. - Adds 50+ new animations. - Adds clearer notification for /lock. - Adds paintball arena rulesets. - Adds extended staff chat. - Adds /event for extended staff members. - Adds new trash truck to waste management system. - Adds mods to /modshop for new vehicles. - Allows /impound with vehicle ID. - Increases auto-AFK time from 5 minutes to 15 minutes. - Refactors anim positioner. - Fixes an issue with /ajail. - Fixes property-related issues.
  2. I agree with the whole shift to taking screenshots and turning it into like a movie of your character. I had the most fun when character showcases weren't a thing and people weren't doing silly /me lines for the sake of screenshots
  3. Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet! This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. Here is the full changelog: - Adds second hand car dealership business type that can spawn 10 cars at a time - Adds ability for premium players to spawn 2 cars at once - Adds ability to buy properties as a player, company, or faction - Adds ability to rent properties as a company or faction - Adds ability to transfer properties between players - Adds ability to change phone wallpaper and lock screen background independently - Adds key bind (default: F6) to posiiton yourself whilst using an animation - Adds /toglevel to combine playtime across all characters - Adds /hairtie and selecting up to 3 hair styles at a barber - Adds /status to automatically display a /ame when a player gets within 30m - Adds Fire Department dispatch system beginnings - Adds admin/tester duty restoring after reconnecting - Adds /deletegps to delete a GPS entry - Adds /home as an alias for /gps home - Adds /helo for Maverick helicopters - Adds character name tracking to licence grants/revocations - Adds facial expressions to action wheel - Adds /modshop for non-government faction and company vehicles - Adds admin command to disable an interior's default music - Adds formatting to weapon licence page on MDC when a licence is expired - Adds new cars to pdm.com - Fixes /mic inside company properties - Fixes being unable to move non-money pack items out of cash convoy vehicles - Fixes impound state loading for company/faction vehicles - Fixes cash packs not being removed from cash convoy vehicles on restart - Fixes /examine - Fixes setting a waypoint showing the wrong name in the notification How will house prices work? House prices have been automatically calculated based on their type and tier. These will no doubt be manually adjusted, but for now, the house pricing model is as follows: Apartments, trailers and garages will be set to a buy price multiplier of 12 x 3 of their current rent price. What this means in real terms is: Apartment costs $500 to rent $500 x 12 x 3 = $18,000 to buy Apartment costs $1500 to rent $1500 x 12 x 3 = $54,000 to buy Up to $2000, which we consider a higher tier of property. These prices are double this multiplier. Apartment costs $2000 to rent $2000 x 12 x 3 x 2 = $120,000 to buy Houses are double whatever the apartment multiplier is for that tier, so a house that costs $500 to rent would be $36,000 to buy, a house that costs $2000 to rent would be $240,000 to buy, etc. Companies and factions can also buy these properties, so a company could buy up an apartment in Davis to use as a company headquarters, for example. Companies have a 33% increase on prices however, and factions a 66% increase on prices. A $18,000 apartment bought by a company would cost $24,000, for example, and $30,000 for a faction to buy it. Note that at the moment, only legal factions have bank accounts. Illegal factions will need to create a company to act as a front, but this comes with the benefit of it being 33% cheaper. Note that, yes, you can buy a house as a player for the cheapest rates and use it as a company building. This will soon be illegal in character and will be considered tax evasion, so if you do go this route, make sure you cover your tracks properly! Government code enforcement officers are always watching. How will second hand car dealerships work? For now, while we work on a proper display system, this will be a permission granted by a car dealership company to a player to spawn up to 10 vehicles. The player will have to make the sale, and the player will have to use /transfervehicle to sell these cars. I do have plans in the works to be able to set cars into 'display mode', where you cannot turn the engine on and can /buy similar to other existing car dealerships, but for now these second hand dealerships will be entirely player-managed. This means that they will fall under the robbing and scamming rules until full script support is in place. Social Media You may have seen some of our promotions recently on YouTube, TikTok or Instagram. If not, I encourage you to check us out! Our socials can be seen in #socials on Discord. In case you missed it, here is an example of the type of content being worked on by @Deceive and @CChef at the moment! lsrp1.9 troll teaser.mp4
  4. Hey everyone, welcome to our January Update. There isn't much to report on this update, but to remind you all that we are continuously working towards our 1.9 update and our 2.0 update. These are updates you can read about on our roadmap. And welcome to our new Junior Testers: MAKO - livid - CChef Duckling - Kaos Development Update You may have seen recently that #git is looking a little sorry - rest assured we are still working on a concept we call "LSRP 2.0" - this is basically a total revamp of what you guys have been asking for since day one, a look at our current systems and what we can improve, and implementing features that we didn't necessarily want in our vision but have come to understand that they're a part of LS-RP, regardless of what game we're playing. Such an example of what we didn't want to add is savings - we recognise now that, after the removal of tapering and the addition of passive income through script jobs (barber shops, gas stations, etc.) that people do need a reason to be ingame and roleplaying, and what better reason is there than to make money? Savings will not look as it did, i.e. you drop a 100k into your bank account and in 2000 hours it's 20 million - no, we have a more immersive and realistic, but still completely passive, alternative which we are going to call "investments". You may have already seen the button for this in your Maze Bank app on your phone! The basic premise is that your investments can gain or lose value on a day-to-day basis. If you drop 100,000 into your investments, in 1 weeks' time it may be sitting at 99,175, and the week after it could be back up to 101,283. We don't think you should have to put major thought into investing, so it's going to go into a "pot" where the bank decides what you invest in globally, lore-wise at least. This is always going to net you a profit in the long run. We haven't figured out the exact numbers yet but to give you an example, daily losses could go up to 10% whilst daily gains could go up to 15%. If you deposit 100,000 and wait 100 hours before withdrawing then, on average, you should be approximately $5,000 richer than when you started. This could be more, it could be less, but the idea is that if you play the long game, you will never make a loss. We're also adding new cars to pdm.com thanks to the efforts of @Mitcholodolo and his fellow staff members that have helped fill out our Google Sheets form! More to come on that later, but we think many people will be happy with what's being added! There's not much more I can say that you can't already see for yourself on our "roadmap" list, but rest assured that we are all working hard! The end of January and the beginning of February is exam season in many places so we've had to slow down a little; don't take this the wrong way though! BBQ Event As always we're hosting another event this weekend and tonight, we've got a barbecue at 10pm at Mirror Park! That's right, it's February 3rd, and it's going to be like 15 degrees C, but we've got a barbecue on..! See below for info!
  5. On the flip side to that, I actually put on my CV that I worked for LS-RP for 2 years doing TypeScript, dealing with both SQL and NoSQL databases, web frameworks and NestJS, and I got a fair few offers of employment off the back of that. I would never accept pay for work on LS-RP though, as being paid means having an obligation to deliver. My only obligation to perform well in dev for LS-RP is to myself, and if I'm paid, suddenly I become responsible for delivering a product to deadlines and I don't want that. I would rather not be paid and have the option to not spend hours on it.
  6. Something I want to mention is it was a vocal minority that was suggesting tapering/the hard economy be removed at the start. The surveys we put out showed an overwhelming (~75%) majority in favour of both tapering and the harder economy. Those players stopped playing and the opposing view became the majority, hence the change, so "timing" was not the issue.
  7. Restoring an old backup of the database structure means the GTA V server loses its data. We said we aren't going back to SA-MP so the data loss didn't matter. If you're suggesting we just wipe the GTA V stuff and go back, how does anyone know that in 6 months' time the community wants to go back to GTA V again? Furthermore, the most populated English roleplay servers on GTA V eclipse the number of players of the most populated English roleplay servers on SA-MP. There is a higher market for players here, current and new - new players will not be navigating the complexity of open.mp and SA-MP to play a nearly 20 year old game whereas new players will be more than happy to try out GTA V, a currently popular game. So no, we're not going back to SA-MP, even if we figure out every problem we have and get it running flawlessly, SA-MP is gone and will remain gone permanently.
  8. - Why are we losing more and more players every day? You tell me. Why don't you play every day, why don't your friends play every day? We have our data and we have an idea, but the constantly moving goalposts make it difficult to fix things. We have plans for the next few months to encourage people to do their part and go ingame. - What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do. So get ingame, get your friends ingame, get your friends to get their friends ingame. We could have the best roleplay experience on GTA V and it wouldn't matter if you don't get ingame or get your friends to go ingame, so what I say on this is people in the community that care so much about LSRP's low playerbase need to play their part and get their friends ingame when they don't want to. - What about when we'll hit 1-2 players, or 0? It won't get to that point so I won't talk about it. - Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)? Yes. - Who's going to be paying for an empty server for months at a time and why? Not the community, so you don't need to worry about that one.
  9. It was pretty clear what I said. The old dev team on SA-MP had to create separate scripts and send them to Kane to implement because only he could access the gamemode. If we go back to SA-MP it's going to be the same thing, and our current developer team (me included) will not be able to work on the script directly. Our database structure has also changed since moving to GTA V and the SA-MP script would need to be converted and the entire UCP remade. It's not that it isn't possible, it's that the logistics of it make it not worthwhile at all. We can't just turn it back on and away it goes. As for the argument of RCRP having 300 players, LSRP had 300 players for a short period of time too when we launched on GTA V. It's just hype, people checking it out, I wish RCRP success but it'll fade away. We are not returning to SA-MP no matter what great ideas you come up with.
  10. I'm not sure that you read the comment that was linked.
  11. LEOs being overpowered is something I am constantly tackling, for example recently I've banned LEOs from using assault rifles unless they're facing people with SMGs or assault rifles themselves (meaning no more M4s coming out against AP Pistols, which I thought was stupidly overcompensating) I do think LEOs should be overpowered, and criminals need to invest more brainpower into escape plans and choice of weapons, but I don't think it should be a guaranteed L for an illegal roleplayer if they interact with police, so if you have any thoughts on that lmk
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.