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mhrhan

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Blog Comments posted by mhrhan

    September Update

    Quote

    When I say I read every single bit of feedback under blog posts and in general discussion I'm serious. I often choose not to engage too early or at all in order to not derail the conversation or turn it into a WPM typing contest. We've aggregated a lot of your feedback and tried to identify the underlying issues of problems players face, and proposed a solution to each of them. Some of the priorities in the near future will be (in no particular order):

     

    Adding more ways to make money, both as a legal and illegal character, and both P2P and NPC; Improve furniture UX; Make mapping easier & more appealing; Invest more time and money into marketing; Find a way to organize more events; Crack down on DM & poor reasons to kill in-game; Add more non-visual perks to drugs; Allow being in even more player-owned companies at once;

     

    It's really good to see you finally listening to people by getting more developers to work with you to reduce the workload on Imperium and Kane, but I honestly think you should be taking your time to also address the controversial (and maybe harsh) replies people have made.

    We need to talk ...

    And why should we believe you, considering you already let the community down with many broken promises followed by a script that missed many basic features you'd expect after 2 years of development? 

    If you want people to actually believe you this time, you come with solid work that shows you're still willing to contribute, or hand the development over to someone that's way more passionate. 

    "Our team is burnt out" is not a fucking excuse. 

     

    You wanna save the ship? Start by making sure people can actually roleplay (especially legal factions) and give us the scripts LSRPV was supposed to have from the start. Stop coming with the "Week 69" "Week Y" plans that are obviously going to get missed. 

     

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