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Sticker

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Posts posted by Sticker

  1. As of now, environment that surrounds motorcycle clubs is quite bland. Yes, the clubs themselves, or the characters in them are unique and offer interesting roleplay opportunities, but the said environment they roleplay in often lacks the needed components to represent them. 

    Let me elaborate more on what is lacking:

     

    • No patches on vests. I understand that patches for some people roleplaying might not be a priority, but it enhances motorcycle club roleplay. A good example is that, patches are number 1 representation for motorcycle clubs. Without them you're just another civilian, who rides on a motorcycle. Additionally, patches often change the dynamic on how clubs interact with each other. Lets say your club has laws that prohibit other clubs from wearing their patches, while driving through your claimed territory. In such scenario, the club could be identified with just a glance at their patches and /ame or /me could be voided. Back in the day, when there was no way to implement in game patches for everybody to see, there were some players, who addressed, that when a couple of clubs would go on a ride and rode pass them, there would be a massive influx of /me's with clubs affiliations that would interfere with previous roleplay they were engaged in. Having in-game patches could minimize such disruption for other players.
    • Motorcycle variety. It is known that the server is in its early stage and we shouldn't expect many modifications or additional vehicles from the start, but as of now, there are only 2 cruiser/chopper style motorcycles. This kind of limits individualism of character choices as you cannot roleplay certain models of cruisers, because the in-game models do not represent the real life equivalent of it. While at it, one of the cruiser motorcycle in-game makes the character look like he is riding a sports motorcycle instead of a true cruiser/chopper. I understand that back in the day we only had 2 motorcycle variants regarding cruisers/choppers, but we were able to personally download a modification for them. Now with the RAGEMP we have the ability to add more varieties of such models.

     

    How can we solve it?

     

    • Patches. It's quite self-explanatory - custom vests with patches added on them. A possibility would be just to take the already existing vests and put the patches on them and after that import them into the server as custom vests. (Of course they would be limited only to the faction that uses them)
    • Motorcycles. It's not necessary to upload hundreds of chopper styled motorcycle mods, but a few would be a wonderful addition in the next major update. Here some examples of the mods that could be used:

               https://www.gta5-mods.com/vehicles/lcc-blackwater-add-on-fivem-lods

    LKNTBHL.png

     

    https://www.gta5-mods.com/vehicles/ubermacht-kampfer-addon

    ClqQ9op.png

     

    https://www.gta5-mods.com/vehicles/western-nightblade-classic-add-on-tuning-fivem

    DCHYzAm.png

     

    https://www.gta5-mods.com/vehicles/western-spirit-chopper-add-on-1-0

    LJAwvwS.png

     

    https://gta5mod.net/gta-5-mods/vehicles/bikes/crucero/

    tPcCN5E.png

     

    I know that there are other features that might be a priority at the moment, but such enhancements like these would definitely liven up the roleplay.

     

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  2. Handing over items is a bit too much for a simple robbery, I've been robbed many times with zero to nothing RP and most of the time people just abused it robbing random people just to get those easy 500 bucks. But when it comes to accessing inventory that would lead too wayyy to many scenarios where people would just do 0 rp robberies to steal items from people - having in mind some people carry weapons sometimes and could potentially carry weed and drugs. So I believe we would end up with a system that lets people abuse each other. But that's just my opinion

  3. 15 hours ago, SCANDALOUZ said:

     

    Basically this

    TLDR: They advertise themselves as the creators of left 4 dead, when in reality only 7 people who worked on  B2B have also worked on L2D. The game is also actually fucking worse than L4D all around except for base graphics/appearance.

     

    L4d has 15k online these days, b2b has 3k...

     

     

    Damn that explains a lot, it's basically L4D without the money and experience of Valve xd It feels like they rushed to provide a game without thinking a lot through 😄 It's kinda sad, because I thought B4B will be a banger with modern engine and graphics and such. Is it even worth buying to play for 1 time? 

  4. On 4/11/2022 at 8:06 PM, mhrhan said:

    It's Back 4 Blood and the L4D community basically hates it.
    B4B also proved that Valve is the one made L4D series thrive until this day imo.

    I haven't played the game myself nor I watched many videos of someone playing, but why does the community hate it?

  5. On 3/20/2022 at 12:19 AM, SCANDALOUZ said:

    They did yeah its basically l4d3 but I forgot the name

    It's called Back 4 Blood (same people who created l4d - Turtle Rock Studios, but without Valve this time)

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