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Sal

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Everything posted by Sal

  1. Mmmm nah, I think I'll get all the nostalgia I need once the old forums are accessible again. I doubt I'd feel the need to actually log in there - plus it would create all sorts of continuity problems and split people up as Mikee said. Best to let it rest methinks.
  2. Sal

    New Jobs

    Yeah but this is what I mean though - World found a way to straddle the line between the standard grindy jobs and ones which require roleplay. So working in shops, or as a mechanic who fills up people's gas, was handled by the script itself and not by players. It worked well in some ways because it made accessible, less grindy jobs for new players... but the flipside is that I don't think anyone ever roleplayed as like the "Manager" of each establishment. I could be completely wrong here, I didn't play enough on the server to understand how it works exactly. The money does have to come from somewhere, you're fully right there. I just think favouring a job system which doesn't put the player on a "go here, do this, drive here, click this button a few times, drive back" track is good progress - especially when we've seen that there are systems like the one on World. Not saying it's perfect, but the vision behind it is clear: pump money into the server in a way that promotes roleplay. Although I also get that new players might be pretty intimidated by the idea of being put in a position like a shop worker, where they're still relatively new to RP and might be like "ohhh my god what if I fuck up". A standard script job like the ones implemented or that you've suggested would obvs be more appropriate for easing people in.
  3. Sal

    New Jobs

    I think script jobs will always have a place, but ideally it should be more profitable for individuals to engage in actual roleplay with other people rather than it being a grindfest. As Venta already mentioned, there'll be contracts and things like that. Running businesses should actually be profitable too; I remember back in the day nightclubs never actually made money. In fact most of the time, they lost money purely because entry fees and drinks never covered the inflated cost of hiring security, DJs and funding all those damn dance parties... I liked World's feature where you could sorta pick a shop or a garage to work at, then you earned money for being in there and earned even MORE money if you made RP-related sales. This seemed like a happy medium, and made shopping far more interactive. For instance, my character went into a phone shop and roleplayed browsing and purchasing a phone, setting up a contract etc with another player who was working for the shop at the time. That player received money just for being "on duty", and a bonus at the end of making a sale with me. I also tipped for the roleplay - and think most people would do this too.
  4. I can't really comment on how this has worked in illegal RP, back when I did it we just basically signed our character's life to a faction and the leadership was then able to bump you off if deemed necessary. Don't know how that worked in faction wars etc. I think in generally, I support the idea that if someone activates rambo mode rather than being logically careful, it should be considered at the very least. It's so subjective really though; some characters' personalities would naturally make them more likely to take risks, and I don't think that should be punished provided it's done well. Honestly this is a complicated topic - hard to pin down a policy that would work in every situation. So I guess it'd have to be looked at on a case-by-case basis.
  5. This is really interesting actually and it's nice to be in a digestible format too. I'm sure someone could spend hours scouring Google for some pretty basic answers that you've put here. Wasn't even aware of the different characteristics of each group, so yeah nice work m8.
  6. Ah I didn't know that actually! Is there a lot of variation? Or just like one or two per skin?
  7. Welcome back ol' timer
  8. I’m also gonna put my support in favour of ped skins. It does limit clothing options but the difference in body types and heights etc is something that I think everyone would value. Age too. Most folks spent long enough on SAMP wearing the same clothes every day, so that’s the compromise that would be needed. Obviously adding body type and height modifiers to the GTA online character would be ideal too, but I don’t know how doable that is.
  9. Sal

    Superb

    Still waiting........! Send send send I need my hit of nostalgia.
  10. This is me, in need of a hair cut:
  11. I meant to respond properly to this earlier - thanks for taking the time to explain. I think that sounds really good. I suppose you'll have to see how it goes upon launch but it seems like a lot of this has already been thought out quite thoroughly!
  12. I do remember this being a bit of an issue a couple of years ago; the fact that gun shot wounds were the main cause of hospital inpatients was probably a bit boring and repetitive for the FD staff as well. I think back then, the FD member would essentially PM the player to ask if they wanted a more in-depth or expedited RP experience - this wasn't just for GSWs, it was more of a courtesy because of RL time constraints like people needing to go eat and so on. A realistic process often took upwards of an hour, after all. Would be keen to hear FD's thoughts on how this sort of thing would be handled for sure.
  13. Hello! I like the direction you're taking this in tbf, it's reminiscent of how it was a couple of years ago as you say. Also fully, one hundred percent agree that there has to be a balance between making things fun and realistic - I don't think anyone should expect actual trained medical professionals, but I know the old guides were thorough enough to provide a realistic enough experience for everyone. I think, as with most things, it's best just to see how things go and be flexible too. Agree as well on having events, and encouraging "regular checkups" perhaps like a GP surgery should provide enough RP. Perhaps even a guide on common ailments, showing people that they can easily roleplay having "something" then coming along, getting diagnosed and receiving treatment of some kind? Just thinking out loud here. Regardless, best of luck with everything, looking forward to seeing y'all in game
  14. Title says it all. Mine's a vodka and diet coke unless i'm feeling classy, then it's wine. Or martini. If I'm on holiday then it's a San Miguel.
  15. Ok I think this is my favourite one yet - love the bluetooth pairing, spatial audio and the fact that there can be multiple audio sources. I wonder if we'll get player-ran XM stations like there were a few years back? Love this so hard.
  16. Sal

    ATM Preview

    I stan this, I like how neat everything looks. Goodbye using text commands for literally everything!
  17. Sal

    Damage System Preview

    This is looking great. Is there a bleed out timer for people where they can be recovered, before progressing to fully dead? All I remember is the /acceptdeath command. In fact, how is death in general being handled this time around?
  18. Sal

    Weapon and Drug Schemes

    I like the idea of the tiered faction system and with some clearer boundaries/goals for them to aim for. Never really interacted much with the weapons or drugs systems on old LSRP so can't comment on that except that it looks good to me. Might need to create a shady character just to give everything a go.
  19. Greetings and welcome back! It's mad isn't it how so many people have grown up and have responsibilities but still have interest in LSRP. Personally I don't know if I did grow up What did you RP as back in the day?
  20. I'm the kind of person who hates silence when I'm at home, and I've been working from home for ages now. Even when in the office, I prefer to put my headphones on and drown out the chaos. There are lots of options for music which help you concentrate, I'm signed up to Brain FM for instance which has a selection of all kinds of ambient music. The "Focus" channel is particularly good. It's all a bit weird if you're not used to it, but I find it does help me stay focused rather than listening to songs from de club. If you're working or studying, what to do you listen to? Are you the kind of person who still plays the normal music you like, or do you have a different genre like me? Also feel free to share any links or playlist suggestions, radio channels etc.
  21. I think that someone's mentioned advertising already and I think that's weirdly gonna be important even before the actual launch... 'cause you could put up events and promote them ahead of time. For instance, I was thinking of doing some kind of community BBQ or something just to get people together in one place and RPing together. I know that's sort of counting chickens because it's reliant on a smooth launch, but still I think there's no harm in getting something like that up. Or perhaps it's the case that these things will be purely promoted in game on Twatter and the likes? Or some kind of in-game public calendar? Still reading through the announcements and obvs not privy to all the features.
  22. Sal

    Internet & Updates

    I'm finally getting a chance to catch up on all these announcements and a fucking love this. Gonna be so much better being able to actually do more things like this in the game rather than relying on the forums.
  23. Sal

    Cities Skylines

    The Sims 4 is such a cash cow for them - it has been for a while but have you seen the new "kits"? It's literally just mod material that they charge for. Ridiculous. Cities Skylines is really good, highly recommend it. It's the spiritual successor that the rehashed Simcity game was supposed to be, to Simcity 4 (an iconic, albeit outdated simulator now).
  24. +1 to this. I expect there'll be loads of old returning players soon. The nostalgia is real, and I'm so here for it.
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