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Sal

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Blog Entries posted by Sal

  1. Sal

    General
    Hi everyone, yes I'm back, how exciting. 
     
    Before diving into the obvious purpose of this post, let me briefly touch on what I'll be focusing on in my new role.
     
    The leadership team has brought me on board as Head of Project to provide strategic direction to LS-RP, both for our RageMP server and the upcoming relaunch of our SA-MP server. I’m already knee-deep in planning on a variety of topics and can't wait to start putting things into action. 
     
    During my previous tenure I was heavily involved in Communications, often leading our community meetings; and I'll be picking these up again. I also played a key role in revising how our systems enhance the player experience, such as the changes to Company schemes, pushing for the introduction of the /startshift feature, and all sorts of background calculations to ensure that businesses were well-supported. Ultimately I was only providing advisory support back then; but this time I'm in the leadership team and able to really keep things moving in a positive direction.
     
    Moving forward, I will be determining our development roadmap priorities and working closely with all sub-teams to ensure that our systems, schemes, and overall server management deliver the best possible experience. I’m open to making necessary adjustments; whether it's tweaking features, overhauling systems, or revamping schemes to ensure everything works better for everyone.
     
    But enough about me - this is about you. Entirely about you, in fact.
     
    I’m brimming with ideas, but your input is invaluable and will help to shape our direction. That’s why I’m inviting you to spend about 10 minutes to fill out a survey. Your feedback is crucial, and to make it worth your while, three lucky random participants will win a £20 Amazon voucher (or the equivalent in your local currency).
     
    So please, share your thoughts with me. Here's the link to the survey. Whether you play actively right now, started to play and then left, or are completely new to the community, your input would be much appreciated. 
     
    Let's make LS-RP the best it can be. 
  2. Sal

    Community Updates
    Hey y'all,

    It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening.
     
    Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics:

    Development Update
    There are no more critical bugs nor release-blocking bugs remaining We have entered 'code freeze' stage and are beginning data migration to the production server We are still on track for a public release of 16th June We aim to enter a 'pre-release' phase next weekend, whereby staff, mappers, modders and individuals with Premium accounts will be allowed to enter The UCP is being updated as a priority to allow everyone to get character applications in ahead of launch  
    Sub-team updates
    Modding welcomes a new member, Mouse, and has also successfully updated all branded clothing items to be in line with RageMP's new policy, thanks to considerable efforts from Jack.  Mapping continues to churn through mapping requests. Duco, as Interim Head of Mapping, is also in the process of implementing a process for requesting mapping projects. Communications has been focusing on producing another feature demo (listed below), discussing survey results with other sub-teams, helping with Wiki creation and setting up social media. Content Management has focused on updating clothing tags this week ahead of code freeze Legal Factions has set up some custom uniforms, started setting up Teamspeak, and updated IC laws for trucking weight limits and safety Property Management has focused on sorting out rental prices ahead of launch, ensuring that there will be a range of properties available for a variety of budgets Player Support continues to focus on Wiki production, which we hope to have finished ahead of launch The Events Team waits patiently for server release, but is taking on more members (see below for details) Faction Team met recently to discuss the new contraband, drugs, weapons and prison schemes, as well as actions to be taken as part of the survey results.   
    Sub-team positions available
    The Communications Team is looking for anyone interested in helping us market the server, particularly those with graphic design, video capturing/editing, and copywriting skills. The application can be found here.  The Events Team is looking for members who are willing to dedicate some time to delivering unique events for the server. Its application can be found here.   
    Feature Demo
    Rather than attempt to show off the feature demo in the meeting itself, we uploaded it straight to YouTube this week. You can check out our demo on the lawn mowing system here:
     
     
    Mapping Showcase
    We showed off a few screenshots from recent mapping/furniture projects, including a salon and two clubs. Check out the screenshots below:
     

     

     

     

     

     

     

     
    Closing thoughts
    Thank you to everyone who came along to the meeting, we know that there's not been quite as much to show off in terms of new features (given that we're at a feature freeze stage!) however we hope that you still enjoyed being able to catch up with the team and see where everything is at.
     
    Our next meeting is scheduled for the usual time of 9pm on Sunday, go ahead and sign up here!
  3. Sal

    Community Updates
    Hey everyone, another big community meeting update for you all.
     
    We covered a hell of a lot this week but mainly Q+As from players - if you didn't get your question answered be sure to come along to next week's meeting. In the meantime here's a rundown of what we went over this week:
     
    Sub-team Activities
    - The Modding Team has been working primarily on animations this week, but the overall plan is to have many more hairs/clothes available after launch.
    - The Mapping Team has had to deal with a fairly major last minute change to how interiors work in the game, meaning that shells for certain interiors have had to be created. These are already in place however, so thank you to all mappers who contributed to this!
    - The Communications Team has been focusing on social media, recruitment and monitoring for pre-release feedback.
    - The Content Management Team has been assisting with property setup for the pre-release, which is now in place.
    - The Legal Factions Team has been focusing on migrating legal factions over to the production server, and finishing off Teamspeak setup.
    - The Company Management Team has been setting up companies on the production server, and discussing the potential for company loans to be used to help businesses open in the short term.
    - The Property Management Team has been setting up many, many different properties for rental on the production server.
    - The Player Support Team continues to work on the Wiki, with the final articles being assigned.
    - The Event Team is eagerly awaiting release, and still has applications open.
    - The Faction Team has opened its Contraband Scheme and Property Scheme - get applying now!
     
    Pre-release status
    The pre-release, which is open only to staff and Premium members, went off smoothly on 9th June. We have peaked at 91 players so far, with an average of around 70 players online during the evenings.
     
    We've even had our first business opening up, The Vault, which will no doubt be one of many nightclubs active in Los Santos after launch. Over 300 characters have been created, 50 players renting properties, 1900 hours in the game in total... the stats are looking good, even though we're only at pre-launch. Roll on the official launch!
     
    Our focus has been on ensuring that bugs have been fixed promptly, and any essential Quality of Life improvements have been made wherever we can. You can find the changelog here, and if you have any suggestions, you can post them here. Likewise if you come across any bugs, you can post them here. 
     
    The Economy
    A big topic this week has been the economy itself; it's something we absolutely want to get right in the long term, and a considerable amount of thought is going into it. We already have a system in place for tracking money in/out, along with more useful statistics, and we'll have an Economy Taskforce on the case for ensuring we make sound decisions moving forward. If you have real life experience and credentials in economics and finance,  please get in touch with ROZE on the forums.
     
    At this point we are a little reluctant to pump too much money into the server; doing so might end up with money being taken away from players, which we'd naturally rather avoid. Later down the line we're also going to be looking at taxes and budgets: the ultimate plan being that taxes will fund the public services such as PD, FD and SD in an entirely circular fashion (so we're limiting the amount of money spawned into the server).
     
    Other Priorities
    We have a big list of priorities to tackle over the coming days and weeks, but to give you a snapshot:
    - We'll be applying additional Quality of Life fixes as-and-when they are suggested. Either use the suggestions board or this forum post - these are monitored regularly.
    - Support for 4k / higher resolutions. This isn't a quick job as it requires all UI components to be updated, but we know that many people do play on higher resolutions, and will be actioning this as quickly as we can.
    - Adjusting text size. Linked to the above: it'll be possible for you to change the size of in-game fonts to make them easier to read.
    - Ability to move your position when in an anim. We know this is essential for allowing your character to sit properly in chairs and so on, so we'll be looking into this.
    - More missions. Scripted jobs are very popular at the moment, and so we'll be adding more missions for players to complete ahead of launch.
    - Additional hairstyles and clothing mods. We know that player customisation is incredibly important to everyone, and we'll be adding these too. However we're not just going to add a load of packs at once; we're going to be a little bit picky and ensure that they're good quality.
     
    What to expect at launch
    - There will likely still be bugs - we will work on fixing these as quickly as possible
    - The DMV will be busy - remember there’s a grace period of two weeks
    - Scripted jobs are likely to be busy. We’re addressing it by adding more routes, vehicles
    - Evenings CET will be the busiest time
    - Remember to use /wiki in-game for quick answers
    - Remember: not all features are currently in the game. We’ll be asking for your opinions on what to implement in terms of priority
     
    Communications Update
    Our focus, as ever, is ensuring good communication between the staff/leadership teams and the community. Hopefully this has been better over the past few weeks. However, we're also now starting to focus on marketing efforts. As such:
    - We’re on social media, and the countdown begins!
    - Follow us on Instagram: @lsrpgta
    - Follow us on TikTok: @lsrpgaming
    - Anything you post on #media is fair game - turn off nametags and HUD for a better chance of being featured
    - We're still accepting Comms Team applicants to help with content production
    - Next survey will be about two weeks after launch, but keep suggestions and feedback coming as we’re reading everything on-the-fly
     
    The SAMP Forums
    Yes, they're coming back this week... 
     
    Thanks to everyone who came along to the meeting and sorry to those of you who didn't get a direct answer to your question. Please come along to our next meeting and we'll hopefully get around to your queries then. 
     
    See you at launch on the 16th - it's actually happening!!!
     
  4. Sal

    Community Updates
    Couldn't make the recent community meeting? Fret not, the notes are below:
     
    Launch Status
    We successfully launched the server on Friday 16th June. Read the full announcement here.  We're very pleased to have had so many players join us on our first day, thank you to everyone who came in-game to try everything out over the weekend! Despite connection issues, the server has been handling it well and all major issues that occurred were handled promptly. We're just waiting on an update from our service provider on providing additional measures to ensure greater stability.  We peaked at 350 players on day one and have maintained a good player base over the weekend, which we're very excited to build on moving forward.   
    Fun Server Stats
    Everyone loves a statistic, and we've got some partially random, partially useful ones here for you to peruse:
    1,250 unique characters logged in  1,500 lawns mowed 7,000 trucking routes completed 6,102 fish sold 120+ player-owned vehicles 220+ rented properties $2,200,766 in character bank accounts $120,525 sent to other players via /pay 4,596 attempts at the DMV test  
    Hotfixes & QoL
    We've made a range of quick fixes and quality of life improvements over the weekend, the details of which can be found in #changelogs, the highlight of which being the addition of /bbc. We'll continue to add more QoL improvements as we know that many people are used to these from other servers.
     
    Sub-team Activities
    Modding: Still seeking new modders, adding new hairstyles/clothes and furniture Mapping: Shell interiors remain a priority Communications: Assessing initial feedback (more below) Content Management: Nothing exciting to report Legal Factions: Nothing exciting to report Company Management: Reimbursement for business staff and running costs, passive company scheme opened Property Management: High value properties pricing being re-assessed, some being removed and refunds given.  Player Support: Still finalising Wiki.  Event Team: Accepting new members, assisting with initial launch events, accepting new event ideas Faction Team: Reviewing contraband/property scheme applicants, getting factions set up with Darknet access  
    New Suggestions Process in the Works
    We're working on improving our Suggestions process to better reflect our commitment to balance and transparency. This isn't finalised, but to give you a snapshot of how it's looking at the moment:
    Suggestions will be split into categories Players make suggestions on the forums, discussions take place. After around one week, suggestions are either forwarded or rejected by staff (depending on server vision and the discussions that took place) Staff discussions take place internally, with a core team assessing feasibility and suitability for the server. The suggestion is then either formally accepted or rejected; with reasons given publicly if it is rejected. Community will receive the opportunity to vote on accepted suggestions in terms of priority, with the core team finalising upcoming priorities and communicating this to players.  Suggestions are implemented, tested and feedback invited.  
    We'll provide more insights on this once we're past this initial launch phase and have figured everything out internally. 
     
    The Economy, Paychecks and More
    We know there have been some concerns about the economy. What we would encourage everyone to do is read up on our recent announcement about this and how we're planning to tackle the issues people are facing. These are important points to consider, even if you can't be bothered reading the full post: 
    The economy is in its early stages, and we’re playing it very carefully.  Remember everyone receives 10k as social security. Paychecks are tapered. This is to free up time for roleplay outside of just earning money all the time.  Finance your cars; buying outright isn’t likely to be feasible for some time. Car finance and house rent comes out on a Sunday each week - can’t pay we’ll take it away! Keep providing feedback - some suggestions have already been implemented (lower furniture prices for instance)  
    We've said this a lot, and we'll keep saying it: getting the economy right is incredibly important in these early stages. Do keep letting us know how it feels to you as a player, and remember that more economic opportunities will open up as money starts to flow around the server. 
     
    Communications Update
    Our focus this week shifted back towards community engagement and understanding sentiment around launch, capturing early views on key issues and passing these right up to management. Many of these comments have been discussed at a leadership level, and you can see these reflected in some of the early changes made. We'll continue to do this, but are also going to focus on marketing the server and getting more players in the game as we go along. To this end, we're still inviting new members to join us, so check out this thread if you're interested. 
     
    Thanks to everyone who came along, it's great to see so much passion and commitment to helping LS-RP succeed. We've received really positive responses and constructive feedback which is helping to improve the server and make it the best it can be. We're doing this for you, the players, after all, so keep the thoughts and feedback coming. 
     
    See you in-game during the week, and hopefully catch you at next week's Community Meeting. 
     
    - Sal
    Head of Communications
  5. Sal

    Community Updates
    Thank you to everyone who came along to celebrate 'Los Santos Day 2023' with us earlier this evening - we hope you had a good time!

    For those who missed it, we took over Sisyphus Theater for a night of singing, speeches, music and fireworks. Kicking off festivities was Allegra Nixon singing the anthem of Los Santos:
     
     
     
    Following this patriotic tribute to our great city, Mayor Timothy Knight gave a speech. Here's a short excerpt from it:
     
    "Today, we are not just celebrating a date in history. We are commemorating the spirit of Los Santos, a spirit nurtured by its rich culture, its diverse people, and its unique heritage. A spirit that dares us to dream, and then gives us the tools to realize those dreams.
     
    In the face of any challenge, let us remember, we are Los Santos. We are the dreamers and the doers. We are the heart and the soul of this city. And together, we will build a future that our forebears would be proud of and that our children will thank us for."
     

     
    Finally we finished with a set from DJ Sádico and a fireworks display, accompanied by some questionable dancing from citizens and Government officials alike.
     
    Thank you for coming everyone, and Happy Los Santos Day!
     

     
    (Thank you to @Mouse and partner for helping with screenshots, more to follow)
  6. Sal

    Community Updates
    If you’re looking to make money on LS-RP and are wondering how to do so, remember there are many ways besides the traditional routes of trucking, lawn mowing and fishing. 
     
    There are various schemes in place which aim to promote and reward anyone who provides roleplay to the server; whether legal or illegal. This isn’t Euro Truck Simulator after all - it’s a roleplay server! 
     
    Let’s take a look at some of the options that are available to you right now, broken down into illegal and legal schemes.
     
    Illegal Schemes
    There are many separate schemes in place to help illegal factions thrive, and thus help illegal characters earn some cash. For a full list of schemes click here, but otherwise read below on the ones specifically related to how characters can make money:
     
    Contraband Scheme
    Want to be a smuggler? You don’t just have to limit yourself to the traditional guns and drugs route; why not try smuggling (and selling) cigarettes, alcohol, jewelry and more? The contraband scheme is there to be as flexible as possible, giving your character access to smuggled-in items that they can sell for a profit.
     
    Property Scheme
    Thinking you might have to save up for a big faction property where all your homies can live? Not so - just take a look at the property scheme and make an application for a complex. You’ll even be given the opportunity to furnish in and around your faction’s property for free (for now!).
     
    Drugs Scheme
    There’s money to be made in drug dealing, and it’s not hard to find yourself a supplier through the Darknet. Apply for this scheme and get out on the streets to peddle your wares, trying to make as much profit as you can whilst being careful enough to avoid law enforcement. 
     
    Weapons Scheme
    When words aren’t loud enough, a gun usually is. Not everyone has a firearms license though, and not everyone has the cash to buy guns legally. The solution? Think about becoming a dealer in illegal firearms. Signing up for this scheme gives you access to the Darknet, where you can purchase guns in bulk and sell them on the streets for profit. 
     
    Coming soon: Scenario Scheme
    Thought of a unique scenario like robbing a gas station, hacking a server, and so on? Watch this space, we’re working on our ‘Scenario Scheme’ which will reward you for certain unique criminal activities - but of course there will always be risk involved!
     
    ____

    Legal Schemes
    Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive.

    Passive Companies
    Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. You’ll also receive a property and four vehicles for free! 
     
    We will always be happy to discuss ways in which your passive company can earn money on the server, and of course we’ll be keeping an eye on suggestions for any script implementations that could make your roleplay more enjoyable. 
     
    Active Companies (Business Leases)
    We periodically open up the opportunity for players to apply for business leases, running businesses such as night clubs, bars and restaurants - all of which are currently supported by the script. 
    Think you’ve got what it takes to Simply find a free spot on the map and submit your application. 
    Active Companies - Costs Covered All companies being set up through the business leasing scheme get a variety of benefits, including: Free furniture for the initial fit-out All costs covered for paying staff All costs covered for company advertisements Blips added for businesses on the map We know that active companies in particular are essential for providing roleplaying hubs that really make the city feel alive and immersive, so we’ll be doing everything we can to ensure that these ventures are both profitable and fun to manage. 
     
    Coming Soon: Government Contracts
    We know that a massively-requested feature is the ability to run your own company supported by existing script features, such as a logistics or waste management company. This is very high on the priority list, keep an eye on the announcements channel on Discord for when more info is available!
     
    We know that many of you love trucking, lawn mowing and fishing, but don’t forget that there are many other avenues open to you for making good money, and this is before we even talk about legal factions like the LSPD, LSSD, LSFD and LS Government - all of which are great options too.
     
    The economy is still in its infancy and money is getting pumped into the server slowly and carefully, but there are still plenty of options listed above for making some cash, and more in the pipeline too. The key thing to remember is that we’re a roleplaying server, and we’re happy to consider any idea which rewards good quality roleplay, particularly when it involves interactions between characters. If you have ideas for more schemes, make a suggestion!
     
    Even so, we know many of you continue to have concerns about the economy. As such I reached out to Mmartin for further comment, but due to his ever-busy work schedule, we were only able to get a statement from him via his press secretary:
     
    “The decisions we’ve made regarding the economy are bold. Bold moves are the ones that shape the future. Apple removed the headphone jack from the iPhone; we removed sports cars from every corner and brought roleplay from the sheets back to the streets.”

     
  7. Sal

    General
    Hey everyone,
     
    For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch. 
     
     
    Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here. 
     
    - Sal
    Head of Communications
  8. Sal

    General
    Hey guys,
     
    At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below.
     
     
    The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you these feature previews at our weekly meetings right up until launch. 
     
    Be sure to join this week's Community Meeting, scheduled for 21:00 server time, where we will have a few exciting announcements to share. Sign up to the event on our Discord channel.
     
    - Sal
    Head of Communications
  9. Sal

    General
    Hi everyone, 

    Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here.

    As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress.

    Just to recap, we've finished our feature development, and are currently working hard to eradicate the remaining bugs, and any that should arise during the rectification process.

    Development Update
    Bugs squashed this week: 13 confirmed, plus 26 awaiting re-testing
     
    Remaining bugs:
    Critical (ones preventing the server from launching): 3 (a new one was added here from last week)
    Major (issues impacting the functionality of features as a whole): 14 (was 17)
    Minor (typos, anything which affects gameplay in a minor way): 73 (was 94)
    Over 700 bugs fixed in total!
     
    Our focus is have LS-RP launched as soon as possible, without complication. We understand the eagerness of each and every one of you that has been patiently waiting for the release, and we're doing everything that we can to make that happen. To be completely transparent, we're currently considering the idea of moving forward with some features not being implemented to their full potential. This is something that we would prefer not to do, albeit, it would allow the community to start building characters, and becoming familiar with the server once again while we polish things up in the background. 

    Unfortunately critical bugs have in some cases required system rewrites & rollbacks, resulting in significant time and resources being poured into them. With that being said, we've managed to eliminate one marked as critical in the last week. This is a significant step in the right direction as we continue to tackle the challenge ahead of us. 

    We're planning to enter a code freeze on the 31st of May, then will begin migrating the data to the production server in the following days. Provided that there are no further critical bugs identified in the run up to that date, we aim to announce the release date at next week's meeting on the 28th of May.
     
    Sub-teams Updates
    Aside from the Development and script situation, many of our sub-teams are actively working towards ensuring that the launch goes as smoothly as possible. These include: 
    Modding Team: Focusing on amending any existing mods that include real life brands, as per RageMP's recent policy update. Mapping: Working on filling requests for mapping, including City Hall, nightclubs, apartment complexes and more. Legal Factions: Working on updates to in-character laws, so everyone is aware of what's legal and what isn't at launch. Company Management: Setting up warehouses for future companies; the company system is otherwise ready to go. Property Management: Working on adding new properties all across the city, catering to a range of different characters and budgets.  Player Support: Populating the Wiki and working closely with the Comms Team on ensuring everyone knows how features work at launch.  Faction Team: Working on the Contraband System, opening up new and unique avenues for illegal roleplayers to make more money.   
    Communications Update
    Thank you to everyone that took the time to complete the survey that was announced last week. We've received over 200 legitimate responses, and we're currently in the process of reviewing the feedback. We commit to taking all of the constructive criticism on board, and ensuring that it's escalated to the appropriate people. You can expect to see more surveys coming out as we continue to work with the community on how you're feeling, and what you want to share with us. 
     
    We will also be publishing some new blog posts focusing on feature documentation, LSRP's Visions, and more. Keep an eye on the blog for the latest updates. 

    Feature Showcase & Demonstration
    This week we looked at one of our core features, the Drugs System. Distribution & consumption of illegal contraband are an important aspect of illegal roleplay. In the video showcased exclusively to meeting attendees, we covered:
    What sort of drugs are featured, and what their effects are How drugs will appear in the inventory How different drugs are actually used How drugs can be traded with other players Our initial plan on how drugs will be introduced to the server, and what the drug economy will look like Future plans for the drug system The video will be uploaded to the Official LSRP YouTube Channel later in the week. If you want an exclusive sneak peak at feature demonstrations before they are released to the public, be sure to come along to our community meetings. 

    Upcoming Meetings
    Our weekly development meetings, which up until last week were exclusively available to staff & early supporters, are now being made public. These happen regularly, and take place on a Sunday evening CET. If you'd like to participate, you can do so by clicking on the events tab at the top of the Discord, where we will always post the date and time of the meeting in advance.
     
    Finally, if you have any feedback on this week's meeting, be sure to let us know on this thread. Thank you, and we look forward to seeing you for next week's meeting on Sunday 28th May! 
  10. Sal

    General
    Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.
     
    Development update
    The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we get to launch. 
     
    Bugs squashed this week: 36
     
    Remaining bugs:
    Critical (ones preventing the server from launching): 3
    Major (issues impacting the functionality of features as a whole): 17
    Minor (typos, anything which affects gameplay in a minor way): 94
     
    Our focus is to get LSRP launched as quickly as possible, and to have as few bugs as possible when we do so. We realise however that everyone is very keen to start playing, and as such are exploring options on how we may expedite this process. This may result in some features not being fully polished or finished at launch, which we'd rather avoid where possible, but it's something we are considering.
     
    A quick note on our critical bugs: these have proven to be tough to crack and in some cases have required system rewrites and rolling back, hence why these are taking a fair bit of time to fix. We are working on these as a priority however and dedicating resources appropriately. 
     
    We know that you really want us to provide a solid release date, and we'd love to, but we've had our fingers burned with this on more than one occasion before, so we'd rather play it safe this time. It's hard to pin down a release date when some of the bugs we're dealing with are taking longer to solve than anticipated, and some bugs are still being found by the Tester team. Once we're confident in a release date, rest assured, we'll be sharing it with you. 
     
    Communications updates
    The new Communications Team has been working on a few initiatives that are starting to take off now. These are:
    Surveys. We launched an initial community survey yesterday, and would encourage everyone to provide input. These will be regular, and the results will be discussed at the highest level. Additional discussions. Keep an eye on the forums over the next few weeks, as we'll be opening up certain topics for you to get involved with. More blogs. You can expect to see more frequent development updates, interviews with staff/leadership, deep dives into our visions for LSRP and updates from sub-teams on the blog. Visions. We'll be working closely with Leadership on clarifying LSRP's overall vision, along with our visions for individual features on the server such as the economy, property, factions and so on. Although these visions already exist, we figure it's best to have them clearly defined for everyone to see.   
    Once all of the above is in hand, we'll be releasing some more information on our plans for marketing the server, including social media, trailers and so on. 
     
    The old forums
    We know that you want to see the old forums come back, and have been working on this too. We're just in the process of setting everything up as "read only", and are exploring cost-effective options for hosting the forums for everyone to access. There's no ETA on this as we would obviously rather dedicate time to getting the new LSRP server launched, but rest assured, this is still in the works. 
     
    Upcoming meetings
    We've been hosting these meetings exclusively for Supporters for the last couple of months, but we realise that the wider community doesn't necessarily see as much going on and could no doubt benefit from being involved. With this in mind, future meetings that take place will be open to the entire community, and we're exploring options on how this can work without descending into chaos (likely using Discord's Stage feature). Stay tuned for more updates on this. 
     
    Sal
    Head of Communications
  11. Sal

    General
    Hey everyone,
     
    We’re pleased to launch the first in a series of community surveys which we’d like you to take part in.
     
    This first one is quite broad and asks a range of questions about how you’re currently feeling about LSRP, what major concerns you have ahead of launch, and some specific questions about the systems that will be in place.
     
    Your input is incredibly valuable to us. Although the first iteration of the server’s script is complete and going through bug testing, we want to make sure that your thoughts are taken into consideration as we continue to grow. You can help shape LSRP’s future, and these surveys will be just one of the ways you can do so.
     
    We also know that the script is only part of the reason you’ll choose to play LSRP, hence why many questions focus on community and systems management.
     
    To take part in this survey, please click here - you have the option of providing your contact details if you're happy for us to talk to you about your answers, but this is entirely optional. 
     
    We know that communications and transparency has consistently come up as something which you’d like to see this team get better at, and this is just the first of many initiatives that are being implemented to improve on that.
     
    Please be assured that the answers you provide to these questions will be collated and discussed at the highest level. Therefore, if you feel passionately about something then now is absolutely the time to share your opinion. Feel free to be as brutally honest as you like; we know this hasn’t been plane-sailing for some time, and willingly accept that this is an area we must improve in.
     
    There will be more opportunities beyond this initial survey for you to provide input. Make sure you keep an eye on our General Discussions section, because we’re likely to open up some topics for discussion depending on the responses we get back.
     
    Thanks in advance for your input!
     
    Sal
    Head of Communications
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