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Allegra last won the day on January 27 2022

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About Allegra

  • Birthday 07/15/1992

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  1. Update: I'm afraid I do be leaving. Proper goodbyes and an explanation are on the original post. I'll still obvs nosy around here, just not gonna be where my focus is.
  2. Allegra

    March Release Update

    As I've said before and to many people: the delays themselves don't bother me. The management around the delays is what's bothered me. Thank you Kane for sharing this list of what remains - as it feels like the only time where we've really had any idea of where we're up to and what remains. With that being said, we've had weeks of uncertainty and I'm not afraid to say that I feel like more could and should have been done to keep everyone up to date on where things have been at. There have also been opportunities to keep interest piqued which have been missed; I sent some of these ideas to Ben, but they were ignored. And frankly, to hear on the most recent meeting (which was still over a week ago, maybe two?) "I'm really excited about the launch and I hope you are too" just felt like a slap in the face. I have been one of the people who's vehemently defended the staff team, Mmartin and the delays that have happened. I understand, fully and wholeheartedly, that you're doing this in your spare time and that everyone has jobs and lives besides this. You, as an individual, along with the other developers that have picked things up in Mmartin's stead, are very good in my eyes and I feel sorry for you having to deal with such fallout when you've done everything you can. The snippets, for instance, have been one of the few things keeping people informed of where things are at. The sad fact here though is that in my eyes, the script and the physical release of the server has only been part of the problem. Keeping people fully informed has been one major issue, and I believe that there must surely be other things that could have occupied everyone's time and attention in the meantime. For instance, talk about the discussions that have been had regarding SA lore. Talk about the updates to laws. Show that the lead team has been listening to suggestions and so on. Show people that fucks are still being given. This again is not directed at you. I'm directing it more at anyone who claims to manage this community as a whole. Opportunities have been missed, the communication failures have been nigh on endless, and faith is being lost on a daily basis as a result. I'm not even sure if, at this point, anything that is said or done could convince me that this is still worth keeping an eye on. The manner it's been managed leaves much to be desired, and makes me worry for any time in the future in which difficult situations might arise again
  3. Welcome back. Would bang.
  4. Mommas, don't let your babies grow up to be cowboys.
  5. That's definitely a preference though; some people genuinely enjoy nightlife RP. I suppose even in real life, there are people who just go to clubs to find a hookup. It's obviously not for everyone but in which case I'd say... if it ain't your scene, don't go. Back in the day my character would have a group of friends who'd meet up each week at a bar, then a club (which we could plan because the clubs and bars tended to open on the same day each week). Innocent af and then we'd just let the characters dance and roll home drunk. Was fun. Club scene ain't gonna go away, but I agree it'd be good to see it interact more with the illegal side of things.
  6. Allegra


    Welcome, welcome back!
  7. Yeah I quite like that idea! As Flemwad mentioned, things like PKs would need to be considered though. I'm thinking of it more in the case of giving someone keys or potentially stealing them, but perhaps they should just not be able to be picked up on death.
  8. Yesssss fire fire fire! Good luck with everything
  9. First yessssss here we go boys and girls.
  10. I've never actually tried this on multiplayer - I bought it when it first came out and it was buggy as hell. Clunky and weird mechanics especially with walls. I've heard these are fixed now so might have another go. I like the return to AOE2 style, but miss the storytelling aspect from AOE3 (I preferred having characters who spoke and had personalities).
  11. Oh aye this definitely falls into the "nice to have" rather than the "give us this asap" category. Even so it'd be cool to see imo.
  12. I haven't been able to find anything, but I imagine it would come under this: I'd personally just put it in there for clarity that the harming of animals isn't allowed. I can't imagine anyone would really want to do this, but you never really know. Edit: I'm not sure if the LEO factions will have K9 units, in which case I'd understand if they'd want to be able to defend themselves against an attacking dog. I suppose it also depends on whether it'd be allowed to have guard dogs, for instance, in which case they're sort of naturally in harm's way. Bit of a grey area that one.
  13. Yeah we do love the idea of having pets. I worry about people potentially kidnapping them or RPing hurting them because that would really not sit well with me at all on an OOC level, even just for RP. Seeing people walking their dogs and stuff would be great though, and having a cat wander around the house when you have guests etc. Just another layer of immersion.
  14. I'm pretty sure Mmartin has said this will be considered for after launch, which is good news. Can't remember when or where that was (possibly a stream) but the consensus is clearly in favour of allowing ped skins so surely it'll be on the to do list
  15. Sometimes the simplest ideas are the best - I like the idea of having a home tied to a vehicle. Perhaps your suggestion would work, or perhaps there could be something added to the /vpark (or whatever its equivalent may be). Either way it makes sense for things like motorhomes or boats, or even big trucks since a lot of truckers use their cabs as their "home". I like it.
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