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Everything posted by playbizzle

  1. Literally this shit is so annoying. Stop bringing up pedorp and other shit related towards it because this is what makes it a constant in a community. Anywhere you go in any roleplay community nowadays everyone is always bringing this type of roleplay up over and over and it’s lowkey kinda fucked up. OP is focusing on the wrong aspects of roleplay before the server has even began to kick off yet.
  2. this is so corny and missing so much information. you came up with a god awful system and then only added hats that cover a handful of gangs and most notably you forgot about a lot of affiliations that you’ve displayed on the thread. maybe instead of manifesting a “press-factor” you should do some research and make this a proper guide and not some ego, e-gangbanger guide to a relatively small list of hats with a small portion of relevant information.
  3. all i know is if i gotta pay the price of a whip for a strap my immersion finna be merked.
  4. before you get engaged to them. how do i roleplay?
  5. Owlgaming had a beautiful system just like the one y’all describing. Vehicle keys are acquired upon purchase and can be given out to any player, yet they aren’t dropped on death. Vehicle keys can also be copied at the city hall for a small fee. Vehicle keys were also allowed to be stolen/robbed (with permisson), which could prompt the player to call the cops and have their ignition swapped by a trained mechanic. Not sure how you guys feel about it or how you guys wanna go about it, just shedding light on a system I’ve seen in the past.
  6. yak your spot on the roster is saved whenever family.
  7. vespucciovereverything
  8. Poor thread, remove the stories and you have two paragraphs of irrelevant gang information. You should do some more research on your concept in my personal opinion.
  9. You're gladly mistaken if you think text-based RP has declined over the years, it's actually blown up a considerable amount. The application isn't supposed to be a deterrent from keeping out new and unexperienced players, yet syphons through those who don't have any roleplay knowledge or just are trolls. As stated above, you can be completely new to roleplay and still manage to get a character accepted here. There's nothing wrong with that, but it does drive concerns that the roleplay quality/standard won't be held as high as the former server was. Regardless, whatever system you put here, those people will get in one way or another. Brace yourself for impact because on launch I'm envisioning a multitude of ban hammers, I'm assuming Davis is going to be overrun with people who don't know how to roleplay, don't care for roleplay, and just wanna have fun. I'm confident in the staff team to handle all these people and I don't roleplay in Davis, so this won't change anything for me and my play style, but it may affect others who are actively trying to portray a 1:1 socal street gang.
  10. Im pretty sure there's a five minute cooldown. I passed off rip, but I know many others who've struggled. All in all, I've been getting mixed reactions to the difficulty. If the administration team wants to keep the application basic, yet take conclusive action against trolls, and whatnot, it'll be fine.
  11. She assumed 5 to scam which is a 1/4 guess, correct. And for the inmate thing, her reasoning was and I quote, "if you two are fighting one on one then there has to be as many guards as fighters." If you really think that you can't get through the quiz which only asks for two specific "LSRP" rules, then you're gladly mistaken.
  12. Bold claims for someone who found the application easy as well. Perhaps you could say my girlfriend has an advantage in situations like these because she's quite the experienced writer and she has a good grasp on common sense. You're more than welcome to hit me up on discord, because I didn't believe her either, she explained why she chose what answers to me in person, and through pure common sense, she made it through just fine. Lets assume she got it wrong, she's got a 1/4 chance of figuring it out and 2 of the options are completely out of lunch to anybody, LSRP player or not. I'll try experimenting and send the UCP to some other friends too, just to see if they can replicate the success.
  13. I'm not against anything, I was just asking a question but in regards to your question family, I was expecting some more long answer questions. I know it pushes away people from applying due to the amount of time it takes to submit an application and then wait for a result, but I found that it weened out majority of the trolls and terrible roleplayers. I'm not entirely sure if this approach is going to benefit nor harm the server, but with what Drew said I feel like this will give inexperienced roleplayers a chance at joining a community that houses some pretty extensive/serious roleplay. The quiz process does cover some of the basics of roleplay while ensuring that the individual is roleplay minded instead of play to win though, you're not wrong.
  14. Makes sense, I'm looking forward to seeing some new faces around here.
  15. Not too sure about all of you, but it was way too easy to get into the server in my opinion. The questions weren't that challenging and the writing portion from what I've been hearing is only 2-3 paragraphs. I'm not sure if that was the intent, but I'm expecting a lot of unexperienced roleplayers and trolls on launch. Someone had mentioned in the Black Car discord that it would only seem easy to those who've been actively playing text-based roleplay, so I tasked my girlfriend with applying. She's never roleplayed before, but is interested in it so I told her to apply so she could create her character on the 20th. She ended up passing the quiz and getting a character accepted without reading the rules nor even roleplaying ever before. Seems kind of scary to think of that in my head considering Mmartin announced there were over 1,000 applications within the first day. Any thoughts or is this just an attempt to draw in new players and provide them with the resources on a whim that they become ideal roleplayers?
  16. bracing myself for impact, this shit was way too easy and there's definitely gonna be some noobs.
  17. The Far-West Crip or more commonly known as the Shoreline Crips has been a very active and long-standing criminal organization residing in the heart of Vespucci (known as the Servants Zone). The Vespucci Shorelines were founded in the early 1960s by none other than Jaheem ‘Jumpin’ Keane during the midst of the black power movements in Los Santos. Originally residing on Bay City Avenue before further developing and fanning out toward central Vespucci. The Vespucci Shorelines engaged in monotonous battles with white supremacist groups all throughout 1960s due to strict racial tension on the outskirts of Vespucci. Vespucci locals as well as the Shorelines found peace and a fulfillment of protection in the canals due to the fact that a plethora of minorities have gathered there. The Servants Zone was known for housing low-income and immigrant families, this fueled the oppression in Western Los Santos. Although while doing such, it aided in the Shorelines abilities to recruit others of similar and mixed race, diversifying the area over the years. Just before the Vespucci Shorelines became Crips, they were labelled under a different alias during the 1960s; the Vespucci Shorelines. During the 60s, Vespucci 13 and the Vespucci Shorelines actually shared some quite close ties, even being recognized as family at some point in the relationship. This all changed when things between the leaders of the Vespucci Shorelines and Vespucci 13 began clashing heads. Although it wasn't until 1972 when Jordan 'JW' Wallace from the 111 Neighborhood Crips connected with the Vespucci Shorelines and there was a decision to clique up. This is where the Vespucci Shorelines adopted the 2x card and began flagging under a new alias, the Vespucci Shoreline Crips. As the years continued, the Shoreline Crips and Vespucci 13 developed a relationship that was quite quandary. Other current and past alias' include, the Sholine Crips, Far-West Crips, Vespucci Crips, etc. The Shoreline Crips are known to gather around vast parts of the community but are primarily seen loitering on Tug and Rug Street. As the two infamous streets received numerous amounts of popularity, the Crips adopted them as a part of their culture in the late 1990s, and these two cul-de-sacs have been dubbed 6th and 7th Avenue. During the early 1970s, Vespucci was commonly regarded as Ghost Town back in the day because it hadn't had any lights lining up and down the streets. At night time, nothing could be seen, it appeared as if it was abandoned and left in the past. This changed in 1979 when Abbot Kinney and the municipal government implemented street-lights in the surrounding communities. The 1960s were pretty rough in Vespucci. As the city got with the times, gang violence and drug abuse were at an all-time high. Due to the multicultural setting of Vespucci at this time and housing a few street gangs, racial tension was littered all over the streets. The tension between the Shoreline Crips and the Vespucci 13 street gang began heating up rather drastically; eventually becoming rivals in the 1970s. Everyone thought things were getting worse, that was until the crack epidemic struck the canals and left the community in ruins. In the 1980s, the Shoreline Crips began sinking more and more investments into the narcotic enterprise. It was at this point where the Shoreline Crips and the Vespucci 13 were at the climax of their war. It was reported that gunshots were heard almost every night that lead up into the 1990s. As the 1990s came around, the Vespucci 13 began showing dominance in the streets and started pushing back Shoreline subsets/cliques out of the Western side of Vespucci. Even now they were being pushed back, the war with Vespucci 13 became more crucial and beneficial due to the control of the constantly evolving market of Vespucci’s drug trade. At this point in the war, it seemed like it was never going to come to an end, yet blood filled with streets. It was noted that between the months of March and October 1996, there were 23 gang-related deaths in the community. After the bloodbath of ‘96, Vespucci 13 cliqued up with Del Perro 13, and Culver City 13. This is when the Mexican Mafia negotiated a truce between the three. The Shoreline Crips are still known to be rivals with the Vespucci 13, along with the three other ones. More and more gang-violence rooted in the streets of Vespucci each and everyday. The Shoreline Crips' investment had paid off, Vespucci's illicit drug trade skyrocketed forward and with that, so did its infrastructure. During the late 1990's the Shoreline Crips completely controlled the drug market down in Vespucci, they needed more foot-soldiers. As a means to recruit, the Shoreline Crips hierarchy targeted younger individuals in high-school for a multitude of different reasons. They were easy to teach, got off committing crimes a lot easier, and they become rather loyal if you can incorporate them into the life early enough. This is around the time the Shoreline Crips grew to become one of the biggest criminal organizations coming out of Vespucci. After gaining a strong popularity in members, improvements in the drug trade, and money flowing in from all angles, the Shoreline Crips broke out into another war in 1998 with the Rolling 60's Neighborhood Crips. There were daily shootings back and forth between the Shorelines and the 60s. Younger members of the Shorelines were disciplined for walking about Vespucci without packing any heat, needless to say because this war could be detrimental in the Shorelines efforts to control Vespucci's drug trade. Although it may not have been as brutal and as long lasting as the war between Vespucci 13, Del Perro 13, Culver 13, and the Shoreline Crips, there were numerous amounts of reported deaths on both sides. The late 1990s came rather quick for the Shoreline Crips and their rivals, the Vespucci 13. At this point, the two criminal organizations were still sending shots back and forth, still fighting one another. As the 2000s cracked down on both of the gangs, the Shoreline Crips and the Vespucci 13 declared a cease-fire, the two gangs wouldn’t ally with one another, yet they wouldn’t continue warring over old age politics that were senseless to them now. This was a completely new age for all street gangs around Los Santos. The age of subsets is upon us, most organizations were splitting into smaller and smaller subsets/cliques. A predominant clique of the Shoreline Crips is commonly referred to as Demon Gang. It’s a clique for younger generation members who have proved their worth to other gang members. This could’ve been displayed during a robbery, jump in, homicide, etc. These individuals are specifically inhabitants of 6th Avenue. Eventually in 2016, the Shoreline Crips and the Vespucci 13 decided to shake hands once again. They would abstain from beefing one another, yet the Shorelines would be known for constantly attacking Culver City 13 members at any given time. This still holds up to this day, the Shorelines and Vespucci 13 share business and trade, although turf and cross-streets were no joke. As ties became closer and the two thriving organizations came out of the same vicinity, they idolized eachother. Vespucci 13 and the Shoreline Crips actually share a hood-day on every 2nd Saturday in June and it's held around the streets of Vespucci. Upon attending one of the hood days, there is typically barbeque, low-riders, local street rappers, and a wide variety of un affiliated Vespucci locals. This day is a celebration of culture, pride, and peace. The Shoreline Crips were now one of the biggest and deadliest street gangs operating out of Vespucci. Practically forcing the smaller Latino gangs to clique up in an effort to defend against their hostility and pure domination. With the advancement of members and a cease-fire, the Shoreline Crips managed to bulldoze their way through the competition, and take control of the constantly growing drug market in Vespucci. As aforementioned above, the Shoreline Crips had went to war with the Rolling 60's Neighborhood Crips in 1998, although the Shoreline Crips fall under the Deuce or 2x card. Beginning in the 80s and 90s, the Shoreline Crips were known for beefing other crip sets until the death of famous Rolling 60’s rapper, Nipsey Hussle in 2019. This fortified the bond between the Shoreline Crips and its other 2x subsets. Nowadays, the Far-West Crips are known to brutalize their opposition whenever they see fit, the mission seems to have been altered from the past, the Shoreline Crips are more focused on a means of making money rather than politics from back in the day. They are known to be allied with all 2x or Deuce crip subsets, yet they beef with a handful of Sureno gangs, and others including the Van Ness Gangster Bloods, LA Denver Lanes Bloods, the Black P Stones, Inglewood Family Bloods, the Graveyard Gangster Crips, and the Playboy Gangster Crips. (( This group is striving to realistically portray the Venice Shoreline Crips, a long-standing and very active Crip set that derives out of Los Angeles. Players will be praised for their attention to detail, character development, and roleplay as a whole. If you're planning to join, please do your research before approaching us. You should not be approaching the gang as an outsider with the intent of joining. Realistically, your character should have been raised or a local to the neighborhood. Under no circumstances, should those who are above the age of 17, approach the gang, having moved into the area from "Chicago". This type of roleplay will get you immediate disapproval and dislike, and you may even be forcibly removed from the area in character. You may join our discord in an effort to learn more information or to inquire. ))
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