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Everything posted by bobster
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Great work and congratulations everyone
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Moved to About the Community
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Moved to About the Community
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Moved to About the Community
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Moved to About the Community
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Moved to About the Community
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Moved to About the Community
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Moved to About the Community
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Moved to About the Community
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I love these screens!!
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Moved to About the Community
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Interesting . . . I often quote Gail Platt's "would you like an olive"
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why am i being tagged in a post about gail platt @Sal
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Unreluctantly moved to About the Staff
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Nice update!
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Is this the scary one @badhbh @ImperiumXVII @DadoJ
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Minor Update 1.8.3 (+ 1.8.1, 1.8.2), Development Roadmap
bobster commented on Mmartin's blog entry in Announcements
Nice update!! I even see myself in the screenie -
LS-RP January Community Update - 1.8.0 Major Feature Deployment
bobster commented on Dos Santos's blog entry in Announcements
Great update -
Congratulations everyone! Lots of great changes this month and excited for those still to come...
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Desmond approves this message
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I think the tapering system does work, but: The reward reset time of 8 hours is too long and the reductions in pay are too tough, I mainly aim this statement at people who want to earn money via script jobs. You are able to earn good rewards by Trucking/Mowing, but only notably for your first/second hour. This shouldn't be the case, and as you play more towards the 8 hour mark you definitely feel the squeeze you are paid around $10 for a trucking run across the entire city. The reward isn't even worth the time the player spends doing the job... Yes, this was put in place to reduce the 'grindset' but the rewards are simply too low towards the end of the tapering period. Completely removing tapering doesn't actually benefit anyone. With the removal of tapering, you will essentially (as stated in my message above posted by Dos Santos) play more to earn less. For those of you who aren't in a legal faction and do the script jobs, this means that you will have to spend more time working rather than actually focusing on roleplaying. This suggestion just essentially divides your total earnings for 8 hours by/8, and that's assuming that you actually want to spend 8 hours working. (Spoiler: You probably won't!) The rewards for script-based jobs and/or things that civillian players have need to be tweaked, as previously stated first/second hour rewards are seemingly fine, but anything beyond that is subpar, yes there is a slight difference for those who are in player-owned companies, but this still also impacts them. Resetting the reward limit every 4 hours increases your earning potential, you are likely to be paid more, and if you want to log in for a couple of hours in the morning, log back into the server in the evening - your reward timer will be reset. Woohoo! No more waiting an entire working days worth of hours for your reward timer to reset.