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  1. The Los Santos Police Department ― “To Protect and to Serve” "It is the mission of the Los Santos Police Department to safeguard the lives and property of the people we serve, to reduce the incidence and fear of crime, and to enhance public safety while working with the diverse communities to improve their quality of life. Our mandate is to do so with honor and integrity, while at all times conducting ourselves with the highest ethical standards to maintain public confidence. The motto, "To Protect and To Serve," states the essential purpose of the Los Santos Police Department. The Department protects the right of all persons within its jurisdiction to be free from criminal attack, to be secure in their possessions, and to live in peace. The Department serves the people of Los Santos by performing the law enforcement function in a professional manner, and it is to these people that the Department is ultimately responsible." — Chief of Police Manuel Caldera Official Site of the Los Santos Police Department Employment Opportunities Report A Crime The Los Santos Police Department provides law enforcement services to the City of Los Santos and is responsible for protecting and serving its citizens. The Los Santos Police Department is directed by a Chief of Police, who is appointed to the office by the Mayor of San Andreas. The history of the Los Santos Police Department can be traced directly to Spanish colonial authorities embedded in the missions of the Los Santos countryside in the early 1600s. Needing protection from native raids and frontier bandits, a contingent of Spanish colonial soldiers were hired to guard the compounds of the city. After San Andreas declared independence as the San Andreas Republic during the Mexican-American War, the Republic voluntarily petitioned for annexation into the United States after the war. After growth on the American frontier and continued western expansion, during the 1840s the first formal policing agencies were established formally subsumed under the San Andreas State Militia, the Los Santos Rangers. This frontier service was little more than a night watch service as compared to modernized forces following Peel's doctrines. The department's formal history began in the mid 1870s with the establishment of the City Marshal's Office. This uniformed service was the first municipal civil service within the city of Los Santos. Fifteen police chiefs served from 1879 to 1889, albeit it wasn't until Jim R. Door was police chief for 15 years that a consistency was developed. The department developed into the municipal Los Santos Police Department in the early 20th century. In 1910, the department was one of the first departments in the world to grant policing powers to a female officer. In 1918, the department granted full powers to the first African-American female officer. During World War 1, the force quickly became involved in federal offenses and was seen as a home guard to prosecute saboteurs and other fifth columnists. This persisted for most of the early 20th century, where the "dragnet" policing system was developed with formal beats and patrols. Anti-riot and metropolitan squads first began development here, with squads such as the "Red Squad," an anti-communist policing unit. By the time of World War 2, the department had been through several chiefs and had several issues with bad conduct. With the reformist mayor Bowyer Street in charge of the city, he forced dozen of corrupt commissioners out and brought in a new chief, John D. Halmann. Halmann modernized the force in his brief 2 year tenure, resigning after his refusal to use the force as a strikebreaker unit. Chief Edward Sadler took control during 1941, wherein the force has heavily depleted by the draft. The formal twelve-week training period was replaced by a shortened six week period. During 1944, the Zoot Suit Riots of Los Santos began, resulting in large-scale rioting between servicemen and Latino immigrants. Retired Marine General William Baxter took control in 1951 and had the longest tenure of any Los Santos Chief, serving from 1951 to 1966, only dying of heart trouble. This is when the motto "To Protect and to Serve" was introduced. The 1964 Crenshaw Race Riots were a notable event for the department. Crime rates steadily increased. The department quickly adjusted, greatly increasing recruiting efforts, and bringing crime rates to a somewhat manageable level. As the department grew, criminals became more clever, becoming more secretive, conniving, and illusive. In response to this, various specialized divisions began to emerge, where officers with specific skill sets would be deployed. By the 1970s the department had a full range of different divisions, from field investigation to public liaison, to firearms licensing. The fairly recent invention of the helicopter allowed the department to purchase a full fleet of aviation vehicles, to provide eyes in the sky. The department's SWAT team began development during this period due to shootouts with domestic terrorist groups such as the SLA. By the 1990's the Los Santos Police Department was among the best in the United States. They had become world renown for their ability to efficiently protect and serve the city of Los Santos. All of this was put to the test during the Los Santos riots of 1992. The public was profusely outraged after a hung jury on a trial, culminating in widescale civil unrest not seen since the Crenshaw Riots of 1964. The department was not able to contain the unrest and the National Guard was called in. Although the department was forced to call in the guard, they still showed extreme discipline and organization during a time of high stress and confusion. To date, the Los Santos Police Department has some of the most specialized divisions throughout the country, including the elite Metropolitan Division that houses D Platoon, affectionately known as S.W.A.T. The department has reputable police detectives assigned to particular functions such as gang enforcement, organized crime, and surveillance. Organized under four Bureaus, the Los Santos Police Department provides necessary law enforcement services for all living persons of the City of Los Santos regardless of age, color, national origin, citizenship status, physical or mental disability. Public service is at the forefront of our duties and we ensure our officers are held to a high standard when delivering these necessary police functions throughout the City. Staff Officers make up the general management and leadership of the Los Santos Police Department. They are experienced leaders who have direct responsibility for specialized areas of the department. Staff Officers consist of the Chief of Police, two Assistant Chiefs and Deputy Chiefs: Chief of Police — Highest-ranking officer in the Police Department. As the General Manager of the Police Department, the Chief of Police is responsible for the planning, efficient administration, and operation of the Police Department. In this capacity, the Chief of Police directs, plans, and coordinates the enforcement of particular areas of crime, and aims to minimize crime risks across the entire city, to protect persons and property and for the preservation of the peace of the community. Assistant Chief — An executive to the Chief of Police who manages the department in their absence. The Assistant Chief has the responsibility of keeping the Chief of Police informed of all operational activities on a day-to-day basis. Examples of Available Roles: Chief of Staff Commanding Officer of a Bureau Deputy Chief — Directs the activities of one of the five Bureaus within the department. Responsible for the staffing and management of all operations within their assigned Bureau and report directly to the Chief of Police. Examples of Available Roles: Chief of Staff Commanding Officer, Operations-Central Bureau Commanding Officer, Counter-Terrorism and Special Operations Bureau Commanding Officer, Administrative Services Bureau Chief of Detectives, Detective Bureau Command Officers compile the backbone of the Los Santos Police Department's Command Staff. Command Officers have responsibility of directing activities related to specific assignments - normally divisions that function under a Bureau. Command Officers will commonly report to a Deputy Chief. Command Officers consist of Police Commanders, Captain IIIs, Captain IIs and Captain Is: Commander — Acts as the Assistant Commanding Officer at one of the five Department Bureaus or leads a Department Group. A Commander is responsible for ensuring compliance with Department policies and procedures by personnel under their supervision; conducts audits of operations; and, makes recommendations to higher management for improving productivity and increasing efficiency. Examples of Available Roles: Commanding Officer, Professional Standards Group Assistant Commanding Officer, Operations-Central Bureau Assistant Commanding Officer, Counter-Terrorism and Special Operations Bureau Assistant Commanding Officer, Detective Bureau Assistant Commanding Officer, Administrative Services Bureau Captain (I / II / III) — Is in charge of a geographical area or specialized division. They have final authority over officers in their command. A Captain is responsible for inspecting and overseeing the functions of the patrol officers and detectives to ensure compliance with the Department policies, procedures, regulations, and standards; supervising the administrative and support functions of non-sworn personnel; inspecting personnel, facilities, and tactics for safety and/or training needs; maintaining liaison with numerous municipal, governments, civic organizations, and private citizens to establish and maintain rapport to facilitate Department functions and to promote neighborhood safety and community policing programs. Examples of Available Roles: Commanding Officer, Mission Row Area Commanding Officer, Central Traffic Division Commanding Officer, Training Division Commanding Officer, Metropolitan Division Commanding Officer, Gang and Narcotics Division Patrol Division Commanding Officer Primarily responsible for the supervision of department personnel, Police Supervisors are plotted around the department in different assignments. They are considered the middle management of the Los Santos Police Department and are considered the first layer of management of police resources, staff and deployment initiatives. Lieutenant (I / II) — A position commonly held by police officers who command Watches within our Patrol Areas. Lieutenants can also be in-charge of a specialized division or section, where they must apply sound supervisory principles and techniques to build and maintain an effective work force. They are considered the final layer of supervisory staff before being appointed to a Command Officer role. Examples of Available Roles: Watch Commander, Mission Row Patrol Division Officer-in-Charge, D Platoon Officer-in-Charge, Gang Field Unit Sergeant II — This rank is held by seasoned Sergeants who adapt to a different role, most in the capacity as an Assistant Watch Commander. Sergeant IIs ensure appropriate and sufficient deployment of officers depending upon crime trends in their geographic Area; responds to scenes of serious crimes such as officer-involved shooting, homicide, major robbery and theft; reviews and ensures complete and accurate follow-up investigations. Examples of Available Roles: Assistant Watch Commander, Mission Row Patrol Division Gang Supervisor, Gang Field Unit Squad Leader, D Platoon Sergeant I — Supervises a squad or detail of Police Officers in the performance of their assigned duties; directs the activities of Department personnel in field activities; performs some initial and follow-up investigation of crimes; and does related work. Examples of Available Roles: Watch Supervisor, Central Traffic Division Element Leader, D Platoon Detectives are assigned to investigatory positions throughout the department's Detective Bureau and are managed by the Chief of Detectives. Detectives are responsible for the extensive review of police investigations through case packages and crime reports. Intelligence-based and result-driven, the Los Santos Police Department has some of the most experienced and reputable Detectives all across the country. Detective III — Reviews reports prepared by subordinates, informs the commanding officer of the status of the pending investigations, provides technical expertise, trains and supervises newly assigned Detectives and civilian personnel, and performs related administrative duties. Examples of Available Roles: Detective Supervisor, Major Crimes Division (Acting) Officer-in-Charge, Major Enforcement Section Detective II — Responsible for equipping Detective Trainees with the knowledge and tools that they will require in order to eventually become successful Detectives within their Specialized Detective Division. Examples of Available Roles: Detective Instructor, Major Enforcement Section Complaint Investigator, Internal Affairs Division Detective I — Often assigned to a specialized division and is responsible for responding to the scenes of crimes, conducting preliminary and follow-up investigations, preparing the required investigative reports, preparing a biopsy of the report, apprehending the suspect, preparing the case for successful prosecution, and testifying in court. Examples of Available Roles: Investigator, Gang and Narcotics Division Police Officers are considered the department's boots on the ground. They make up uniformed operations city-wide and are for conducting patrols, responding to 911 calls, taking civilian reports, and other field activities. This category of department employees are considered the largest and fulfill the basic, yet most important functionality of the Los Santos Police Department. Police Officer III+1 — A position commonly held by seasoned officers within the department who are assigned to a specialized division, such as Metro or assigned as a Senior Lead Officer, providing a link that help unite the LSPD with the communities it serves. This is the final paygrade assignment of the Police Officer category of the department. Examples of Available Roles: Senior Lead Officer Field Training Administrator Element Leader, D Platoon Assistant Gang Supervisor Police Officer III - This rank is held by experienced officers who have been deemed capable of having the skillset in order to train probationary police officers. Examples of Available Roles: Field Training Officer, Mission Row Patrol Division Field Training Officer, Central Traffic Division Field Training Officer, Gang Field Unit Field Training Officer, D Platoon (No insignia) Police Officer II — Assigned to a geographic patrol division within the City of Los Santos where they must utilize all the knowledge and tactics learned in the Academy. When upgraded to Police Officer II, officers have independent patrol status and have successfully completed the department's Field Training Program. Examples of Available Roles: Patrol Officer, Mission Row Patrol Division Gang Officer, Gang Field Unit Traffic Officer, Central Traffic Division (No insignia) Police Officer I — First step in the career ladder. Police Officer Is participate in the department's Field Training Program where they undergo rigorous on-the-job training with Field Training Officers to learn more about their role as a police officer. Examples of Available Roles: Probationary Officer Operations-Central Bureau's mission is to support, encourage, and empower all OCB Areas to work in partnership with the diverse residential and business communities of the Bureau to improve the quality of life, enhance public safety, and reduce the fear and incidence of crime. Mission Row Area 1130 Little Bighorn Ave. Los Santos, SA 90006 Serving the Following Communities: Downtown & East Vinewood, Burton, Alta, Mirror Park, Pillbox Hill, Textile City, Mission Row, La Mesa, Murrieta & El Burro Heights, Strawberry, Chamberlain Hills, Davis, Rancho, Cypress Flats, Elysian Island, and Harbor. Mission Row Division History Mission Row Division Map Meet Your Station Captains Meet Your Senior Lead Officers The Detective Bureau (DB) provides functional leadership for detective operations Citywide. The Chief of Detectives is responsible for managing, supervising, and coordinating the operations of the Detective Bureau. The Assistant Commanding Officer assists the Chief of Detectives in coordinating the bureau's activities and will act as the Commanding Officer during the Chief's absence. Gang and Narcotics Division Gang and Narcotics Division (GND) is responsible for disrupting violent street gangs and the means by which they support their lifestyle, including the manufacture, transportation, sale and use of illicit drugs, and sales of firearms in the greater Los Santos area. GND's enforcement efforts also focus on street-level enforcement strategies to effect a reduction in crime. Major Crimes Division Major Crimes Division (MCD) is responsible for investigating missing persons, hate crimes, threats made to public officials/prominent persons, aggravated stalking, piracy and counterfeit sales/goods, animal cruelty, pimping/pandering, pornography, and prostitution/human trafficking. Forensic Science Division The Forensic Science Division (FSD) is responsible for the forensic science that is a critical element of the criminal justice system. Forensic scientists examine and analyze evidence from crime scenes and elsewhere to develop objective findings that can assist in the investigation and prosecution of perpetrators of crime or absolve an innocent person from suspicion. Detective School The Los Santos Police Department's Detective School equips its candidates with essential knowledge, enabling them to proficiently execute the responsibilities of an investigator upon successful graduation from the program. The Counter-Terrorism and Special Operations Bureau (CTSOB) is tasked with preventing terrorism by effectively sharing information aimed at disrupting terrorist's operational capability and addressing the underlying causes associated with the motivational component; to Protect the public and critical infrastructure by leveraging private sector resources and hardening targets; to Pursue terrorists and those criminal enterprises that support them; and, to Prepare the citizenry and the city government for consequences associated with terrorist operations against the city. The Bureau is comprised of Metropolitan Divison and Air Support Division. Metropolitan Division The Metropolitan Division (Metro) of the Los Santos Police Department (LSPD) was created in 1933 as a compact, mobile crime-fighting unit that worked throughout the City to suppress criminal activity. Today, the primary responsibility of Metro is to provide support to the Department's community-based policing efforts by deploying additional crime suppression resources throughout the City. Assignments include uniformed crime suppression details, as well as responding to high-risk barricaded situations, stakeouts, security details, warrant service, and assisting investigators in solving major crimes. Air Support Division The Air Support Division (ASD) is tasked with providing Air Support to patrol and specialized units of the Department, to enhances officer and public safety, reduces the incidence of crime and thus reduces the fear of crime. To accomplish this mission ASD provides rapid response, tactical insight and airborne assessments of incidents, in a safe and professional manner. The Administrative Services Bureau (ASB) is responsible for overseeing the Department's records management, recruitment and employment, and in-service training. The Bureau oversees sworn and civilian employees in a wide variety of administrative and support functions in the Department. Recruitment and Employment Division The Recruitment and Employment Division (RED) is responsible for the following functions: Recruit potential candidates and provide guidance; respond to inquiries from candidates that are received by telephone, e-mail or correspondence; mentor candidates as they progress through the selection process and conduct oral interviews. Training Division The mission of the Los Santos Police Department’s (LSPD) Training Division is to provide state-of-the-art, meaningful, realistic, and relevant training to in-service and recruit officers in order to prepare them for field duty. Communications Division Communications Division (CD) serves as a support entity for the entire Los Santos Police Department. Communications Division's Valley and Metropolitan Dispatch Centers are the Public Safety Answering Point (PSAP) for the City of Los Santos. As the PSAP, Communications Division has the responsibility to staff and answer, on a 24-hour basis, the telephones upon which calls for service are received. Basic Supervisor School The Los Santos Police Department's Basic Supervisor School provides POST training curriculum to its candidates and allows employees to perform the duties of a field supervisor following successful graduation from the School. Field Training Program The Los Santos Police Department's Field Training Program (FTP) consists of observation and instruction and is intended to facilitate a probationary officer's transition from the academic setting to the performance of general law enforcement uniformed patrol duties. Urban Police Rifle (UPR) School The Los Santos Police Department's Urban Police Rifle (UPR) School provides the knowledge and skills necessary to safely deploy a .556 caliber tactical rifle both in tactical and patrol applications. The UPR School functions as a part of the Training Division. The Office of the Chief of Police directs executive analysis and planning for the current Police Department, as well as prospecting needed adjustment for the future for policing and law enforcement to be maximized and efficient. Chief of Staff The Chief of Staff is responsible for performing and coordinating special administrative audits and assisting, reviewing personnel changes, advising, and submitting recommendations to the Chief of Police, as well as being responsible for reviewing the operations of Command Staff and Supervisors. Professional Standards Group Professional Standards Group (PSG) is committed to identifying misconduct that discredits the organization and decreases police legitimacy within the diverse communities served. Additionally, PSG contains the Department's legal affairs unit. This faction is dedicated to providing quality police role-play to the server. Our team consists of experienced role-players who are dedicated to making this an enjoyable experience for everyone that our faction members encounter. We do not condone play-to-win mentality in our faction. We actively teach newer members of the faction to keep in mind that illegal role-play is one of the most important aspects to the server and are directly affected by our actions as a faction. This results into ensuring that our current faction members, as well as the newer ones keep in mind in situations that they are dealing with actual people who are spending their time on the server and are role-playing a character. We actively ensure that our faction members are there to portray a realistic law enforcement officer in modern America with heavy inspiration taken from the Los Angeles Police Department, that we aim to portray. For any concerns regarding our members, do not hesitate to submit any complaints to our team, where you will receive a reply within 48 hours. In order to ensure that your complaints go to us and are handled within a timely manner, we urge you to submit all complaints in the link above. Do not hesitate to also visit our forums if you wish to join our faction. That being said, we hope to provide you with an enjoyable and realistic police role-play and leave our own mark on the server.
    56 points
  2. The Los Santos County Sheriff's Department is a law enforcement faction that focuses on providing enjoyable and realistic police role play. The faction is primarily based upon and draws inspiration from the Los Angeles County Sheriff's Department. LSSD — Index Page Employment Service Center Patrol Car Ride-Along Requests LOS SANTOS COUNTY SHERIFF KENNETH LAROSA On the 1st of February, Kenneth Larosa, a 25 year veteran of the Department was promoted to Commander of the Administration Services Division. Larosa got his Criminal Justice degree at the San Diego State University where he would later move to Los Santos. His career began in 1995, where he become a Deputy Sheriff. For the most part of his career, he would stay at the Davis Sheriff's Station, where he would rise to the rank of Sergeant, becoming Watch Commander certified. For a change in career paths, Larosa would then be assigned as Operations Lieutenant for the Basic Sergeant Supervisory School in 2011. Initially in 2016, Kenneth Larosa was promoted to Captain, Coordinator of the Basic Sergeant Supervisory School. In July 2020, he was promoted to the rank of Assistant Sheriff and oversaw a majority of the Department, with a primary focus on the Administration Services section of the Department, as well as serving as the Chief of Staff. In August 2021, Kenneth Larosa became the 20th Sheriff of the Los Santos County. ASSISTANT SHERIFF Roderick Hayward Executive Office of Patrol and Detective Operations DIVISION CHIEF Edward Kennith Executive Office of Administrative Services Division Administrative Services Division The Administrative Services Division is comprised of Sheriff's Information Bureau, Training Bureau, Field Training Program and Basic Sergeant Supervisor School. The Administrative Services Division is responsible for providing administrative staff services to the Department Executives and to evaluate and refine policy and procedures through the inspection and training processes. It is also charged with identifying and mitigating areas of actual or potential Department Liability arising during the course of the Department's daily activities. The Training Bureau The Training Bureau is responsible for the entire recruitment process of the Los Santos County Sheriff's Department. The Training Bureau aims to provide the Los Santos County Sheriff's Department with the best suited and qualified deputy sheriffs by testing, assessing, and thoroughly evaluating each possible deputy sheriff candidate. The Training Bureau consists of three units; The Background Investigations Unit, the Recruit Training Unit, and the Weapons Training Unit. The Sheriff's Information Bureau The primary function of this Bureau is to maintain the Department's Operations Log and disseminate information and news to the general public, members of the Department and the news media. The Bureau is also responsible for evaluating proposed Department public relations programs. The Bureau responsibilities are performed through the operation of a 24-hour command information center, by program evaluation and development, by continuing liaison with the press and the community and by responding to telephonic and written inquiries. The Communications & Fleet Management Bureau The Communications & Fleet Management Bureau houses the Department's vast communication assets as well as fleet maintenance. The Sheriff's Communications Center, which operates out of The Big Ear, provides units with dispatch functions. The Facilities Planning Bureau The Facilities Planning Bureau houses all future plans for the Los Santos County Sheriff's Department facilities, including the upgrading of facilities, compliance with the San Andreas Fire Code across all facilities and the implementation of new facilities and stations. The Field Training Program The Field Training Program is responsible for the introduction of a newly assigned officer to the personnel, procedures, policies, and purposes of the individual law enforcement department. The Field Training Program provides the initial formal and informal training specific to the department and the day-to-day duties of its officers and it makes the new officers' field training as effective as possible by assigning them to multiple Field Training Officers (FTOs). The Basic Sergeant Supervisor School The Basic Sergeant Supervisor School is responsible for the training of Assistant Field Sergeants, traditional education and lecture on the fundamentals of police supervision, field-based mentoring and evaluation, providing hands-on experience to solidify the material taught; and education, training, and evaluation of all new Sergeants in the Department. Central Patrol Division This Division is responsible for the performance of the basic police tasks of protecting life and property, preserving the peace, preventing and suppressing crime, and the apprehension of violators of the law. The Central Patrol Division is responsible for the operation of the following Stations: 1) Davis Sheriff's Station & 2) The Paleto Bay's Sheriff's Station The Davis Sheriff's Station The Davis Sheriff's Station services the following areas: 1) Davis, 2) East Los Santos, 3) Vespucci, 3) Downtown, 4) La Puerta and 5) Little Seoul. The Paleto Bay Sheriff's Station The Paleto Bay's Sheriff's Station services the following areas: 1) Paleto Bay, 2) Grapeseed, 3) Zancudo, 4) Sandy Shores, 5) Harmony, 6.) Los Santos City Central. Detective Division The Detective Division's mission is to support the overall mission of the Sheriff’s Department by providing the highest quality criminal investigative services on a countywide basis. The Major Crimes Bureau This bureau is comprised of the following details: 1) Homicide Detail and 2) Metro Detail along with a task force called: Taskforce for Regional Autotheft Prevention. This bureau investigates the following: Cases investigated by this Bureau involve: 1) accidental deaths, 2) homicides, 3) natural deaths (Coroner cases), 4) suicides, 5) missing juveniles when there is suspicion of foul play; or missing over 30 days, 6) missing and unidentified persons (adults), 7) shootings involving Department personnel that result in injury or death, 8.) assaults against on-duty Department personnel that result in life-threatening or serious injury and 9) found human remains. The Operation Safe Streets Bureau This bureau is comprised of the following details: 1) Gang Enforcement Team (GET) and 2) Operation Safe Street Detail (OSS). The responsibilities for the Gang Enforcement Team (GET) include (but not limited to): 1) Provide uniformed personnel to work directed patrol in the most active or violent target gang areas, 2) Gather, disseminate, and exchange information about street gangs and their association with Operation Safe Street Detail (OSS) and 3) Participate and prepare presentations for civic groups about street gangs and their activities. The responsibilities for Operation Safe Street Detail (OSS) include (but not limited to): 1) Investigate high-grade felonies of targeted gangs, 2) Gather, coordinate, and disseminate information concerning gangs and their related criminal activities and 3) Maintain liaison with various local, state, and federal agencies concerning street gangs Professional Standards Division The Professional Standards Division's mission is to provide and maintain professional standards among departmental staff and to analyze, prevent and resolve any abuse committed on duty or any complaint made on behalf of a Deputy Sheriff. The Internal Affairs Bureau The Internal Affairs Bureau is responsible for: 1) Conducting administrative investigations of policy violations by Department members, 2) Conducting administrative investigations of policy of equality violations by Department members, 3) Conducting administrative investigations for outside law enforcement agencies at the request of the agency, 4) Monitoring criminal investigations of Department members, 5) Responding to deputy-involved shootings and specific significant use of force incidents, and preparing an administrative review of the incident for the Executive Force Review Committee, 6) Conducting “for cause” drug tests at the direction of a Department member’s unit commander or higher ranking member and 7) Compiling data for all shootings involving Department personnel (e.g., hit, non-hit, unintentional discharge, warning shot, and animal shootings). The Internal Criminal Investigations Bureau This Bureau reports to the Sheriff and Undersheriff and is responsible for the investigation of allegations of criminal misconduct by members of this Department when the offense is committed within the policing jurisdiction of the Sheriff. The Advocacy Bureau The Advocacy Bureau is the legal advisor to Department Executives and Management. They oversee legal issues and provide legal advisement to multiple executive & investigative entities. Special Operations Division The Special Operations Division is comprised of the Special Enforcement Bureau and the Aero Bureau. The Special Operations Division provides support to all units within the Department and mutual aid assistance to outside agencies via its various bureaus and details, including Air Support for pursuits or rescue operations, as well as a tactical response to high-risk situations. The Special Enforcement Bureau Special Enforcement Detail SED is the 48-person, full-time, special weapons team tasked with high-risk warrant service, barricaded suspect resolution, hostage rescue, dignitary protection and maritime operations. SED on average handles 220 to 260 tactical operations per year for the department’s 42 contract cities, unincorporated county areas and mutual aid requests from other agencies. Additionally, SED conducts training for other LSSD members, personnel from a wide array of outside law enforcement agencies and military personnel. When not actively deployed on a tactical operation, SED members continuously train on a variety of core SWAT skills that include maritime interdiction and tactical explosive breaching. Emergency Services Detail Initially conceived as a full-time search and rescue unit, the Emergency Services Detail (ESD) quickly morphed into one of the most unique assignments within law enforcement. ESD members were the first in the country to achieve certified paramedic rating for fulltime law enforcement officers, and that practice continues today to include ESD supervisors. ESD personnel provide Tactical Emergency Medical Support to SEB Special Weapons Teams and to outside agencies upon request. Additionally, they conduct mountain searchand-rescue operations, underwater search and recovery, and swift water rescue operations for the Sheriff’s Department. ESD paramedics and crew chiefs staff the department’s Air Rescue 5 Super Puma helicopters. The ESD members on AIR-5 can provide rapid deployment of tactically trained and equipped personnel to active shooter/hostile events and other emergency incidents throughout Los Santos County and beyond. The ability to traverse the highly congested 4,000-square-mile county of Los Santos through the air provides a tactical response that would otherwise be significantly delayed by ground transport. Canine Services Detail In 1980, the Los Santos County Sheriff’s Department began a pilot program with police service dogs. Since that time, Canine Service Detail members and their partners have developed and proved invaluable in not only providing assistance on high-risk searches for patrol operations but also as completely integrated members on the Special Weapons Team. CSD members complete approximately 400 searches per year and respond to all Special Weapons Team activations. All CSD K9s are single purpose apprehension dogs with one exception. CSD has the only tactically certified bloodhound program in California. The tactical bloodhound program allows for the search for high-risk suspects who may have escaped containment and are deemed too dangerous for a normal bloodhound team. CSD hosts a 30-hour Canine/ SWAT integration course twice a year. Participants come from a multitude of law enforcement agencies and U.S. military units. CSD teams are capable of rapid response with other SEB details during active shooter or other emergency scenarios and possess the ability to fast rope and/or rappel with their K9 partners. The Aero Bureau The Aero Bureau performs aerial support services using various types of aircraft and is responsible for: 1) investigating violations of regulations governing flight of aircraft and prosecuting offenders, 2) investigating all fatal or serious aircraft accidents, 3) granting permission to land aircraft on, performing maintenance on, and continuing the certification of all helipads under the control of the Department and 4) providing airplanes and/or helicopters and flight crews. Custody Services Division Custody Operations consists of three custody services divisions: General Population, Specialized Programs, and Administration Command. Each division has distinct areas of responsibility. These divisions are responsible for the operation of the Department’s jail system and for the care, custody, security, and rehabilitation of all sentenced and pretrial inmates housed within the Los Santos County Sheriff’s Department’s jail facilities.
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  3. A quartered shield bearing the stars and stripes, a five cornered star and a grizzly bear - a tribute to the short-lived San Andreas Republic. A golden eagle like the kind depicted on the 19th century Mexican Coat of Arms, standing on a cactus while holding a rattlesnake in its beak, the old Alta City Hall and a lion rampant. The Los Santos City Government is one of the largest municipal organizations within the United States, and the largest in San Andreas, providing services to over three million constituents who reside both in the City of Los Santos and the County of Los Santos following a decision in 1992 to consolidate both the City and County of Los Santos into one large entity. The municipal organization is led by a City-County Mayor, who oversees all operations of the government and is responsible for the delivery and accessibility of services. Los Santos is home to people from all walks of life, of all cultures and backgrounds, located on the southern part of San Andreas. What started as a colonial settlement in 1781 under the Spanish Empire, saw rapid expansion ever since its establishment and quickly turned into a major colonial hub. While not much is known about the city during the Spanish rule, it is known that the territory was later on taken over by Mexico in the 1800s, and then rebelled under the short-lived San Andreas Republic in 1846 over land-purchasing rights. At the beginning of the revolt, flags bearing a five cornered star and a grizzly bear were raised by the mutineer soldiers, replacing the Mexican ones. On July 5, 1846 - the United States flag was raised throughout government buildings and militia bases, marking the end of the Republic and the annexation of the land by the United States. --------------------------------------------------------------- TIMOTHY KNIGHT MAYOR Welcome to Los Santos, It is my pleasure to present you with a warm welcome to Los Santos, our little pearl in the West Coast. Los Santos is home to innovation, progress and discovery - where people come from everywhere and everyone are welcome. A sprawling metropolis, Los Santos is one of the busiest regions in all of San Andreas and even the United States, with an active nightlife scene, products and stores from all over the world, there's always something to see in our city. I invite you to tour the city, visit the landmarks and most importantly - enjoy your stay. Welcome once again, Timothy Knight Mayor of Los Santos --------------------------------------------------------------- The Office of Finance is responsible for the financial health of Los Santos, providing business owners, entrepreneurs and visionaries with the tools needed to thrive. It is responsible for the collection of all money deposited in the City Treasury, from taxes to certain city-imposed fees. The Department of Health works to protect the health and well-being of the residents of the city of Los Santos and surrounding incorporated areas, it's main objective is to push public health initiatives and policies in accordance with current state law, support the growing health infrastructure of the city of Los Santos both public and private. The Bureau of Licensing is responsible for the processing of liquor and entertainment licensing and continuous review of those licensed premises across Los Santos. The Los Santos Department of Public Works and Transportation is what keeps the city moving, the workers who keep the city dynamic and ever-changing. The Department is separated into several sections, each having their own responsibilities - the Department of Public Works handles public infrastructure development and maintenance, as well as power and water grids. The Department of Transportation is responsible for making sure the city stays mobile by providing public transit services with the highest quality standards. The Bureau of Parking Management makes sure that appropriate parking etiquette and laws are followed, as well as assists with traffic control where needed. The Department of Public Social Services (DPSS) serves thousands of vulnerable people each year, improving their quality of life via the administration of local welfare programs. Such programs aim to assist and empower disadvantaged individuals and families within the greater Los Santos area to achieve their maximum potential; housing, employment, and financial assistance, to name a few. The Department consistently works towards the economic and social development of all, operating under the values of service, social justice, dignity and worth of a person, importance of human relationships, integrity, and competence. The Department of Medical Examiner-Coroner (DMEC) is responsible for conducting inquiry into the circumstances, manner, and cause of deaths which fall within its jurisdiction. These inquiries predominantly surround deaths which appear homicidal, suicidal, violent, or accidental; this remit also includes deaths where an appropriate physician is not available to certify death. Inquiries make use of state of the art technology and methods, along with examination of their medical records, behavior, and much more. The DMEC also plays a role by, on request of the Public Health Department, examining deaths which may be related to wider public health risks. The Port of Los Santos is the nation's leading gateway for international trade and has ranked the number one container port in the United States. It is a self-supporting department of the City of Los Santos, also known as the Los Santos Harbor Commission, and is governed by the Los Santos Board of Harbor Commission, a panel appointed by the Mayor of Los Santos. The Port of Los Santos is committed to proper oversight and management of all port activities, with an outstanding team of executives appointed to propel the organization's vision and strategy forward. The Port of Los Santos is a major center of employment. Most workers within terminals are members of various labor unions. CURRENTLY HIRING FOR VARIOUS FACTION POSITIONS: CAREER OPPORTUNITIES LSGOV DISCORD || LSGOV FORUMS
    33 points
  4. I think currently GTAW finds itself in the shoes LSRP were once in. By that I mean that they have a monopoly over the genre simply because there is no alternative, similarly to our community on SA:MP. Players stuck around because there was nowhere else to go. On GTAW what you've got is a server and community tailored around legal roleplayers, ran by legal roleplayers and heavily influenced by legal roleplayers. One sticking point that comes up time and time again is their IFM's lack of engagement, transparency and knowledge and this is the driving force behind the bulk of our roleplayers leaving their server. Now, a lot of people use this a basis to promote their roleplay but the fact of the matter is that it's the truth, their lack of regard for their illegal community is what will offer LSRP a way in. Over the course of the last few months it's been more evident than ever and their management's obliviousness to the fact is what adds insult to injury. For this server to hit the ground running what you have to do is capitalize on the shortcomings of the aforementioned server and strike while the iron's hot. Transparency will be a key factor in attracting these players. Deliverance will be what keeps them and the expectations and promises need to be fulfilled in order for this to come to fruition at all. Illegal roleplay shouldn't be prioritized by any means but it should be treated with the same amount of respect as legal roleplay and given the same opportunity of prosperity. Illegal roleplay has always been the foundation of LSRP but what made LSRP so consistent was its honesty, its openness and its lucidity. Transparency was always there one way or another. One look at their faction's forum and you realize that their faction management team are driving people into LSRP's arms and for years it's gone unnoticed and unaddressed because their has been no alternative. You can forget about servers like LCRP making a wave because they're not battled tested like LSRP is and don't have the following LSRP do, coupled with the fact that their management are as corrupt as the day is long. All these make-shift beliefs and idealisms are used to lure people in but it's nothing more than a false pretense and a power grab. In other words, in certain communities if you don't agree with somebody's modus operandi, they will find a way to ban you, silence you or misinterpret you. On LSRP I believe that the number one priority should be to put the power in the player's hands. For this to overtake its competitors and scratch the surface it's got to recognize the flaws of communities that don't work. LSRP is genuinely the last hope for those interested in illegal roleplay. We need to do as much as we can to emphasize that and promote the fact that the community and management are receptive to that or we're back to square one. It's in all of our interests if we're on the same wave length. All old community politics should be disregarded and the slate should be wiped clean. This will only work if we're all on the same page. Make LSRP great again.
    29 points
  5. Los Santos Fire Department The Los Santos Fire Department preserves life and property, promotes public safety and fosters economic growth through a commitment to prevention, preparedness, response and recovery as an all risk life safety response provider. We provide exceptional Fire Protection and Emergency Medical Services by being metric driven, technologically sophisticated and community focused while reflecting the people we serve. Our motto, “Serving with Courage, Integrity, and Pride”, emphasizes our department's core values, and is what leads each and every single one of our employees in their day-to-day duties, so that our community can be safe and protected around the clock. (( It is the OOC goal for the LSFD to provide high-quality fire and ems roleplay at all times. )) Chief Fire Officers Fire Chief Kaitlyn Myers Office of the Fire Chief Deputy Chief Mark Yeager Chief of Staff, Administrative Services Assistant Chief Axel Thorne Bureau Commander, Administrative Services Bureau Bureau Commander, Operations Bureau Assistant Chief Eric Casey Bureau Commander, Emergency Services Bureau Fire Officers Battalion Chief Roger Mayweather Captain II Alice Winter Station Captain, Fire Station 11, Operations Bureau Captain I Maxine Hayes Unit Commander, Tactical Emergency Medical Support Unit Organizational Structure The Los Santos Fire Department is divided into separate sections, each termed 'Operations'. Within each Operation are various Bureaus that house divisions relevant to their specific functions. This organization structure is designed to better delegate the department's resources, so that every aspect is covered thoroughly and efficiently. The Administration Bureau is directly responsible for handling all matters revolving around department personnel. Discussions relating to positional advancement, disciplinary action, and relations with the public all happen within this bureau and its subsequent divisions. The Training and Support Bureau is responsible for the department's recruitment drives, training and certifying prospective employees, and training current department personnel so they are always prepared for their day-to-day duties. The Emergency Services Bureau oversees the prehospital care provided by firefighter/EMTs and firefighter/paramedics, who respond to medical calls and transport patients to area hospitals each day. The Operations Bureau is responsible for maintaining all relevant Fire Stations, as well as deploying specialized rescue and firefighting tactics. (( It should be noted this list only represents divisions where players actively roleplay. Realistically, the entire LAFD structure that we have used as a base would exist within the LSFD, but we cannot portray the entirety of that structure with the number of players involved. )) Administration Bureau: Professional Standards Division Human Resources Division Employee Relations Division Training and Support Bureau: Firefighter Recruitment Section Recruit Services Section In-Service Training Section Emergency Services Bureau: Tactical Emergency Medical Support (TEMS) Unit Air Operations Unit Paramedic Training Unit Operations Bureau: Fire Station 7 Fire Station 11 Urban Search and Rescue (( The current list of Bureaus and Divisions represent what we as a Faction roleplay around, though some may not be implemented during the beginning of the RageMP server to allow us to focus on the Faction's basic structure. This is subject to change at the discretion of Faction Leadership. )) Ranking Structure Chief Fire Officers Fire Chief The Fire Chief is considered the General Manager of the department, and is responsible for overseeing development and overall operation. The main duties of the Fire Chief include: serving as the figurehead of the department at media and general events; managing the department's personnel up to Deputy Chief in accordance with department policy and public service regulations; and the development and oversight of department policy, procedures, and expectations. Deputy Chief The Deputy Chief is considered the Assistant General Manager of the department, mostly responsible for assisting the Fire Chief with the administration of the department. The main duties of the Fire Deputy Chief include: assisting the Fire Chief with the administration of the department; overseeing the department's personnel up to Fire Assistant Chief; ensuring departmental policies, procedures, expectations, and public service regulations are upheld; and assuming command of the Fire Department with full authority in the absence of the Fire Chief. Assistant Chief The Fire Assistant Chief plays an important part in the administration of the department, overseeing all Stations, Fire Battalion Chiefs and running one of the Operations. The main duties of the Fire Assistant Chief include: overseeing the department's personnel up to Fire Battalion Chief; ensuring department policy, procedure, expectations, and public service regulations are upheld; handling all requests within their assigned Operation; finalizing promotions when necessary; and liaising with other departments and teams in situations that warrant such liaison. Fire Officers Battalion Chief Battalion Chiefs have a more direct line of communication with department employees, overseeing Stations within his or her Battalion. Fire Battalion Chiefs are responsible for personnel management and other administrative affairs. They are mostly responsible for personnel-related administrative affairs. Captain II Captain IIs are mostly responsible for interacting with his or her relative station personnel in the field, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain IIs are also tasked with handling personnel-related administrative affairs within his or her Station, alongside of the Station Battalion. Captain I Fire Captain Is are mostly responsible for interacting with his or her relative station personnel in the field, responding to calls with them, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain Is are also tasked with handling personnel-related administrative affairs within their station, alongside of the Station Battalion and the Station Captain. Firefighter-Paramedics Engineer Engineer is the department's Field Training Officer II role, and is the most senior non-commissioned position a member can achieve within the department, with its main focus being towards training and testing new members. Engineers actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. They also help their Station Captains in overseeing the Field Training Program. Firefighter III Firefighter III is the department's Field Training Officer I role, with its main responsibility being the training and testing of new members. Firefighter IIIs actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. Firefighter II Firefighter II is the most common and essential position of the department, with its high level of focus on field work, held by all fire-sworn personnel who have passed the Field Training Program, with the exception of a Field Training Officer and above. Their main duties include: responding to medical and firefighting calls as needed; acting as role-models to less experienced members of the department, and participating in household chores around their assigned station. Firefighter-EMTs Firefighter I Firefighter I is the lowest-grade fire-sworn position of the department, with the main goal of gaining knowledge and experience through practical duties alongside seasoned Firefighters. Their main duties include: working towards the completion of the Field Training Program, gaining and demonstrating knowledge and improvement through actions in practice, and responding to medical and fire scenes with other members of the department. Firefighter Reserve Firefighter Reserve is the department's part-time position for employees who are unable to dedicate to a full shift. Their main duties include: responding to medical and firefighting calls as needed, and participating in household chores around their assigned station. Information Resources LSFD Forums Faction Recruitment Faction Publications LSFD Twatter LSFD Snapmatic
    24 points
  6. GUIDE TO PAISA ROLEPLAY @Freedom Fighter, @EGN & @Nuke Introduction Understanding Narco culture USA Paisa Prison culture & Paisa Gangs USA based Paisa plenipotentiaries Females in the Narco underworld Summary Everything above is what you can expect to read about and learn in this guide, the guide itself will be kept somewhat short but still detailed enough to give people a deep insight to how they should roleplay their characters. This guide will be simply what it’s intended for, a guide, so don’t expect me to hold your hand and give you a step by step walkthrough. INTRODUCTION Hey there, if you’re reading this then it’s probably because you want to know more about roleplaying a Mexican National, if so there’s a lot of stuff you need to know about roleplay as a person involved in the Paisa criminal underworld. It can get very tricky and complex, to a point that a lot of stuff can actually get confusing. We’ve personally been roleplaying in the Paisa scene for years and a lot of our knowledge has been gathered through external sources, reading between the lines, speaking to certain individuals that have grown up around Narco traffickers etc, although we’re not experts on the subject, we do believe our knowledge is enough to justify reasoning to make this. Also, lil tip it’s pronounced “Pie-sa”, “Pie-sa-no”, “Pie-sa-na”. UNDERSTAND NARCO CULTURE Understanding Narco culture can be quite confusing at times, especially if you don’t know an awful lot about the background of Mexico, and how traffickers evolved from individual plaza (turf) bosses running their own designated sections, to eventually being aligned to many of the different cartels throughout the country. The thing with Narco traffickers is, at the very beginning they were all mostly from the state of Sinaloa, and keep this in your head because it plays a major connection a bit further into this guide, but originally it was plaza bosses running their own little turfs until Miguel Ángel Félix Gallardo had a bright idea to form Mexico’s first Narco commission, which became known as the Guadalajara Cartel; Mexico’s very first legitimate “Cartel”. But the major thing about this? The Guadalajara Cartel didn’t just become powerful due to having plaza bosses operating as a union under them, quite the opposite, sure it was a part in their power uprise but if it wasn’t for the Dirección Federal de Seguridad (DFS) the Guadalajara Cartel wouldn’t have been anything. The DFS is sort of like the CIA of Mexico, but the FBI at the same time. You’re probably wondering why I’m giving you this rundown, well it’s pretty simple because the Cartels in Mexico are usually backed by someone; the most powerful ones that is. It’s not hard to figure this out of course, but another major part of understanding Narco culture, especially in the modern day and age is to understand the political parties that are in Mexico. ] See, the thing is parties like MORENA and the Partido Revolucionario Institucional (PRI) are all allegedly backing Cartels to this very day in Mexico. Two examples of this is MORENA allegedly backing the Sinaloa Cartel and the PRI allegedly backing the Jalisco New Generation Cartel. This is one of the biggest issues when it comes to Narco roleplay, understanding the political parties, their goals and history because to fully understand the Narco underworld in Mexico, you first need to understand the political parties that run it. You remember The Zetas? The first group of mad men to turn Mexico’s Narco warfare into militarized combat? I’ll give you a few seconds to figure out how they managed to reign in huge control for almost a decade without any interference. That’s right, if you guessed the PRI then you know more than I thought you know already. See the PRI ruled Mexico through various presidential elections for decades upon decades, not losing a single one meaning they had control of the country, but when the MORENA party won one election it set off a ticking timebomb in the country that forever changed the criminal underworld in it. At the time the Zetas weren’t really known as the Zetas per say n were still coming up, and hadn’t fully found their identification yet but the PRI took note of them being Ex Cuerpo de Fuerzas Especiales (GAFES) and decided to manipulate it to their favour, helping a paramilitarized wing of the Gulf Cartel rise to power and eventually become their own thing once they split. Does this remind you of anything? That’s also right, if you guessed the Jalisco New Generation Cartel you know more than I thought you already knew. Just like the Z splitting from GAFES, Mencho split from the Milenio Cartel and with the PRI’s backing ended up forming CJNG. So I think by now you’re pretty versed in knowing that without political parties pulling strings, nothing would go. Now, you remember I mentioned Sinaloa priorly? Remember I said keep it in the back of your mind? Well that’s because most of these Cartels were once headed by Sinaloense Capos, who were mostly born in Badiraguato; described as Mexican Sicily. Sinaloa Cartel, Tijuana Organization, Juarez Organization etc were all founded by Sinaloan traffickers at one point in time. There’s also a common popular fashion trend in Mexico called Buchón/Buchóna fashion, this originated in Sinaloa and is now used country wide. The Buchón/Buchóna fashion trend was a way most Narco traffickers dressed, and eventually before you knew it, it became a common day trend among many people in the Mexican countryside and mountains. A contributing factor to the militarization of various drug cartels operating in Mexico is the recruitment of special forces, from both Mexico and other countries such as the Kaibiles of Guatemala. The majority of cartel operatives do not have military experience, and are instead trained by those who do. While the number of special forces who desert and join these organizations is generally low, the cartels supplement this by hiring police officers wherever they can. While it's rare for corrupt law enforcement to participate in crime in the United States, these cells filled entirely with Municipal police officers commit some of the most heinous murders and high profile kidnappings. Many "murder houses" were discovered to have been ran by such police cells. One's position in the organization depends on the skills a person provides for leadership such as logistical experience or business degrees. This assigns you to a position in the pyramid, the top dedicated to the most influential individuals and families controlling the entity itself. Once assigned a position it is very hard to rise above middle management, this could be equated to a lifetime position at a company but without the ability to move up to the very top. Despite what the media tells you, El Chapo was not the zenith of Sinaloa's hierarchy. They will also put their reputation behind other groups from south and central america, such as but not limited to Colombians, Cubans, Guatemalans, Panamanians and Venezuelans. They use such people who overstay their visas and remain illegally within Mexico to extort street vendors, clubs and taxi companies among many other businesses. This sophisticated scam is common throughout Latin America, known as 'gota a gota', offering small loans through Colombian front men and then begin to pressure more money by increasing the interest rates by %400 within only a few weeks. Another thing to keep in mind with the Narco underworld is that everyone is kept tabs on, what I mean by this is if you’re employed to work with a Cartel cell, chances are they already know more about you than you know about yourself. The reason for this is, it’s hugely beneficial for them to know who they’re employing, and when it comes to the fear factor, family and close friends are often threatened. Those with relatives are normally the ones that get second chances and stuff with their family being used as collateral, whilst those employed without relatives are usually given one shot and if they fuck up they’re tossed to the trash pile, the reasoning for this yet again is to ensure safety of the organization as a person who has something to lose is more likely to follow commands than someone who has nothing to lose would. "La Santa Muerte has crossed the US/Mexico Border for over a decade, accompanying her devotees on their arduous journeys north. Also known as La Flaquita (The Skinny One), La Niña Blanca (The White Girl), La Niña Negra (The Black Girl), Señora de las Sombras (Lady of the Shadows), La Huesuda (Bony Lady), La Niña Bonita (The Pretty Girl), La Madrina (The Godmother), and more reverently, La Santísima Muerte (The Most Holy Death), she is a beloved saint of dispossessed peoples. I first met Santa Muerte in 2002 during fieldwork with undocumented migrant transgender sex workers from Guadalajara, Mexico, who lived in San Francisco. Santa Muerte featured prominently on home altars in their single-room occupancy hotel rooms. I had not encountered the saint before and was surprised by her obvious importance in their lives. Thus began over a decade of following Santa Muerte to Mexico, California, the US/Mexico Border, and even small towns in northern Wisconsin. In the early years of my research, few people in Mexico would talk to me about her, and few in the US knew of her; she was either underground or unknown. Now, the Bony Lady is “out” and very visible. Since early 2000, worship has grown dramatically in Mexico and in the US, especially among migrants. I came to understand her popularity among migrants and LGBTQ communities in Mexico; she is associated with those living precarious lives and/or engaged in dangerous undertakings. What surprised me, however, was that government entities both in the US and in Mexico, shared my interest in the Bony Lady. The Drug Enforcement Agency, the Department of Defense, the Department of Homeland Security, the Mexican government, and the Mexican military all actively oppose the worship of Santa Muerte. A Federal Bureau of Investigation (FBI) law enforcement bulletin claims: “Santa Muerte informational training can prove so stressful for some law enforcement and public safety officers that they can become physically ill and pass out. This has happened more than once. Programs and writings concerning wellness and spirituality can provide ‘spiritual armor’”" The practice and worship of Santa Muerte is widely known for its crossing of Catholic symbology with indigenous beliefs featuring totems, amulets, curses and blessings as well as sacrifice. The most common and visual display of worship is the act of putting offerings to the spirit world in the form of an altar. This altar is commonly known as an ofrenda, used by Mexican peoples to celebrate Día de Muertos, a tradition dating back to the Aztecs. The ofrenda is usually a table adorned with fine and colorful fabrics with offerings of fruits, cigarettes, candies and alcohol. Central to the display is usually pictures of deceased family members, represented in spirit. In the worship of Santa Muerte, the ofrenda takes the form of an idol. Usually one depicted as a woman wearing a hooded robe, carrying a scythe and a globe. Different color schemes will represent different virtues or aspects of the Holy Death. This symbology is largely borrowed from medieval Spanish mythology, but the ritual itself derives from pagan worship common to the Americas and across the world. The ofrenda dedicated to Santa Muerte with her statues also has offerings, believed as sacrifice in exchange for boons such as good luck or protection from harm. Dedicated practitioners will perform blood sacrifice rituals, using animals such as pigs and chickens. Human sacrifice is known, and relatively common where criminals practice the religion. They do this with a fierce and zealous belief that this can protect them from the schemes of their enemies, protect drug shipments crossing U.S. customs but above all else they use Santa Muerte as a spiritual tool to enforce cohesion of their organization. Fear has been a driving force for controlling and subduing individuals initiated into any secret society or ancient mystery school. So too does the modern incarnation of such phenomena use these tools to brainwash and dominate those who work below them in the hierarchy. Jesús Malverde, possibly born as Jesús Juarez Mazo, sometimes known as the "Cjuba Lord", "angel of the poor", or the "narco-saint", is a folklore hero in the Mexican state of Sinaloa. He was of Yoreme and Spanish heritage. He is a "Robin Hood" figure who was supposed to have stolen from the rich to give to the poor. Malverde is a popular Mexican folk saint known as the unofficial patron saint of drug traffickers. Malverde also is known as the "Generous Bandit" and the "Angel of the Poor," said Robert Almonte, a law enforcement consultant who has extensively researched the "narco-saint" phenomenon who gave presentations at the El Paso seminar. The Mexican folk saint is popular with those in the drug trade but "you have people who are not involved in criminal activity that pray to him as the Angel of the Poor," Almonte explained. Malverde is depicted with black hair, a black mustache and looks a little like Clark Gable with a neckerchief. He is sometimes depicted holding money. His image can be found on everything from religious figurines, votive candles, key chains and T-shirts. Malverde is not recognized as a saint by the Catholic Church. The Malverde legends say he was a Mexican Robin Hood-type bandit who stole from the rich and gave to the poor in the late 1800s and early 1900s in the Pacific Coast state of Sinaloa. Sinaloa is the traditional fatherland for many groups in the region's drug trade that grew into the Mexican drug cartels. Drug traffickers adopted Malverde because they see themselves in the good-hearted bandit, Almonte said. “The Mexican cartels acknowledge 'we are doing a bad thing but more importantly we’re doing a bad thing for the right reasons; we’re helping the poor.' So, they adopted him as a patron saint," Almonte said. Almonte is a former U.S. marshal for the Western District of Texas and a retired deputy chief with the El Paso Police Department. He started researching saints revered by Mexican drug traffickers while working as a police narcotics officer in the 1980s. There is debate whether Juan Malverde ever actually existed. According to legends, Malverde was a bandit named Jesus Juárez Mazo, who wore green as camouflage to surprise and rob wealthy victims and would give to the poor in the mountains of Sinaloa. The Mexican government eventually caught Malverde and supposedly hanged him May 3, 1909. In the legend, miracles, such as finding lost objects, were attributed to Malverde. Believers pray to him for good luck, protection, health and other needs. The name Malverde is a combination of the Spanish words for "bad" (mal) and "green" (verde). By the 1970s, Mexican drug traffickers had adopted Malverde as their "patron saint," Almonte said. The legend of the folk saint was celebrated in ballads. "De Culiacan a Colombia, que viva Jesús Malverde, este santo del colgado que ha traido buena suerte," sang Los Cadetes de Linares on the "Corrido de Jesus Malverde." The ballad says, "From Culiacan to Colombia, long live Jesus Malverde, the hanged saint has brought good luck." Almonte said he first learned of Malverde in the early 1990s as belief in the folk saint spread deep into the United States. “I began noticing that not only was he popular along the Southwest border area, but I was getting officers in Minnesota, officers in Iowa, Wisconsin, telling me they are encountering Jesus Malverde in drug cases," Almonte said. USA PAISA PRISON CULTURE & PAISA GANGS This part of Paisa roleplay is often overlooked for some reason, but it can actually be the funnest experience you’ll ever have when it comes to Paisa roleplay. See the thing is, people see “Paisa” as a faction concept and automatically think about drug Cartel cells but don’t think about prison gangs or street gangs like the Border Brothers 22 prison gang, Barrio Azteca 21 prison gang, Paisa Tango prison gang, Varrio Paisa 5/Hill 22 street gang, Krazy Ass Paisas 16 street gang etc. But need not worry, I’m here to help you with that today! The first thing to do when looking at USA based Prison Organizations and Street Gangs is understand the fundamentals of it, and honestly? If you know how to roleplay Sureño, Norteño, Crip or Blood, then learning to roleplay a Paisa Street gang won’t be that hard. I won’t be writing how you should do gang roleplay here, because I’m sure there’s plenty of guides on the forums about that, instead I’m going to directly focus on what a Paisa Prison Organization or Street Gang is. The thing when it comes to Paisa Prison Organizations and Street Gangs is that you need to understand they don’t operate the same way most USA based Prison Organizations and Street Gangs do. Let me start off by explaining the USA Paisa Prison Organizations first, since it’ll get it out of the way and easier for you to understand one by one instead of me jumping back and forth nonstop between the both of them. Paisa (Mexican National) Prison Organizations in the United States of America are very different from your normal everyday Prison Organizations like the Aryan Brotherhood, Mexican Mafia, Nuestra Familia, Black Mafia Family, KUMI 415, Family Affiliated Irish Mafia etc. The reasoning behind this is because most of the inmates in State Penitentiaries and Federal Penitentiaries that rock the Paisa banner are immigrants that are locked up, or 1st/2nd generation Mexican-Americans with direct links to immigrants. Many organizations like the Paisa Tangos, Barrio Azteca 21, Border Brothers 22, Borrachos, etc were all formed by Mexican Nationals that came to the United States of America and ended up being locked up at either State or Federal level within the country. Although there’s a Paisa presence throughout the United States of America, the dominant presence is on the West Coast and Southern area of the United States as it’s where most ended up during lockup. Many Paisa Prison Organizations are also subsidiary drug distribution hubs for Cartels and are used on the outside with their individual crews to market and distribute narcotics at times. Paisa Prison Organizations, especially on the West Coast are usually allied and friendly with the Mexican Mafia due to cultural drives. Border Brothers Prison Gang The Border Brothers gang was founded in 1989 by Sergio Gonzalez-Martinez and others in Tijuana, Mexico and spread into San Andreas in 1990; recruiting criminal illegal immigrants in barrios across San Andreas, Arizona, Nevada, Denver and Tijuana Mexico. The organization runs the bulk of their operations through San Diego, Los Santos, Fresno and Oakland. The Border Brothers will often identify themselves through the letters BB or the number 22; as well as 2=B or XXII. It’s also not uncommon to see the depiction of a jaguar-shaped Aztec warrior god’s head, Ocelotl, encircled by flames, with eight elongated flames to depict their affiliation. Their clothing is another means to identify them, where members will most often dress in black or blue clothes, with bandanas. The Border Brothers are classified as one of the fastest growing STGs (Security Threat Groups), and are considered to have the highest and most validated members by the Arizona Department of Corrections, Rehabilitation & Re-entry from their latest report. As such, they seem to work under two distinct branches: street and prison. The prison gang operates under a paramilitary structure of President, Vice President, generals, lieutenants, sergeants and soldiers, whilst the street gangs are more loosely organized. Some of the most important things that separates Border Brothers from other Latino criminal organizations is their utilization of a high number of “Paisas”; Mexican Nationals who live or become incarcerated in the US, usually on drug trafficking charges across country borders. This allowed the organization to operate under the radar by generating less controversy compared to Sureños and Norteños. This is achieved by staying quiet in the criminal sphere, keeping strictly to themselves, only speaking Spanish and not claiming territory (Pogrebin, Qualitative Approaches to Criminal Justice: Perspectives from the Field, 2002, Page 306). In regard to race, an article published by East Bay Times (Scott Johnson, May 2011) states that the Border Brothers tend to accept people of all races. An “OG” (original gangster) Border Brother was documented stating the following: “We don’t discriminate, if they’re down to die for us, they’re welcome. It doesn’t matter if he’s black or white, anything. But if you turn your back on us, that’s another story.” Pogrebin also quotes another testimony stating the following: “The Border Brothers don’t want to have anything to do with Sureños-Norteños. They keep out of that ‘cause it’s not our fighting and all of that is stupid... Either you are a Chicano or you’re not. There is no sense of being separated (Case 3).” (Qualitative Approaches to Criminal Justice: Perspectives from the Field, 2002, Page 306) P16 Prison Gang The paisas 16 are mostly composed of Mexican Nationals who were arrested while crossing the border into the United States illegally. The majority of them are not into criminal activity in the West Coast but they do operate as a gang in Texas under the "Tango Mexicles" banner. In the union, members refer to themselves as "paisano" or just "paisa". Their affiliation is considered "light" (strictly to prison) and their initiation requirements vary from each facility. The gang was mainly formed to seek independence from what they perceived as "negative" prison gangs that operated under the "blood in-blood out" vision which states that the only way to leave the gang is by death. Although their major strength resides within the federal prison system of the United States, it is also believed that members from the "Mexicles Union" have presence in many other states and that their membership could go from 20,000 to 23,000 validated individuals. In the state of Texas they formed their own "Tango" chapter known as "Tango Mexicles" and a lot of its members are Salvadoran, Colombian, Guatemalan and Honduran amongst other Latin-Americans. The number 16 represents the letter P of the alphabet and members of the gang might wear some Mexican culture tattoos such as the Mexican eagle, the Mexican coat of arms or the "Hecho en México" (Made in Mexico) official commercial logo eagle as well as the portraits of Mexico's Independence heroes with the likes of Emiliano Zapata and Francisco Villa. PRM (Partido Revolucionario Mexicano) The PRM was founded in 1987-1988 in TDCJ’s Coffield Unit by six inmates who wanted to protect themselves from other offenders and prison groups. Until 1994, the PRM was comprised of only Mexican nationals and individuals of Mexican descent. After 1994, recruitment was opened to individuals of Latin descent from Central and South America. In July 2005, TDCJ formally identified the PRM as an STG. Members of the PRM identify themselves as “Borrachos.” The PRM tattoo often incorporates the letters "PRM" and/or the emblem on the Mexican flag (i.e., eagle, snake, cactus, and half wreath). The words "Estados Unidos Mexicanos" may be added above the eagle. The number “6” is a code number used to identify membership (Note: There are six letters in the word “Mexico” and “Mezcal”) and the tattoo “P31” is also used (“R” is the 18th letter of the alphabet and “M” is the 13th letter; thus “P” + 18 + 13 = P31). In addition, since the group has used the word “borracho” (Spanish for “drunk”) to denote membership, some members may bear a tattoo of a Mexican male sitting on the ground, wearing a sombrero tilted forward, with a bottle of Mezcal or Tequila in his hand or beside him. Tangos The Tangos are one of the fastest growing groups in Texas, both within the prison system and on the streets, and are attaining near fad status. The term “Tango” is derived from Spanish slang and indicates a “town or hometown clique”. The term also refers to the letter T in the International Radiotelephony Spelling Alphabet, commonly known as the NATO phonetic alphabet or the ICAO phonetic alphabet to indicate that the group operates in the whole of Texas. Membership is usually voluntary and based on the geographic location where the offender resides. The rules governing Tango membership are less stringent than those required for STGs, which have historically adhered to a “blood in-blood out” philosophy. Tangos also abide by an existing set of basic written rules that specifically outline the expectations of their members. The Tangos and their behavior within the prison system are more consistent with other self-protection groups; however, the Tangos have also evolved into groups that, because of their large numbers, have successfully challenged the more established STGs. Presently, TDCJ’s Security Threat Group Management Office monitors the Tango groups, but does not recognize them as a validated STG. The four largest Tango groups, known collectively as the “Four Horsemen,” are “Houstone” from Houston; “D-Town” from Dallas; “Foritos” from Fort Worth; and “ATX” or “Capirucha” from Austin. Other Tango groups include the “Vallucos” from the Rio Grande Valley; the West Texas Tangos (WTX) from West Texas and the Texas Panhandle; “Corpitos” from Corpus Christi; “San Anto” or “Orejones” from San Antonio; and “EPT” from El Paso. Some Tangos may also identify themselves as being “Tango Blast” (TB), which is not so much a separate organization as it is an indication that the offender has participated in heightened criminal activity on behalf of the organization. The term “blasting” refers to involvement in violent or disruptive criminal behavior against other gang members or criminal justice personnel, particularly inside the Texas prison system. Most Tangos who claim TB membership come from the Austin, Dallas, Fort Worth, and Houston areas. Tango structure and leadership vary in and out of prison. Within the prison system, Tangos elect a representative for each unit, known as a “Spokesman,” as well as a designated speaker for each pod, wing, or dorm who reports directly to the Spokesman. Outside of prison, the Tango groups appear to be more loosely organized. They operate in small groups and cells without a well-defined structure or identified leader. Tangos are involved in a variety of criminal activity, including auto theft, burglaries, narcotics trafficking, illegal alien smuggling, home invasions, robberies, kidnappings, and homicide—all offenses that have historically been committed by STGs. Furthermore, as a result of technological advancements and easier access to automated information, law enforcement can expect to see an increase in a wide variety of computer-related crimes by the newer and technologically-savvy gang members, including identity theft, fraud, and other financial crimes. The Internet has also provided gangs an avenue of communication and self-promotion that has not been available to them in the past. With the younger generation’s increasing attraction to living the “Thug Life” or becoming a “G,” these groups will continue to pose a legitimate threat to the public, law enforcement, and criminal justice personnel at all levels. Tango members can be identified by their tattoos, which usually depict a hometown sports team and/or the team logo, a city skyline, area code numbers representing their hometowns, or the slang term for their hometown. Tangos who claim to be TB members may also use the tattoo “16-20-2” to represent the 16th, 20th, and 2nd letters of the alphabet, or “PTB,” which stands for “Puro Tango Blast.” The Paisa Tango Mexicles was formed in the Texas prison system by a group of Mexican nationals and immigrants who banded together to protect themselves from being recruited or assaulted by other STGs. Although members of this gang may be tattooed with the word “Mexicle” or “Mexicles,” the term is not used exclusively by them. The word “Mexicle” is a term used to describe a Mexican citizen and thus is sometimes found in tattoos worn by members of other gangs, such as the Partido Revolucionario Mexicano (PRM). The next one is Paisa (Mexican National) Street Gangs in the United States of America. This is a very complex subject to touch on, mainly because gangs like Sureños, Norteños, Crips and Bloods all have Paisas as members internally, so what I’m going to do here is touch on overall Paisa Street Gangs like Varrio Paisa 5/Hill 22, Krazy Ass Paisas 16 and such. See alongside your standard Mexican-American street gangs, African-American street gangs and Asian-American street gangs, you also have Latin-American street gangs that exist in the United States of America, Mexican Nationals being the dominant membership most of the time inside of these street gangs. They’re normally used at street level for Paisa Prison Organizations and drug Cartels, to either distribute drugs at street level or handle USA based hits and such. There’s not many Paisa Street gangs that actually exist, at least to my knowledge, so it the concept in itself is quite rare and underrated as it’s often overlooked when Street Gang roleplay is considered. Paisa Street Gangs typical are a hybrid of organized crime and street crime mixed into one, sort of like Armenian Power 13 (Although using AP13 as an example can be taken the wrong way, as they’re more of a Mob) / Mara Salvatrucha 13 if you were to use it as a comparison, since they’re kind of deemed a street gang by the authorities, but their main drive is organized criminal activities in the end. But all in all, when they hit the yard, they claim Paisa and run Paisa. USA BASED PAISA PLENIPOTENTIARIES There are many different transnational criminal organizations operating with the cartels who constitute their own transnational criminal organizations. Some of these include Mexican street gangs who have migrated across the U.S. border to make their smuggling activities independant. These include the Paisas, Border Brothers and the Xalisco Boys. The latter are very well known for having revolutionized the drug retail business for such organizations, providing cheap prescription medication, heroin and other narcotics without the use of open air drug markets, instead delivering directly to the customer. This allowed the Xalisco Boys to spread across many states. Although the Xalisco Boys are somewhat more complicated, as not all of them are deemed to be Paisanos and operate under the Paisa banner, in fact it's quite the opposite where many of the USA based Xalisco Boys; especially in California, tend to fall in line with Californian chapter of the Mexican Mafia (EME). While some started as street or prison gangs under a cartel's control, most have evolved to enjoy a great level of autonomy and even independence. The native peoples of Nueva Leon have historically had no such ties, all street gangs and competition is dominated and absorbed first by the Zetas, then the Cartel de Noreste. Most cartels provide their own drug trafficking, loading vehicles in their home regions and ferrying them through U.S points of entry along the border, or have it shipped out of Mexican ports. They also employ the street/prison gangs to facilitate this, the dual-citizenship of many newer members from the United States serving them well in crossing border checkpoints. For example, while the prison gang Border Brothers (22) operate a huge network of smugglers, distributors and retailers across the entirety of California working as a pipeline for the Arellano-Félix Organization, they also provide the same to the Sinaloa factions while retaining their own independence. The past decade has shown how important border towns such as El Paso, Nogales and Tijuana are for the larger Mexican cartels such as the Jalisco Cartel, Noreste cartel and the Sinaloa cartel. From these places they flood the local markets of BB, BA and Sureno street gangs among many more with high quality heroin, cocaine, fentanyl and methamphetamines. Although outdated, this map is a perfect representation of how drug routes are intended to work And how cartels have areas of influence. Direct cartel operations and business in the United States is run according to hub-and-spoke principles, where all product comes across the border to a centralized warehouse or network, this is the hub. From there it is distributed out towards individual actors or satellite organizations within the U.S. operation like the Border Brothers gang. This is known as a spoke, where it is further distributed to customers. Proceeds travel back through the same channels, arriving at the hub. These hubs are frequently located on the U.S. side of the border, in places like Los Angeles, Chicago and El Paso. Other important hubs for the largest players are Phoenix, Houston, Miami, and Atlanta. The key to their success and longevity has been to follow the same sophisticated routines for a long time. All major places of import relies on these cartel controlled cities, ideally situated on a hub of intersecting interstates like the I-10 or the I-65. This combined with their extreme levels of discretion while operating in the U.S. has allowed them to continue using the same hubs for decades. While there are instances Mexican groups take their extreme violence to the public eye like the kidnappings in San Diego by Los Palillos, who started their life under the Tijuana cartel but split after the murder of their leader El Palillo, this remains extremely rare. In most, if not all cases this type of behavior leads to the downfall of all involved. The threat all cartels come under by being labeled narco-terrorists is something resting heavily on the minds of every individual involved. The few who get away with this behavior are exclusively part of low level street gang activity, who partake in this seemingly ever increasing phenomenon of gun violence. Likewise, it is extremely rare for an organized, involved individual to engage police in gun battle. This will generally only ever happen in moments of severe desperation, as a last ditch effort for their leaders to escape apprehension. Lower profile members might sporadically have confrontations with law enforcement but this usually results in that person's death or large scale manhunts that make it impossible to operate within any semblance of society. When it comes to the United States of America and groups operating under Cartel banners to actively distribute narcotics, launder money, transport money, smuggle people in and smuggle weapons back to Mexico, there’s a huge list of subsidiary plenipotentiaries inside of the United States of America. The biggest thing to remember when it comes to USA based plenipotentiaries though is, most of the operatives inside of that USA based group aren’t official members of the Cartel itself that’s located in Mexico but instead use their name to advertise and market as a strategy for Narconomic Development. Los Tigres (AFO/CAF) Los Chapitos (CDS) La Linea (NCDJ) Border Brothers 22 (AFO/CDS) Barrio Azteca Vieja Escuela (CDS) Barrio Azteca Nuevo Escuela (NCDJ) Grupo Ensenada (AFO/CAF) Tango (CDN/NCDJ/CDG) PRM (CDS/CDN) WHAT IS A PLENIPOTENTIARY? Plenipotentiaries are basically sub-factors of Cartels from Mexico, that mainly operate in foreign land such as the European and American continent. In the late 2010's they became really popular factors for Cartels to distribute narcotics across the foreign nations, and in the U.S.A especially. Normally plenipotentiaries are made up of countless different crews under one major dominant cell inside of a state. The dominant cell's leader acts as a representative and spokesperson between the plenipotentiary and the Cartel in Mexico itself, and may not always hold direct membership to the Cartel they're distributing for. That's a common misunderstanding, that you get "made" into a Cartel in Mexico and distribute for them. This isn't true, the plenipotentiaries in the U.S.A might use the Cartel's banner name as a way to conduct business since it may hold weight, but 95% of the time the operatives in that plenipotentiary aren't members at all. PLENIPOTENTIARIES ONLY RECRUIT MEXICANS: There's a common misunderstanding that you must roleplay Mexican inside of a Narco cell that's U.S.A based. This couldn't be further from the truth, in fact quite the opposite... a lot of lower ranking operatives in the U.S.A may be of white, black, Asian, and Middle-eastern descent. Now of course the main core of the membership will consist of Mexicans, but roleplaying non-Mexican isn't far fetched aslong as your character doesn't want to rise above middle-management as that's probably the highest they'd ever achieve. AMERICA IS AMERICA, NOT MEXICO! What I mean by this is that people need to stop acting like it's Mexico. Narco operatives who operate in the U.S.A fear one thing more than getting punished by Mexican Cartels themselves, and that fear? Going to prison in the U.S.A. On LSRP's SAMP server I constantly seen people carrying guns like a gang-banger, acting reckless etc. Look, I'ma be real... traffickers rarely carry firearms. They might have something in their house, or car, or may carry when there's high tension with another group but definitely won't carry just to carry as it's too risky if they're pulled over n stop searched for no reason. Normally there's a dedicated security crew internally in plenipotentiaries that handle all of that. Another thing is openly fighting on the streets, this is a no go. You might have rival cells go head-to-head once in a blue moon in the U.S.A, but they won't be shooting down the street with M4A1s and wasting 5 magazines, dumping them into bodies. If and when rival narco groups go to war in the U.S.A (which bare in mind is very rare), they'll treat it like any Mob hit and do it clean and fast and out of sight. But wars shouldn't happen like that anyways, because the whole point of U.S.A plenipotentiary roleplay is operating as shadow operatives under the radar. Another thing that should be understood is Cartel Cells/Plenipotentiaries in the U.S.A might be distributing on behalf of a Mexican Cartel, but in the end they're in foreign land and aren't the final say there. If a Cartel Cell is operating in California for example, chances are their people are going to serve time with the Southerner Car (Mexican Mafia) essentially. Border Brothers 22 prison gang run in chapters by state, but in California all BBs serve with the Sur Car (Not to be mistaken with Oakland BBs as they're two different things). What I'm saying is, don't big dick a Security Threat Group (STG) that by right has claim to that area of influence. FEMALES IN THE NARCO UNDERWORLD Being a female in a male dominated environment can often be challenging, and sometimes almost impossible depending on the environment at hand. The topic for this part, as you can see, is females in the narco underworld, and hopefully after reading this thoroughly you’ll understand a lot more about the complexity of the topic. To start off? We’ll start talking about mannerisms and attitude and how they affect the outcome of situations, meaning we’ll talk about the way females must act. See the thing is there has been females to reach a Narco queenpin status, but it’s very rare and you know why? Because the mannerisms greatly affect the way people see you, judge you and react to you. Not to generalize a gender, but most females don’t make it to that status because they can’t get past the first step of what I’m going to mention here. When you’re a female in the Narco underworld, you must carry yourself a certain way so as to get looks from people but also not too much looks. You need to be seen as serious, fierceless and business oriented. The issue is, not many females end up meeting this requirement and most end up being messengers or sicarias (hitwomen) as they don’t have a business oriented mindset with serious driven fierceless mindsets jammed into one big comprehension. You need to be able to sit down at a negotiation and get a perfect first impression off someone, put them into a mindset of aw-ness, if you can’t do that then you’ve already failed. Another thing I've seen with female characters in Narco concepts is, a lot of them seem to be very sexual and overly feminine. This is a very controversial topic as some might take it the wrong way, but I hate to break it to you it’s the only way to say it; roleplaying your character being overly sexual and feminine is horrendous and abysmal portrayal for someone chasing a queenpin like outcome on their character. You need to remember the Narco underworld is a male dominated environment, if there’s any hint of sluttery or whoreness from your character? You risk being seen as a plaything and not taken seriously. But being too manly can also fuck it up, as you need to meet a perfect middle ground to perfectly fit that title. Most females who’ve risen to positions of power and influence in the Narco underworld, typically end up being some of the cold hearted women you’ll ever come across as they must be twice as ruthless as the men to gain respect, but also must be business oriented to keep that respect as you can’t be seen as a violent female purely, otherwise you’re no different than a hitwoman. Next we’ll talk about fashion/dress-code, looks and emotions. This is by far something I see people always messing up with, you’d think it’d be pretty obvious but to some people it isn’t. Dressing too hoodrattish and slutty can both fuck up your chances of being taken seriously, so you must find a middle ground. It means don’t wear shit like you’re gangbanging, but don’t expose too much skin and wear stripper heels because then you’re seen as a hoe. You must dress to impress, but must also keep it toned down and stuff, best way to describe it is contemporary Western attire, business casual attire or business attire fully. You could also dress in a Buchóna fashion, which is contemporary Western attire mixed with business attire and sometimes dark vibrance attire. I’m sure you’ll find the fashion style if you research it on the internet for long enough. As for looks and emotions, I don’t like restricting character development and roleplay but honestly? Don’t overdo it with tattoos either, normally people of influence in the Narco underworld don’t even have tattoos that are exposed like that. As for emotions, I get females can get very emotional at times, but you shouldn’t… under any circumstance, show dramatic emotions publicly, it can completely ruin your reputation. You need to be levelheaded, clear minded and relaxed at almost all times. SUMMARY The summary for the guide is essentially that everything basic has been run through rather in-depth but short and straight to the point. If you knew some things said on this guide, then it shows you did your research, but we’re most definitely positive that you’ve read this and came away with learning something new that you didn’t know before. The guide was a joint-op written by @Freedom Fighter, @Nuke and @EGN. Considering not many guides on Paisa roleplay have been made, it’s understandable in the end as not many people have a lot of in-depth modernized information on the topic. We figured we should share our information and knowledge with the community to help better people who’re interested in learning about the concept! https://docs.google.com/document/d/1zhQA8v-FFk-6SsChn498gC3fAcPGaRu5R1-W69UX2jQ/edit?usp=sharing
    18 points
  7. All lipstick swatches were applied with (Medium 3), each setting has different lipstick styles but this is a list of all swatches. Amber Burst Amethyst Dream Autumn Ember Azure Waters Berry Crush Blossom Whisper Caramel Kiss Caramelized Ginger Charcoal Grey Cherry Noir Cinnamon Spice Coral Flame Crimson Velvet Dark Chocolate Dusty Rose Ebony Noir Enigmatic Eggplant Fiery Passion Fiery Sunset Forest Green Fresh Lime Fuschia Fizz Golden Yellow Green Oasis Honey Sand Lemon Zest Magenta Muse Mahogany Spice Mauve Enchantment Midnight Berry Minty Fresh Misty Morning Mocha Delight Mulberry Blush Navy Eclipse Nude Cashmere Oceanic Blue Orchid Whisper Pearl Essence Pink Orchid Pink Peony Plum Noir Plum Passion Raspberry Sorbet Rich Espresso Rosewood Passion Royal Orchid Ruby Red Sandy Taupe Scarlett Siren Sapphire Night Serena Sea Silver Mist Steel Gray Sunny Yellow Sweet Blush Tangerine Tango Teal Breeze Terracotta Temptation Turquoise Tides Vanilla Cream Velvet Plum Wine Stain
    15 points
  8. Support me on Patreon Join the Discord Server GRAPHICS RealityV for RAGEMP - Singleplayer - More : VisualV for RAGEMP - Singleplayer (83MB) - DL: VisualVanilla for RAGEMP (193MB) - DL: Natural Vision Remastered for RAGEMP (71MB)- DL: GTA V Redux for RAGEMP (60MB)- DL: Make Visuals Great Again (MVGA) for RAGEMP (70MB)- DL: PRV - Project REVIVE for RAGEMP (75MB)- DL: GTA V Remake for RAGEMP (22MB) - DL: QuantV 2.1.4 for RAGEMP (4MB) - DL: USE ONLY ONE ENBs RealityV Horizons ENB (60MB) - DL: PRSA ENB (86MB) - DL: Natural Vision Remastered ENB (3MB) - DL: ENB is performance costly, use them only if your hardware is capable TEXTURES GTA V: Definitive Edition (V:DE) for RAGEMP - Singleplayer - More : (HDMP) HD ONLINE MP_FEMALE and MP_MALE SKINS (63MB) - DL: Fixes & Improvements (245MB) - DL: Realistic Gore & Blood (16MB) - DL: Vanilla Vehicles Emissives Fix (14MB) - DL: Vegetation Remastered (520MB) - DL: L.A. Roads 2.0 (2.42GB) - DL: Satellite map with detailed street names (53MB) - DL: Atlas Road Map with street names / Atlas Park Rangers Map (35MB) - DL: Remastered Old Gen Radar (4MB) - DL: SOUND Realistic Audio Overhaul (55MB) - DL: MISC. Enhanced Ambient Occlusion - DL: Auto Hotkey chat assistant - DL: HOW TO USE THE MODS IN SINGLEPLAYER - GUIDE: RECOMMENDED MOD COMBINATION: V: Definitive Edition (V:DE) + RealityV + HDMP + Realistic Audio Overhaul + Vanilla Vehicles Emissives Fix + L.A. Vegetation + Fixes & Improvements + Realistic Gore & Blood + Atlas Road Map with street names
    14 points
  9. This guide aims to collect all the commands available to users. It is still a Work in Progress and there are several missing commands. If you want, you can help me to finish it by using the form at the end of the topic. Enjoy! Default Keybinds [ Default Keybind ] Press X to bring up and put away your phone. [ Default Keybind ] Press P to see and hide player list. [ Default Keybind ] Press U to interact with items that are around you. [ Default Keybind ] Press F2 to progress to next step in your mission. [ Default Keybind ] Press I to show and hide your inventory. [ Default Keybind ] Press M to show and hide mouse cursor, if possible. [ Default Keybind ] Press F7 to change chat opacity. [ Default Keybind ] Press F to cancel an action, such as smoking or drinking. [ Default Keybind ] Press C to crouch your character. [ Default Keybind ] Press F3 to reset position to an interior's entrance ( useful if you fall into the void ). [ Default Keybind ] Press G to enter the passenger seat of the nearest vehicle. [ Default Keybind ] Press L to toggle vehicle headlight. [ Default Keybind ] Press H to toggle vehicle highbeams. [ Default Keybind ] Press Q to toggle vehicle emergency lights ( on a vehicle with sirens ). [ Default Keybind ] Press Z to start / stop your car’s engine ( Only works with Push to Start upgrade ). [ Default Keybind ] Press 1 to toggle Wail siren on emergency vehicles. [ Default Keybind ] Press 2 to toggle Yelp siren on emergency vehicles. [ Default Keybind ] Press 3 to toggle Warning siren on emergency vehicles. [ Windows Keybind ] Press Win + Print to take a screenshot. General /settings — This command shows you the UI that lets you manage several settings ( such as Chat Settings / HUD Settings / Keybinds / Nametags Settings / Walkstyles ). Through this UI you can even manage your Properties and Vehicles. /stats — Through this command you can see your character’s statistics. /vehicles — Through this command you can manage your vehicles. /properties — Through this command you can manage your properties. /toghud — Through this command you can toggle / show the custom HUD /keybinds — Through this command you can manage your keybinds. /viewpermissions — To see your account’s permissions /admins — Through this command you can see online administrators. /testers — Through this command you can see online testers /togname — Through this command you can toggle / show your account name near your character name. /atm — Perform this command near an ATM to see the ATM UI. /weapons — An alternative method of seeing what weapons you have on you. /pay [ ID ] [ Amount ] — Through this command you can give a certain amount of money to another player. /charity [ Amount ] [ Reason ] — Through this command, you can dispose of some money. This command is usually used for roleplay purposes. [ Premium Feature ] /mask — To wear / toggle a mask. /servertime ( or /stime ) — Through this command you can check server time. /report ( or / re ) [ Text ] — Through this command you can ask online administrators for help. /helpme [ Text ] — Through this command you can ask online testers about the gamemode commands / features or about the rules. /id [ Name, or part of name, start with @ for account ] — Through this command you can check someone's ID / Level / Account Name. /outfit ( or /outfit [ Outfit Name ] ) — Through this command you can select an outfit. /saveoutfit [ Outfit Name ] — Through this command you can save an outfit. You will have the possibility to choose it through /outfit then. /deloutfit [ Outfit Name ] — Though this command you can delete an outfit. You won't have the possibility to choose it through /outfit anymore. Mission / Company Commands /paycheck — Through this command you can check the last ten ( 10 ) paychecks. /buy — Through this command you can access several UIs in order to buy stuff ( Command available in 24/7s / Clothing Stores / Electronics etc.. ) /mission — Through this command you can start a scripted job mission ( Trucker / Lawnmower / Waste Collector / Taxi Driver / Mechanic etc.. ) /mission end — Through this command you can stop a scripted job mission. [ Trucker ] /cdl — Through this command you can check your Commercial Driver's License Stats, the Experience and available vehicles for the trucker job. [ Trucker ] /cdls — Through this command you can check the required experience to carry more weight and to change vehicle. [ Fisherman ] /fish — This command works like the /mission command. Type /fish if you want to start fishing. [ Fisherman ] /sellfish — Through this command you can sell the fish. [ Fisherman ] /stopfishing — This command works like the /mission end command. Type /stopfishing if you want to stop the mission. [ Mechanic ] /vehiclecolors — Through this command you can check all available vehicle colors and their prices. [ Mechanic ] /offerpaint [ Customer ID ] [ Primary Color ] [ Secondary Color ] [ Pearlescent Color ] — This command is self-explanatory. [ Mechanic] /vehiclewheels — Through this command you can check all available wheels, their prices and their code ( TYPExINDEX ). [ Mechanic ] /offerwheels [ Customer ID ] [ Code ( TYPExINDEX ) or "default" to remove ] — This command is self-explanatory. [ Mechanic ] /vehicleupgrades — Through this command you can check all available vehicle upgrades ( Alarm / Lock / Immobiliser / GPS Tracker etc.. ) [ Mechanic ] /offerupgrade [ Customer ID ] — This command is self-explanatory [ Mechanic ] /vehicletints — Through this command you can check all available vehicle window tints. [ Mechanic ] /offertint [ Customer ID ] [ Tint ID ] — This command is self-explanatory [ Company ] /hire — Through this command you can hire people in your company. [ Company ] /fire — Through this command you can fire people from your company. [ Company ] /companyposition — Through this command you can change someone's rank in your company. [ Company ] /pos — This is something that would come very useful for company owners where you want to sell something such as entry tickets, and you want the money to go to the company bank account. [ Company ] /rewardmember — This is the command to be used to pay your employees and will be deducted from your company bank account. [ Company ] /servedrink [ ID ] [ Glass/Plastic Cup/Bottle ] of [ Drink Name ] — This command is self-explanatory Faction Commands /factions — Through this command you can see a list containing all factions. /f [ Text ] — Through this command you can use faction chat /factionon [ Faction ID ] — Through this command you can see how many members of a faction are online. /invite [ ID ] — Through this command you can invite a player to the faction. (Needs to have the proper faction permission to do so.) /uninvite [ ID ] — Through this command you can remove a player to the faction. (Needs to have the proper faction permission to do so.) /setrank [ ID ] [ Rank # ] — Through this command you can set the rank of a faction member. (Needs to have the proper faction permission to do so.) /gov [ Text ] — Through this command you can send out a server-wide message in the faction that is a government announcement. (Needs to have the proper faction permission to do so and the faction must be a legal faction.) /setdept [ All / Police / Sheriff / Fire / City / Courts / SADCR / LSCDA ] — Through this command you can set which government agency frequency you want to broadcast to on your departmental radio. (Restricted to legal factions.) /dep [ Text ] — Through this command you can communicate with other government agencies. (Restricted to legal factions.) /fixsiren — Through this command you can fix a siren/bullhorn that is broken on your vehicle. /dutytime [ Faction ID ] [ Month in # ] — Through this command you can see your faction members' activity through on the month. (Needs to have the proper faction permission to do so.) [ PD / SD / GOV ] /roadblocks — Through this command you can a list of the current deployed roadblock scenes. [ PD / SD / GOV ] /disbandscene [ Scene ]— Through this command you disband an entire roadblock scene, which will remove all the roadblocks spawned in said scene. [ PD / SD / GOV ] /togroadblock — Through this command you can toggle the blue /roadblock messages on or off. This can also be toggled in /settings. [ PD / SD / GOV ] /selectroadblock — Through this command you can target the closest roadblock and see information about it. If you click on the item, you get a list of actions; Info, Move, Duplicate and Disband. LSPD / LSSD Commands /duty (or) /duty [ Callsign ] [ Auto ] — Self explanatory. Through the command /duty [ Callsign ] [ Auto ], it allows you to go on duty with the last loadout you used. /towcars [ f/c (faction or company) ] [ Faction ID / Company ID ] — Through this command you can tow all the faction or company vehicles you have access to. /mdc — Through this command you can open up the MDC (Mobile Data Computer) User Interface. /meg — Through this command you can use the megaphone. /hq [ Text ] [ 1, 2 or 3 or none ] — Through this command you can broadcast a priority message in blue. By adding 1, 2 or 3 at the end of the message, it beeps the same amount as the number. If no number is added, there won't be any beeps. /uniform — Through this command you can select the uniform you want to use. /saveuniform [ patrol, patrol2, patrol3, patrol4, tac, tac2, tac3, plain, plain2, plain3, special ] — Through this command you can save your uniform. /handcuff [ Target ] — Through this command you can handcuff another individual. /unhandcuff [ Target ] — Through this command you can remove the handcuffs of an individual that has been put in handcuffs. /ziptie [ Target ] — Through this command you can place zipties on the wrists of another individual. /ticketvehicle [ Vehicle ID ] [ Ticket Item ID ] — Through this command you can place a printed out ticket on a vehicle. /togfac — Through this command you can toggle the faction chat on/off. /nofac — Through this command you can turn off/on the faction chat for all members. (Your rank needs to have the permission set to do so.) /confiscate [ Target ] [ Item Index or Name ] — Through this command you can confiscate items from another person. /spikestrip | /ss [ Type (0, 1, 2 or 3) ] — Through this command you can place down spike strips. If you just do /spikestrip, it spawns the default type, which is 0. /roadblock [ Scene ] [ Model ] — Through this command you can place many different kind of roadblocks. If you just do /roadblock, a menu will pop up there you can create a new scene and see a list of all active scenes. /disband — Through this command you can disband the nearest roadblock or spike strip that has been placed. [ PD Exclusive ] /swat — Through this command you can go on S.W.A.T. duty. [ SD Exclusive ] /swt — Through this command you can go on S.W.A.T. duty. LSFD Commands /dep ( or /deplow ) [ Text ] — Used to communicate with fellow government agencies. Broadcasts to all factions by default. See /setdep. /duty — Used to set yourself as on duty through the script. Gives access to certain faction commands. /f [ Text ] — Used to type in faction chat. /factionon — Used to showcase which faction members are online. Faction members are color coded based on duty status: faction color represents on duty, grey represents off duty. /hq [ Text ] — Used to broadcast pagers and important announcements to members. /nofac — Disables faction chat for all members. /offduty — Used to set yourself as off duty through the script. Revokes access to certain faction commands. Must be on duty through the script to use. /rescue [ ID ] — Used to revive a player out of the brutally wounded system once roleplay has been performed. /heal [ ID ] — Used to heal a player once roleplay has been performed. /v setpark — Alters the position of a factionized vehicle upon spawn. /putinambu [ ID ] — Used to place a player in the back of an Ambulance. Must be used inside of an Ambulance or helicopter. /setdep [ All / Police / Sheriff / Fire / City ] — Used to set which agency you will communicate with when using the /dep command. /togfac — Disables faction chat. /towcars — Tows faction vehicles. GOV Commands /duty — Used to set yourself as on duty through the script. /offduty — Used to go off duty through the script. /uniform — Through this command you can select the uniform you want to use. /saveuniform [ Patrol / Patrol2 / Patrol3 / Patrol4 / Tac / Tac2 / Tac3 / Plain / Plain2 / Plain3 / Special ] — Through this command you can save your uniform. /impound — Used to impound vehicles while within the impound lot. /attachcar — Used to attach a vehicle to City Tow flatbed. /detachcar — Used to detach a vehicle from City Tow flatbed. /mdc — Through this command you can open up the MDC (Mobile Data Computer) User Interface. Chat Commands /chatsize ( or /pagesize ) [ Lines ] — Through this command you can change the Chat Size ( add / remove lines ). /low ( or /l ) [ Text ] — Through this command you can speak quietly. /shout ( or /s ) [ Text ] — Through this command you can shout. /whisper ( or /w ) [ ID ] [ Text ] — Through this command you can whisper to someone. /cw [ Text ] — Through this command you can whisper to those that are in your same vehicle. /ame [ Text ] /me ( or /my ) [ Text ] — Through this command you character can perform an action. /melow ( or /mylow ) [ Text ] — Through this command your character can perform an action. The message will be visible at a smaller radius. /do [ Text ] — Through this command you can make descriptions. /dolow [ Text ] — Through this command you can make descriptions. The message will be visible at a smaller radius. /b [ Text ] — Though this command you can speak in the local OOC Chat. /blow [ Text ] — Through this command you can speak in the local OOC Chat. The message will be visible at a smaller radius. /cb [ Text ] — Through this command you can speak in the local OOC Chat. The message will only be visible to those who are in your same vehicle. /ooc ( or /o ) [ Text ] — Through this command you can speak in the global OOC Chat. /pm [ ID ] [ Text ] — Through this command you can send an OOC Private Message to someone. Phone Commands [ Default Keybind ] Press X to open the Phone /call ( or /c ) [ Number, or Contact ] /pickup ( or /p ) /hangup ( or /h ) /phonenumber ( or /pn ) — Through this command you see your phone number. Animations & Interactions with People /animlist ( or /anims - /animations ) — Through this command you can see available animations. /anim [ Animation ] — Through this command you can play an animation. /stopanim ( or /sa ) — Through this command you can stop playing an animation. /hostage [ ID ] — Through this command you can take a person hostage. /helpup [ ID ] — Though this command you can help someone who is knocked out. /damages [ ID ] — Through this command you can check the damages of a corpse. /carry [ ID ] — Through this command you can carry a corpse. /entertrunk [ ID ] — Through this command you can put a player in a trunk. /exittrunk [ ID ] — Through this command you can kick a player out of a trunk. /item [ Slot ] [ Action ] [ ID ] — Through this command you have the possibility to perform several actions. ( eg. /item 1 give Mikee ) Vehicle Commands /vehicles — Through this command you can manage your vehicle. /v get [ Slot ] — Through this command you can spawn your vehicle /v list — Through this command you can see your vehicles. /v setpark — Through this command you can change your vehicle’s parking spot. /v park — Through this command you can park your vehicle. /lock — Through this command you can lock your car. /engine — Through this command you can turn on / off your car's engine. /rw [ Window ] — Through this command you can roll up / down your car's windows. [ Car Theft ] /breakin — Through this command you can bypass the lock in order to steal a car. [ Car Theft ] /hotwire — Through this command you can plug the cables in order to turn on a car engine without its keys. Frequently Asked Questions Q: How can I check my phone? A: Press X in order to check your phone. You can even change this keybind through /keybinds. Q: How can I check my inventory? A: Press I in order to check your inventory. You can even change this key bind through /keybinds. Q: How do I put someone in my car trunk? A: Type /trunk in order to open the trunk, then /carry ID and once you're near your car trunk type /entertrunk ID Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory. You can also create an inventory with other items that are not a safe. It doesn't work with all, but several couches are available, and beds. Help me to complete this guide In order to help me to complete this guide you can use the following format.
    14 points
  10. Since I contributed to some negativity on this forum about a week ago during my first impressions of playing this game I feel like I want to set the record straight by admitting that this shit is a lot more fun than I expected it to be. The initial shock of realising of how slow monetary progression is was definitely a turnoff in the beginning but honestly that feeling eventually faded by the roleplay I had with people on the server, mostly around businesses and with people in my faction but unfortunately this wasn't often since there's a disappointingly low number of businesses that offer a spot to hangout and meet other roleplayers during peak hours. With the coming window for business lease applications (which I hope is soon<3) I'm sure this matter will be adressed to some extent. Even so, I've come to the happy realization that this server is a lot better than it may look on paper and that most of the economic issues aren't that bad if you just play actively. To add, now that we get social security checks past lvl 3, we're able to focus on solely roleplaying, as just passively stacking levels will be more than enough to pay for rent + a feasible car. Not being forced to be a pro lawn-mower or sports fisherman feels really nice. . This server is honestly fortunate to have the base of loyal enthusiasts and roleplayers that it has, second to no other community in terms of quality and understanding for heavy text based roleplay. Playing here is a vibe that is hard to find somewhere else and luckily that's the biggest selling point for and old sa-mp veteran like me to stick on this server. For this reason I want to commend the admins for listening to our initial complaints and working quickly to adress issues within a reasonable timeframe. There's still a lot more to be done which the admins know about more than me but I have high hopes that they will make good on their responsibilites and perhaps even then some <3. Peace
    14 points
  11. This will be a showcasing section for me, showing off mods I've done in the past and present for GTAV. Everything that's shown off here is done by me, either created from scratch using my own, or other video games assets and everything will have its proper credits upon release. I hope everyone enjoys my work and gives feedback no matter what all feedback is accepted and taken as creative criticism. Thank you all and enjoy. I also take requests if you'd like anything regarding clothes, accessories, environmental and animations either PM me here or contact me on Discord at cranky#0017 Clothing/Accessories Some clothes and accessories I've worked on or am currently working on. Animations A few animations that are either WIP or done, for now these will be showcased for my faction and later down the line I'll most likely end up doing animations for all LA gangs. Environment
    14 points
  12. As a result of this thread myself, @Mac, the Faction Team and @largehazard or Liam took these concerns seriously and devised a plan to accommodate the majority opinion that is the replacement of California with San Andreas but in addition to a "compromise" that allows for the implementation of small-parts of northern California to replace extensions of their map-equivalents. Never before has this been done and we believe it will be a monumental moment in the server's growth as a heavy roleplay server. Not only does this expansion into uncharted territory allow roleplaying freedom conjoined with realism but it recognizes San Andreas as it's supposed to be, as California, the 31st state of the United States. This is still a work in progress and open to interpretation but the foundations of (our opinion) a realism-focused server varied with certain fictitious aspects will, in the long term, attract likeminded players while also being respective of the fun of the game. Before forwarding this to management we thought we would open it to public scrutiny so that those it will ultimately affect can have their voice heard in the interest of transparency. It started as a player discussion and we hope that it will end as a player discussion. Collectively, this is a draft (work in progress) that with public backing, we hope to forward to management for consideration: Los Santos, San Andreas, is a city based on Los Angeles, California. As a result of this, and LS-RP's stance on heavy-roleplay, Los Santos, San Andreas will act as a replacement for Los Angeles, California and part of its surrounding area. San Andreas will therefore replace California as the United States' 31st and second largest state. Encircled by states like Oregon to the north, Nevada and Arizona to the east, and Mexico's Baja California to the south, its coastline on the Pacific Ocean on the west acts as "the 5 borders of San Andreas." For a more immersive experience and in the interest of server continuity, we are only roleplaying on-map locations as replacements for real life locations, therefore San Francisco, Las Vegas, Miami, and New York all remain the same. In addition to this, factions and players may use real events, history and backgrounds to construct both individual and faction background stories up until the cut-off point of 2019, granted that it doesn't coincide with key parts of our own server lore including key figures such as members of the government, police department, fire department and known criminals who also replace their real-life equivalents. This will apply for immersive purposes only to things like the weather, news (country-wide) and information to create a realistic character or faction background. In a nutshell, faction and character backgrounds may contain real-life history up until 2019 then everything after that must become fictitious. Despite having a SoSan (SoCal) dominant stance on SA:MP, we have decided to step into GTA V with a more neutral stance on the subject to create even more opportunities for the players. Under this circumstance, we will be tailoring our map around different parts of California. Paleto Bay and Grapeseed will replicate specific areas and the cultures inspired by Northern California or as referenced, NorCal. Players who roleplay from here may take inspiration from areas like Bakersfield and Fresno where north/south lines converge. Both coasts have dissimilar cultures and this should be taken into consideration when roleplaying in or around either one. The driving distance between LS and these areas will be anywhere between 1.5-3 hours depending on time of day and traffic, so roleplay in accordance to this estimate. Law enforcement agents who receive calls or backup requests may bypass this rule. For this reason, the designated area will serve as LSRP's northern San Andreas aka NorSan. There would be no real distinction between the two if we were to remain entirely based on Southern California so instead, we created this compromise. To summarize: Los Santos, SA replaces Los Angeles, CA San Andreas, USA replaces California, USA Paleto Bay, Blaine County no replacement, loosely based on areas north of the Bay Area (doesn't go that far North, e.g towards Oregon) because of the environment/name i.e redwood forest and "Pelato Bay" (Pelican Bay State Prison) Grapeseed, Blaine County no replacement, loosely based on more 'central' northern areas like the Salinas Valley and other farming towns like this. Sandy Shores, Blaine County, no replacement, loosely based on Inland Empire area to the east/southeast of LA. It remains part of SoSan. San Fierro exists in name alone, it inhabits everything else from San Francisco Las Venturas exists in name alone, it inhabits everything else from Las Vegas Vice City does not exist Liberty City does not exist The Alamo Sea is the traditional north/south diving line. If you're south of it, you're in SoSan. If you're north of it, you're in NorSan. The two communities on either side (Sandy Shores and Grapeseed) can therefore be considered both 'central' and 'north/south' respectively, depending on context, as the communities around Bakersfield, Fresno etc. are irl. Blaine County will represent California's Kern County (Bakersfield area). Sandy Shores, Paleto Bay and Grapeseed are all within Blaine County. Blaine County is a central area which can be considered both northern San Andreas and Southern Andreas, depending on where you are within it. E.g. Sandy Shores is considered more southern, Paleto Bay is considered northern. Los Santos County will replace Los Angeles County Los Santos Police Department The Los Santos Police Department draws heavy inspiration from the Los Angeles Police Department and will replace it in principle. In order to strike a balance between the game and real-life, the faction applies small fictional elements in some aspects of its organization in order to ensure that progression within the faction, as well as work delegation, is done properly. Nonetheless, all procedures and inner workings of the faction's role-play are drawn from the Los Angeles Police Department. The faction's manual and procedures are a direct port, that received small adjustments here and there, from the Los Angeles Police Department in order to ensure that the faction portrays its counterpart to the fullest extent. Unless an individual is specifically knowledgeable about the LAPD, they will not be able to notice the difference between the LSPD and the LAPD, which the faction aims to portray to the fullest extent. It is also worth mentioning that the faction's fleet similarly represents the LAPD, as well as the uniform standard. Our vehicles and uniforms are also restricted based on what the LAPD does. The faction furthermore enforces an age policy in order to ensure realistic character progression. In order to make this more clear to the regular player and aspiring faction members, LSPD = LAPD. Sports Teams - LA = LS Real life sports teams will be acknowledged with the replacement of LA for LS. For example, LS Rams replaces LA rams. LS Lakers replaces LA Lakers and the Los Santos Dodgers replaces the Los Angeles Dodgers. Because of this, players will have the ability to root for their native teams. Modded sportswear with the real-life equivalent names are allowed but when speaking, writing or wagering on your team, it must be substituted with its lore-friendly name. Everything from the fonts to colouring will remain the same. Additionally, you may also pluralize them as a compromise. Namely "the Rams," or "the Lakers" or "the Dodgers." Clothing and Body Art Real life clothing can be roleplayed in addition to what is made available by the script and modding team. However, if it is personal modifications, players and law enforcement personnel may describe and identify you based on what is noticeable and available to them. This applies to both clothing and body art, anything that substitutes something for something else. Additionally, the modded replacement must be listed in your character description e.g a MC-affiliated vest or "kutte" replacing a vanilla version of it. Anything that doesn't go without saying must be listed for immersive purposes. Weapons, Ammunition and Attachments Our weapon and ammunition portrayal will be dictated by script, where developers have worked tirelessly to implement a system based on San Andreas' real-life equivalent. Whatever they are named and modelled after is what they will be roleplayed as with no exceptions. Damage from weapon, ammunition and attachments will be taken into account when roleplaying injuries or declaring deaths in accordance to realism. Vehicles Vehicles remain in their original GTA V form and replace their real-life equivalents. To name a few of the more common vehicles, the Ubermacht replaces BMW, Obey replaces Audi, certain Benefactor models replace certain Mercedes models so on so fourth. An official guide will be posted in the correct section where players can draw inspiration from. Vehicles driven by players must suit their character's ambition, situation and financial circumstance and must make sense for their individual characters. For instance, if your character owns a variant of the Benefactor, it makes no sense to go on robberies or sprees in it, especially if registered to you. Brands and GTA franchises A lot of GTA's branding and franchises are modelled around real life. For example, Tim Vapid is Tom Ford, Sebastian Dix is Christian Dior, Blagueurs is Balenciaga/Vetements, Anna Rex is Calvin Klein and Sand Castle is Stone Island. As a result, these brands will be considered bootlegged versions of their real life equivalents unless there is no available substitute. If there is no available clothing to replicate their equivalent, it may be addressed via description so that players have the opportunity to examine and acknowledge it. Food chains such as Cluckin Bell, Taco Bomb and Hookies are all also considered low-end and domestic fast food chains and can be acknowledged if necessary. Factions based on single player organizations are disallowed. Special thanks to: largehazard aka Liam Mac LSPD Leadership, Benavides Faction Team Kane for allowing us to take this to the public domain The public and xander11 for bringing it to attention in the first place All contributions from the original poll Again, there is room for improvement. This is still highly a work in progress and isn't official. This is a proposal on behalf of us, the public in sync with the Faction Team.
    14 points
  13. This was unfortunate wording and pedo RP was never allowed. That being said, after consideration, we've decided to edit this archaic rule and disallow any of the actions mentioned in the rule, without exception or permissions. Acts of sexual violence and dangerous or illegal paraphilias are not something we're going to facilitate in the community, even as "roleplay". Punishment for breach of this rule is ban.
    14 points
  14. I think it was around 2016, that I was first allowed to test a new script in a leadership capacity. Bare in mind, this was well before any of us had read the writing on the wall, and we were still rosy cheeked enough to legitimately believe that this was going to be the first addition of many, certifying Mmartin as a capable lead developer. I don't think Bay Area had happened yet, and GTA:W / GTA:5 roleplay was little more than quiet whispers in Skype calls. When I look at the current state of affairs, I'm brought back to those moments. Broken promises, missed deadlines, empty reassurances, and little regard for the brunt that the rest of staff had to bear for all of it. Reading admin posts is like looking in a mirror. The blind defense of a man who really doesn't give a fuck about you or anything else is something you'll really only ever understand when you're sitting in that seat. If I had to guess, it comes from a place of passion for the game. If I had to warrant another, the snarky attitude is misplaced frustration with Mmartin. Trust me, they know. They hate him too. I think it's plainly obvious that everybody still here is here for a love of the game, and a love for the community. If you would spare me just a moment of your time, I'd ask you to really think about what made LS:RP what it was. What is it you loved, what made it fun, what kept you coming back for more? If I could dare to get even more abstract: what was LS:RP? • LS:RP was us. You, me, and every other person who made a contribution to this game. Every administrator, every tester, every player, every faction, and every shred of effort that a group of likeminded, infinitely creative and impassioned players and friends alike had made across 12+ years. LS:RP was the community, and the infinite potential every one of us saw that the game could be, and came together with our combined imaginations to make it so. Feel free to disagree individually with any of my points, but I guarantee you every single one of them is a cherished memory to somebody here: • LS:RP was staying up till 3:00a.m with your friends, making a faction thread for the sheer fun of it; • LS:RP was Chete's MS13, revolutionizing the concept of factions, introducing hundreds of us to gang role play (including myself); • LS:RP was pioneers of inventive types of role play, like Shah of Persia, and R. Hout, who never stopped pushing the limit on exploring new concepts; • LS:RP was incredible individual character stories, curated on the screenshots & videos forum as a quiet time capsule of days past; • LS:RP was logging onto stunting servers / dm servers during server outages, or settling Skype arguments on that one server (for the life of me I can't remember the name! Koky's?); • LS:RP was the infinite contributions of people like Westside and Obsessi0n, who otherwise pushed the boundaries on individual characters and gang quality; • LS:RP was the infinitely deep, and infinitely static LCN scene, baring no greater sense of passion from a group of players on any game I've ever seen before; • LS:RP was the individual contributions of testers at the crack of dawn, hammering the last of the applications down after a particularly busy night; • LS:RP was walking into Meathead's Deli for the first time in 2014 and being introduced to casual, passive role play for the first time, and falling in love with it whilst Bob Seger blares over that 181.fm station; • LS:RP was midnight conversations with Bospy, Pitchounette and KaylaSpace, discussing what our dream FBI faction would be; • LS:RP was every internal gang war. Finding out that Nova died still gives me goosebumps, or having Icey retaliate for ColossalBQ CKing me; • LS:RP was figuring out how the hell to install IRC for the first time, when you got tester; • LS:RP was Teamspeak fights about the direction of your faction and where it should move forward. I never got to apologize to iJoker and I regret it; • LS:RP was the transition between ENB to the "elite" grime era of screenshots; • LS:RP was getting caught behind the Ganton blue projects with your gun stash by a pair of prying eyes, and logging off pissed off because you know the rest of your week is SACF; • LS:RP was the 2014-2016 era casinos. Companies like Roux and BION are still firmly branded into my brain; • LS:RP was learning about the mechanic paycheck in the county, and beating yourself up over the 50 hours you played without it; • LS:RP was seeing the name "Settlemire" (I think?) in the distance and pissing your pants in Skype about the incoming casefile; • LS:RP was the transition towards "grime" role play, focusing on drug dependency and mental illness, racism and other uncomfortable topics, pioneered by factions like Peddlers of Death; • LS:RP was the Iraq War level gang conflicts between factions like Beasley & Associates (love u Damaz), Crenshaw, Hoover, WGS18, ViperZ, EHC, and the thousand other factions I'm woefully forgetting as I write this; • LS:RP was the individual contribution of every administrator who took time out of their day to contribute to something they loved; • LS:RP was the individual contribution of every tester, every forum moderator, and every subteam member who worked to help make the community what it was; • LS:RP was the individual contribution of every faction leader, every member of FMP, and every player who worked to build their faction and make a permanent mark on the server; • LS:RP was long lasting friendships. I still play games with Surreal on a regular basis; LS:RP was us. I'm not putting my neck out to burn a bridge. Believe me, I love this game as much as any of you do. I'm not trying to shit on anybody, but I'm simply asking you to heed my warning: don't commit to something and blindly defend it because it's name is attached to something that you love. Their is very fair criticism to be had on the matter, and I'm asking you to place it correctly. Kane, Bennemus, and whoever are easy to direct your frustrations at because they respond. Don't let them be another lightning rod. We caught enough for him.
    13 points
  15. This guide will list all of the available weapons, ammo and the weapons' required ammo. If this guide was helpful to you in any way please leave a reaction. Primary Weapons H&L 5A3 9mm FMJ/JHP H&L 5K 9mm FMJ/JHP VF GDR 5.56mm M855/M855A1 VF G90 5.7x28mm SS197SR/SS190 Shrewsbury PGX 9mm FMJ/JHP Moore 870G 12 Gauge #00 Buck Moore 870 12 Gauge #00 Buck Knight 590A1 12 Gauge #00 Buck Agnelli S4 12 Gauge #00 Buck Knight 500 12 Gauge #00 Buck STAR KSP 12 Gauge #00 Buck Krushchev Taiga 21 12 Gauge #00 Buck Malt 1883 12 Gauge #00 Buck Frances SP12 12 Gauge #00 Buck Krushchev 47 7.62X39mm FMJ/SST Millennium WR10 7.62X39mm FMJ/SST Dubrovnik D70 7.62X39mm FMJ/SST Kensington PLR10 5.45x39mm 7N6/7N10 Taiga 5.45 5.45x39mm 7N6/7N10 Malt P4 Carbine 5.56mm M855/M855A1 H&L 451A5 5.56mm M855/M855A1 Yegor CTAN 23 5.56mm M855/M855A1 H&L P36 Carbine 5.56mm M855/M855A1 H&L P36 Kurz 5.56mm M855/M855A1 Maibatsu Q97 5.56mm M855/M855A1 STAR FSB .308 Winchester SP/BTHP Millennium Mini Drake 7.62X39mm FMJ/SST Steiner AVP A3 5.56mm M855/M855A1 VF SCARE-L 5.56mm M855/M855A1 Clarke & Hayes MG15 5.56mm M855/M855A1 Ruby AR5.56 5.56mm M855/M855A1 Mann Defender MDM4V7 5.56mm M855/M855A1 Malt P4 Special 5.56mm M855/M855A1 Mal Law 6920 5.56mm M855/M855A1 Ruby Mini-41 Tac 5.56mm M855/M855A1 Springer 1861 .58 Caliber Ball Moore 700P .308 Winchester SP/BTHP Global Targeting Arctic Circle .308 Winchester SP/BTHP Spencer P82A3 .50 BMG M1022/M33 Croatu BFG-50V .50 BMG M1022/M33 Futon P14 GBP .308 Winchester SP/BTHP Springer M1A1 .308 Winchester SP/BTHP Secondary Weapons H&L P9 US 9mm FMJ/JHP H&L P92 9mm FMJ/JHP H&L P45 .45ACP FMJ/JHP H&L L45 .45ACP FMJ/JHP H&L P92A1 9mm FMJ/JHP H&L Bald Eagle .50AE XTP Locke 91 9mm FMJ/JHP Locke 71 9mm FMJ/JHP Locke 12 .45ACP FMJ/JHP Locke X34 9mm FMJ/JHP Shrewsbury G320 9mm FMJ/JHP Shrewsbury G365X 9mm FMJ/JHP Clarke & Hayes 4506 .45ACP FMJ/JHP Clarke & Hayes MG9 9mm FMJ/JHP VF 509 9mm FMJ/JHP Kinder Custodian LW .45ACP FMJ/JHP Malt 911 Classic .45ACP FMJ/JHP White DPP 9mm FMJ/JHP Malt Boa .44 Magnum JHP Ruby Goshawk .357 Magnum JHP Malt Single Action .45LC JHP Frei Hi Power 9mm FMJ/JHP Sky-Hi ZS 380 .380ACP FMJ/JHP Ruby ES22 .22LR LRN/HP AWS Mini Machine 9mm FMJ/JHP HEK-9 9mm FMJ/JHP PA-9 9mm FMJ/JHP Arach fs.61 .32ACP FMJ/JHP Steiner AP 9x18mm RG028/SP-7 Weapon Ammo 9mm FMJ 9mm JHP .45ACP FMJ .45ACP JHP .50AE XTP .44 Magnum JHP .357 Magnum JHP .380ACP FMJ .380ACP JHP .22LR LRN .22LR HP 5.56 M855 5.56 M855A1 5.7x28mm SS197SR 5.7x28mm SS190 .32ACP FMJ .32ACP JHP .45LC JHP 12 Gauge #00 Buck 7.62x39mm FMJ 7.62x39mm SST 5.45x39mm 7N6 5.45x39mm 7N10 .308 Winchester SP .308 Winchester BTHP .58 Caliber Ball .50 BMG M1022 .50 BMG M33 9x18mm RG028 9X18mm SP-7 SUPER-SOCK Beanbag
    12 points
  16. I decided to start an LSRP YouTube channel! I'm going to be covering some interesting topics about LSRP, such as fun facts, how to's, ask an admin etc. It won't be a channel which covers roleplay, but rather LSRP information. I have setup my first video to premier today in just under an hour, come along and watch at the same time as others and see if the channel is something that you think you'll be interested in. Looking forward to this! https://www.youtube.com/watch?v=pFvmI3SAD_0&ab_channel=ROZELSRP
    12 points
  17. I've always played Devil's Advocate around this type of thing, even back on SA:MP back on LS-RP I payed Devil's Advocate for the most part. I'm going to be real, I mostly played LS from 2017 to 2021, and from 2019-2020 the legal scene was thriving in my opinion. I seen many non-illegal businesses, characters, and companies being opened, etc. The issue? Well the issue is that it was SA:MP, and SA:MP as we knew it wasn't as big as RAGE:MP. But another thing? The term and usage of "Mallrat" also killed civilian roleplay, because you'd have genuine civilian characters that would try be serious and then an illegal roleplayer just used to be like: "Huehuehuehue MALLRAT haahahahaha! LOL!". That sort of mentality most definitely demotivated civilian roleplayers, the civ pop was there but wasn't big due to it being SA:MP, but that mentality most definitely did more damage than good on top of the already small civilian playerbase. Civilian roleplay is needed for criminal ventures too, most of the times it's civilians buying drugs to forget about their hard life, civilians going to Organized Crime owned businesses, civilians that're friends with two rival gangs and possibly mouthing off which leads to one gang member being killed by another, civilians supporting Motorcycle Club events, etc. I'd honestly be here all day if I was to list them. The point is, as much as LS-RP was illegal driven, it needs to be 50/50. As an illegal roleplayer, dominantly, I will say 100% focusing on the illegal scene is not going to do any good in the long run. We need civilians for roleplay. A lot of times criminals have lives, they're human too... most of their social life with friends? They're civilians who they socialize with a lot of the times. I could be here the entire day listing how both worlds intertwine. My opinion? Get rid of the "legal" and "illegal" mentality. Just make it a "life" mentality. You got civilians who do illegal things IRL but aren't criminals, you got criminals who mostly do legal stuff IRL but aren't average civilians. Encouraging civilian owned businesses, and systems would be most definitely beneficial long term.
    12 points
  18. There's a huge misconseption about what civilian roleplayers are. A lot of people seem to assume that a civilian roleplayer is just somebody who stands at the mall and does fuck all else, and if that's what you immediately think of when you think of civilian roleplay then I can confidently say that you have the completely wrong idea about it and should try to be more open about what civilian roleplay is. The bartenders and security guards in that club you went to, The taxi driver that picked you up, The guy doing taxes for businesses, That person you seen jogging along the beach, These are the people that make the world feel busy and alive. Do you really assume that every person you drive past is either a cop or a thug? When you actually roleplay in the civilian scene, you realise how many players are actually playing LSRP to, you guest it, roleplay something realistic. I've met so many amazing roleplayers who simply log on to socialise, go to work (an ic job like bartending, doing graphics, news reporting), go for a meal, then go home. I promise you that there are more people than you think roleplaying like this, and it's what fills up the world with normal, civilian people. When I was running Roze Enterprise we hired over 150 people across 2 years. Yes, one hundred and fifty people interested in civilian roleplay with one faction. We were one of the only civilian factions ever to provide full time jobs to anyone who was willing to put in the effort and trust me, a lot of people enjoyed roleplaying a full time job; bartending, doing security, trucking, whatever, with a team. The people that you see as mallrats are the same people that we turned away from the faction. You assume that they are civilian roleplayers, generally the people you are thinking of are just trollers. For a non-illegal faction, the amount of interest that we seen for civilian roleplay was overwhelming - Another civilian faction that did very well was Roux, which created a lot of jobs for the playerbase and created a lot of very high quality civilian roleplay. With good support for civilian roleplay it would be more common to see amazing civilian factions creating jobs and helping the economy, as well as filling in the empty space between illegal roleplayers and cops. If civilian roleplay was taken more seriously, you would see more IC businesses that are run realistically - Competing with other businesses, creating a job market etc, and not just a "front for my illegal faction". You would see in character news companies showing up to big events. You would see Los Santos University opening up and actually becoming stable. Civilian roleplay is the part that fills in all of the gaps to make the world feel alive, and not just a cops and robbers server. The two major issues that have been affecting the civilian scene are the economy, and the fact that a lot of people majorly misinterpret what civilian roleplay even is in the first place.
    11 points
  19. This guide will run you through all the available legal firearms so you can go into that PF license with a bit more know-how. This list will be updated as more weapons are added in the future but for the time being here is every available legal firearm and its related attachments. Please check out @matical's post HERE, for additional information about ammunition, if a pistol on my list is marked as .45 as example it can take any .45ACP ammo legally available (FMJ and JHP in this case).
    10 points
  20. Honestly, you complained a lot, especially for two whole weeks, about various things, like weapon rules and illegal role-playing. This constant complaining was a major factor in why many people left. It felt like you wrote a whole book with all your complaints. Which eventually got things changed all those things you put up there you was the one mainly doing that nobody else. How many times will you create similar discussion threads about the same issues? This is your seventh general discussion thread, and it often revolves around the same complaints. It appears that you're trying to push the idea that it's other players making these complaints when, in reality, it might be you. From what I've observed, most complaints about LSRP focus on the job script, while other concerns seem less relevant. Some people choose not to play here solely because of this issue. LSRP is generally a great server to play on, but it has some shortcomings that will likely be fixed over time. However, your repeated posts won't contribute to solving these issues and might even make them worse. Personally, I haven't complained about the job script because I've easily made over $300,000, but I've rarely heard anyone else complain about things like home interiors or more roleplay schemes, aside from solo roleplayers.
    10 points
  21. You can set your own badge numbers on these PD, SD, and FD badges. Badge base and number arrangement subject to change. By no means an official resource, just something I knocked together https://tools.modvirtual.uk/lsrp/badges/ Updated to reflect new LSPD 4-digit serial number format. Updated to include a toggle link on the LSPD badge between 5 digits and 4.
    10 points
  22. LS:RP, originally being an edit of the Godfather, was from it's core a complicated form of cops and robbers role play. While many players found different avenues to create and play as characters with varying success outside of this meta, there is no denying that the root of the game, the majority of the player base, and the systems created to facilitate role play were all centered around law enforcement and criminal factions respectively. If you're looking for success, I believe it's important to reconcile that the GTA RP landscape seems to've changed. While I won't explicitly criticize or promote the community in saying this: I find it funny when people rail against certain systems GTA:W uses, a frequent highlight being the lack of focus the overall community has on illegal factions. With what I've observed through admittedly a low amount of play (about ~100-150 hours), I think a hard pill that many of the old guard players refuse to swallow is that you are not the majority demographic anymore. While a good amount of LS:RP players had made the trip to GTA:W, I've noticed through Discord hopping and communicating with players that a majority of them stem from more social role playing games, many of which I'd say are hardly compatible with the LS:RP C&R format. GTA:W seems to deliberately cater to these players, and rightfully so. The expectation that illegal / old guard role players should be center stage is a remnant of the attitude of old LS:RP. Frankly put: I fully believe that in order to be competitive in the market, the former approach of leaving these players to their own devices simply is no longer possible. The largest takeaway I have from my theory is that players beget players. I don't think it's reasonable to expect LS:RP to be competitive in the market if the primary goal is to simply bring the old community into the new platform. The remaining veterans aren't going to make the switch if the player counts are glaringly in favor of the communities they're already in, and the opposite demo won't make the switch unless they're compelled with very good reasoning. In both cases, you'd be asking many players to abandon relationships with the server, factions, characters, other players, assets and potentially thousands of hours of progress and whatever else that progress may entail. I think it's become far too trendy to blindly criticize GTA:W. Don't get me wrong, I have the same problems with it that you do. That being said, I've been preaching for quite some time that, while yes I think true that the community objectively has some problems, simply dismissing every idea out of Nervous' head as bad is an overly elitist, unrealistic line of thinking. Truthfully, some of the scripts regarding businesses, dynamic item creation, map markers, and static info points are downright genius, and very literally go above and beyond facilitating role play, particularly for civilian role players. In short: how does LS:RP compete with other communities in this area, which has specifically been sidelined for years and which the community may be woefully underequipped to handle?
    10 points
  23. It completely invalidates it because the supposed summary was inaccurate. You can't summarize something that's not even one of the points brought up and the quote proves that. That's putting two and two together and getting five. Legal roleplay is just as important as illegal roleplay. None should be prioritized but neither one should be neglected or given precedence. There must be an equal balance. But to synopsize the argument: I'm not suggesting that LSRP should deviate from its system, what I'm suggestion is that it takes advantage of known issues in its own and other communities and corrects it. A lot what has people crossing its fingers for LSRP is problems that were on LSRP but weren't as bad. If you can rectify the problems and be receptive to constructive criticism without being sensitive to it then that's a step in the right direction. A lot of the time constructive criticism is perceived as discrediting when in reality all it is is a suggestion in the interest of bettering something. A lot of it has to do with miscomprehension as well. Instead of saying, "the server has so many problems," I'm saying "the server could be better if..." At the end of the day what I'm trying to do is bring forward an opinion that has the potential to better the server. Again, it's an opinion but it's one I feel is shared by the wider community. 1. People with no experience in a genre shouldn't be handling reports that require experience in said genre. 2. People with no experience in a category or minimal experience in a category shouldn't be making decisions based on "rules" alone. They need to be able to put themselves in a character's shoes. 3. In terms of transparency I feel that players should be clued in on the decisions that either negatively or positively effect their characters or accounts. These "discussions" sometimes remain hidden and secluded and I've witnessed my fair share of hidden agendas impacting decisions. It cancels out the bias claims that are always associated to subgroups and gives players clarity. 4. Be consistent and forthright. If the community plays on this "case by case" or an arbitrary system then it opens it up to claims of double standard. Don't enforce a standard at your discretion. It must be on-size-fits-all. 5. Be engaging and ingenuous with the community. "Verified discussions" was a step in the right direction but after the departure of the administration that implemented it it was neglected and the public were given very few answers. A system like that should be implemented universally. 6. Put more power in the community's hands. In most communities discussions and decisions are open and closed. Meaning that any administrator or support member can close threads based on their discretion. In other words, if they don't like or agree with it then it's not worth the time of day. Stop this and let them play out. 7. Don't confuse "heavy" roleplay with hyperrealism. On other servers your faction is given virtually zero chance of existence if it doesn't go in line with Southern California. In a nutshell, if you're not an Armenian, Russian, skinhead or gang banger then you're held to an outrageous standard. Let players do what they want as long as their concept treats San Andreas like Southern California. All this "they wouldn't be here" shit is nothing more than micromanagement. If their concept isn't too far fetched and outside the lines of realism then leave them be. Who gives a fuck if there's three Italian crime families and a Serbian faction? 8. Put more investigative powers in the PD and SD's hands. Good criminal roleplay means good law enforcement roleplay. They bounce off of each other. 9. Make people value their characters. Enforce a CK rule if they put their lives at risk. 10. Stop with the excessive amount of OOC prison time unless it's murder. Maybe even repeat robberies to try and crack down on chain robberies. People will just name change and it ruins longevity and continuation and also investigations. 11. Give players breathing space. Less micromanagement and bureaucracy. If we have a business and change characters, let us keep our move our businesses without stupid levels of scrutiny. We shouldn't have to account for every little thing our characters do down to the color of its socks. 12. Don't lower the standard because "they're all we've got." There's always ways around work load, most just don't want to spread it around. I wasn't planning on writing this much so that "synopsis" I had planned is out the window But this has been on the back of my mind for months. And for the record, as a former member of staff, very little in the aforementioned "staff meetings" ever came to fruition. Most of what was said or brought forward was wrote down like something was being done but very rarely was. It was always put in the rear-view. But a fresh start will change that, I hope. Again, it's food for thought and was brought forward constructively. At the end of the day it's going to be a collective effort. Why not start prior to launch?
    10 points
  24. 10 points
  25. ABOUT The Hell Runners Motorcycle Club or the HRMC is a 1% Motorcycle Club originally coming from the Tri-State Region (New York (NY), New Jersey (NJ) and Connecticut (CT)) that was founded by Kevin Portillo and James Deckert in 1984 as a group for motorcycle passionates. The club later got involved in multiple illegal actions such as racketeering, drug and arms dealing, prostitution and arson which got them under the radar of the Bureau of Alcohol, Tobacco, Firearms and Explosives (ATF). The New Jersey chapter was considered to be the original one, with the 5 founding members coming from that area; usually all-charter churches were held in Lakehurst, New Jersey being considered one of the more iconic landmarks for the club, with most of the members calling it the mother-chapter. At the moment, the US Department of Justice declares that there are over 500 sworn-members over the 50 states in America, being considered one of the most dangerous gangs in the US. The club is not officially a racially segregated organization, although no afro-american members are apart of the HRMC. ORGANIZATION Each Hell Runners chapter in the United States is organized in a rank structure, consisting of a President, a Vice-President, a Secretary/Treasurer, multiple Sergeant-At-Arms, Road Captains and Enforcers. Each of the existing chapters has autonomy over their members/rankings and can make local-impact decisions on their own, without permission or summoning a church at the mother-chapter's location. ((OUT OF CHARACTER INFORMATION)) This faction is aiming to portray a realistic 1% MC, inspiring ourselves from existing motorcycle clubs from the United States. Gaining membership in the faction is done strictly IC (In Character) and we do not condone any type of favoritism but we encourage you to bring your friends along in our faction. We strive to follow all of the rules of LS-RP and enforce them at all times within the faction. If you have any questions or concerns about our faction, you can reach out to me (@danut) or @trickster.
    9 points
  26. Give illegal players the incentive to sell drugs, weapons, get in faction wars - even senseless ones (on a street gang level). Make sure they won't be punished for this or have to put in immense amounts of work so that they can obtain basic supplies to perform illegal actions (weapons, drugs, turf) - by going a bit softer on the application formats and, while not necessarily lowering the standards; but simply making it easier to get into situations with people on the whole spectrum of roleplay. Law enforcement roleplay is as solid as it can be, even though there are some inactivity concerns; I'm sure this will be resolved once illegal roleplayers start actively partaking in server activities, whether that be In Game or on the Forums (since we all know; if the amount of people chatting shit on Discord actually decided to hop In Game, we'd be breaking PB records). There are many venues of roleplay that should be promoted and supported. @Deceive has been doing an excellent job with the Events Team and has been going out of his way to contribute all the necessary efforts to give players more reason to log In Game, so I have to give credit where credit is due. We need to realize that this server can only be run if the people want a server to roleplay on. People shouldn't be shying away from joining the server because they've already got assets on other roleplay servers and can't bother to start "all over again" on this server - which is why we should be rewarding players on the whole spectrum of roleplay with the tools necessary to carry out roleplay. Business leases should be more accessible and less strict on the managing part; at some point I'm sure we've all hopped In Game at least once, roamed around when there's a "solid" amount of players online and were not able to find anyone In Game; and have thought to yourself "God, I wish there was an open business where people could just come and I'd know where to find people to roleplay with". As far as I'm concerned (this is a stretch, I admit) - literally just have a motivated member reach out to the upper administration team and have them set a spawn point and a default interior at a certain location and have them lead it as a business. The interiors and businesses don't need to be mind-blowing or anything special, as far as I'm concerned it can be "Joe's Bar" in the middle of Downtown Los Santos and have people of all backgrounds roam that area (sort of like a renowned mixture of Verona Mall and Idlestacks), and then when people feel like playing; they at least know where to go if they want immediate roleplay. We all complained about mallrats and idlerats, but, I would be more than happy to have the opportunity to interact with those and wish they'd return, so that we could maximize the amount of players online. Make ricers a thing. Vehicle modifications should be promoted way more and people should be given the freelance opportunity to pop modifications on their vehicles without the need of a mechanic through a similar thing as the scenario scheme, where you could roleplay a certain task (such as purchasing and installing new rims), and then be able to forward your roleplay to a certain team that would then review the roleplay at hand and grant you the necessary modifications if they deem the roleplay to be fit. This would help promote people researching and finding out how certain things they want done actually work and it is a useful feature for real life situations as well. (Keep in mind, I used vehicle modifications as an example here - this can vary from small weed plants, to cooking meth, and whatever other thing your character would be able to carry out on any level of roleplay). In order to fully execute the aforementioned idea, scenario schemes should NOT be restricted to factions. Regular solo roleplayers or any faction member at any given time would be able to submit their roleplay logs to a certain team which would then review and grant the player the item/modification they spent time roleplaying/researching on. We need more freedom and less admin intervention in many of the current present tasks on the server. Make robbing houses a command and have many of these rentable properties actually become purchasable properties that you would pay tax for (replacing the weekly rent idea) and create the option of purchasing different levels of house alarms so that law enforcement would be notified and be able to intervene. Make it so that you cannot /v park vehicles and they disappear into thin air, but instead they'd be parked wherever you last left them - and this would promote people leaving their illegal supplies within houses, sheds, garages - which would in turn promote burglary roleplayers - which would in turn promote a motivated circle where law enforcement would also be able to intervene if the roleplay carried out wasn't careful enough. There are so many ideas to go off in order to promote player interaction and I'm sure the development team can take a deeper look into what I said and if they're in interested in anything that I mentioned earlier, they can reach out to me personally and I can create a suggestions thread where I would elaborate in much more detail and put a poll up. There needs to be a high risk high reward system implemented that doesn't involve admin intervention. Enjoy my little rant, tl;dr - Make LS-RP great again. Thank you.
    9 points
  27. Timeout so we can stop attacking each other personally!! One thing I can say is that prison times are being reworked so you will never have to spend 900 minutes in prison doing nothing again. Hopefully this encourages people to not die to avoid prison - it is my opinion that IC prison should not be an OOC punishment, but should still carry some real consequences for your character. Forcing a person to CK is not on the table as we really do not like limiting players, and especially do not want to force people to pay for a namechange. Asset removal may be, we are likely going to look at reintroducing medical bills now that we know how the economy is playing out, and will likely look into some rule for enforcing valuing your character's life outside of the existing Common Courtesy rule. I think we should be giving players more freedom and trusting them a lot more than we did on SA-MP, but there is a clear line where we need to limit that Illegal factions complained that LSPD/LSSD were constantly in their turf forcing them to do anything inside a property. We limited the amount of police patrols through gang neighbourhoods and it's turning into a warzone. This is exactly why police presence was so high in the first place, and is why it's going to return to that. I will be looking at ways to remove assets from players permanently in a way that is realistic. An idea I have is repossession of houses raided by police that are being used as stash houses - this will force players, at the very least, to avoid being detected by police. Another one would be repossession of cars used in felonies, more than just impounding it for 6 hours. Medical bills set by the government to help fund their budgets is another idea of mine, with the ability to increase it if lots of people are dying (more dying = more money). Most people do not care about their character dying because they lose nothing but time from it. That will change. We will go over this thread and potentially unlock it if we can remain civil.
    9 points
  28. I agree with the consensus but I think it should be much more than just playing illegal characters. Mostly because anybody can make an illegal character, anybody can throw up a thread, garner some support and use it as a justification. There should be mountains of experience, seasoning and understanding of the bracket other than "I've had this character, and that character." I don't want to say members are role models because they're definitely not but they should definitely lead by example. Not only their knowledge and understanding of the genre, but their roleplay should also stand out from the horde. I don't want to see legal roleplayers in faction management. I don't want to see inexperienced illegal roleplayers in faction management. Everyone should be tried and proven with successful characters or factions behind them, making it a case of "we must practice what we preach." If it becomes institutionalized by legal roleplayers or roleplayers because they're "modders" or "staff" then the house of cards falls apart and everyone calls it quits. The selling point of this server is its promise to the illegal community and without that, most of us lose interest. So far we've seen very little, heard very little and know very little. We know that there's pre-launch supplier applications but other than that, we're in the dark for the most part. More communication should be a priority considering we're 23 days out and even the turnaround times for them aren't looking great. We should be doing all we can to make sure factions hit the ground running so that it helps their longevity long after launch. Businesses, for one. Otherwise we'll all be roleplaying in public parks and alleyways. Another thing to consider is that we'll all most likely be vying for the same territory so this disorganization will cause a mass amount of factions who are gunning for the same spot to bump heads almost instantly. I've been a little disappointed in the lead-up to launch in terms of communication and being clued in. Not in terms of management or development who are extremely busy and focused on the actual activation of the server but to those who have been entrusted with the functionality of the server itself after launch. As someone who's going to be leading one of the server's biggest factions and one of the longest standing ones, I feel that we're left somewhat in the lurch by multiple departments who should already have all of this done by now.
    9 points
  29. POLICE AND SHERIFF VEHICLES https://www.gta5-mods.com/vehicles/lspd-14-bravado-buffalo-s-add-on https://www.gta5-mods.com/vehicles/dundreary-emergency-landstalker-landroamer-minipack-fire-dept-and-lspd-add-on https://www.gta5-mods.com/vehicles/lspd-vapid-police-cruiser-utility-scout-add-on-custom-soundbank https://www.gta5-mods.com/vehicles/slicktop-lspd-vapid-interceptor-torrence-add-on https://www.gta5-mods.com/vehicles/unmarked-vapid-police-cruiser-utility-scout-add-on https://www.gta5-mods.com/vehicles/lspd-unmarked-vehicle-pack https://www.gta5-mods.com/vehicles/lspd-security-services-pack https://www.gta5-mods.com/vehicles/lspd-k9-mini-pack-add-on https://www.gta5-mods.com/vehicles/cheval-fugitive-lspd-add-on-11john11 https://www.gta5-mods.com/vehicles/bomb-squad-declasse-alamo-retro-add-on https://www.gta5-mods.com/vehicles/lspd-alamo-minipack https://www.gta5-mods.com/vehicles/declasse-granger-retro-search-rescue-minipack-add-on https://gta5-mods.com/vehicles/lssd-pack-extended https://www.gta5-mods.com/vehicles/los-santos-county-sheriff-department-pack https://www.gta5-mods.com/vehicles/vapid-speedo-express-police-transport-add-on https://www.gta5-mods.com/vehicles/nagasaki-pigeon-patrol-add-on-liveries-template-sound https://www.gta5-mods.com/vehicles/vapid-executioner-police-pack-addon https://www.gta5-mods.com/vehicles/noose-lspd-police-boxville-add-on-liveries https://www.gta5-mods.com/vehicles/lspd-sadler-police-ramp-truck-add-on-liveries-template https://www.gta5-mods.com/vehicles/addon-lspd-mini-pack https://www.gta5-mods.com/vehicles/lspd-steed-1500-general-service-van-add-on-rde-style https://www.gta5-mods.com/vehicles/vapid-executioner-unmarked-add-on https://www.gta5-mods.com/paintjobs/lore-friendly-emergency-helicopter-pack https://www.gta5-mods.com/vehicles/lssd-seb-unmarked-alamo https://www.gta5-mods.com/vehicles/police-buffalos-sas994 https://www.gta5-mods.com/vehicles/nagasaki-buzzard-elite-and-elite-attack-helicopter-add-on https://www.gta5-mods.com/paintjobs/lspd-and-sahp-liveries-for-as-350-ecureuil https://www.gta5-mods.com/vehicles/lssd-volunteers-on-patrol-vapid-stanier-add-on https://www.gta5-mods.com/vehicles/ls-parking-enforcement-pack-add-on-rde-style-introvert https://www.gta5-mods.com/vehicles/los-santos-port-police-pack-add-on https://www.gta5-mods.com/vehicles/dinka-thrust-police-bike-add-on-sounds https://www.gta5-mods.com/vehicles/vapid-tarv-lore-friendly-bearcat-add-on-eup https://www.gta5-mods.com/paintjobs/los-santos-county-sheriff-s-pack-real-lasd-based https://www.gta5-mods.com/paintjobs/lspd-pack-2-2-texture-pack-l-a-based https://www.gta5-mods.com/vehicles/vapid-scout-patrol-emergency-services-pack https://www.gta5-mods.com/paintjobs/lssd-paramedic-unit-skin-for-vapid-v450-ambulance https://www.gta5-mods.com/vehicles/lore-bearcat https://www.gta5-mods.com/vehicles/emergency-declasse-alamo-2600ls-add-on-sgt_jhonny https://www.gta5-mods.com/vehicles/lspd-bomb-squad-declasse-yosemite-add-on https://www.gta5-mods.com/vehicles/lspd-swat-bravado-buffalo-sx-add-on https://www.gta5-mods.com/vehicles/emergency-declasse-alamo-2600ls-add-on-sgt_jhonny https://www.gta5-mods.com/vehicles/bomb-squad-declasse-alamo-retro-add-on https://www.gta5-mods.com/vehicles/police-vapid-scout-2020-add-on-fivem-extras-callsign-system PRISON VEHICLES https://www.gta5-mods.com/vehicles/bolingbroke-penitentiary-vehicles-pack-add-on FIRE DEPARTMENT VEHICLES https://www.gta5-mods.com/vehicles/brute-fire-rescue-truck-add-on-liveries-template https://www.gta5-mods.com/vehicles/bravado-bison-s-ambulance-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/bravado-buffalo-fire-department-pack-addon-neogeo39 https://www.gta5-mods.com/vehicles/vapid-executioner-fire-pack-addon https://www.gta5-mods.com/vehicles/los-santos-fire-department-vehicle-pack-lsfd-and-lsiafd-add-on-liveries https://www.gta5-mods.com/vehicles/mtl-fire-truck-improved-model-add-on-liveries-template https://www.gta5-mods.com/vehicles/mtl-fire-truck-mapped-replace-liveries https://www.gta5-mods.com/vehicles/vapid-contender-lifeguard-add-on-replace https://www.gta5-mods.com/vehicles/lscofd-lifeguard-pack https://www.gta5-mods.com/vehicles/lscofd-lifeguard-vapid-expansion-addon https://www.gta5-mods.com/vehicles/lifeguard-mesa https://www.gta5-mods.com/vehicles/lifeguard-declasse-alamo-addon-replace https://www.gta5-mods.com/vehicles/sams-speedo-express-ambulance-minipack-vehicles-eup-lore-friendly-add-on https://www.gta5-mods.com/paintjobs/lore-friendly-landstalker-ambulance LOS SANTOS COUNTY CORONER https://www.gta5-mods.com/vehicles/death-investigator-pack-add-on CIVILIAN VEHICLES https://www.gta5-mods.com/vehicles/vapid-executioner-add-on https://www.gta5-mods.com/vehicles/vapid-sandking-utility-add-on-replace https://www.gta5-mods.com/vehicles/vulcar-nebula-stock-nebula-turbo-add-on-liveries-template https://www.gta5-mods.com/vehicles/bravado-rumpo-box-truck-add-on https://www.gta5-mods.com/vehicles/vapid-pincho-add-on https://www.gta5-mods.com/vehicles/bf-club-gtr-add-on-tuning https://www.gta5-mods.com/vehicles/brioso-classic-pack-add-on-tuning-templates https://www.gta5-mods.com/vehicles/maibatsu-sunrise-r-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/annis-euros https://www.gta5-mods.com/vehicles/benefactor-schwartzer-classic-add-on-tuning https://www.gta5-mods.com/vehicles/karin-sultan-classic-s-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/albany-esperanto-coupe-add-on-handling https://www.gta5-mods.com/vehicles/benefactor-scharmann-add-on-tuning-lod-s-liveries https://www.gta5-mods.com/vehicles/classique-tahoma-add-on https://www.gta5-mods.com/vehicles/benefactor-scheisser-add-on https://www.gta5-mods.com/vehicles/albany-tartaro-add-on-tuning https://www.gta5-mods.com/vehicles/karin-sultan-wagon-add-on-tuning https://www.gta5-mods.com/vehicles/vulcar-nebula-wagon-add-on-liveries https://www.gta5-mods.com/vehicles/ubermacht-seraph-add-on-replace https://www.gta5-mods.com/vehicles/benefactor-streiter-improvements-and-bug-fixes-add-on-tuning-parts https://www.gta5-mods.com/vehicles/obey-argento-add-on-sounds-lods https://www.gta5-mods.com/vehicles/albany-esperanto-pack-police-and-taxi-add-on https://www.gta5-mods.com/vehicles/declasse-merit-classic https://www.gta5-mods.com/vehicles/dinka-millennial https://www.gta5-mods.com/vehicles/declasse-granger-retro-add-on-replace https://www.gta5-mods.com/vehicles/declasse-alamo-retro-add-on https://www.gta5-mods.com/vehicles/gallivanter-baller-classic-add-on https://www.gta5-mods.com/vehicles/declasse-pointer https://www.gta5-mods.com/vehicles/albany-cavalcade https://www.gta5-mods.com/vehicles/dundreary-landroamer-add-on-template https://www.gta5-mods.com/vehicles/vapid-scout-add-on-replace https://www.gta5-mods.com/vehicles/bravado-gresley-hellhound-add-on-sounds https://www.gta5-mods.com/vehicles/annis-kawaii-addon-replace-tuning https://www.gta5-mods.com/vehicles/vigero-vl1-add-on-tuning-liveries-glass-shards https://www.gta5-mods.com/vehicles/bravado-buffalo-s-civilian-add-on https://www.gta5-mods.com/vehicles/declasse-tulip-ss-add-on-tuning https://www.gta5-mods.com/vehicles/08-bravado-buffalo-s-c https://www.gta5-mods.com/vehicles/vapid-rv-pack-add-on https://www.gta5-mods.com/vehicles/vapid-bus-classic-add-on-replace-liveries https://www.gta5-mods.com/vehicles/benefactor-glendale-stretch-add-on https://www.gta5-mods.com/vehicles/improved-benefactor-stretch-e-add-on-sound-custom-shards https://www.gta5-mods.com/vehicles/vapid-sadler-retro-utility-add-on-replace https://www.gta5-mods.com/vehicles/lore-friendly-liveries-for-brute-boxville-improved-model-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/brute-boxville-retro-add-on-replace-liveries-template-sound-custom-shards https://www.gta5-mods.com/vehicles/vapid-sadler-retro-crew-cab-utility-add-on-replace https://www.gta5-mods.com/vehicles/vapid-utility-contender-mapped-add-on-replace https://www.gta5-mods.com/vehicles/lore-friendly-liveries-for-boxville-construction https://www.gta5-mods.com/vehicles/vapid-steed-1500-utility https://www.gta5-mods.com/vehicles/yosemite-ramp-truck https://www.gta5-mods.com/vehicles/vapid-sandking-utility-add-on-replace https://www.gta5-mods.com/vehicles/roadside-assistance-bravado-bison-mors-mutual-add-on https://www.gta5-mods.com/vehicles/maibatsu-mule-4x4-addon https://www.gta5-mods.com/vehicles/maibatsu-mule-recovery-add-on https://www.gta5-mods.com/vehicles/mule-flatbed-add-on-replace https://www.gta5-mods.com/vehicles/vapid-steed-and-yankee-improvements-add-on-liveries https://www.gta5-mods.com/vehicles/vapid-benson-mapped-add-on-replace https://www.gta5-mods.com/vehicles/brute-boxville-mapped-taco-van-replace-add-on-liveries https://www.gta5-mods.com/vehicles/vapid-steed-1500-newsvan-add-on https://www.gta5-mods.com/vehicles/vapid-speedo-cutaway-add-on-liveries https://www.gta5-mods.com/vehicles/vapid-benson-classic-add-on-liveries https://www.gta5-mods.com/vehicles/brute-boxville-mapped-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/buckingham-maverick-2nd-generation-add-on-liveries https://www.gta5-mods.com/vehicles/jobuilt-juggernaut-add-on https://www.gta5-mods.com/vehicles/brute-roadkiller-add-on https://www.gta5-mods.com/vehicles/mtl-brickade-semi-addon-handling https://www.gta5-mods.com/vehicles/jobuilt-haulmaster-add-on-replace https://www.gta5-mods.com/vehicles/jobuilt-hauler-270-add-on-replace-liveries-template-sounds https://www.gta5-mods.com/vehicles/mtl-cerberus-200-300-add-on-liveries-template https://www.gta5-mods.com/vehicles/hvy-biff-semi-add-on https://www.gta5-mods.com/vehicles/maibatsu-mule-tipper-add-on https://www.gta5-mods.com/vehicles/enhanced-biff-add-on-replace https://www.gta5-mods.com/vehicles/vapid-hercules-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/mtl-packer-replace-tuning-template-31e4338c-f4c4-46f0-a606-af0ccf8b58f5 https://www.gta5-mods.com/vehicles/brute-tipper-based-mixer-classic-add-on https://www.gta5-mods.com/vehicles/brute-refuser-tipper-based-trashmaster-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/hvy-sturdy https://www.gta5-mods.com/vehicles/hyv-sturdy-flatbed https://www.gta5-mods.com/vehicles/jobuilt-rubble-mixer-add-on https://www.gta5-mods.com/vehicles/foodworks-food-delivery-pack https://www.gta5-mods.com/vehicles/bravado-rumpo-xl-add-on https://www.gta5-mods.com/vehicles/nagasaki-caddy-xl-add-on https://www.gta5-mods.com/vehicles/ubermacht-cypher-hatchback-add-on-tuning-lod-s-sounds https://www.gta5-mods.com/vehicles/annis-zr-250-savestra-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/vapid-caracara-4x4-addon-replace https://www.gta5-mods.com/vehicles/vapid-sabot-add-on-liveries-sound https://www.gta5-mods.com/vehicles/bravado-banshee-phase-one-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/bravado-gauntlet-s https://www.gta5-mods.com/vehicles/annis-zr-150-add-on-tuning https://www.gta5-mods.com/vehicles/vapid-sandking-swb-add-on https://www.gta5-mods.com/vehicles/pfister-meteor-add-on https://www.gta5-mods.com/vehicles/benefactor-schwartzer-classic-add-on-tuning https://www.gta5-mods.com/vehicles/vulcar-nebula-wagon-add-on-liveries https://www.gta5-mods.com/vehicles/vulcar-hachura-r-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/benefactor-krieger-bpx-32b-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/bf-club-gtr-add-on-tuning https://www.gta5-mods.com/vehicles/sabre-cabriolet https://www.gta5-mods.com/vehicles/mapped-rental-shuttle-bus-replace-liveries https://www.gta5-mods.com/vehicles/dinka-millennial https://www.gta5-mods.com/vehicles/dinka-nexus https://www.gta5-mods.com/vehicles/annis-zr390 https://www.gta5-mods.com/vehicles/karin-asterope-rs-add-on-tuning-sounds-lods https://www.gta5-mods.com/vehicles/karin-dilettante-dx-add-on-liveries-tuning https://www.gta5-mods.com/vehicles/improved-enus-jubilee-add-on https://www.gta5-mods.com/vehicles/enus-super-diamond-s-add-on-tuning https://www.gta5-mods.com/vehicles/albany-primo-lx https://www.gta5-mods.com/vehicles/vapid-bobcat-hellraiser https://www.gta5-mods.com/vehicles/willard-elegant-addon https://www.gta5-mods.com/vehicles/ubermacht-seraph-xs-v10 https://www.gta5-mods.com/vehicles/vapid-tannen-add-on-lods-tuning-2-cars https://www.gta5-mods.com/vehicles/mammoth-patriot-sport-add-on-tuning-sounds-iv-decal https://www.gta5-mods.com/vehicles/declasse-alamo-2600ls-add-on https://www.gta5-mods.com/vehicles/bravado-bison-highline https://www.gta5-mods.com/vehicles/schyster-greenwood https://www.gta5-mods.com/vehicles/ubermacht-oracle-xs-le-add-on-tuning-lod-s-vehfuncs https://www.gta5-mods.com/vehicles/bf-leo-add-on-tuning https://www.gta5-mods.com/vehicles/bravado-buffalo-sx-stock-buffalo-stx-add-on-lore-friendly-police https://www.gta5-mods.com/vehicles/pfister-stardust-add-on-tuning https://www.gta5-mods.com/vehicles/albany-v-str-limo-add-on-liveries https://www.gta5-mods.com/vehicles/gruppe-security-car-pack https://www.gta5-mods.com/vehicles/grotti-itali-gtr-add-on-tuning https://www.gta5-mods.com/vehicles/pegassi-osiris-roadster-add-on-tuning https://www.gta5-mods.com/vehicles/progen-aurora-sport-add-on-tuning GUNS https://www.gta5-mods.com/weapons/vom-feuer-tactical-carbine https://www.gta5-mods.com/weapons/shrewsbury-sentinel-shotgun-animated https://www.gta5-mods.com/weapons/better-stun-gun-tints https://www.gta5-mods.com/weapons/shrewsbury-duty-pistol-animated https://www.gta5-mods.com/weapons/vom-feuer-service-pistol-animated https://www.gta5-mods.com/weapons/vom-feuer-combat-pistol-black-mesa-glock-17 https://www.gta5-mods.com/weapons/shrewsbury-endurance-pistol-animated https://www.gta5-mods.com/weapons/hawk-little-gardone-pistol-animated https://www.gta5-mods.com/weapons/shrewsbury-assault-rifle-classic-replace-animated-tints https://www.gta5-mods.com/weapons/vom-feuer-combat-rifle-add-on-animated-tints https://www.gta5-mods.com/weapons/coil-modern-modular-carbine-mmc-add-on-animated-tints https://www.gta5-mods.com/weapons/tx-15-from-eft-animated-replace https://www.gta5-mods.com/weapons/vom-feuer-tactical-carbine https://www.gta5-mods.com/weapons/hawk-little-navy-carbine-addon-animated-tints https://www.gta5-mods.com/weapons/tear-gas-launcher CLOTHING https://www.gta5-mods.com/player/emergency-uniforms-pack https://www.gta5-mods.com/player/eup-serve-rescue MISC https://www.gta5-mods.com/maps/better-police-stations https://www.gta5-mods.com/paintjobs/lssd-contract-liveries-for-stanier https://www.gta5-mods.com/maps/mission-row-parking-spot-fix-mirrored https://www.gta5-mods.com/maps/mlo-davis-motel-and-shop-24-7-fivem https://www.gta5-mods.com/misc/modified-materials-dat
    9 points
  30. Mission Statement and Values Mount Zonah Medical Center is a nonprofit, independent healthcare organization committed to improving the health status of San Andreas through leadership and excellence in delivering quality healthcare services, expanding the horizons of medical knowledge through biomedical research, and educating and training physicians and other healthcare professionals. Quality patient care is our priority. Providing excellent clinical and service quality, offering compassionate care, and supporting research and medical education are essential to our mission. This mission is founded in the ethical and cultural precepts of the western medical tradition built upon the Hippocratic Oath, which inspires devotion to the art and science of healing and to the care we give our patients and staff. Mount Zonah Medical Center will continue as the leading healthcare organization in Los Santos, while enhancing its position as a recognized leader among the nation’s most respected, admired, and trusted healthcare organizations. In fulfilling this role, this hospital will Demonstrate national leadership in providing high value healthcare and delivering excellent clinical quality, patient safety, and service Drive transformation and innovation in care delivery, and more fully engage our patients in their wellness and care Advance the frontiers of medicine and science through a major ongoing commitment to biomedical research and medical education Expand and strengthen its regional, national, and international position as a model health system that delivers high value services at all sites of care, including physical interactions in physician offices and clinics, ambulatory and outpatient centers, and inpatient facilities, as well as through electronic and other remote linkages. To achieve the foregoing goals, the Mount Zonah Medical Center will: Attract and enhance relationships with the best and most respected physicians, scientists, nurses, other healthcare professionals and staff, sharing institutional commitments to leadership, quality, and value Reach out to a broader and more diverse Los Santos community, serving as a model for other healthcare organizations in providing a wide range of community benefit and community service programs Provide superior facilities, as well as leading edge medical and information technology Maintain a secure financial base including a growing endowment, enhancing the Medical Center's long term ability to achieve its mission and vision Consider partnerships and affiliations with other leading high quality healthcare organizations and other industry participants. Hospital Structure Board of Directors (( NPC )) The Board of Directors is responsible for providing strategic oversight and governance to the hospital's operations and policies. They make crucial decisions concerning financial matters, quality of care, and overall direction of the institution. Additionally, they appoint and evaluate the hospital's chief medical officers to ensure efficient and effective management. (( Because Mount Zonah falls under the FD only on an OOC-basis, the Fire Chief can stand in place of the Board of Directors, giving an in-character reason for changes urged by the Fire Chief. )) Board of Governors (( NPC )) The Board of Governors, established by the Board of Directors in 1971, has become the primary fundraising and leadership development group at Mount Zonah. Their mission is to support Mount Zonah's foremost clinical programs, biomedical research, and community outreach by providing financial resources, educational experiences, and volunteer opportunities. Human Resources (( Partially NPC )) Human Resources professionals handle a wide range of functions, including recruitment, hiring, onboarding, physician/nurse training and development, performance management, benefits administration, employee relations, and ensuring compliance with laws and regulations. Their primary goal is to support the medical center's employees, foster a positive work environment, and align HR practices with the overall strategic objectives of the company. (( HR is comprised of the Chief Medical Officers and Hospital Supervisors. )) Chief Medical Officers Chief of Medicine Deputy Chief of Medicine The Chief Medical Officers serve as the clinical leadership of Mount Zonah Medical Center and are responsible for setting medical standards, protocols, and policies. They play a crucial role in ensuring the delivery of high-quality patient care and clinical outcomes. CMOs also collaborate with the hospital's administrative leadership to align medical practices with the organization's strategic goals and maintain the highest standards of medical excellence. They are also charged with maintaining the hospital's competitive residency program. The current Chief of Medicine is Dr. David A. Reynolds, MD, FACS, FACC. Hospital Supervisors Attending Physician Hospital Supervisors are experienced medical doctors who are responsible for the direct care of patients within Mount Zonah. They chair specialty teams, supervise residents and medical students, and make critical decisions regarding patient diagnosis, treatment plans, and overall management. Attending Physicians play a pivotal role in ensuring that patients receive the best possible medical care and are actively involved in providing guidance and expertise to the healthcare team. Hospital House Staff Fellow Chief Resident Resident Intern Hospital House Staff are doctors who play a crucial role in providing direct patient care under the supervision of attending physicians and the CMOs. House Staff members actively involved in patient assessments, treatment planning, and medical procedures, all while gaining valuable hands-on experience and furthering their medical education. Nursing Staff (( All NPC )) Advanced Practice Registered Nurse (APRN) Registered Nurse (RN) Licensed Practical Nurse (LPN) Certified Nursing Assistant (CNA) Nursing Staff provide essential patient care and support within our facility. They play a critical role in maintaining patients' well-being by administering medications, monitoring vital signs, assisting with daily activities, and providing emotional support. Nursing Staff also collaborate with other healthcare professionals to ensure effective communication and coordination of patient care, contributing significantly to the overall healthcare experience and patient outcomes. Our Residency Program Mount Zonah's accredited residency program trains physicians in their chosen fields, from pediatrics, primary care and internal medicine to anesthesiology, pharmacy and nursing. Our programs are highly competitive and allow our residents to enhance their skills in one of the top hospitals in the country. Our programs are led by some of the nation's best physician-educators. We are at the forefront of medicine and innovation, translating groundbreaking discoveries into successful treatments with global impact. Resident Physicians, upon successful completion of medical school, join our staff as Interns (PGY-1 of Residency). They are responsible for working under the supervision of other physicians, as well as performing and recording basic diagnostic and treatment procedures. Interns conduct rounds with each specialty that the Medical Center offers before choosing a specialty of their own. Medical Students can apply for Residency at Mount Zonah using the Electronic Residency Application Service (ERAS) (( fire.lsgov.us )). Our Residency program is accredited by the Accreditation Council for Graduate Medical Education. Our Fellowship Program With an emphasis on collaborative, multidisciplinary patient care, Mount Zonah offers fellowship experiences across an array of programs. Fellows work shoulder to shoulder with some of the nation’s best physician-educators and have full access to top-of-the-line resources and facilities. Currently, Mount Zonah Medical Center offers ten fellowship programs. Each Fellowship may last from one to three years. The fellowship selected must generally align with the specialty chosen during residency. Cardiothoracic Surgery focuses on the surgical treatment of organs in the chest, generally the heart and lungs. Upon completion of this fellowship, the physician becomes a Fellow of the American College of Cardiology (FACC). Clinical Neurophysiology focuses on the clinical and surgical treatment of the nervous system, generally the brain, spine, and nerves. Upon completion of this fellowship, the physician becomes a Fellow of the American Academy of Neurology (FAAN). Clinical Psychiatry focuses on the clinical treatment of mental disorders. Upon completion of this fellowship, the physician becomes a Fellow of the American Psychiatric Association (FAPA). Critical Care Medicine focuses on the treatment of critical illness, providing life support, invasive monitoring, resuscitation, and end-of-life care. Upon completion of this fellowship, the physician becomes a Fellow of the the American College of Critical Care Medicine (FCCM). Emergency Medicine focuses on illnesses and injuries that require immediate treatment, typically in the Emergency Room. Upon completion of this fellowship, the physician becomes a Fellow of the American College of Emergency Physicians (FACEP). General Surgery focuses on the surgical treatment of the abdominal organs, generally the gastrointestinal system. If the physician did not become a member of the American College of Surgeons during residency, then upon completion of this fellowship, the physician becomes a Fellow of the American College of Surgeons (FACS). Medical Oncology focuses on the prevention, diagnosis, and treatment of cancer. Upon completion of this fellowship, the physician becomes a Fellow of the American Society of Clinical Oncology (FASCO). Obstetrics & Gynecology focuses on pregnancy, childbirth, and diagnosis and treatment of disorders of the female reproductive system. Upon completion of this fellowship, the physician becomes a Fellow of the American College of Obstetricians and Gynecologists (FACOG). Orthopedic Surgery focuses on the surgical treatment of musculoskeletal system, generally the bones and muscle structures. Upon completion of this fellowship, the physician becomes a Fellow of the American Academy of Orthopaedic Surgeons (FAAOS). Trauma Surgery focuses on the surgical and non-surgical, acute treatment of traumatic injuries. If the physician did not become a member of the American College of Surgeons during residency, then upon completion of this fellowship, the physician becomes a Fellow of the American College of Surgeons (FACS) and is entitled to become a member of the ACS Committee on Trauma (ACS COT); however, COT will not be appended to the physican's title, only FACS. Our Fellowship program is accredited by the Accreditation Council for Graduate Medical Education. © 2023 Mount Zonah Medical Center. All Rights Reserved. A 501(c)(3) non-profit organization.
    8 points
  31. West Grove Street District History The West Grove Street neighborhood, locally known as the "Grove Street", is a predominantly black, low-income neighborhood in the Westside Grove Street neighborhood of South Los Santos. Originally, the neighborhood was an upper-middle-class white community in the 1940s, but in the early 1970s it began to see an influx of African Americans from the southern United States and from various countries such as Belize, Africa, and Haiti. There was an influx of black immigrants also Nigeria has also begun to expand into nearby areas. As a result of white flight, the demographics of the community changed dramatically as white residents began to move out of the neighborhood. During this time, Vietnam War veterans also returned home from the war, many of whom lived in the Grove Street area. By the late 1970s, more Hispanic immigrants began moving to Los Santos, and West Grove District Hispanic/Latino population increased to 17% by 1980. The remaining Black Panther members formed a community protection group to ensure the safety of the community. However, Los Santos considered them troublemakers and labeled them gangsters rather than deviate from their original motives. Although the first generation of the Families and Ballas groups was emerging in southern Los Santos, there was no gang activity in the area at this time. Once crack was on the streets, many elderly residents became addicted to the drug, damaging the community. After all, crime was on the rise, from robberies to drug dealing to shootings and other violent crimes. This era saw high levels of police brutality and corruption, and tensions between law enforcement and the black community reached an all-time high, often leading to the Los Santos Riots of 1992. After the "1992 Los Santos Riots" The Families And Ballas gang were the first all African-American street gangs in full effect. Early 1990s The Grove Street Families was the first gang to claim the West Grove District as their home. The Grove Street Families is an African-American street gang and one of the oldest street gangs in Los Santos, San Andreas. They are the sworn enemy of the Ballas, an intense and ongoing rivalry as part of the Ballas vs Grove Street War. The Families also maintain rivalries with the two Mexican gangs in Los Santos - the Los Santos Vagos and the Varrios Los Aztecas. Their rivalry with the Varrios Los Aztecas is not nearly as intense as it is with the Ballas and Vagos. However, both gangs will still commonly fight. They was headed by Sean "Sweet" Johnson and Carl "CJ' Johnson, as well as former high ranking members and OGs, Lance "Ryder" Wilson and Melvin "Big Smoke" Harris. They are well known, for committing numerous other crimes and violent acts including gun running/arms-trafficking, gang-banging, gang warfare, murder, robbery, burglary/theft, gang-related homicide, vandalism, and street violence. In the early 2000s the Grove Street Families would get hit with a RICO and it would lead to over a dozen arrest. The gang also stop receiving help from other Families gangs such as Temple Drive and Seville BLVD Families due to Los Santos tearing down both neighborhoods. This resulted in the Ballas too have a upper-hand and eventually taking over Grove Street. Modern Day Demographics New Age Era West Grove District is controlled by two different street gangs the Infamous Gangster Bloods and the West Grove Families. Both gangs were one once upon a time they split for a numerous of reasons most people think that it is because one clique started to push the Blood affiliations and the other wanted to remain under the Families banner. Their biggest rivalry that has been documented would be with the West Grove Families, Families set located on the West Side of Grove Street near the circle. Prior to their violent brigade, they were allied. This was short-lived after an isolated situation sparked gang warfare. It's unknown what exactly happened besides what the grapevine has to say. Rumor has it that the Infamous Gangster Bloods ran a carjacking circle and they were cutting West Grove Families short by skimming hundreds of dollars off the top of their profit. Allegedly, this leads to the death of 24-year-old Maleek Hubbard, a prominent member of the Infamous Gangster Bloods clique. In retaliation, three West Grove Families members were killed, 16-year-old Marquis Ingram, 21-year-old Kharon Likely, & 34-year-old Javarius Dayes. Most shootings occur at the local LTD gas station on Davis Street. Police believe that the two cliques are waring over it due to it being a drug enterprise. The Davis LTD has a high traffic volume and can be used as a strong hold for drug sales. Also to state that it has been a hotspot for lock dope heads. The constant feuding between the two sets lead to countless deaths on both ends of the spectrum, the most notable was the 17 month old infant hit by a stray bullet in a drive-by conducted by The Families which ultimately lead to a gang indictment on both sets. The Infamous Gangster Bloods The Infamous Gangster Bloods are know for their their grimy ways and their blood affiliation. Their members are easily identifiable as they wear red rags on various parts of their bodies. The clique started pushing the Gangster Blood affiliation due to the being friends and going to school with multiple members of the Carson Mafia Gangster Blood faction which went defunct. The young member adopted their ways along with their dialect and vernacular. Their primary focus is pimping, money, drugs, and guns. The group has multiple mobile hotspots for drugs sales now know as trap-houses and they became a gang activity hotbed due to the sporadic shootings that occurred. Just like every other Blood gang they adopted multiple beef with different Crip gangs like the Neighborhood Crip, Mafia Crips, they had off and own tension with some Gangster Crip sets. They mostly been gaining tension with some Sureños sets as well. This caused Black and Brown tension in the Southern Los Santos District. The West Grove Families The West Grove Families are not really known for violence for the most part. However due to the altercation with the Infamous Gangster Bloods they have been engaging in multiple shootouts through out the West Grove District. Families affiliates sport green gang insignia and flags. They are money driven which is the main reason why they still rock the color green. They earn their money multiple ways ranging for selling drugs to bank and credit card fraud. The gang still have good ties with some of the older members of the Original Grove Street Families. However they the older members don't engage in what the younger generation have going causing the young members to resent them. Today the West Grove Families are nothing but what you'd see on the street of Los Santos. A gang with no central leadership. A gang with no vision or goals other making money and indulging in sexual acts with neighborhood females. The older generation either incarcerated or too focused on their addiction to care for the hope of the gang's future. It left a huge gap between the original and young generation. But as the saying goes, history repeats itself. We are a fictional community with two crew who are heavily influenced by Families and Blood culture in Grove Street, our main goal is to provide high quality community roleplay and represent a realistic poverty riddled environment as accurately as possible. Keep in mind that before making your character, the community is the key. We're portraying a group of kids influenced by street-gang culture, however, if you are looking for something higher to tie it all together, this is where our emphasis on our community development and interaction comes into play. Our ultimate goal is to portray a realistic enrivonment with a community like atmosphere within West Los Santos. It is imperative that you are active to stay up to date with the conversations and topics that are present revolving the faction within the Discord. If you're coming for guns and looking to start beef with other factions, you will be removed instantly without warning. We highly encourage you start off between the ages of 12-15 and focus purely on character development for an extended period of time. We try to roleplay everything to the smallest detail while keeping it as realistic as possible. We're keeping the faction small and high quality, for any questions on how to join PM @GoonDaKilla or @MikeDawg on the forums.
    8 points
  32. I think most of you are completely besides the point, saying "the server is like this because of [insert extremely specific thing or missing feature that only bothers them and 2 others]". No, the server is not empty because there are no shared illegal schemes nor is it because the phone is 2 pixels to the right, or because of some random legal/illegal feud. Adding all of these features might give it a boost in playerbase before it would return to where it is now and ultimately close. Features are not the issue and adding them won't fix anything - you can see that too, they've added plenty of stuff since this summer (which, again, were features asked for just like you're asking for other stuff now). Did the playerbase increase? Temporarily. Now it's closer to 0 than to the old peak numbers. The server is almost peaking 0 and that's solely because of poor mangement. We have a huge staff team - some truly put in effort and care, but most don't - either way they don't make a lot of impact. The ones at the very top make all the difference and they're... not here. There is basically 0 interest from management to keep this going. That's not new though, it's been clear for a long while now - that's why the project has been postponed for years. As a fellow humble dev, it doesn't take that long to create such a barebones script (as it was at launch), especially when you already know most of the features and have already implemented the logic in the samp server. Very little was actually brand new and you can easily code that on your own in less than a year (including getting comfortable with a new programming language and the framework). There's no interest. From the players either - with how bad the playerbase is, that's the only thing people should be talking about, how to get it back up, yet there's one thread and one discussion per week and that's it - and they don't really have any conclusion. The only way this project can succeed is if there's an extremely firm change in attitude, a complete 180, which won't happen. This means mmartin starts giving updates twice a day and puts in multiple hours a day every single day into developing, managing and playing. All other managers and staff hop in game, multiple hours a day, managing the server and role-playing as well. All of the players come back with a fresh perspective and start opening factions and businesses, there's complete transparency and support for any RP whatsoever, no bureaucracy, amazing quality control. Developers start dishing out new features on a daily basis. Factions become active and everyone puts in a ton of effort. Do you think this will happen considering the current state of the server and the general trend over the last few weeks/months/years? I don't. The alternatives are pivoting to another game or gamemode. We have to be objective, living in fantasy-land and saying "oh, I'm still hopeful, let's trust X and Y and wait for update 9.999, that's when they will come back" will do absolutely nothing. If we're objective, there might be a way, but it's unlikely. As it currently stands, there's no reason for anyone to return or start playing here, especially considering they now have multiple alternatives.
    8 points
  33. So some things: Tapering does not reduce your cash flow, it boosts early cash flow. It's set based on cycles: trucking gets $1000 per 4 hours for example. Without tapering this is $250/hour, with tapering this is what we see now ($400, $300, $200, $100, then resets) specifically so you don't have to grind, but if you do then you don't lose anything compared to the system before. If we're going to discuss removing tapering, income is going to be cut for the earlier pays and increased for the later pays so it's all uniform. As for /work, we have /startshift and we could potentially find a script job to do this (such as a server-owned gas station) but the income would be minimal compared to joining a player-run company to encourage player interactions. A lot of stuff like /selldrugs doesn't line up with LSRP's goals so would not be considered. Robbing ATMs is coming soon(tm), for now you'll just have to rob the cash vans that refill the ATMs instead. As for the dumpster diving, this is also something I've considered doing recently - especially as we have the trash script, I would like to place random items like watches, radios, etc in these trash piles that accumulate when nobody does the garbageman job, and have it an open inventory as well so that players can put stuff there themselves. This makes things like dead drops possible, but also means they can dispose of a murder weapon in the trash before it gets destroyed by a garbageman, especially with the upcoming forensics script.
    8 points
  34. Here are a couple of points I quickly thought of that I'd love for people to discuss. Some have already been listed. Player Hubs. The server really needs a hub where players can come and meet each other ICly. Mirror Park would be a perfect place for this to happen, in my opinion. It has a lot of buildings for potential businesses to open and would create a sense of community in such a small neighborhood. Tapering. Tapering needs to be reviewed as it can be a little difficult for a player to earn money. Despite us wanting to maintain an economy that seems realistic, giving the player more freedom in the money they earn would make it seem easier for them to get settled. I've had friends who left the server because earning money seemed like a hassle. It might not seem hard with the amount of businesses hiring, but we need to, unfortunately, cater to that minority. Providing a public roadmap for the community. Providing a roadmap to the player base with what the developers are currently working on and their progress would provide more transparency on the development of the server. People right now are looking at the bare-bones script and want to know what's to come instead of waiting weeks for something to be posted in the snippets channel on Discord. Transparency will show that there's "hope," in a sense. Focusing on factions. Factions are such an important and integral part of a servers growth. Graffiti was teased at the beginning of September and this is going to be a great addition for gang roleplay. House Burglary / Pawn Shops < People should also take a look at this post in the Faction Team Public club regarding a future feature that'll provide more roleplay opportunities for players. Drugs need to be worked on as well as they're just used for roleplay without actual benefits which some players are used to. The first two examples are steps in the right direction and I hope the development team continues with the great work. Faction team can step it up as there doesn't seem to be much transparency on their discussions that can potentially impact the server in major ways. Overall, we're moving in a good direction. More features need to be catered around illegal and legal factions so that their growth can continue and provide a stable community within the server.
    8 points
  35. Greetings, the title is a clickbait as there's no "wrong" way of playing the game as long as you're abiding by the server rules. I am a resident mall-rat erp'r so I feel that I'm the best person to put out a mini-guide on how to make your stay a comfortable and fun one in the initial days. STEP 0: Create an account in ls-rp's UCP (https://ucp.ls-rp.com/) Complete the quiz. Some of the questions are tricky, so refer to the rules thoroughly whilst completing the quiz (http://wiki.ls-rp.com.s3-website-us-east-1.amazonaws.com/) Once done, create a character (do NOT use ChatGPT!) and wait for it to get accepted (which is usually not super long) STEP 1: GETTING INTO THE SERVER Once your character is accepted, it's time to fire up your ragemp Make sure your CEF acceleration is turned off, if it isn't, turn it off as ls-rp server at the moment doesn't allow it.If you don't know how to do it then follow this Cr: @kaibr Login to server.ls-rp.com with default port (22005) and you should be able to login. Once logged in, you will be loaded into a character creation suite. Tune up your character to how you envision him/her/them (It's ok if you mess up, you can always reset character appearance in the UCP). STEP 2: SELECTING SPAWN LS-RP provides several spawn points and you can chose one based on the area your character is most likely to reside in BUT -- Chose a spawn point with the letter "R" in. This letter stands for "rented vehicles" and will save you the trouble of running (secretly bunny hopping) around until you can afford a car If you have already selected one somewhere else, no worries, you can always change the spawn point using /spawn STEP 3.1: NAVIGATING/TRAVELLING LOS SANTOS Once you have spawned, you are going to need a vehicle to move around. The map is HUGE and you won't be able to walk/run everywhere. The 500$ you received will not be enough to buy a car, HOWEVER, it's more than enough to rent one! Go to one of the blips marked in "R" (as shown above) and you should find rentable cars ranging from 20$ per hour to 30$ per hour. You can rent these using the command /rent. STEP 3.2: CLOTHES This is just a game but it's mostly filled with elitist cunts like me. So, I highly recommend styling your character with the clothes that would make sense for that character before jumping right into the roleplay-ing part. Clothes can be found in the clothing stores (duh!). They are highlighted in the map with the T-Shirt icons. (A couple have been marked below for example) STEP 4: GRINDING (MAKING MONEY - THE WRONG WAY) Alright, let's talk about the elephant in the room. The main reason why you clicked on this thread. MAKING MONEY. There are several scripted jobs available that allows you to make money. They are; - Fishing - Trucking - Trashman - Lawn mower - Mechanic [Not 100% scripted. It has script support but the amount you earn highly depends on how many clients you get] - Taxi [Not 100% scripted. It has script support but the amount you earn highly depends on how many clients you get] But ls-rp is designed in a way that your character makes more money, the more you RP. The amount you earn from these jobs keep decreasing the more you do it. So, I highly recommend NOT to fall into the trap of "grinding" unless you genuinely enjoy these scripted jobs or if it suites your character. The scripted jobs can be found in the locations marked in the map below STEP 4.2: NON-SCRIPTED JOBS/RP JOBS(MAKING MONEY - THE RIGHT WAY) LS-RP has tons of player owned business and pretty much every business is hiring ALL the time. The way the company system is designed, it will reward players for RPing in their business. Simply head to one of the businesses that is open and ICly ask around if they have any job vacancies. I know that this sounds "obvious" but it's baffling how very little people do this. 9/10 they will be looking for some extra help. Currently, the characters will be paid a minimum of 400$ per hour (which is A LOT in ls-rp's economy) for simply playing your character. Within a week, you should be realistically be able to make 4-5k provided you RP around 1-2 hours a day. Combine this with "Step 4 .1" and you should be able make more than enough money to RP your character and their motives (unless if you're RPing an extremely rich persn) without much frustration/grinding. For IC jobs, you will see postings here but the better way, as mentioned above, is to simply walk inside an open business or ask for it. You will also often see advertisements IG where players will be advertising for job openings. If a business is "open", you can find it easily on the map as they will be highlighted in green colour. BONUS INFO: This is a bit off topic but something that's better if you do it as soon as possible, that would be to get a "drivers license". You can get it in the DMV after passing a scripted exam.
    8 points
  36. It's been a while, huh? Well, it's that time lads. I want to address the community, especially those unwilling to login anymore - what the hell do y'all want, and what the hell is your problem? What the hell have you not gotten? Let me get back to you on that, let me first point out to all the stuff that we have gotten. Company Team: - We wanted revised business income policy and script in order to enable businesses to actually earn money and be worth while for their owners. - We got that. - We wanted for business furniture to remain free past the first month of the server, in order not to put aspirant business owners at a massive disadvantage to others that applied for a business a mere 15 days before them. - We got that. - We wanted the ability to do /cad from our businesses. - We got that. - We wanted the ability to be paid for doing a business/in-character work that isn't necessarily the stereotypical bar, cafe and etc. (e.g. magazines, news agencies, etc) - We got that. - We cried about being unable to afford an interior designer for our sex dungeons. - Company team spawned us money to pay interior designers. - We wanted trucking, taxi and etc player owned companies that are tied to actual existing script jobs. - We got that. - And much, much, much more. The point is that the company team has been nothing short of spectacular in not only listening to the players, but actively co-operating with them for the good of all sides involved, and of course the server and it's business scene. Faction Team: - We wanted schemes, we got schemes. - We wanted more schemes, we got more schemes. - We wanted solo schemes, we got solo schemes. - We cried for even more ways to make money illegally. Introducing scenario schemes. - I personally cried for /f chat to be enabled (it wasn't intended to) because why not? We got that. - We're getting faction cars and properties on request, something typically reserved for official factions, just to "help us roleplay or whatever" - we are getting those. I'll say that Faction Team has been moving rather slow in some aspects, perhaps too slow at times, but you have to give credit where credit is due, and we really did get a lot of stuff/most that we have asked for. I dare say we even got a lot more stuff from the faction team as random, 1 month old factions that normally roleplaying servers are accustomed to giving. These two teams are the backbones for helping create for players, or helping players create for themselves and for others. What the hell have they not given you? Property Team: - Y'all wanted the ability to request properties, interior changes, exterior furniture for businesses, outdoor script support for businesses and all that kind of quality of life cool stuff? Well, you got all that. And from what I can see in the forums the proprety team is getting shit done in an extremely timely manner. Economy Team: - Y'all wanted for the hardcore economy to be toned down a bit, for pay to be buffed across the board, for automatic paychecks to be added. What the hell have you not gotten? - Do you want /everything/ for free? If you're still broke, then that is because of your own self. There are /more/ than enough ways to make money. You can sustain/own an excellent car and a home at a great location for virtually doing nothing (no in-game work) but online time. Now, if you want to actually be rich/resourceful - you have to put some work into it. What's so wrong about that? General Administration: - Myself has been one of the most loud whiners about the general administration and the urgent need to crack down on all the stupid shit, poor escalations, deathmatching and etc in-game. All of that has been done in case you haven't noticed. I mean, come on, Tony Bilmain has been banned. I still feel like there is a lot of room to grow in that direction, but it should be obvious to anyone who cares to look that the general administration has been looking to crack down on stupid shit, or quite frankly have been getting sick and tired of stupid shit themselves. This is a win. Development Team: - Ah shit, here we go again with the development team being the villains, and the script being barebones as fuck. Unplayable? Innit? No, it is fucking not. Yes, the script is raw, but notice all of these cool things that we have gotten above from a variety of staff teams. More than half of them needed the development team to put in the work to enable the ability for these other staff teams to give us these cool things that we wanted. Yes, the server released with a script that didn't live up to expectations, but we have for the most part gotten everything that we have wanted since then, and the development team has been the key player and the fire starter in making sure that we do get all that we wanted. - So, what the fuck do y'all want? The lack of a hunting script is ruining the LS-RP experience for you? There's quality role play going on into the server. If this does not retain you, nothing will. Now it's time to expand on the original subject of the topic and just the above development team rant that I have written. Do you remember when roleplaying was about storytelling? Creativity? Imagination? Do you remember when you didn't need 9000 features/scripts to babysit you for you to have fun roleplaying? Do you need for an automated robot/script to do /everything/ for you? I'll ask again - What the hell do y'all want? There is great role play going on into the server. If this doesn't retain you - then absolutely no script feature will. Isn't this a roleplaying community? Are you not here to roleplay? Do you need for an RPG-esque system to hold your hand or even - do everything for you? This truly is an age of 100% self-entitlement and 0% self-accontability. Everyone wants everything right now, but doesn't want to do anything about it. Understand that, even with all the scripts in the world and paid developers working 24 hours around the clock - this server is only as good as it's communty. The staff can give us the tools (and they have been giving them), they can't use them instead of ourselves. If everyone sits on the outside and waits for LS:RP to become a better place before diving in, then it will never be. Be the change that you want to see. And this is coming from someone who has been hyper-critical of staff on many ocassions. And for staff members who are on LOA here while playing GTA:W - Please step down.
    8 points
  37. I'll be completely honest I'm not even going to read the replies on the topic because it's been the same old song since late SAMP days. Before V, LSRP was the powerhouse roleplay community but everyone seems to forget why. It helped to have the most developed script but it wasn't the reason. It was a reason. The moment V came along that's where most of the target audience went. They would swap the most developed script in SAMP for a barebones script in V because it was the future. The main reason LSRP became the powerhouse roleplay community in SAMP was everyone could roleplay what they wanted to roleplay (and I don't mean having the money). The only questions we should be asking ourselves and everyone else is: 1) What's LSRP's target audience in terms of roleplay quality? 2) What does everyone want to roleplay? What do they want to do in LSRP? 3) If what they want to roleplay/do in LSRP doesn't match our intended target audience and roleplay quality, leave them be so long as they don't break rules and bother others. If they want to have shootouts in Davis, let them. If they shoot up a business over an argument, ban them for DM. Simple as. A lot of people seem to think everyone's idea of roleplay has to match theirs. It doesn't. The beauty of roleplay is that everyone has the creative freedom to express themselves through the character they choose, and the scenarios they create. If it happens in real life, it's realistic. Just don't overdo what would be extremely rare. 4) Figure out what players truly want to roleplay/do on the server, and if it happens in real life take immediate action to make it possible. Do you need a rule change? Do you need a policy change? Do you need a script change? What's the [x,y,z] that players need to roleplay? That's the most important part of building a community. It's never about ”how do we get more players?” it's about ”how do we make/keep current players happy?” That's what's going to attract more players. The second part is balance. If player A needs a rule change to roleplay X (which would realistically happen in real life) how do we balance the rule so that there's equal opportunity and counterplay? If you provide certain factions or players the privilege of guns or drug supply, do they deserve it and are they going to use it in goodwill spreading it around to other players who want them? You should literally be asking groups of players for feedback on a regular basis. Gang roleplayers, OC roleplayers, MC roleplayers, civilians, governmental, legal: what do each group need to have more opportunities for roleplay creation, and how do we give it to them in a balanced manner (relative to other groups of players)? Are gang roleplayers happy with the current state? Are MC roleplayers happy with the current state? That's real progress. Otherwise, you can go in circles talking about this is a problem, that is a problem, but you need to have a vision and mission statement for the community, take the necessary steps to build and maintain a community, increase community engagement, listen to feedback, put the right people in positions of team management who know what they're doing. Otherwise, what? You're never going to find any competitive advantage compared to certain other servers in the landscape and continue to ride out old nostalgia.
    8 points
  38. Gambling should be made illegal. No more casino's and no poker table furniture for players to place at their house (no donators either). Instead leave gambling as a racket to illegal factions. LS-RP's gambling scene was an abomination. Players ran (if they were not bunnyhopping) to a dealer in a casino, paid them, then said 'hit' or 'stick' and usually bunnyhopped their way out again. Many of us thought things would improve with the release of the poker system. We thought wrong. Most of the poker games either had little to no roleplay at all. Soon players started exploiting the poker script. It was a way for players to sell their LS-RP money for real life funds without getting flagged. Then came a time poker could only be played at casino's, thinking it would improve roleplay and those looking to abuse the poker script to sell their virtual money for real life funds could no longer do it in private. However roleplay did not improve. LS-RP has one of the best illegal faction scenes (that is a fact). Making gambling illegal could be a huge win for the illegal roleplay scene. In addition to the drugs/weapons scheme, illegal factions should be able to qualify for gambling as a scheme. With a simple script, access to poker tables (and perhaps scripted blackjack and/or baccarat in a future update) is given to faction leaders who now have the ability to place the furniture in their businesses. Factions can be held accountable for players who abuse/exploit the system (as long as a faction is aware of what is going on of course). In addition factions can be held accountable for the quality of roleplay at their poker games. Most poker players on LS-RP are mallrats (with all due respect). Making gambling illegal forces them to interact with illegal roleplayers. Perhaps they can learn a thing or two about actual roleplay. Backroom poker games? LSPD/SD raiding those games? Stick ups? Amazing. Pros of making gambling illegal: creates additional roleplay opportunities for the illegal scene; improves the quality of roleplay which involves gambling; factions are now 'product owners' and can be held accountable for players abusing/exploiting. Cons of making gambling illegal: could potentially result in a loss of a small playerbase who only play LS-RP for /poker (good riddance I say); legal characters such as LEO risk more than illegal characters (e.g. getting suspended for getting caught at illegal poker games).
    8 points
  39. As you may remember, on the SA-MP Server, there was an opportunity to roleplay with hospital staff at All Saints, County General, and some other locations as time went on. I'm happy to say that this type of roleplay will be carried over to the GTA V server. Here is what we have determined so far: On an in-character basis, we will have a private, independently-run hospital. We're still finalizing which location we will be using in-game. On an out-of-character basis, we will be in the same faction as the LSFD. This set up is to give us access to a stable forum and in-game faction. We are, however, an independent sub-faction within the LSFD and independent of their rank structure. On that note, we're following a somewhat similar format to the LSFD before 2016 which had a two-sector system: (1) EMT/Firefighter and (2) Hospital. However, during that time, the faction allowed for the unrealistic practice of characters who were both firefighters and doctors. That will no longer be the case; instead of two sectors within the LSFD, it is now going to be two factions: the LSFD main faction and the hospital sub-faction, with separate rank structures, leadership, and roleplay locations. We will allow only physician characters to join. Our rank structure essentially follows a realistic medical path: Intern, Resident, (possible, but not necessary promotion:) Chief Resident, (possible, but not necessary promotion:) Fellow, Attending Physician, Deputy Chief of Medicine, and Chief of Medicine. While a Deputy Chief of Medicine rank generally does not exist in real life, we want to be able to assemble a small team for the hospital faction's leadership and maintain the separate supervisory rank of Attending Physician. While the Chief of Medicine is the leader of the hospital faction, only on an OOC basis, the Chief of Medicine answers to the Fire Chief. For in-character purposes, the Chief of Medicine answers to a (non-existent) Board of Directors - basically, a RP name for being answerable to someone above the Chief of Medicine. I will be the Chief of Medicine. I was involved in hospital roleplay off and on between 2014 and 2018 and was in charge of the LSFD's hospital sector and sub-sector for good chunks of time. We have no plans to have ordinary "hospitalist" doctors or nurses at this point. Those will be NPCs for roleplay purposes. We aim to strike a balance between realism and ease of access for players. We are not trained medical professionals in real life. We have a series of guides that were used before (and have now been updated) that I believe puts a fair balance between realism and ease of access for the player base. There is only a small learning curve for those who want to join the faction, but you can join with literally zero knowledge of anatomy and still do just fine as a member of the faction. We have relatively simple guides and a wealth of information for our faction members. The hospital sector was most successful on SA-MP when there were events that brought people into the hospital. This included the disaster events, LSFD-hosted blood drives, fundraisers, or advertisements for general checkups. Excluding disaster events (we obviously have no say on that), we do plan on eventually hosting similar events to draw interest to the faction. We want to create a faction that is fun for faction members and for general players. In some cases, most of the work that we would do on SA-MP was treating gunshot wounds or handling people begging for medication because they were affected by the script's addiction system. How exactly that trend will change is up to you, the player base: what is it that you want to see from the hospital faction? If you were previously involved in hospital roleplay on the SA-MP server and are interested in participating, do reach out to me as well! We also have information on the sort of recruitment we will be doing on the LSFD forums if you are interested in reading more.
    8 points
  40. Hey folks. When the server launches my character's gonna be running the Gov's Cultural Affairs department - which basically means we handle things like in-game events, working with religious/cultural groups, supporting artists and musicians, that sort of thing. We have a full 2022 events calendar already, so that's already well under control (and will keep us pretty busy). However I'd really appreciate your thoughts on some of the other things we could be doing. Mainly it's a case of seeing how much appetite there is for this sort of thing, and of course to get some ideas and fresh opinions. So here's what I've been thinking, off the top of my head: - An in-game art museum. A place which has actual paintings on the wall, with perhaps a command that opens a popup showing what the painting looks like. Paintings can be created by player characters, so long as they're original pieces (good for those who enjoy drawing or digital painting). This idea came from Maxim and I'm mad keen on it, but obviously it depends on how many people would want to RP an artist either professionally or as a hobby. Plus script limitations but I don't know much about that. - Support for in-game radio stations. I'm not sure how the setup will be in terms of player XM stations like it was on SAMP, but I like the idea of us providing some support (perhaps financially in the most basic instance) for players who put in the time to DJ, host shows etc. - Support for in-game news and media coverage. I know there aren't any in-game news reporting commands at launch, but that's promised for later down the line. The simplest form of support is again financial, perhaps subsidising it to some extent. Perhaps we could provide offices for them and other similar businesses, help them get advertisers and become profitable. - Support for music artists. I remember there used to be a lot of interest in this back in the day, but we'd need to consider what we'd allow player characters to claim as their own (ideally, I guess it would just be things that they create themselves, thus requiring the player to be willing to produce their own stuff). In terms of how to support, on top of financial aid, things like music festivals and maybe something we can do with in-game charts, music awards, etc. Open to thoughts! - Supporting 'tourism'. I'm getting into video editing a bit more so would love to create 'trailers' for the city, which can also then serve as trailers for the server itself to attract new players. So whether this is presented as generic tourism, or like encouraging immigration, or encouraging businesses to set up here... basically all of the above. I'd actually definitely like to do this one, just will require me getting better at video editing or relying on some helpful soul to provide assistance. All very open to suggestions so thanks in advance Edit: Oh also, if you're planning to do any of the above roleplay please hit me up or mention it here, as it'd be great to know how many people are likely to get involved in this sort of RP in the beginning.
    8 points
  41. Only mods that fit with the original atmosphere of the game. Not taking requests. Discord: highfreq#8218 From the BEst jersey Los Santos Dust Devils jersey — first clothing mod
    8 points
  42. faction management needs to consist of people who actually play illegal characters and actively roleplay in the scene
    8 points
  43. Drug dealing/trafficking Guide for STREET GANGS Drug dealing and trafficking is one of the most popular things to get involved in when you're doing gang roleplay, but the issue begins at this specific point where people force people into drug dealing to prove themselves and treat their gang factions like its an entire Drug Trafficking Organization (DTO) which is somewhat unrealistic in that sense as not everyone involved in gang politics in Los Angeles are also involved in the drug game. In fact you'd be quite surprised, a lot people want to stay away from the drug game due to the bullshit it brings with it and instead a lot of gang members resort to fraud, robberies, burglaries, etc. Now, there's a difference, in what I said as well... people normally stay away from large scaled drug ops in gangs but a pretty hefty number of people probably deal drugs on low scales such as dimebags, eighths, halves, etc. Main issue is when it comes to selling bricks and stuff, and since LS-RP has always worked with ounces; we'll use 3 or more ounces as a starter point for this then. Normally when people get involved in drugs inside of street gangs, it's selling petty amounts but deep inside normally lies a secondary foundation of big time drug dealers and trafficking (depending on the connections) within that gang. The reason I'm emphasizing this is important, because the moment you're brought into that side of the drug game a simple fuck up can land you six feet deep. Street gangs are already cutthroat to the bone as it already is, but when you involve yourself with big time drug dealers and potentially traffickers within your set then you're accepting an offer from the devil in plain sight. The reason I'm bringing this up, is because a lot of people who do large scaled drug ops inside of street gangs, tend to act like it's either the entire street gang doing it and operate like a full DTO or they ignore the realistic tensions that'd come with it. It's normally a clique inside of a gang with very few people that actually 100% know what's going on when it comes to large drug ops inside of gangs, because of how cutthroat it is and the lack of trust for people. The petty drug amounts that little homies are trapping with, probably come from big homies involved deep in the drug game and it's normally the best drug dealers that sell petty amounts that normally end up being brought inside of the gang's inner circle when it comes down to large scaled drug ops. Now I do want to say this, the drug game inside of street gangs is completely different to actual DTOs or OCGs, and tends to be a lot more grimey. Depending on if it's a Southsider gang or a African-American gang, there might not be any structure inside of the gang and the one with connections to the plugs might be the one that's "influential" at that specific time n place. This is important to remember, because if your gang has no structure and goes off of a generation structure instead of a hierarchy structure, then you could even roleplay having paranoia and trust issues with people because people can get knocked off over a female or some shit in gangs, so when it comes down to drugs it's twice if not thrice as bad as the before example. This guide might not look like your average guide, and might remind you of a mini book or something but I purposely wrote it like this so it's easier to take in everything at once. Credits: Freedom Fighter.
    8 points
  44. Nakolki (наколки in russian) meaning tattoos Background and tradition During the 20th century in the Soviet Union, criminals maintained a culture of tattoos to indicate their criminal lifestyle, their career and ranking amongst other criminals. This was well-spread among the prisoners in Gulag camps and spread out to other prison entities. This is soon to be a tradition with almost a hundread years long history, the practice of criminal tattoos first started to appear in the 1930s, reaching the peak point in the 1950s after which it slowly started to decline, due to Nikita Khruschev's new policies. Krushcov tried to eradicate the criminals from the society, thus he introduced extended prison sentences for known criminals, those that identified themselves with the tattoos. In the same time, the traditional criminals that formed the Thieves in Law aka Vory (Воры́ в зако́не) as a response to the Khruschevs new policies started to enforce their criminal code, making sure that the ones that were unworthy of the tattoos got them forcefully removed. In the 1970s the tensions had risen to the boiling point, due to Vory enforcing their code and rules too much. At this time, prison authorities often threw Vory and legitimate criminals who enforced the code in the same cells, most of the time alone with multiple convicts from whom they removed the tattoos or had beaten up, or in some instances had raped. After the mid 1970s, tattoos started to come in fashion in the juvenile facilities and that flooded the ''Prison community'' with people who wore the ''unearned tattoos'', combined with the extreme punishments the Vory received for enforcing their code, Vory outlawed rape as a method of punishment and stopped enforcing the code of tattoo as strict as they had previously. After the perestroika in 1985 tattoos had spread outside of the prisons and made their way in the general fashion and reduced the value of tattoos being associated with criminal lifestyle. Modern days In the modern world, tattoos are rarely associated with criminal lifestyle, as they for most of the society are acceptable way of self-expression and in some instances just an attribute to enhance the looks. Altho, criminal tattoos are still a thing in most societies and post-soviet states are no exception. They are not enforced as harsh as they were, but surely wearing some of them are strong indications and the wearer knows the price of it. Most of the criminals chose not to get them, because they are like a sign that says ''I am a convicted felon and a criminal'' ultimately reducing their chances of living a casual civilian life. But for those who chose to get them, they often hold more of a personal meaning,a reminder, rather than displaying their criminal career. Of course, that goes both ways, some get them to display their ranking among the criminals in the prison community. Here I have compiled a rather long list with the most common and some more rare tattoos. S/O to Kiril_Ustinov for helping me find the websites. Virgin Mary - Wearer has been a thief/criminal from their early days or protection from some misfortune. (spoiler for a few variants I found) Casual stars Vory stars See spoiler for alternative variants and analogs I've found so far. Beetle is a symbol of a pickpocketer. There is also an analog for this, letters reading ''ZHUK'', that literally means a beetle in russian. That is also an acronym, reading ''Zhelayu Udachnykh Krazh '' meaning ''May your theft be a success'' Spoiler for more variants and pictures Churches, can be seen on hands, chest and back The number of dome towers (cupolas) indicates either number of prison terms or number of years of the sentence. Tiger - Just a symbol that that the wearer is hostile towards the law enforcement. Sailing ship, the wearer is a traveling thieft, sometimes known as brodyaga. Spider in a web, can be seen on any place of the body. In the web, it can indicate that the wearer is a drug addict or if moving upwards, a criminal who is active, if moving downwards, a criminal that seeks to exit the life of crime. Sunset, especially with birds represents freedom. The reading ''svoboda'' also means freedom, literally. A cat, often with a hat, symbolizes luck. It can also mean that the wearer is a thieft. It used to be that, the added bowtie represents that the thief snitched to get a reduced sentence, but in the modern days there is no such stigma around adding bowties, it's seen as a decoration mostly. Also an acronym KOT (meaning cat) stands for ''Korennoy Obitatel Turmi'' meaning Native Prison Inhabitant, a guy who lands in the jail all the time. English word would be a jailbird. Crucifixes, they are worn by the criminal ahtority figures. Career criminals with significant respect. Eyes on shoulders, means that the wearer oversees his surroundings and is always alert. Can also be linked to schitzophrenic origins, because eyes are often seen by schitzophrenic people causing them panic and making them check their surroundings all the time. Bells, ringing bells symbolize that the wearer will serve full sentence, ''From bell to bell''. Swastikas / Nazi related insignia are a sign of rebellion against Russian prison authority. Doesn’t literally mean that the wearer is a nazi sympathiser. SER - Svoboda Eto Ray - Freedom Is Paradise. Mix of women, money, cards or gambling related stuff and weapons / drugs just symbolizes the things that are killing ''us'' or the wearer. This is sometimes tailored for each person due to what's ruining his life. A bat, also a symbol of a thieft. A bull, basically the wearer is easely aggrevated and really aggresive. They are used as the hitsquad in prisons. Knife in shackles, wearer has commited a crime in prison. Roses, often with barbed wire just means ''Ruined childhood''. These are worn by criminals who started the career very early in life or had landed in juvenile facility. Knife in the neck, the wearer is skillfull with melees and has either killed somebody with a sharp object or has caused severe harm with the object. The joker, wearer likes to gamble. Pirate, wearer is a robber. Sight, the wearer says that if you shoot, you better kill him, because he won't miss when he retaliates. Scorpion, many meanings LHVS - Legavim Huy Voram Soboda - To trashcops the dick, to thieves freedom. Another meaning of LHVS it's just joke - Lublu Halvu Varenie Sahar - I like halva, marmalade, sugar. --+# Searched, searched, caught, condemned. Ring tattoos, these are tattooed on fingers like rings. For the meanings, check the quote under this. Used literature and websites in the spoiler
    8 points
  45. I would like to see this gone. This should not be the goal, the goal should be to portray a realistic police department with what's given to you on hand, basing the department off of the lapd and portraying them to the best of your ability whilst adding your own twist to make it unique. 1:1 should not be the goal as you'd throw away suggestions simply because the "lapd doesn't do that." when another department might/ it might make sense for a game. If you really "strive as a faction to be 1:1 with the LAPD" have everyone name themselves after a LAPD officer and just name change the faction to the lapd, as this would meet that goal. The strive should be "Portraying a realistic police department based off the LAPD". Police departments tend to change their policies to match the community at hand, the Los Santos community will be a lot more "active" than LA with the crime statistics alone given it's low population but most likely very high crime rate.
    8 points
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