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Showing content with the highest reputation on 10/28/2024 in all areas
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Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes. - Adds new modernised taxi system - Changed taxi job to taxi license that persists through /leavejob - /taxi can be used in personal cars - Taxi license can be held even with a job and a sidejob - Taxi notifications now beep and show street location of the caller - Taxi fare is now between 250-650 per mile - Adds new accessible houses to East Beach - Adds new check to stop players from dying in car crashes - Adds ability to /prison and /remand in DCR buildings - Adds check for player being brutally wounded before allowing them to get up - Adds adjusting sentences and remand arrest reports - Fixes beeps for tester alerts going to nearby players - Fixes radio messages not showing in car - Fixes /meg not showing in businesses/apartments - Fixes radio message showing empty lines - Fixes /inmates showing parolees - Fixes invalid condition causing company system to catastrophically break21 points
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ima say my opinion, but i have only played lsrp2 for 2-3 weeks cuz im busy irl, so i might be wrong im a guy who always complained abt lsrp1 on the forums all day back then, im a crybaby, BUT i think lsrp2 is way better, from the experience of the 2-3 weeks i have played on. why? -u can see few devs coding now and u can see frequent updates, back then it was only 1 dev who would write 1 line of code every month -ooc gun sales used to be biggest issue in the illegal scene, but now i can see that they made gun schemes easier for unofficials. how is this better? cuz back then rpers could never find a gun thru rp, they just needed ooc connections, now they can apply for the scheme i guess... but ooc gun selling will never stop and lets be real, theres no way to stop it, but u can see the issues that it does and minimize em -i see factions r able to get free houses now which is nice, i see roe getting discussed n changed few times after community feedbacks and other stuff maybe that i dont remember and tbh i expected the server to die after a month or 2 and a lot of ppl did, but its still alive so but AY not everything is nice, there r still admins in the staff team that r dumb and abusive. some of them give me the vibe that they dont care cuz samp will die anytime soon anyways so they do w/e tf they want but if im going to give lsrp1(not the golden era ofc, golden era was 10/10) 5/10, ima give this 7.5/10 edit: also back then when ppl complained abt the server (like me), they had solid points that u can never argue against, but now when ppl complain, their points are weak n easily argued against but still the server is far away from perfection, theres a big room for improvement4 points
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I think everyone in here needs to call up their barber and get their hairlines fixed. Then come back and discuss.4 points
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Hi, head of GOV here. Trust me, it's easier said, than done. Everyone wants to see GOV around, but barely anyone wants to join it, especially after they see how much passive roleplay is involved. My door is always open and I look forward to accommodating people and ideas that fit our model - a lot of people reached out, but they pulled out after seeing how much work is involved into developing their ideas. Most want their ideas to be implemented for them so they could just roleplay.3 points
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They deleted trksthtmn’s topic so fast and hushed it, wish they could support the community with such haste. The playerbase is on a free fall because the community is not stupid and there are plenty other alternatives.3 points
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This was originally intended as a response to gyzo's "Can we bring back the old playerbase count?" topic but after I completed the post I felt it was worthy of its own topic. A VISION FOR THE FUTURE: Achieving peak LSRP activity numbers is probably an unrealistic goal given the landscape of the RP scene nowadays, but I do believe there are steps that can be taken to maintain and build upon the current player base. There have been plenty of solid ideas here and elsewhere on the forums that can help bring about positive change in different aspects of LSRP, but my post is going to be focused on the big picture and what all of us can do—players and admins alike—to help LSRP reach its true potential. To touch briefly on why I personally returned to LSRP: it was for Valenti much more so than it was for LSRP or SAMP. In the past, I have publicly voiced my displeasure with LSRP staff. I was very skeptical of the LSRP comeback and thought it was simply a last-ditch marketing gimmick for the GTAV server; I didn’t think it would be successful and had no interest in rejoining until countless Valenti members reached out urging me to reopen the faction. I went through with it and I’m glad I did because the server has exceeded our expectations so far and has allowed us to make a serious comeback as a faction. Upon our return with how accommodating the staff was setting us up with official status and swiftly handling requests, it was the first time since I joined Valenti in 2011 that I felt we were finally getting the respect we deserve as the longest-standing and most renowned faction on the server. Unfortunately, with lengthy delays and several questionable rulings against us recently, this feeling has dissipated to a degree, but I am still of the belief that the staff team is doing a better job than they have in most previous eras. Regardless of player count, LSRP still has major potential and I believe we can make this final era something special if we all work together. CULTURE SHIFT With that said, everyone needs to remember that the admins are volunteers and we need to adjust our expectations accordingly. The admin team makes LSRP possible and we need to be grateful for that. We need to squash this “us vs. them” mentality that drives a wedge between the players and admins, and we all need to start pulling the rope in the same direction. A clear vision for the future needs to be outlined and at the center of that needs to be a cultural shift that brings the community together as one team working towards the common goal of making the best role-play experience possible. LSRP having a smaller player base doesn’t mean the community doesn’t have room to grow and it isn’t something we should dwell on; instead, we need to look at this as a prime opportunity to build the foundation upon which the new era of LSRP can be built. The success of this server has always been a team effort and that will need to be even more pronounced this time around to ensure we have a community that is sustainable and has room to grow. FACTION SCENE The faction scene and the great factions in particular have always been the main driver of LSRP’s success. We are currently in a good spot with several long-standing official factions and some solid new factions on the come-up. This kind of continuity of characters and factions is key to creating an immersive, realistic, cohesive, and sustainable role-play environment. To maintain and improve upon the current state of the faction scene, everyone needs to play their part. To build strong, quality factions, people need to consider joining the existing factions instead of creating new ones. Only those who are experienced and qualified should be making new factions with the intent of filling a gap in the current faction scene, but we need to be cautious not to oversaturate certain genres. Faction leaders need to create factions with purpose and meaning, the average player needs to stay IC and focus on the realistic development of their character, and the admins need to incentivize, reward, and help facilitate quality role-play. The standard for achieving official status needs to remain high and admins shouldn’t feel pressured to lower the bar in order to appease to players out of desperation. High standards for official factions ensures a healthy faction scene and lowering the bar will create for weaker, unsustainable factions, as has been seen in the past. Unofficial factions now have plenty of schemes they can apply for and it’s certainly a good thing to reward good performance and give people the tools they need to role-play, but only the best faction(s) in each genre should represent LSRP as an official faction. On the other hand, toxic factions need to be disciplined, and if improvement isn’t seen in quick order, they need to be shut down. LSRP has been doing a good job with this as of late and I have seen the benefits first-hand in the LCN scene. The description of a long-time official crime family that was notorious for rule breaking and subpar role-play early on in the LSRP comeback set the tone. That faction in particular has since improved and are making positive contributions to the role-play. The recent shutdown of another toxic LCN faction was another step in the right direction. The LCN scene is experiencing one of its better eras right now and that is in large part thanks to LSRP bringing the hammer down on these problematic factions. In order to optimize the faction scene, I would like to suggest a revamp of the Faction Team structure as seen below: Head of Factions and/or Faction Team Council Official faction leaders (1 from each official faction) The most qualified admins and players with ample faction experience Testers/admins who serve the purpose of handling requests in a timely fashion The most notable change is the involvement of the official faction leaders. When LSRP was in its heyday and on an upward trajectory, there wasn’t a massive Faction Team; there was a Head of Factions who consulted the official faction leaders, which worked quite well at the time. The official faction leaders are a highly knowledgeable group and can bring great value to the Faction Team’s decision-making process. Additionally, this ensures all official factions are represented equally in the faction team and limits the potential for corruption. The Faction Team needs to consist of a healthy balance of players experienced in all the major genres. Many players (myself included) have grown increasingly frustrated with their suggestions falling on deaf ears over the years and, as such, don’t speak up like they used to and have no desire to seek out staff positions. LSRP acknowledging this and going out of their way to recruit the most suitable candidates for the Faction Team (and other staff divisions) would go a long way. ROLE-PLAY MINDSET Everyone needs to adopt the mindset of focusing on the realistic development of their characters. Stay in the moment and embrace every scene. The play-to-win mindset, trigger happiness and seeking quick thrills is not the best way to go about role-playing and it drags the server down. LSRP is marketed as a heavy role-play server and we need to back this up. Below I have linked two threads from the old forums related to this topic: (39) [Tutorial] A case for RPing realistically - Los Santos Roleplay (39) Realism + Character Development = Fun = Success - Los Santos Roleplay MARKETING Other posters have already outlined different approaches that can be taken to market the server and I am in agreement that this needs to be a major focus for staff. Aside from this, word of mouth will go a long way in bringing old players back to the server, but we all need to do our part to make the best role-play environment possible in order to lure people back. While I am of the opinion that the staff team has improved, there is still a stigma weighing them down and they need to continue making positive steps to repair their reputation for some players to ever consider a return. The admins also need to recognize the value many of the long-standing official factions bring from a marketing standpoint. Countless players have come through these factions and people who are otherwise disgruntled with LSRP staff can potentially be lured back by the prospect of rejoining their old faction and continuing their character’s story. Remove the red tape and let these historic factions thrive. PLAYER RETENTION Marketing is useless if we can’t retain the players we bring in. Having a strong faction scene will go a long way in attracting and retaining players. On top of this, the community needs to be welcoming and the game needs to be as user-friendly as possible. LSRP does a good job of allowing players to have creative freedom, but there are still plenty of instances of the admin team being overbearing on people’s creativity. Remove unnecessary restrictions and applications; allow players to craft their characters as they see fit within reason. Factions and players who have made mass contributions to the server over the years should especially be given the benefit of the doubt and more leeway. As others have stated, having the current script-based jobs as the main moneymakers for new players won’t cut it. The government needs to have funding available for companies so that money can be earned through actual role-play as opposed to mindlessly farming scripted jobs. I suggest the introduction of a new staff division or a “buddy system” of sorts committed to helping new players learn the ropes not only in regards to the game itself but also how to role-play realistically and develop a character. We need to focus on retaining players who are here to role-play and develop a realistic character. It’s usually quite easy to decipher between someone who is here to role-play and someone who is not. Discipline and ban rulebreakers/toxic players who only serve to disrupt the experience of real role-players; LSRP being lenient with these types of players out of desperation to keep the player count up is counterproductive. Additionally, LSRP needs to be cautious with how much time they put into the GTAV server. I’m not sure if this explains the recent increase in wait times, but the increased focus on GTAV certainly had a damning effect on the SAMP server last time around and history tends to repeat itself. GTAV is covered, but there is clearly still an appetite for SAMP and thankfully LSRP has filled that void for now. Most of us are here because we aren’t interested in GTAV. The SAMP server, in my opinion, should be the top priority; don’t take it for granted. TL;DR Role-play is a collaborative game and people need to stop being so selfish. Take responsibility yourself, regardless of your role on the server, and think about how you can positively contribute to the community. Focus on role-playing and developing your character realistically. We need to come together as one team to create the best role-play experience possible for the success of LSRP going forward.2 points
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Thank you to everyone for your contributions and honesty in this discussion. This topic has brought the dissatisfaction of the player base to light and it's good to see staff, particularly Mmartin, engaging in the discussion; I am optimistic that our voices are being heard and some form of positive change will come from this. This topic has garnered a lot of attention and LSRP staff would be doing itself a major disservice to ignore our calls for change. It's also important to remember that we (the players) need to play a major role in making this a good place to role-play. We all need to be introspective and find ways to help LSRP improve, regardless of your role in the community. If you have something on your mind, please don't hesitate to speak up, but this isn't the place to be calling out individuals as it will only serve to derail the topic. We need to be able to have a respectful discussion for this to have a meaningful impact.2 points
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I am genuinely asking, not as an admin of LSRP, but as a person. You really think that having public discussions of who gets official and who isn't, will make LSRP a better place? People are looking for every little bit to state something, that in the end of the day is super minor to what actually happens. About favoritism, I'll simply reply as FBMC leader. Our faction was taken through the longest ever route to Official. We had people in IFM back then who simply didn't want us to get it, which led to our faction staying unofficial for too long. What we did? We didn't cry hard. We improved what they asked us to improve and we moved on. There's no difference to what happens now. You have a very active IFM, people who actually do things daily in the server. And I'm the first one who advocated for corruption in the illegal faction team, and I still will if I realize somethings off. What I've realized? Few months ago I had a heated exchange with @Spectre. What we did? I didn't dox him or blackmailed the server. I PM'd him and we sorted it like proper human beings. Reading people who don't even play on LSRP, talking about what LSRP should do to improve, is like my grandpa who tells me how many chicks he had when he was young and how I don't get enough at my 28 years. Don't take me wrong. Your opinion is still here and people read it. But when your opinion is of just pointing a finger at the massive corruption and the greater conspiracy of LSRP, which peaks at 200 players, you really think in the wrong way. Nobody cares about holding a big meeting in a secret mountain cave to not give you official status or strawman scheme. LSRP always had politics into the game. If you ain't diplomatic and polite, you will not be liked and you won't get stuff. Like every gaming, especially RP, community. Even from the existing ones that you tend to go to when you leave LSRP. If you do things smart, you move on and as long as you don't ruin the server, you also get a pat in the back. What I see is people who lose something and then they try to bite LSRP back by blackmailing, doxxing, being rude to someone else or going on mass DM sprees on their characters. That always happened and always will happen. But entertaining it by putting it on the spotlight with these threads is just sad.2 points
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Park Hustle Chronicles — Money Moves / Watchful Eyes / Lil Monte's Move Armed & Ready — Money Mouse#5's Arsenal Drop / Heavy Load A Special Delivery — Christmas Came Early / Next Batch2 points
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Afternoon Small Talk — Life Politics With The Pay Day#1/ Hood Art — Putting Deville On The Map2 points
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Hood Chronicles — Real Talk / Hustle Vibes Grind & Shine — Hustle Lessons / Trap Session2 points
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There isn't any management to speak of. There hasn't been for years. Being in a management position implies having a vision that goes beyond what's in front of you at this very moment, it means being able to plan for the future, to set objectives and chart a somewhat cohesive strategy to achieve them. As this discussion, and countless others before, prove LS-RP, just like many other GTA RP communities, hasn't had something of the sort for about a decade at this point. Illegal factions wrestle in the metaphorical mud of the forums and tear each other to shreds in private Discord chats, complaining about how bad they have it, but at least there's long-standing concepts such as 38th Street or Valenti who honor the legacy of their predecessors and can carry an years-long narrative. Outside the fort there's no such luxuries, only a vast wasteland of concepts that sit uncared for, despite having been proven to be some of the most entertaining segments of LS-RP through the years, or groups that actively work to forget, rather than remember, without providing anything to replace that heritage. "Civilian" roleplay is an alien concept, gatekept by two or three Weyland-Yutani replicas with interests ranging from entertainment to trucking to private security, all done in the same shallow, boring, unimaginative and trite manner while having absolutely zero impact when it comes to creating roleplay. They just jump from one club opening to the next, from this delivery to the next, from mechanically checking a customer's /licenses to the next, and are all so similar and easily interchangeable that don't provide anything to the server, let alone a developing long-term story that can keep its members engaged and teach new players something about roleplaying captivating characters. The best the civilian scene can get is events like whatever the monstrosity called Wonderland was supposed to be, things that were already embarrassing when they were launched years ago. Government roleplay is all but dead. A faction that should serve, as historically has, as a port of call for newbies to learn the ropes about the server and roleplay in general has been all but forgotten, with legal faction management neglecting the implementation of ideas that can be easily portrayed in-game with minimal efforts such as a Public Works Department in favor of grand-standing, pointless contraptions like the Senate that require knowledgeable and capable players, which are in short supply these days. And even in the remote cases where such contraptions end up working they have been, time and again, either put under the control of a staff member who couldn't care less about roleplaying the Governor or immediately squashed for daring to try and roleplay instead of following the script set by the staff. Law enforcement roleplay is little more than a collection of tired concepts that have been around for literal decades and don't distinguish themselves in the slightest when compared to other communities. It's the same names, the same organizations, the same graphics, and in some cases, even the same people staffing them. Any attempt at diversifying or introducing concepts that, while not an exact 1:1 diorama of the real agencies, would bring more roleplay or more interactions (and thus potentially more players) are almost instantly shot down in the name of "realism" or some other buzzword, and characters are likewise encouraged to be one of the two or three different flavors of LAPD officer/ LASD deputy available to select from, with little room for deviation. Meanwhile the in-character history of the faction is relentlessly erased in favor of make-believe stories that not only never happened, but also seek to remove the efforts of those players who contributed to establish them and bring them where they are today (William Baxter was never LSPD Chief, but Michael Houston was). All of this is controlled by very nebulous groups of players with corporate names like Property Management Team, Economy Team, Faction Team, who, in addition to not being really accountable to anyone but the powers that be and operating under some unknown procedures, don't really set a course for the server to follow or come up with strategies to bring about a better experience as much as they respond to crises. And it's mostly because nobody gives a damn about anything but their own little slice of the server. Nobody seems to understand, or maybe care, that a formulaic law enforcement faction is inevitably going to ruin the experience for gangs and LCN groups alike and vice versa, or that the lack of a vibrant "civilian" scene makes the world feel more lifeless and akin to a Cops'n'Robbers server, or that even low-level government roleplay can provide a lot of scenarios for all the other factions to interact with. If you've seen The Wire, there's a line that should be implemented as the admin's oath of office: "We're building something here, we're building it from scratch. And all the pieces matter." What caused the fall of LS-RP, for three times in a row, wasn't the lack of scripts, or the outdated graphics, or the absence of this or that rule. It was, very simply, a lack of vision, a refusal to admit mistakes and improve, an indifference for things that don't directly affected the interests of those with decisional power, a stubborn denial of one's own faults followed by apologetic excuse and accusations of conspiracy against the server. It was complacency. And so LS-RP, the server once regarded not as one great place to roleplay at but the great place to roleplay at, fell, not because of its competitors, but because of its own rulers. We all sleep in the bed we make.2 points
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Damn, for the sake of server goodness...stop removing/hiding Raymond post, hes spitting big facts. Its 2024, accept the facts, gotta remove the bad apple, yk. Free my man raymond, youre losing many players here, stop drowning the ship.2 points
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I miss this the most Probably possible on the new forums with some filters or whatever but its not the same2 points
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The way this thread is going so far proves the community has matured and come a long way from previous iterations. People are not afraid of speaking up and standing up for what they believe. My opinion means fuck all but I’m glad to be part of this community and sincerely hope this turns into a productive discussion between staff and players and hopefully we find a way forward. This still has a chance to succeed.1 point
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I really liked this post, I thought it was honest, grounded in reality and provided good feedback. I really liked that it also challenged us the playerbase. Before LSRP closed in 2021, I like many players absolutely hated LSRP staff, I would rant about them any chance I got and go on tirades on the forums. This is not because I'm a player who was ajailed a million times (I've never been ajailed or banned since joining in 2015) but because I loved the server and felt like they didn't have the servers best interests at heart. There was some truth to this, LSRP staff at the time were hard to reach, uncommunicative and would often act before consulting the player base. When the server returned, I decided to give LSRP staff another chance still being doubtful however, I've been genuinely surprised at how much more communicative, open, and willing the staff team has been to listening to the playerbase. I think a part of this was because they were forced into being this way, but I also believe that the staff team does want to see this server succeed, why else would they bring it back? Many players however, have not given the staff team a chance, I still see many players who shit on the server at any chance and refuse to turn their complaints into suggestions on the forums. I can understand why the frustration exists, like I said I was once similarly frustrated, but before you quit or log in to mass DM and get banned, I beg you to try to communicate with the staff team or post a suggestion to the forums about the change you wish to see. The server is far from perfect, there have been decisions made since it returned that I disagree with but I do genuinely feel LSRP in 2024 is a place where you can voice your opinion and be heard. Power to the Players In line with that and suggestions in the thread, I encourage the staff team to continue to pursue the opinions and thoughts from players at every turn. To see the collective thoughts of the playerbase as a tool to grow, develop and improve the server. The life of the server is dependent on the factions on it, in 2021 when LSRP died it was because just about every major faction quit in protest in a short time span. Factions are the life blood of the server, they show new players the ropes, they create roleplay and it's what the vast majority of the server logs in for. Improving their experience and working with them has to be the priority. Consult faction leaders, talk with new players about their experience, hell even poll the player base about certain decisions and directions the server takes (I know this has occured some). Don't just give power to the players on the forums or discord however, but in game as well. Within reason, the creativity and ideas of players needs to be unleashed. With such a small playerbase I see no reason why if a player has a good idea which creates roleplay and is realistic with their characters development for it to be unsupported. If a mafia faction wants to do a construction project in Dillimore let them, if a gang wants to own a strip club in their neighborhood but doesn't have the funds OOC give it to them rather than letting it sit unused, if someone wants to start a country club in Las Venturas support it. These things only help the server grow, create roleplay and improve the player and faction experience. I have never understood why things like LSGOV have been unsupported by the staff for years when it can serve as an great outlet to empower players ideas in character.1 point
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