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Showing content with the highest reputation on 01/04/22 in all areas

  1. LS:RP, originally being an edit of the Godfather, was from it's core a complicated form of cops and robbers role play. While many players found different avenues to create and play as characters with varying success outside of this meta, there is no denying that the root of the game, the majority of the player base, and the systems created to facilitate role play were all centered around law enforcement and criminal factions respectively. If you're looking for success, I believe it's important to reconcile that the GTA RP landscape seems to've changed. While I won't explicitly criticize or promote the community in saying this: I find it funny when people rail against certain systems GTA:W uses, a frequent highlight being the lack of focus the overall community has on illegal factions. With what I've observed through admittedly a low amount of play (about ~100-150 hours), I think a hard pill that many of the old guard players refuse to swallow is that you are not the majority demographic anymore. While a good amount of LS:RP players had made the trip to GTA:W, I've noticed through Discord hopping and communicating with players that a majority of them stem from more social role playing games, many of which I'd say are hardly compatible with the LS:RP C&R format. GTA:W seems to deliberately cater to these players, and rightfully so. The expectation that illegal / old guard role players should be center stage is a remnant of the attitude of old LS:RP. Frankly put: I fully believe that in order to be competitive in the market, the former approach of leaving these players to their own devices simply is no longer possible. The largest takeaway I have from my theory is that players beget players. I don't think it's reasonable to expect LS:RP to be competitive in the market if the primary goal is to simply bring the old community into the new platform. The remaining veterans aren't going to make the switch if the player counts are glaringly in favor of the communities they're already in, and the opposite demo won't make the switch unless they're compelled with very good reasoning. In both cases, you'd be asking many players to abandon relationships with the server, factions, characters, other players, assets and potentially thousands of hours of progress and whatever else that progress may entail. I think it's become far too trendy to blindly criticize GTA:W. Don't get me wrong, I have the same problems with it that you do. That being said, I've been preaching for quite some time that, while yes I think true that the community objectively has some problems, simply dismissing every idea out of Nervous' head as bad is an overly elitist, unrealistic line of thinking. Truthfully, some of the scripts regarding businesses, dynamic item creation, map markers, and static info points are downright genius, and very literally go above and beyond facilitating role play, particularly for civilian role players. In short: how does LS:RP compete with other communities in this area, which has specifically been sidelined for years and which the community may be woefully underequipped to handle?
    3 points
  2. The ability for businesses to create custom items was a gamechanger on World as it allowed for businesses to trade for tangible goods and allowed for interaction with items that spanned beyond the made up /me's. I definitely think this is something that should be implemented here as it allowed for Jewellers to sell items with actual value and make a profit, cool weird little shops selling cool weird little things and so on.
    2 points
  3. This topic will outline how you may reinstate and the requirements if you were a former staff team member. This topic is for pre-launch of our server. Requirements and guidelines may be subject to change post-launch. Reinstatements are looked at on case by case basis. We are currently RECEIVING reinstatement requests but will not be accepting until February 9th, 2022. In order to submit a reinstatement request, you must: Be active in the community, whether on the forum, discord, or both, in the last month. Have been at least a Forum Moderator. Not have been removed the last time you were in staff, including for inactivity. Have maintained activity requirements last time you were in staff. If you resigned in lieu of removal for activity, please do not attempt to reinstate. Have been on the staff team on or after 2019-01-01. Have left on good terms and remained on good terms thereafter. Be able to verify your identity. If you are unable to meet these requirements, you may attempt to join the staff team through recruitment. Recruitment is planned to open sometime post-launch. Some requirements may be waived if good cause is shown. Former ADMINS must send their reinstatement requests to @DadoJ Former TESTERS must send their reinstatement requests to @Kane Your message should be titled: "Staff Reinstatement - Your Name" You must follow the format below inside of the spoiler. Copy and paste from top to bottom, ensure what you're writing in is as exactly as it's shown inside of the spoiler.
    1 point
  4. First and foremost, you should not divide community to illegal and legal sides. Integration between these two aspects is essential if we are to build realistic environment. We should avoid situation where people who focus mostly on illegal roleplay, get isolated from the legal scene entirely or worse, develop some kind of rivality between the two. Also, mentions of LSRP not being able to compete with GTA W in legal aspects is highly overestimated.
    1 point
  5. 1 point
  6. You generally have to remember a lot of los santos roleplay have had years and years of experience of where they have gone wrong and are able to come over these things and reflect and perhaps create a better legal system, the civilian roleplay is going to be extremely good on LS-RP but we do need to be patient. I feel like a lot of people will return for the name itself, a lot of people don’t agree with a lot of things on World, but you have to remember they’ve done a very good job themselves. Yes, it’s a bit of competition but the work Mmartin and co have put into the script is insane and we need to try and provide the roleplay to the community itself. a lot of people don’t agree with the way IFM handle things, on LS-RP I’m hoping Faction Team can be good, where we can be dynamic and unique and hopefully have a 50/50 between illegal roleplay and legal roleplay.
    1 point
  7. Law Enforcement Voice comms is bad. You can ask us to move on but it's straight metagaming. The only people defending it are career role-play cops who used it to their benefit for years.
    1 point
  8. GTAW has up to 700 players online during peak hours some days and the issue with the majority of the map being a ghost town. What you want to do isn't really being restricted though. You can still create or do whatever you want in terms of the interior/business idea. 'Different culture of characters' would still exist. In the end all it would mean is that if there are 5 groups of players, they would be occupying five different streets in one of the areas and then be sharing one or two streets in the areas to open their businesses on as opposed to these players being spread all throughout the map with no possible chance of interacting with one another. I agree with that as well, especially the lack of support for illegal RP but most of those points have already been heavily discussed which is why I am bringing up the issue of GTA 5s map and how even 700+ players is not enough to prevent it from mostly being a ghost town. Other than that I agree with all of your alternate solutions those are great ideas as well. The game needs to be designed in a way that players are funneled into interactions and encounters with other players. My suggestion is perhaps a little strong handed and it would be better if the average player was being funneled in a way they do not realize they are being funneled; However, if the server opened and in the UCP the property application forum just stated what buildings are available for use then the majority of the people disagreeing with this would not even notice and just apply to create whatever business they wanted in one of the buildings made available to them. A lot of the complaints against this are just buzzwords or kneejerk reactions to the word 'restrictions', 'restrict bad' 'freedom good' Roleplay and restrictions go hand in hand. There is no such thing as RP without restrictions. RP with freedom and liberty
    1 point
  9. -Paintball/Airsoft Scripts(Allows business owners to map arenas then players to play various types of paintball and airsoft games.) -Gun range scripts(Allows the business owner to operate a gun-range.) -Food truck script/job (Create food items inside the food van. Maybe get paid hourly?) -Food Cart script/job (Create food items at a Food cart. Maybe get paid hourly? ) -Graffiti Remover job (I guess this could be a job within the city government faction. However, this job would allow you to remove graffiti on private and government owned property)
    1 point
  10. I would love to see fast food restaurants, mobile food delivery businesses like doordash, Electronics stores and hobby stores.
    1 point
  11. Despite the GTA V map being huge I've always found that interactions outside of the city happen waaay more than they did on SAMP. I can count on one hand in the 8 years I played LS:RP that I ran into people outside of any of the towns on SAMP. On World I've experienced the coolest roleplay in the weirdest places and have seen this since the server had 300~ players all the way up until now. I don't think limiting parts of the map is a smart idea as this'll just restrict peoples roleplay ideas for launch and hamper any development less visited areas will have had anyway. Players are going to be very passionate and looking to try new things when the server first launches and hindering this will just upset people. Reasons just need to be made for people to venture outside of the city. World's system of player-ran businesses being marked green meant that I often would travel across the map while I was in SD solely to roleplay with a business that was open; and then on the way you had the potential of stumbling into somebody roleplaying a broken down car or a plethora of other things. Hubs will form naturally and dissolve naturally over time, there's no use trying to force it.
    0 points
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