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  1. Hello, We're still hard at work and today I'd like to give you a few development updates so you can see what we've been cooking up. Before anything though - I KNOW! You want to see some of that juicy illegal faction action. Drogas, gats, theft, all of that. Well sorry but not today. The Faction Team + some other members of our team have been hard at work preparing a thought-through bullet proof scheme to give our illegal scene the attention it deserves. LS-RP prides itself on being home to the most legendary factions of any online Roleplay community and we want to be sure we're doing things right before we start parading them around. So shoutout to all of you and I promise I'll show you some stuff you're going to love soonTM For the time being, let's talk about our clothing system. Which is your favorite hoodie? Is it Drawable 92, texture 12? Or Drawable 200, texture 0? You know... the yellow looking o-- forget about it. Forget about sliders and arrow buttons to click through every clothing item out there. Highlights The system is entirely integrated and you will never have to think about an undershirt again. If a shirt has an undershirt counterpart, the system detects it and uses it. There are no concepts of "undershirts" visible to the player. You can see a preview of any clothing item in your inventory, or in a store - without even trying it on. Some items have alternative states (hoodies with hoods on, unzipped jackets, etc). You can switch between those & the system will match your perfect undershirt for it. Just make sure it's compatible, or you'll be walking about with your belly button out. Clothing items are inventory item entities, which means you can store them in furniture (drawers, closets). They can be placed in bags, given to other players, stolen, etc. Different stores will hold different types of clothing items. Don't go looking for a fancy suit in Sub Urban. We're adding custom models for clothing. We aren't decided yet whether to use IRL brands or not. Let me know what you think about that. TL;DR, show me the video Besides that, there's still a lot of work going on behind the scenes. We're preparing electronics stores, character applications (which should open soon for our Patreon supporters), Kane's cooking up a great damage & death system and much more. It's been great to see the community engagement since we've opened the forums up. Love seeing new and old faces around. Thanks for all the support, can't wait for you all to play! Kind regards, Mmartin
    9 points
  2. You can set your own badge numbers on these PD, SD, and FD badges. Badge base and number arrangement subject to change. By no means an official resource, just something I knocked together https://tools.modvirtual.uk/lsrp/badges/ Updated to reflect new LSPD 4-digit serial number format. Updated to include a toggle link on the LSPD badge between 5 digits and 4.
    1 point
  3. Hey all, Enjoy the preview of our remastered Radio System (XM) that we worked on this week!
    1 point
  4. some community's LSPD forums designs sahp designs for another defunct community vice city police department designs san andreas aviation agency Outcast MC, quit halfway through the project and special thanks to my hard drive for deleting 4 years worth of .psd, this is all I could salvage
    1 point
  5. Hey all, We've been hard at work this past week and I'd like to show you some of the progress we've made. From the development perspective, we brainstormed and created one of the core features for our RageMP gamemode - the Inventory System. All items (with a couple exceptions) will be in one centralized inventory instead of having your character's belongings scattered across different systems and commands. You'll be able to access your weapons, drugs, accessories and more in a simple, user-friendly UI. In-fact, instead of reading about it, have a look at the preview we made. Factions During the last week we also held a few staff-wide sessions to discuss the shape of both legal and illegal factions on the server. We went over a lot, so I'll only go over the few most important points: We will start the server with the following legal factions: Police Department, Sheriff's Department, Fire Department, DOJ (courts), GOV (city & state). PD and SD will have a lot of shared responsibility, with the prison and rescue tasks falling under SD's jurisdiction. We will have the same structure for LSGOV boards as we did on SA-MP. We acknowledged some issues the previous lsgov forums were facing and found ways to address them. We will use a phpbb theme which is regularly updated and maintained, so we can easily upgrade our phpbb version as they get released. Faction leaders will be able to upload custom content for ranks, avatars and such themselves. Two factor verification will be enforced on users with sensitive access. Reinstatements into legal factions will open on the day of server's launch. Factions have a deadline of 14 days after the server's launch to open recruitment. The Legal Faction Council will consist of the Head of Legal Factions (IC Governor) and the Leadership. HOLF will serve as a liaison between Legal Faction Leaders and the Leadership. For the illegal side, we mainly focused on figuring out the flow of weapons on the server. We went over everything from how the weapons get into the server to the hands of suppliers all the way to the end user. We came up with a system where a Supplier will be able to fill out a OOC form with a list of weapons they want to buy, and pay for them with IC cash and OOC points. Supplier can either be a faction, or an individual. Official factions will have the best rates and most points to spend on weapons. Unofficial factions and individuals will be more limited. This is designed to encourage building relationships with larger suppliers if you want cheaper weapons, but doesn't restrict you if you aren't on good terms with anyone. We also try to get rid of the need of OOC connections to acquire weapons. Legal weapons will be harder to acquire and hard limits will be put in place to avoid stockpiling and sale of legal weapons. Simple forensics will be available for the police to investigate crimes. Players won't be able to park their cars if there's too many weapons in them. This is done to get rid of the stash car meta. I'll make sure to post more information once the weapon system is actually created, as some things are still subject to change. These systems are designed by dozens of people with years of experience in all aspects of roleplay and we actively try to get ideas from people of different backgrounds. Release Date At this stage we're unable to fulfill our original self imposed deadline for release of "Summer 2021". This is due to a series of reasons, but they all boil down to the fact that we don't want to release something we feel wouldn't have the standards we're trying to achieve. We're working hard to deliver a server which shake the RageMP scene to the core, and we can only do that with a rock-solid foundation. That being said, we're currently aiming to release in Q4 of 2021. Unless we encounter major roadblocks, we should all see each other in-game this year. Registrations We're getting our new community suite ready so you can join as soon as possible. We've had many messages from you about creating faction threads early, reserving your names, etcetera. We hear you and we'll open the registration on the following dates: 15th of September for our supporters on Patreon (thank you!) 1st of October for everyone I hope this update gave you some clarity regarding what we're working on right now. Improving communication with our player base is something we're continuously trying to improve - I'll try to do these updates at least once a week to keep you all in the loop. In the mean time, if you'd like teasers while they're still hot, make sure you join our Discord server. We're posting stuff that's work-in-progress in #snippets now and then. Thanks for reading, Martin
    1 point
  6. Hey all, As another week went by we're back to give you an update on what we've been up to. The week was very productive in terms of infrastructure setup, but we've also got some visual things to show so let's get into it. Community Last Wednesday we opened our community forums to all of our Patreon supporters. We're slowly getting the forum, and the entire community suite into a state where we feel happy inviting everyone soon (October 1st) - it looks better every day. Out of nowhere, our Discord actually reached Level 3 boost thanks to your support, which is just great to see. We've also recruited a few new members into our Faction, Modding and Mapping teams; this puts us into a position where we now have an expert for every area of the server that we could think of. Overall the activity's been amazing and I'm very thrilled to see all of us working towards a common goal. Development Although the main focus of this week's game mode development was bug fixing, small features and improvements as we take a deep breath before diving into yet another advanced feature after Inventory, there's still some progress to show as far as new features go. We've had the idea of an In Character internet for a while and the prototype's been done for months now, but we pretty much finished the feature this week. Our goal is to have an enclosed, In Character internet which integrates into many of our script features. Not only that, but companies, factions, businesses or even individuals will be able to create a website to reach their audience better. See for yourself: On the other front of Development, the Modding Team has been working hard to create and collect mods to use on the server. The main focus this week have been liveries for IC agencies and assets for a wide spectrum of players (leo, illegal, prison). A discussion has been started in the Mapping Team, in collaboration with the SD and Faction Team as to how we want to make the prison work. Factions The Faction Team Council has agreed upon and presented a schedule for the Faction Team to work through over the course of the next 4 weeks, this consists of: Rules of Engagement & Faction Reports Distribution Schemes & Turf Map Official Illegal Factions & Illegal Systems Faction Properties & Leasing The team is currently focusing on week 1 and has started reviewing the current Rules of Engagement, as well as the way Faction Reports are handled. With the Rules of Engagement being LS-RP's core function for the Illegal Roleplaying scene, members within the faction team are consulting and editing what they deem would fit LS-RP's GTA:V server. At the end of each week, the Faction Team will be holding a meeting to provide a general overview and agree on what should be implemented. You can expect a more detailed post after conclusions have been made. Legal Faction Boards We successfully set up all legal factions with their new forums. The structure isn't all that different from what we've had previously on lsgov, but before setting them up we polled all legal faction leaders to see what challenges they faced with the previous setup, so we can improve in these areas. We've taken steps to make sure the new forums can be easily maintained, the software is always up-to-date and faction leaders have access to uploading custom content (ranks/images) without the assistance of a Developer. I hope this post gives you some insight on what's currently going on. We've some exciting projects in our sights for the next week, so don't forget to check back as we announce these. If you aren't a member of our Discord, come chat with us and check out cool snippets before they hit the website or YouTube. https://discord.gg/ls-rp Kind regards, Mmartin on behalf the LS-RP Staff
    1 point
  7. Hey all, As we announced earlier this month, we're opening up the Community Forums to everyone tonight! We did our best to set up all boards that are necessary for now, if you feel like something's missing then you can share your thoughts in the General Discussion topic on forum improvements. We did stress-test the forum, but nothing really compares to real-life traffic, so please bare with us in case of any issues, we'll resolve them as soon as we can. Character Applications I'm sure you're wondering if you're going to be able to create a character before the server launch and the answer is - yes of course! We're already working on a new and improved application system. The applications are set to launch in advance before the server opens for you to get your character ready. In order to not overwhelm our team with handling applications, we're going to open Early Access Applications on the 19th of October, for everyone who's a "Early Supporter #2" or higher tier on Patreon at the time of submitting their application. This perk is also a replacement for the Community Forum Early Access perk, which becomes invalid tonight. We don't currently have a date for when the applications open for everyone, but I'll make sure to let you know in advance. Kind regards, Martin
    1 point
  8. Hey all, Yet another week has gone by and we're excited to share our progress. There's been a lot done behind the scenes, so if you're a fan of fancy visuals this one might not be for you but they're very important updates nonetheless. Development You've probably already seen the major feature preview of Radio Systems of the week. What the video doesn't highlight as much is the progress on the backend of our inventory system. We've completed scripting interactive items, placing items from your inventory into the world and a bunch of setup code that'll enable us to have a feature-rich, scalable and powerful inventory down the line. The Radio feature also showcased the first result of the collaboration between the Modding team and Devs, where objects made by @Mario were put into the main gamemode and integrated into the Inventory and Radio systems. Going on, @Kane created a Notes app for the phone (Link to Discord snippet) and a couple small improvements to the gamemode code. We've also built up our infrastructure more, some of our static game content is now hosted on a CDN for faster and more reliable and streamlined delivery. With that in mind, we've also welcomed two developers into our team - @Drew and @Smally whose sole focus for the time being will be web development and development of standalone applications. This should accelerate our development significantly. Under the umbrella of the Development Team, we've established a Designer Team to help us create fitting bits of graphic for our forums and some aspect of the gamemode. The founding members of the team are @Will, @elgreco and Rr Exciting news ahead is that we're targeting to launch the community forums for the general public on October 1st if everything goes according to a plan. If you'd like to make an account before, you can by becoming one of our Early Supporters over at Patreon. This gets you some more cool perks depending on the tier and directly supports the development of the server. Factions The Faction Team continues with its efforts in providing an ideal rule set for the server to abide by - this week, the topic revolved around Distribution Schemes and Turf Maps. The Turf Map has always played a major role alongside the Rules of Engagement to provide factions with a form of establishment and to create a roleplaying environment for their faction through properties, businesses, garages, complexes, etc. Many suggestions were made such as: • Do Organized Crime Groups really need turf? • Should we consider taking a different dynamic with Turf Maps? • Should Factions be forced into war if they plan on expanding on already owned turf? With Distribution Schemes (Weapon & Drugs), the Faction Team noticed that throughout the last couple of years on LS:RP there was an overall lack of diversity. Factions had no real need to interact amongst each other as there was nothing that they couldn’t acquire by themselves. To tackle this, we aim to introduce some exclusivity to what weapons and drugs some factions may acquire in the future. The Faction Team does plan on introducing a new scheme which they’re very excited about. White Collar Crimes/Fraud Scheme, which will entail skimming, fake IDs, use of scam sites, and possibly more. A lot has been addressed and a lot more will be discussed in the upcoming weeks regarding Distribution Schemes and Turf Maps and we are yet to have anything set in stone. - Writeup by @Ten Legal Factions The Los Santos City Government faction is looking for new ideas and suggestions to bring more interaction and involvement between the government and the community, as well as more interesting and immersive roleplay. We're open to all sorts of ideas, blue sky thinking is appreciated as well. If you have any suggestions, please PM @Maxim The Sheriff's Department has detailed their plan for reinstatements into the faction: The Police department has detailed their plan for reinstatements as well: - Writeup by @Imperium A lot of productive discussion happened overall within the staff team just this week. We've some exciting stuff planned for both script and community development in the coming weeks, so make sure you don't miss our updates. The best way to stay close to the action is to join our Discord for the quick-bits, or to follow us on Twitter and YouTube, to immediately see major previews as we release them. Kind regards, Martin Cover photo credits: u/Mr-Habanero on Reddit
    1 point
  9. Hey everyone, Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with. Account Registration We're happy to know that a bunch of you already want to make an account on here to reserve your name. Registrations will be open for everyone soon, we're working on a system where you can authorize the use of your username if you've had it on our previous community forum. In other words, if you had an account on the old forums, only you will be able to use that name on this new site. Stay tuned as we post more updates in the coming days! Kind regards, Martin
    1 point
  10. 1 point
  11. In my opinion, we need expenses. Most of these communities (that I'm aware of) don't put enough emphasis on money going out from your character's pocket/bank, aside from buying character customization, vehicles, buying properties, and drugs/weapons. There need to be more day-to-day expenses, like medical bills and ambulance fees, utility bills, insurance, mortgages, leases, loans, and rent, etc. I get that people don't want to get home from work and hop in-game just to start grinding so they don't lose their virtual house, which is why finding the right balance between expenses and income is essential. Personally, I want to see a realistic economy that mirrors real-life prices, but at the same time, I don't want to have to spend hours almost every day working in-game so that my character can afford necessities for my roleplay. The economy is a hard to get right. We need it to be fair and not punish those who can't spend dozens of hours a week in-game, but at the same time it's clear that inflation will start happening and ruin the economy a year or so down the line unless approrpiate measures are put in place.
    1 point
  12. @Venta I really miss Venta Brothers.
    1 point
  13. Dope and I don´t mind seeing real life clothing lines either. It's not that big of a deal, half the time...people are "modding" their games with real life stuff anyhow. Adidas track suits, bunch of dresses, polo shirts and etc....numerous leather jackets.
    1 point
  14. Yes. Like 10-15 of the most expensive/luxury models in GTA V universe. But the restriction should be strictly IC, though. Make them expensive AF, so players gonna think twice if they want to spend most of their wealth on one vehicle.
    1 point
  15. I don't mind any of the suggestions above but I am against making BMX for donators only again.
    1 point
  16. Please don't make our mobster characters to truck all day long for the next 4 months.
    1 point
  17. Most real-life exocytic cars are made in a certain number. I think it would be good if it were introduced here, to be a nice balance.
    1 point
  18. I suggest you make the prices high in a way it matches the economy (I wouldn't wanna see 10 million dollar cars, though). Also the so called exotic supercars should have a quota say per week. Every week the dealership gets a shipment of like 20-25 of them (different models too so it's not just a flood of the same car model) just like in real life and when they sell out players have to wait until they're resupplied again. That way even the ones with money will have a setback somehow and its gonna create a lot of hype around new cars. (Maybe create roleplay opportunities around marketing these cars when they drop.) Scarcity makes its value (monetary value and also status) go up and it will definitely be motivating for new players to earn money and drive a foreign) Another idea is that players can order these cars (online for example) but for a greater value than the dealersip price regardless of the monthly quota. This will sure make their pockets hurt lol.
    1 point
  19. I don't think they should be restricted, but I think they should be priced way higher, so it really is only rich people that drive them. For example, going on SAMP LSRP's economy, those supercars should have been like at minimum, $20,000,000. That way if you seen one, it would actually be cool, and reserved for the rich like they should be. (Sound like a capitalist prick but this just is how it is irl and should be ig).
    1 point
  20. my own personal gun warehouse and godmode
    1 point
  21. Anything that that doesn't have advantage over others. I'd like not to see LSRP turns into a P2W game.
    1 point
  22. I think limiting a number of exotic cars would make a good way to increase rarity and prestige, if there’s only 10 ‘buggati’ equivalents then they would hold their value and rarity. This would make car auctions and trades actually useful. as it is with real life, certain cars only have limited numbers produced by the manufactures to increase price and not flood the market, devaluing them. I disagree with the admin rule, unless it’s reasonable to assume that the car was obtained through the rule breaking.
    1 point
  23. I think that if they just add a weekly tax related to the Car price ( so the higher is the price the higher will the tax be ), they will solve this problem
    1 point
  24. Hey everyone, We've hit the point in our project where we're setting up infrastructure that our future server will run on. This means we suddenly have monthly costs with no source of income for the server, as you can't currently purchase a premium account. The costs include dedicated servers, cloud service fees, software licenses and so on. This is why we decided to launch a LS-RP Patreon: https://www.patreon.com/lsrpcom By supporting the LS-RP V project before release (Q4 2021 - more on that later in tomorrow's blog post), you don't only help us cover the costs that otherwise we have to pay out of our pockets, you also get a variety of perks which include Credits to your LS-RP account to spend on premium features after launch, twice the size of your pledged amount Premium Member Discord Role Early access to our Community Platform (this site). This perk will open up on 15th of September 2021 Special Early Supporter badge on our Community Platform (and in-game) Access to weekly staff meetings to be among the first to see demos of new features. Join the discussions with your ideas! Lifetime premium membership of the highest tier sold out * Some perks are be restricted to individual tiers Thank you for considering supporting our project, we've spent thousands of hours brainstorming, developing and testing, and we're doing our best to get it to you as soon as we can. Please stay tuned as we have more news to come out tomorrow - make sure to give it a look as well! Kind regards, Mmartin on behalf of the LS-RP Leadership
    1 point
  25. Hey, we're looking to add new mappers and modders to our ranks, including team leaders. Positions Available: Modder Mapper Contact: Please add and message me on Discord at Kane#1683 if you're interested. (On the off chance I don't accept your friend request, please mention me in #main on the discord server.) Please come prepared with a portfolio. MODDING TEAM Modder Responsibilities: Choose your own projects to work on, or talk to the head of modding about having some assigned. Handle assignments from the development team. Requirements: Experience and knowledge of GTA V modding Ability to work independently when needed Ability to collaborate Experience in past modding teams is preferred but not required MAPPING TEAM Mapper Responsibilities: Choose your own projects to work on, or talk to the head of mapping about having some assigned. Handle assignments from the development team. Requirements: Experience and knowledge of GTA V mapping Ability to work independently when needed Ability to collaborate Experience in past mapping teams is preferred but not required
    1 point
  26. Only mods that fit with the original atmosphere of the game. Not taking requests. Discord: highfreq#8218 From the BEst jersey Los Santos Dust Devils jersey — first clothing mod
    0 points
  27. 0 points
  28. conwell conwell how tf yall tried to do a hit and then u failed
    0 points
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