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Economy


Economy Revamp.  

100 members have voted

  1. 1. Economy Revamp.

    • Reducing tapering
      31
    • Removing Tapering
      58
    • Leave it as it is.
      11

This poll is closed to new votes


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  • Lead Admin

Evening LS-RP.

 

There has been a lot of controversial comments with the economy and we want to address that as soon as possible and get your guys opinions, and votes rather than us making an in house decision and then us making the wrong decision. 

 

Point A - Reducing Tapering.

So, we could potentially lower the tapering from eight hours down to four hours meaning that your income in eight hours effectively doubles but we will be looking at all the payments to try and reduce them slightly to come in line with what we have at the moment.

 

Point B - Remove Tapering.

We completely remove tapering, but you still get the same amount of pay within the eight hour cycle so for example if you are being paid $1,000 per a eight hour cycle your pay hourly would then be reduced to come in line with what you would be earning within the eight hour period. For example $125.00

 

If you could leave your vote. And we can come to a conclusion based on your recommendations and what you would like to see from us.

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The economy is already in hyper inflation as money isn't circulating. There's nothing to spend money on that also brings the money into circulation but you're still printing. This is economics 101 and people have been given feedback on this ever since it became problematic.

Edited by DirtyEddy

 



 

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1 minute ago, DirtyEddy said:

The economy is already in hyper inflation as money isn't circulating. There's nothing to spend money on but you're still printing. This is economics 101 and people have been given feedback on this ever since it became problematic.

You got a suggestion?

 

RETIRED SENIOR ADMINISTRATOR

FORMER HEAD OF COMMERCE AND ESTATE TEAM

 

Jerry Roux

Roux Capital Group

 

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2 minutes ago, Superb said:

You got a suggestion?

People have been suggesting casino's, recreational activity businesses, car modding, crafting, etc. there's plenty of suggestions out there at this point.

Edited by DirtyEddy
typo
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  • Lead Admin

It's important to consider the following:

Reducing the tapering rate increases your earning potential, the tapering would reset every 4 hours rather than 8, essentially increasing the likelihood that you will be paid a good amount. This rewards players who are able to play for longer periods of time, or choose to dip in and out throughout the day.

Removing tapering does not increase your earning potential, it only divides your 8 hourly reward packet i.e. $1400, these are rough numbers below and do not take into account how rewards are tapered per the script, but it works for the example being demonstrated:

1st Hour with tapering - $500
2nd Hour with tapering - $400
3rd Hour with tapering - $200
4th Hour with tapering - $100
5th Hour with tapering - $50 
6th Hour with tapering - $50
7th Hour with tapering - $50 
8th Hour with tapering - $50

(Total of $1400)

With this proposal this means that $1400 would simply be divided by 8 and paid to you each hour, meaning that you would earn $175 per hour. You are no better off, other than having to play more to essentially earn less.

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More jobs, remove tapering, if we create a lot of jobs and remove tapering and each job has a different wage, the economy should be pretty good. Also, find a way for people to use money, say if someone gets a new apartment house etc... When they rent it, let it have ZERO FURNITURE and let them have to purchase their own furniture. 

 

Fix the tax, no way I go get a paint job, it tells me it's $500 and then when the PDM shows up.. It's telling me to pay 1500. That is insane. 

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2 minutes ago, Superb said:

You got a suggestion?

more ways to funnel money out of the economy into thin air.

currently, aside from buying cars, money is transferred from one player to another in all transactions and money is generated via business and passive checks.

money is entering the economy but not leaving. the casino and gambling scripts are a good start but that money is, again, transferred to another player.

what i'd recommend is that with gambling, the proprietor of the casino receives 50 percent of the money that players lose and the other 50 percent is deleted. obviously, the figure doesnt have to be 50/50 but removing money from the economy via gambling would suffice. car loans being fixed will also help this issue.

NPC-ran airsoft with an entrance fee would also be nice. it adds more leisure activities to the server while also funneling money out of the economy.

add something like a lease payment to business properties. as it stands, once you own a business, the only thing youre paying for is the renewal of your licenses. adding a lease to the property would funnel money out and increase people's drive to open their businesses more frequently.

 

tl:dr, less player-to-player transactions and more player-to-NPC transactions.

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2 minutes ago, MikeDawg said:

More jobs, remove tapering, if we create a lot of jobs and remove tapering and each job has a different wage, the economy should be pretty good. Also, find a way for people to use money, say if someone gets a new apartment house etc... When they rent it, let it have ZERO FURNITURE and let them have to purchase their own furniture. 

 

Fix the tax, no way I go get a paint job, it tells me it's $500 and then when the PDM shows up.. It's telling me to pay 1500. That is insane. 

tax is robbery 😭

 



 

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3 minutes ago, DirtyEddy said:

The economy is already in hyper inflation as money isn't circulating. There's nothing to spend money on that also brings the money into circulation but you're still printing. This is economics 101 and people have been given feedback on this ever since it became problematic.

I agree, not alot of things to spend money on beside guns and cars.

Alot of active business owners are basically printing money right now.

I suggest few things that help to withdraw some money from the server.

1- Losing money upon death (Medical fees)

2- Make clothing items purchasable, people will have to pay money for fancy clothes now.

3- Adjust few accessories prices.

4- Fix the car loan.

5- Implement jail bail system.

6- Purchasable furniture.

7- Increase rental cars.

8- Implement scripted events/activities like Paintball arena, slot machines, horse racing bets... ect.

9- Purchasable house/mortgages.

10- Purchasable OOC mask (like we used to have back on SAMP)

11- More useful items sold at the 24/7 like ties, blind folds, backpacks ect..

12- Remove stopping at every intersection and increase other traffic fines.

13- Weapon mods and skins!

14- Purchasable phones/data plans and phone number changes.

That's what came up to my mind right now, but if you give players stuff to spend money on, they would.

If you remove paycheck tapering some will afk for free money since AFK timer is now 2hrs.

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12 minutes ago, MikeDawg said:

More jobs, remove tapering, if we create a lot of jobs and remove tapering and each job has a different wage, the economy should be pretty good. Also, find a way for people to use money, say if someone gets a new apartment house etc... When they rent it, let it have ZERO FURNITURE and let them have to purchase their own furniture. 

 

Fix the tax, no way I go get a paint job, it tells me it's $500 and then when the PDM shows up.. It's telling me to pay 1500. That is insane. 

no taxation until we have voting. No taxation without representation!!

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keep tapering but add/raise a minimum cap that allows for viable grinding

 

so for example you will always be able to earn like 250 an hour after uve exhausted ur stuff

 

all in all just stop focusing on trying to get a perfect economy lol. a perfect economy is fucking boring who cares if stuff gets inflated just put in systems which allow players to obtain assets without cash

Edited by trashstar
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  • Lead Admin

I think the tapering system does work, but:

  • The reward reset time of 8 hours is too long and the reductions in pay are too tough, I mainly aim this statement at people who want to earn money via script jobs. You are able to earn good rewards by Trucking/Mowing, but only notably for your first/second hour. This shouldn't be the case, and as you play more towards the 8 hour mark you definitely feel the squeeze you are paid around $10 for a trucking run across the entire city. The reward isn't even worth the time the player spends doing the job... Yes, this was put in place to reduce the 'grindset' but the rewards are simply too low towards the end of the tapering period.
  • Completely removing tapering doesn't actually benefit anyone. With the removal of tapering, you will essentially (as stated in my message above posted by Dos Santos) play more to earn less. For those of you who aren't in a legal faction and do the script jobs, this means that you will have to spend more time working rather than actually focusing on roleplaying. This suggestion just essentially divides your total earnings for 8 hours by/8, and that's assuming that you actually want to spend 8 hours working. (Spoiler: You probably won't!)
  • The rewards for script-based jobs and/or things that civillian players have need to be tweaked, as previously stated first/second hour rewards are seemingly fine, but anything beyond that is subpar, yes there is a slight difference for those who are in player-owned companies, but this still also impacts them. 
  • Resetting the reward limit every 4 hours increases your earning potential, you are likely to be paid more, and if you want to log in for a couple of hours in the morning, log back into the server in the evening - your reward timer will be reset. Woohoo! No more waiting an entire working days worth of hours for your reward timer to reset. 
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