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Lenghty prison sentences & Forced CKs


pure north
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You can't really force people to stay imprisoned for a longer period. They lose motivation and it gets boring after a while. Maybe it would be dependent on their previous criminal history and the duration of the imprisonment. I'm on the fence, not really for it, but also not against.

 

Forced character kills I agree on. Now, I don't know how and when would that apply. But it would definitely make people more aware of their surroundings and make certain aspects adrenaline pumping because they don't want to lose their character.

 

A great example was me playing LSPDFR and installing a mod that makes it so that when you get shot once, depending on the area, you get killed. Literally makes everything more intense and enjoyable because of the little adrenaline kick you get during shootouts, etcetera.

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We don't have to make people spend 72 hours IG while in prison, we can say that A person got sentenced 7 days which he can appeal, parole out or wait it out (doesn't have to be ig, time will still decrease) maybe make them roleplay %5 of the prison sentence IG for the sake of prison rp and prison factions, people underestimate the fact that most of the criminal underworld of California have ties to prison one way or another and prison roleplay is not boring, give it a shot.

 

And doing this will allow the server to have an active court system with active DoJ and lawyers, what did DoJ in old LS-RP do other than handling a few extraordinary cases for certain faction leaders or key members of factions? This will allow people to actively roleplay as lawyers, attorneys, judges etcetra.

 

This will also add a bit of spice to LS-PD and SD for the fact that everything revolves around a court system that comes with lenghty prison sentences. PD and SD detectives will have to have constant communications with attorneys for search warrants, arrest warrants and the list goes on.

 

I don't see any negative effect other than "prison rp is boring" (which I don't agree). If you're roleplaying a criminal, prison will be a part of your life and it is the best place to build networks. Instead of 1v1 fights turning into a murder every time when one of the combatants are armed, this will force criminals to be smarter. You want to take out someone? You better plan it beforehand.

 

This system allows a lot of things, going as far as from RICO cases to money laundering and IRS. Organized crime groups, gangs, police, they will all need to smarten up. DoJ will be active every day, people who'd like to roleplay as lawyers and such will have a chance to actively roleplay on the contrary to old LS-RP, if we want to keep it the same way it was like back in the day, it's all good, if seeing shoot-outs everywhere wherever you drive during peak hours is what you want with inactive DoJ, inactive prison is what you want to see. 

 

I belive that the roleplay has evolved to a point where it is more serious, if we keep things the same, it simply won't work out, we all had our fair share of shoot-outs with no consequences, if hard-roleplay is what we're seeking, this is the path we should take.

Edited by pure north
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46 minutes ago, pure north said:

We don't have to make people spend 72 hours IG while in prison, we can say that A person got sentenced 7 days which he can appeal, parole out or wait it out (doesn't have to be ig, time will still decrease) maybe make them roleplay %5 of the prison sentence IG for the sake of prison rp and prison factions, people underestimate the fact that most of the criminal underworld of California have ties to prison one way or another and prison roleplay is not boring, give it a shot.

 

And doing this will allow the server to have an active court system with active DoJ and lawyers, what did DoJ in old LS-RP do other than handling a few extraordinary cases for certain faction leaders or key members of factions? This will allow people to actively roleplay as lawyers, attorneys, judges etcetra.

 

This will also add a bit of spice to LS-PD and SD for the fact that everything revolves around a court system that comes with lenghty prison sentences. PD and SD detectives will have to have constant communications with attorneys for search warrants, arrest warrants and the list goes on.

 

I don't see any negative effect other than "prison rp is boring" (which I don't agree). If you're roleplaying a criminal, prison will be a part of your life and it is the best place to build networks. Instead of 1v1 fights turning into a murder every time when one of the combatants are armed, this will force criminals to be smarter. You want to take out someone? You better plan it beforehand.

 

This system allows a lot of things, going as far as from RICO cases to money laundering and IRS. Organized crime groups, gangs, police, they will all need to smarten up. DoJ will be active every day, people who'd like to roleplay as lawyers and such will have a chance to actively roleplay on the contrary to old LS-RP, if we want to keep it the same way it was like back in the day, it's all good, if seeing shoot-outs everywhere wherever you drive during peak hours is what you want with inactive DoJ, inactive prison is what you want to see. 

 

I belive that the roleplay has evolved to a point where it is more serious, if we keep things the same, it simply won't work out, we all had our fair share of shoot-outs with no consequences, if hard-roleplay is what we're seeking, this is the path we should take.

P r e a c h . If you want to have a fully functioning legal system you can't just leave all of it to the police department, courts are a massive part and need to have way more influence now. I imagine you could instantly get a whole group of people who want to try out being public defendants, and then some more experienced people would probably go private sector. Prison sentence length really is a finicky subject but I like the idea you pitched here, personally.

Go meh gwai ying mana, ban tsai yeh. Wun nay lay Tai Hing tun bing tun lai cha, dam daka?

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I'd be swaying towards a real life timer; get imprisoned set amount of IRL days;

  • 3 days for evading,
  • 7 days for assault,
  • 21 days for firearms
  • and maybe 30/60/90 days for murder, attempted murder, all the way to life for mass murder, kidnapping etc...
  • (not as clear cut as this; aggravating factors and mitigating circumstance should apply and this is just an example) 

 

Something just along those lines. You shouldn't be forced to spend so long in prison when it's not your vibe. This way, characters are still processing prison time whilst the owner isn't playing on that specific account and time is still relevant for that characterI loved criminal side of things, but eventually everyone gets caught, and  it's not fun being forced to stay logged in to that account.

 

People will have a limited number of accounts, say 3 (maybe more with donators), so they can't just keep making new ones to circumvent prison times.

DOJ (or whatever they are called now!) will have internal and external guidelines that allow people to appeal sentences that are longer than X amount of days; no appeals for 3/4 days but if it's 7/14 days then yes, make an appeal. It'll get them [DOJ] more involved too. Previous sentence behaviour plays a part, activity in the prison will also play a part in appeals etc.. 

 

tl;dr please stop forcing us to login for 35 pay checks and idle in our cells. It was not fun and never will be!

 

 

 

Edited by roskeii
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I don't think the days thing is necessary for smaller crimes, just like theft, GTA, evading unless repeated multiple times, but should be applied for cases where individuals kill someone, commit a large fraud or something like that or have a case built up against them. This could also apply for armed robberies etcetera. Should be all mentioned in the penal code.

 

I think longer prison sentences will force people to consider the option of not doing the crime before they do it. Sure, they might need to do it for a gang or something, but they have to take the risk. We don't want to create a environment where people commit crimes to be let off with a ten hour AFKed sentence, but a rather complex system that'd limit these RPers. I feel like something in lines of a "Half online half offline" should be implemented. Let's say someone receives a 24 hour prison sentence for murder. They should then be in game for the 12 hour period and then 12 hours can be done offline. It would be a little bit easier to cope to for illegal role-players who don't exactly want to spend too much time in prison but they should also learn from it.

 

Repeated offenders should though receive longer punishments. Let's just say like 0.5 time added (So if the original sentence was GTA and Evading, both repeated, initial sentence would be 12 hours, then the repeated offender would receive 18 hours).

 

Also, Forced CKs should apply for cases like Ese Reaper mentioned. P2W mentality against PD and other players (pulling a gun in a lose/lose situation, doing something unrealistic etc). Forced CKs would also apply to self deaths just like in the samp server back in the days. I think PD should have some more leniency in building up casefiles and being able to take out characters from faction leaderships in time. This would require a dedicated membership for the detective bureaus in PD/SD, but I think they might be able to get some people on that. Also, releasing a OOC casefile here and there would be nice. Especially if the gang shuts down or is forced shut. This would only apply if a relatively big part of the faction is actually force-CKed.

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18 hours ago, Arachnid Man said:

Ima be honest GTAW did it right with the jail time and points system to life sentences.    

Bout the only thing they got right, I can't rp illegal on there even if I joined a gang. Hoping LSRP V isn't like World... 

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It's a nice idea but I'm not supporting this. This one can bring a typical abuse from a law roleplayer for example that can hold an OOC grudge against another player who's roleplaying a gangmember or anything else If he's not apart of the law roleplay and decides to force a CK on. Leads to a forced CK because of the power he may hold. 

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