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Keeping you updated


Dos Santos

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Hi everyone,

 

We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way.

 

With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks. 

 

Major Features

  • Pawnshop and Burglary - Matical is working on this and there have been many discussions on how we can create an economy for stolen goods, whilst still entertaining a fair element of risk. Naturally, this is also going to give our law enforcement agencies something else to keep an eye out for.
  • Marijuana Growing - Giampy is working on this, and we know it's been a requested feature for some time. Aside from overhauling drugs and their effects, we want to ensure that different elements of the 'supply chain' for narcotics isn't just limited or managed by the Darknet feature. 
  • Vehicle Modding - java has been working on this, and has already made considerable progress. Soon you'll be able to change the attributes of vehicles, both physically and in terms of performance. Keep an eye on the snippets channel on Discord for the latest.
  • Graffiti - Imperium is working on this, allowing gangs to tag up neighbourhoods and bring a bit of creativity to the server. 
  • Blackjack (and more updates to gambling) - Mmartin is working on this. As you may have seen in the past week, we already have the server's first casino opening, and we'll be building on the gambling scripts to allow for further roleplay in this area.

 

Other Updates

 

  • Drug Effects - as mentioned above, drugs will start to have an effect on gameplay, which should affect the supply and demand cycle for narcotics.
  • Hand pointing - as mentioned, and the sneak peaks that you have seen we are going to be having hand pointing on the server very soon!
  • Phone animations - various actions on phones will soon come with animations associated with them.
  • Vehicle towing - Players are constantly reporting that their vehicle is missing, so we're adapting and adding a simple vehicle towing solution.

 

Another big update we'll be bringing in to the UCP will be the ability to vote on which upcoming features you'd like to see implemented as a priority. We're committed to both ensuring transparency and giving you, the players, the chance to influence what we do next.

 

As with all of our development work, the actual implementation date is dependent on dev availability and testing - we'd rather avoid releasing features unless we're pretty confident that all bugs have been squished. We will however do our best to let you know where things are up to regularly.

 

On that note, you can also expect to see further updates from myself and the various sub-teams on what activities they'll be doing each month. A survey organised by the communications team is also on its way, along with a community meeting as soon as availability permits.

 

Thanks for reading.

 

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3 hours ago, Fiendfyre said:

Where are we at on "Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back"? 

Refinement of it was done during our last meeting, should be in progress soon.

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2 minutes ago, matical said:

Refinement of it was done during our last meeting, should be in progress soon.

It was listed on week 1 of the 2 week plan, posted a month and a half ago. That's why I asked. Thank you for the update.

Understandably, a lot of upset is promises are made, then no feature and no update as to why no feature. 

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2 minutes ago, Fiendfyre said:

It was listed on week 1 of the 2 week plan, posted a month and a half ago. That's why I asked. Thank you for the update.

Understandably, a lot of upset is promises are made, then no feature and no update as to why no feature. 

Understandable, let it be known it had to be pushed back because of the other systems that will be designed around it in the near future. Such as used-vehicle dealerships and etc. But it is coming.

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1 minute ago, matical said:

Understandable, let it be known it had to be pushed back because of the other systems that will be designed around it in the near future. Such as used-vehicle dealerships and etc. But it is coming.

What about the other ones slated for week 2?
- Graffiti
- Gambling
- Trucking routes 

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ik scripting hard but gat damn sometimes we wait too long for updates. Especially when we see ya'll got it added and just keep teasing us not pushing em out

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43 minutes ago, Scheming said:

ik scripting hard but gat damn sometimes we wait too long for updates. Especially when we see ya'll got it added and just keep teasing us not pushing em out

They have to test stuff

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6 hours ago, Scheming said:

ik scripting hard but gat damn sometimes we wait too long for updates. Especially when we see ya'll got it added and just keep teasing us not pushing em out

When the updates get made they go under testing for a bit to find bugs, once we find the bugs the developers need to then go and fix the bugs then we re-test. Sometimes someone might find more bugs with that new update so they will require more fixing after fixing the first log of bugs that was found by us.  It's a long process on us and the developers but updates are getting close to getting released.

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10 hours ago, ChandanW said:

When the updates get made they go under testing for a bit to find bugs, once we find the bugs the developers need to then go and fix the bugs then we re-test. Sometimes someone might find more bugs with that new update so they will require more fixing after fixing the first log of bugs that was found by us.  It's a long process on us and the developers but updates are getting close to getting released.

 

dont you feel if an update is delayed for a month that the scope is either too big or that you're over testing? 

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28 minutes ago, trashstar said:

 

dont you feel if an update is delayed for a month that the scope is either too big or that you're over testing? 

The problem is the amount of updates they are in the process of making and then the time we begin to test the new features, report back with bugs and try again after they fix each of the bugs we find. There are a lot of new updates coming soon and a lot of the bugs have been fixed and just polishing up some of the new features

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3 hours ago, Airman said:

This is great and all, but what happened to the previously announced updates that never came true?

All of the previously announced updates are coming, they are just a little delayed from the issues we've had with them but I can assure you they are all very close to getting released and new features are all beginning to work properly within the script

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